Time |
Nick |
Message |
00:00 |
Fixer |
usually it is through the roof |
00:00 |
Fixer |
something is holding it |
00:01 |
nerzhul |
Fixer, if you disable minimap ingame the FPS doesn't increase, it's the case ? |
00:01 |
nerzhul |
but if you restart game with minimap disabled it's okay ? |
00:02 |
Fixer |
nerzhul: only slightly increases, something is crearly wrong :O does not increase when looking at sky... wth |
00:02 |
nerzhul |
maybe minimap is not properly unloaded when hiding it |
00:03 |
Fixer |
https://i.imgur.com/iUbJ9Hf.png f5 graph (sleep 15 is installed) |
00:03 |
nerzhul |
it's late it i will go to bed |
00:03 |
rubenwardy |
Fixer, bisect? |
00:03 |
rubenwardy |
sounds recent so shouldn't be too many commits :/ |
00:03 |
nerzhul |
if i get some time this weekend i will study a little bit more the game loop, there are many more improvements to do on it |
00:05 |
Fixer |
it is like something is capping my fps for no reason... wth |
00:05 |
Fixer |
need bisect |
00:05 |
Fixer |
even at vrange 20 |
00:09 |
Fixer |
wait a second |
00:09 |
est31 |
Hello, I hereby want to hand in my official resignation from minetest development |
00:09 |
Fixer |
i don't see any error output in debug.txt apart from separator |
00:09 |
Fixer |
hi est31 |
00:09 |
est31 |
please celeron55 take the official minetest dev privileges away from me |
00:09 |
est31 |
I had been on hiatus for some time already, and development doesnt look like I want to come back |
00:09 |
est31 |
goodbye folks, it was a great time while it lasted |
00:10 |
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00:10 |
Fixer |
eh |
00:10 |
Fixer |
goodbye |
00:12 |
|
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00:13 |
Fixer |
I hope he goes back eventually, he just want to do something other |
00:16 |
kaeza |
did something happen? |
00:17 |
|
est31 joined #minetest-dev |
00:19 |
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est31 left #minetest-dev |
00:20 |
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est31 joined #minetest-dev |
00:21 |
est31 |
(sorry for the IRC leaves and rejoins, trying to find out how to prevent quassel from rejoining this channel. I want to leave it) |
00:23 |
Calinou |
est31: just part it (right-click it) |
00:24 |
est31 |
Calinou: yes but when I restart quasselcore, it reconnects me, and I dont know why |
00:26 |
est31 |
I think I'll write a forum post tomorrow or on sunday |
00:32 |
Fixer |
est31: part and delete it |
00:32 |
Fixer |
est31: visit us from time to time |
00:33 |
Fixer |
est31: we will miss you |
00:34 |
* VanessaE |
wanders back in |
00:34 |
VanessaE |
est31: we don't want you to leave :( |
00:38 |
|
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00:39 |
* VanessaE |
pokes sofar |
01:01 |
|
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01:24 |
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nore joined #minetest-dev |
02:05 |
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02:53 |
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02:56 |
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03:27 |
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04:00 |
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04:21 |
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05:32 |
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06:09 |
Zeno` |
hmm |
06:11 |
sofar |
VanessaE: sorry, was out for the evening, anything up? |
06:12 |
VanessaE |
sofar: game#1530 |
06:12 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1530 -- Add paint API by juhdanad |
06:12 |
VanessaE |
you might want to poke in there since you're considering merging UD |
06:12 |
VanessaE |
(also, I'm working on continuous place-and-color in UD, almost complete) |
06:18 |
sofar |
I think that goes the wrong way |
06:18 |
sofar |
well, it's not what I had in mind |
06:23 |
VanessaE |
you mean juhdanad's plan? |
06:29 |
sofar |
that paint API, yes |
06:29 |
VanessaE |
ok, just making sure I don't do something in UD that stands in the way |
06:30 |
sofar |
I'm not a big fan of clicking nodes with paint, what I want is to keep the behavior of current mtg while benefitting from colored nodes on the map |
06:30 |
VanessaE |
*nod* I know |
06:30 |
sofar |
after that, a paint mod, sure |
06:30 |
sofar |
but I also would like e.g. our sandstone to be based on colored stuff |
06:30 |
sofar |
our 3 versions, that is |
06:30 |
VanessaE |
this continuous feature will be place, punch, then everything after that is painted in that color until you switch to some other colorable node |
06:31 |
VanessaE |
(one single punch)... at least until you run out of dye |
06:57 |
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07:10 |
|
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07:28 |
VanessaE |
UD updated in git. |
07:29 |
VanessaE |
coloredwood and blox updated to use the new function if you want to play around with it, sofar |
07:29 |
nerzhul |
sofar, you didn't comment for which version on 5411 :) |
07:32 |
sofar |
I'm so tired |
07:33 |
sofar |
lol |
07:34 |
VanessaE |
heh |
07:34 |
nerzhul |
just tell 0.4.11 or 0.4.13 :), but i think it will be 0.4.11 |
07:34 |
sofar |
nerzhul: was there no protocol bump in 0.4.12? |
07:34 |
nerzhul |
there is a minor bump, not very interesting |
07:53 |
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08:15 |
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08:15 |
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08:52 |
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08:59 |
nerzhul |
i will push a trivial fix for #5413 due to recent game class cleanup |
08:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/5413 -- CSM: unable to toggle chat visibility, hud hidden instead |
09:02 |
Zeno` |
ok |
09:33 |
nerzhul |
Zeno`, ?? |
09:36 |
Krock |
but now it's a signed commit in the history |
09:36 |
Krock |
I already hear weblate silently crying somewhere |
09:48 |
nerzhul |
Krock, how can we test weblate, i'm not very aware |
09:48 |
Krock |
no plan :3 |
09:54 |
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10:04 |
nerzhul |
est31, how we update translations in master ? |
10:05 |
nerzhul |
i see http://dev.minetest.net/Translation you, SN and Pilz have access, maybe add other coredev as the three mentioned users are not very active ? |
10:23 |
nerzhul |
Krock, https://github.com/orgs/minetest/people |
10:23 |
nerzhul |
can you fix your team visibility to public please ? |
10:23 |
Krock |
oh, sure. |
10:24 |
* Krock |
looks at est31 |
10:25 |
nerzhul |
est31, said he leaves MT |
10:25 |
nerzhul |
see the page, he is in no team, but est31 forget to leave organization |
10:25 |
Krock |
aww, too bad :( |
10:26 |
nerzhul |
celeron55, it seems you are not the group owner on github => https://github.com/orgs/minetest/people it's kahrl, and we didn't see kahrl on MT since a long time, is this possible you take the ownership for the future ? |
10:27 |
nerzhul |
celeron55, oh sorry ignore my comment, there are two owners, and you are :) |
10:27 |
nerzhul |
!seen kahrl |
10:27 |
ShadowBot |
nerzhul: I saw kahrl in #minetest-dev 19 weeks, 0 days, 13 hours, 33 minutes, and 7 seconds ago saying "#4707 - I asked OP to describe their request in Russian and they did, it would be great if someone could translate it to English, or check how accurate their own English translation at the end is" |
10:27 |
nerzhul |
we didn't see him on IRC since 4 months, is this always accurate to have karhl as a backup ? |
10:32 |
celeron55 |
well ok, i switched it to someone else |
10:32 |
celeron55 |
i'm not going to even ask who to assign it to; it's just a backup and not supposed to be used |
10:33 |
nerzhul |
rubenwardy promoted, champagne : |
10:33 |
nerzhul |
! |
10:39 |
|
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10:56 |
Krock |
nerzhul, where did you find the button to dismiss reviews? |
10:57 |
nerzhul |
on your review state where CI show its status |
10:59 |
Krock |
err.. brb |
11:00 |
nerzhul |
Krock, when you review, use a new review state with requested change it will clear the preview review state, especially if you accepted |
11:03 |
|
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11:13 |
Krock |
oh, I see. Thanks |
11:39 |
|
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11:43 |
Krock |
will merge #5298 and #5031 in 10 minutes |
11:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5298 -- Show itemstring as item tooltip if item description is missing by Wuzzy2 |
11:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5031 -- Server list cleanup by ShadowNinja |
12:02 |
|
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12:12 |
|
Fixer joined #minetest-dev |
12:14 |
nerzhul |
Krock, how do you merge ? |
12:14 |
Krock |
this time I applied the patch |
12:14 |
Krock |
worried? |
12:15 |
nerzhul |
okay :) because squash + commit it's same (and you keep merge tracked for gh state), it's just to have a better workflow as GH now permits it with the new rebase/squash buttons |
12:15 |
nerzhul |
celeron55 has blocked merged commits then it's always a rebased commit, history is proper |
12:17 |
Krock |
never used the squash&commit button yet. Right now I feel more safe when doing it locally :3 |
12:20 |
Fixer |
https://github.com/minetest/minetest/pulls/est31 |
12:21 |
Fixer |
https://github.com/minetest/minetest/pull/3848 is not this needs closing this Krock already forked it into new PR? |
12:22 |
Krock |
yes, you're right. the other, previous pulls also were closed |
12:22 |
Fixer |
https://github.com/minetest/minetest/pull/3894 this one needs adoption for sure |
12:23 |
nerzhul |
Fixer, i think 2695 2801 and 2401 should be closed |
12:23 |
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12:24 |
Krock |
or we could try to get est back using cookies and a new minetest/minetest issue titled "bring est31 back" |
12:24 |
nerzhul |
Krock, lol :) est31 is more and more interested by rustlang :) |
12:25 |
celeron55 |
ask him to rewrite minetest in rust |
12:25 |
nerzhul |
celeron55, XD |
12:25 |
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12:25 |
Fixer |
lol |
12:26 |
nerzhul |
3142 is interesting |
12:35 |
paramat |
i think #2910 can be closed |
12:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/2910 -- Treegen: Add enable_unique_ids option by est31 |
12:37 |
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12:42 |
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12:44 |
nerzhul |
paramat, yeah close it |
12:45 |
paramat |
we might need more -1s to do that though, could you add your -1 to the thread? |
12:46 |
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13:10 |
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13:17 |
paramat |
how about i add the giant caverns to mgflat and mgfractal too? not sure about mgv5, but then, its caves are already different to the original mgv5 |
13:19 |
paramat |
+1 for supporting 0.4.11 minimum |
13:20 |
sfan5 |
i don't think mgflat needs these fancy things |
13:20 |
sfan5 |
might be nice for mgfractal though |
13:22 |
paramat |
i'll start with mgv7 and mgfractal, it would be trivial to add to others later |
13:23 |
rdococ |
is there a way to control the roll of the camera/ |
13:23 |
rdococ |
?* |
13:25 |
paramat |
no |
13:28 |
paramat |
there is no camera roll at all |
13:29 |
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13:38 |
nerzhul |
sfan5, if you get some time can you review code cleanup on #5411 ? |
13:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/5411 -- Update server min protocol version to v24 by nerzhul |
13:38 |
sfan5 |
sure |
13:38 |
nerzhul |
thanks |
13:43 |
rdococ |
ugh |
13:48 |
nerzhul |
sfan5, clang-format format only specified files if you tell him to do it, else you can use it as shown in link on a diff subset to verify if it's compliant |
14:05 |
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14:13 |
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14:21 |
est31 |
nerzhul: nore paramat sfan5 sofar Zeno` if anyone of you or any other core dev wants access to weblate, just make a weblate account (you can also log in via github) and send me the link to your account |
14:21 |
est31 |
I can then add you |
14:21 |
est31 |
e.g. mine is https://hosted.weblate.org/user/est31/ |
14:22 |
est31 |
celeron55: ^ |
14:22 |
paramat |
thanks |
14:22 |
est31 |
also see the forum post: https://forum.minetest.net/viewtopic.php?f=18&t=17043 |
14:22 |
est31 |
will be gone until tomorrow, so dont expect any reply until then |
14:29 |
nerzhul |
est31, i have an account, nerzhul |
14:39 |
Krock |
est31, you've done much for Minetest, so it's quite depressing to see you leaving now. Still good to see you active in other projects :) |
15:10 |
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15:40 |
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15:52 |
Fixer |
wait a second... default:grass spreads everywhere or not? I'm confused |
16:12 |
paramat |
anything in group 'flora' does, very slowly |
16:14 |
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16:21 |
Thomas-S |
paramat, Krock, sofar: Trivial bugfix: #1649 |
16:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/1649 -- Player left the game is not shown is some cases. |
16:21 |
Thomas-S |
sorry, game#1649 |
16:21 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1649 -- Door Bugfix: Missing code in 73e4666f280804b3f4c2c0571603d717d60a2203 by Thomas--S |
16:27 |
Krock |
the "if not owner" check is actually superflous but used everywhere in MTG |
16:27 |
Krock |
get_string never returns nil |
16:37 |
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16:43 |
paramat |
looking at the flora spread code, it doesn't check for other desert sands or even sand, i thin i can improve it by just checking for the soil group |
16:43 |
paramat |
*think |
16:45 |
paramat |
perhaps dirt_with_snow should not be in the soil group, it would be frozen ground |
16:45 |
paramat |
it can always be dug to turn it into dirt |
16:53 |
juhdanad |
sofar, are you there? |
17:03 |
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17:05 |
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17:19 |
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17:31 |
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17:35 |
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17:43 |
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17:46 |
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17:51 |
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17:59 |
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18:01 |
paramat |
game#1651 |
18:01 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1651 -- Flora spread: Generalise, allow spread on rainforest litter by paramat |
18:01 |
paramat |
^ Fixer |
18:05 |
Fixer |
paramat: will not interfere with farmed land without plants? |
18:07 |
Fixer |
guess not, will try in game |
18:12 |
paramat |
not sure, this probably needs improvement |
18:13 |
Fixer |
will try ingame |
18:29 |
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18:43 |
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18:47 |
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18:53 |
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19:06 |
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19:16 |
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19:31 |
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19:33 |
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19:50 |
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20:02 |
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20:05 |
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20:19 |
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20:54 |
VanessaE |
users on my servers are complaining that they can't open and close mt_game doors. homedecor's doors work fine. |
20:56 |
VanessaE |
I can reproduce this in singleplayer mode also, with vanilla mt_game (no extra mods). |
20:57 |
Megaf |
Interesting |
20:57 |
VanessaE |
the wooden door acts as if it's locked, and in fact my unprivileged user can't pick up a dropped door either, if it was dropped by my privileged user. |
20:57 |
VanessaE |
even if the privileged user takes it from creative inv and immediately drops it on the ground. |
21:00 |
Thomas-S |
VanessaE, game#1649 will fix the door problem. |
21:00 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1649 -- Door Bugfix: Missing code in 73e4666f280804b3f4c2c0571603d717d60a2203 by Thomas--S |
21:00 |
VanessaE |
ok |
21:02 |
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21:02 |
VanessaE |
on a different note: unprivileged users can't take items out of the creative inventory, either. is some new priv needed for that? |
21:03 |
VanessaE |
nevermind, strike that last part. |
21:04 |
VanessaE |
ignore the dropped items part. unprived user lacked interact after the open-the-door test. |
21:13 |
Megaf |
how do I pass optimization flags to cmake? |
21:13 |
Megaf |
like -Ofast |
21:14 |
Megaf |
VanessaE: any idea? |
21:14 |
VanessaE |
no clue |
21:15 |
VanessaE |
oh |
21:15 |
VanessaE |
export CXXFLAGS="-O3" |
21:15 |
VanessaE |
then cmake/make. |
21:15 |
VanessaE |
forgot I had that in my build script |
21:17 |
Megaf |
CC=clang CXX=clang++ CXXFLAGS="-Ofast" CFLAGS="-Ofast" cmake ../ -DCMAKE_BUILD_TYPE=MinSizeRel -DRUN_IN_PLACE=1 |
21:17 |
Megaf |
Wonder if this will work, compiling. |
21:18 |
Megaf |
flags conflig with MinSizeRel |
21:18 |
Megaf |
that will be interesting |
21:33 |
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21:42 |
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21:43 |
red-001 |
whats the diffrence between simple objects and active objects? |
21:45 |
sfan5 |
where is the "simple object" terminilogy used? |
21:49 |
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21:49 |
Megaf |
cobble and blinky plant? |
21:50 |
Megaf |
as in simple and blinky plant |
21:50 |
Megaf |
maybe |
21:58 |
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21:58 |
red-001 |
content_cso |
22:08 |
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22:10 |
paramat |
will merge game#1649 later, since urgent |
22:10 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1649 -- Door Bugfix: Missing code in 73e4666f280804b3f4c2c0571603d717d60a2203 by Thomas--S |
22:19 |
VanessaE |
thanks, paramat |
22:23 |
Megaf |
CXXFLAGS="-Ofast" CFLAGS="-Ofast" makes no difference |
22:28 |
sfan5 |
Megaf: use -DCMAKE_C_FLAGS="-Ofast" -DCMAKE_CXX_FLAGS="-Ofast" |
22:28 |
sfan5 |
also it might just be that there isnt any measureable difference to the default settings |
22:28 |
Megaf |
oh |
22:28 |
Megaf |
cheers sfan5, let me try |
22:36 |
Megaf |
ok, linker failed with -ofast on clang. http://paste.debian.net/plain/922599 |
22:44 |
sfan5 |
doesnt looks related to the compilation flags |
22:45 |
Megaf |
well, default flags on clang = 6828 KB |
22:46 |
Megaf |
0fast on gcc 7892 KB |
22:46 |
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22:48 |
sfan5 |
how does the file size matter if you (seem to) want faster execution |
22:48 |
Megaf |
FPS slightly higher indeed |
22:51 |
VanessaE |
maybe he's still trying to build the perfect RaspPi client ;) |
23:01 |
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23:08 |
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23:12 |
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23:34 |
Sokomine |
a server owner is reporting crashes related due to client-side scripting. are such issues known already? |
23:35 |
paramat |
not known as far as i know |
23:36 |
paramat |
could an issue be opened? |
23:36 |
paramat |
CSM should be completely disabled at the moment |
23:36 |
VanessaE |
how is that even possible? CSM only went live a few days ago, how can there be any mods for it yet? |
23:37 |
paramat |
nerzhul is the dev to contact |
23:38 |
Sokomine |
i'm trying to obtain further information. logfiles exist but seem to contain few information |
23:39 |
Sokomine |
https://forum.minetest.net/viewtopic.php?f=9&t=17046 appears to have crashed the server it was tested on repeatedly |
23:40 |
Sokomine |
the admin doesn't speak english so i'm trying to ensure that the issue does not get lost |
23:57 |
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