Time |
Nick |
Message |
00:02 |
paramat |
+1 |
00:03 |
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00:10 |
paramat |
#5289 luckily i know what i'm doing here |
00:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/5289 -- Dungeongen: Add and improve parameters by paramat |
00:12 |
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00:44 |
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00:45 |
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00:45 |
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00:45 |
zorman2000 |
paramat, just wondering about your PR #5289 |
00:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/5289 -- Dungeongen: Add and improve parameters by paramat |
00:46 |
zorman2000 |
Is it configurable yet, or are you just adding the parameters for now? |
00:46 |
paramat |
it will not be configurable for players, only for those writing core mapgens |
00:47 |
paramat |
player-settable dungeon params is intended but hmmmm is inactive and i don't know how to do this |
00:47 |
zorman2000 |
Hmmm I see... wouldn't it be similar to how the rest of the mapgen parameters are set? |
00:48 |
paramat |
it would, yes, i'll need some help though |
00:49 |
zorman2000 |
Got it... thank you! I might look in the long term... but I'm not a good C++ dev myself :) |
00:50 |
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01:06 |
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01:06 |
zorman2000 |
Minor bug #5296 |
01:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/5296 -- Android: Missing/wrong cart texture |
01:35 |
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01:39 |
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01:40 |
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02:31 |
kaeza |
so, double-clicking the server list is kinda useless |
02:31 |
kaeza |
even if you fill the name and pass fields then dclick, the first click clears the password |
02:48 |
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03:42 |
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04:02 |
VanessaE |
kaeza: the password field also gets cleared when you change the window size. irritating. |
04:26 |
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04:32 |
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04:33 |
presstabstart |
Hi. I'm working on a bug to do with crashing when broken chests are right-clicked (#1462). I think I found a quick fix, but not sure if it's adequate. I still get warnings on producing the bug but no crash |
04:41 |
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05:12 |
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05:16 |
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06:02 |
presstabstart |
wait nevermind, it's just a really hard bug to reproduce. apologies. |
06:06 |
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06:23 |
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08:19 |
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08:26 |
Zeno` |
the password getting cleared when server list finishes updating annoys the hell out of me |
08:27 |
Zeno` |
usually I'm about to press enter and all of a sudden it's gone :/ |
08:45 |
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08:54 |
crazyR |
i upgraded minetest a few hours ago to latest.... and since then technic drills will not change modes.... and r the replacer tool does work properly.. I havent upgraded technic so i know its not that. the only change made to the server was upgrading the engine |
08:54 |
crazyR |
anyone got any idea's where i can start looking to fix it? |
09:08 |
blaaaaargh |
Zeno`, the focus also resets to the name field it seems |
09:09 |
blaaaaargh |
think of e.g., start writing password -> list updates -> focus on name field -> type half your pass in the clear |
09:09 |
blaaaaargh |
may or may not be an issue |
09:10 |
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09:10 |
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09:17 |
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09:32 |
crazyR |
anyone? |
09:46 |
crazyR |
i might be wrong but i think it might have something todo with this? https://github.com/minetest/minetest/commit/d988f9b7694de2155425fa109523bb6f44d643ea |
09:47 |
crazyR |
^ @red-001 / @red-002 |
09:47 |
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10:44 |
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10:48 |
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11:06 |
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11:38 |
red-002 |
? |
11:39 |
red-002 |
That shouldn't change anything |
11:39 |
red-002 |
is that the only new commit? |
11:45 |
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11:46 |
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11:48 |
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11:55 |
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12:00 |
crazyR |
red-002 its the only one that(forgive me if m wrong im no expert) messes with key strokes? |
12:02 |
red-002 |
what's your last good commit? |
12:08 |
crazyR |
last good commit? |
12:10 |
crazyR |
red-002 that last update i did was on Feb 9, 2017 previous to the update i did yday |
12:14 |
red-002 |
well I would suggest you try to use git biscet |
12:15 |
presstabstart |
I've got a problem. What do I do if an issue was sent on the minetest_game repo that's an engine bug? Do I send the PR to the normal minetest repo? |
12:16 |
red-002 |
close the one in mt_game and open one in the minetest repo? |
12:17 |
red-002 |
or if you are fixing the issue just link to the one in mt_game |
12:17 |
presstabstart |
okie dokie |
12:17 |
red-002 |
github supports cross repo links |
12:17 |
presstabstart |
how |
12:18 |
red-002 |
minetest/minetest_game#issue_ref |
12:18 |
red-002 |
https://github.com/blog/967-github-secrets |
12:19 |
presstabstart |
Also should I be testing every small bugfix extensively? Because I don't have time for that |
12:19 |
presstabstart |
don't mean to insult |
12:19 |
red-002 |
well test it as well as you can |
12:20 |
presstabstart |
because it's quite a hard bug to reproduce, has to be frame-perfect |
12:20 |
red-002 |
whats the issue? |
12:20 |
presstabstart |
#1462 in mt_game |
12:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/1462 -- With no smooth lighting EW faces should be brighter than NS faces |
12:20 |
presstabstart |
not that one |
12:20 |
red-002 |
game#1462 |
12:20 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1462 -- breaking then right-clicking a chest causes a crash |
12:21 |
red-002 |
huh I would have though that will be a mt_game thing |
12:22 |
presstabstart |
had to do with an invalid pointer in game.cpp |
12:22 |
red-002 |
well as long as your fix doesn't have any bad side efffects I say go ahead and make a pr |
12:22 |
presstabstart |
what do you mean by mt_game issue? |
12:22 |
red-002 |
well I didn't read the issue |
12:22 |
presstabstart |
I had to edit game.cpp to fix it, so I assume it's an engine issue |
12:23 |
presstabstart |
and it was seg faulting |
12:23 |
red-002 |
I assumed it meant lua crash my bad |
12:23 |
presstabstart |
ok thanks |
12:24 |
red-002 |
yeah go ahead and make a PR that way more people will see it |
12:25 |
red-002 |
and be able to test/review it |
12:26 |
crazyR |
red-002 never used git bisect. how would i use it to find the bad commit? |
12:31 |
red-002 |
do git bisect start |
12:32 |
red-002 |
then git bisect good last_good_commit |
12:32 |
red-002 |
and git biscet bad current_broken_commit |
12:33 |
red-002 |
then test the commit it picks and do biscent good if it's working and bisect bad if it's not |
12:34 |
red-002 |
contiune untill you find the bad commit |
12:34 |
crazyR |
so in my case the last_good_commit would be latest or the one before your commit? |
12:35 |
red-002 |
it would be the one you used for your previous build |
12:35 |
red-002 |
the one that worked |
12:35 |
crazyR |
ok. thanks |
12:38 |
crazyR |
do git bisect start |
12:38 |
crazyR |
git bisect good 5707b739f38cc5cf651de5b69d91d4f46511dac0 |
12:38 |
crazyR |
git bisect bad e2ad76f91087215309012300eb9f1ebdd7fa40ee |
12:38 |
crazyR |
gave me this error: Some good revs are not ancestor of the bad rev. git bisect cannot work properly in this case. |
12:44 |
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12:45 |
burli |
hi |
12:45 |
burli |
Is it possible to update a fork on github to the newest version? |
12:46 |
Calinou |
burli: yes, if you kept your master branch intact, it's easier |
12:46 |
Calinou |
just do this in your fork: |
12:46 |
burli |
I have a fork from minetest with a branch, but this fork is from last year and I want to update the master for a new PR |
12:46 |
Calinou |
git pull https://github.com/minetest/minetest.git |
12:47 |
burli |
ok, will try, thx |
12:53 |
burli |
Can I have a repository in a repository? e.g. minetest game in the games folder from minetest? |
12:54 |
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12:58 |
nerzhul |
you can use a git submodule |
13:20 |
nerzhul |
can someone review #5284 seems ready for a merge |
13:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/5284 -- FormSpec: Add position and anchor elements by adelcoding1 |
13:45 |
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13:58 |
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14:05 |
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14:22 |
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14:29 |
Thomas-S |
It seems like the node replacement tool from the replacer mod doesn't work properly in the latest minetest version. Maybe a backwards-incompatible metadata change? |
14:43 |
crazyR |
red-002 i owe you an appology. it wasnt your comit |
14:44 |
crazyR |
Thomas yes it related to the one im trying to find now.... it has the same affect with drills and i think most tools that use shift click |
14:44 |
red-002 |
metadata got broken again? |
14:45 |
Thomas-S |
Thanks for your efforts! |
14:45 |
Thomas-S |
Actually, I think that this is the searched commit: 2d1fca51e975a01f84fa3fd9b266435316fbe548 |
14:45 |
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14:45 |
Thomas-S |
It worked before if I remember correctly |
14:45 |
crazyR |
was just looking at that one now |
14:46 |
crazyR |
il revert it on my fork and test it out |
14:56 |
crazyR |
thats the one... commit: 2d1fca51e975a01f84fa3fd9b266435316fbe548 is the cause |
14:56 |
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15:19 |
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15:23 |
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15:59 |
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16:00 |
rubenwardy |
what's the issue? It works for me |
16:01 |
rubenwardy |
test case: https://gist.github.com/rubenwardy/bf4b27cd14ba2f57de5a2e4432becf1c |
16:11 |
VanessaE |
question: if I wanted to create an image with *more* than 256 pixels for a palette, just so I could get a good layout for the colors, could I still use it as long as the colors I want fit within the first 256 pixels? |
16:13 |
sfan5 |
i'm pretty sure the code rejects bigger images |
16:13 |
VanessaE |
ok. |
16:14 |
VanessaE |
damn :P |
16:14 |
sfan5 |
if you absolutely want to you could use a crop image modifier |
16:14 |
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16:15 |
VanessaE |
sfan5: I was thinking, say, 24x11 pixels, but using only the first 10 rows |
16:16 |
Thomas-S |
rubenwardy: The problem is the following: When you shift-right-click with the node replacement tool, you set it to the pointed node. The message, that the saved node changed appears, but the metadata change does not happen. |
16:16 |
VanessaE |
the documentation suggests that if I supply a 24x10 image for 240 pixels, it would also be discarded |
16:17 |
VanessaE |
rejected* |
16:17 |
sfan5 |
just try the crop modifier thing |
16:17 |
crazyR |
ruben.. theres a problem with commit: 2d1fca51e975a01f84fa3fd9b266435316fbe548 it causes tools that use shift click to not work correctly... technic drill and replacer are examples.. |
16:19 |
VanessaE |
sfan5: I don't quite understand - how can one crop an image to exactly 256 pixels if one dimension is not a power of 2? |
16:19 |
sfan5 |
oh is the palette not allowed to have fewer pixels? |
16:19 |
VanessaE |
that's the impression I got from the lua_api |
16:19 |
sfan5 |
if thats the case crop modifier + [combine |
16:21 |
Sokomine |
maybe it's more related to the way metadata is stored? after all the message still appears; thus, shift-rightclick as such ought to work. storing the metadata doesn't work anymore |
16:22 |
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16:23 |
crazyR |
not sure... all i know is that i reverted that comit and it worked fine :) |
16:23 |
Sokomine |
rubenwardy: https://github.com/Sokomine/replacer/blob/master/init.lua about line 93ff. storing the new metadata does not seem to work anymore (or is retrieving it what fails?) |
16:24 |
Sokomine |
the way i store the information about the stored node is a string in the form "node:name param1 param2" (as a string) |
16:24 |
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16:24 |
Thomas-S |
I think that storing (not retrieving) is the problem. My node replacement tool still places the node I stored yesterday |
16:24 |
VanessaE |
sfan5: actually looking at the source code, it may not matter how big the image actually is |
16:25 |
Sokomine |
yes, quite probably. same here |
16:26 |
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16:26 |
rubenwardy |
putting print(dump()) statements claim that the metadata changed |
16:28 |
rubenwardy |
although it always sets to dirt_with_dry_grass, even when I'm pointing at stone |
16:29 |
rubenwardy |
ah, I know why |
16:29 |
rubenwardy |
it's because the [""] key in the meta table overrides the metadata key |
16:30 |
rubenwardy |
so [""] shouldn't be exported to the meta field |
16:30 |
Sokomine |
can you give me an example of how to do it better? |
16:30 |
rubenwardy |
although, side note - this is definitely the wrong way to do metadata |
16:31 |
rubenwardy |
you shouldn't use to_table and replace, you should just use set_metadata |
16:31 |
Sokomine |
due to the way it's implemented now? |
16:31 |
sfan5 |
it may not be the most elegant way |
16:31 |
sfan5 |
but it definitely isn't "wrong" |
16:32 |
rubenwardy |
this bug existed before 2d1fca, it was just hidden (as "" was renamed to itemstack:get_name()) |
16:34 |
VanessaE |
sfan5: in case you're curious, it rejects the palette if it's not exactly right (either too large or too small) |
16:34 |
sfan5 |
huh+ |
16:34 |
VanessaE |
2017-02-24 11:33:33: WARNING[Main]: CNodeDefManager::getPalette(): the specified palette image "unifieddyes_temp_palette.png" does not contain exactly 8 pixels. |
16:34 |
VanessaE |
oh well. |
16:35 |
ShadowNinja |
celeron55, rubenwardy: If you're refering to the Irrlicht bug where its log messages sometimes aren't filtered, that's unrelated to my log changes, my changes just made the bug more visible. There's an issue on GH with more details. |
16:35 |
sfan5 |
wait is there no way crop images? |
16:35 |
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16:35 |
celeron55 |
ShadowNinja: i think the problem is that minetest's log messages aren't shown when they should be |
16:35 |
VanessaE |
sfan5: no. the closest are the [verticalframe or [lowpart operations |
16:36 |
celeron55 |
ShadowNinja: or was, when i was looking at it like a year ago |
16:36 |
ShadowNinja |
celeron55: Oh, never heard on that issue. |
16:36 |
ShadowNinja |
of* |
16:36 |
sfan5 |
VanessaE: [combine:<crop W>x<crop H>:0,0=<image> would achieve it probably |
16:36 |
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16:37 |
VanessaE |
sfan5: that would work, if the image had one dimension that was a power of 2. :) |
16:37 |
sfan5 |
you can use that with combine again to create a suitable image |
16:37 |
VanessaE |
so you're suggesting something like cutting up the mis-sized image and re-arranging it, at load? |
16:38 |
sfan5 |
yes |
16:38 |
VanessaE |
right. that makes sense. |
16:38 |
sfan5 |
like [combine:4x2:0,0=[combine\:3x2\:0,0=source.png |
16:38 |
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16:41 |
sfan5 |
hm but i'm sure we had some modifier to cut things |
16:41 |
sfan5 |
the dungeon master code used it |
16:43 |
sfan5 |
hm was that [sheet? |
16:44 |
sfan5 |
nah thats recent |
16:45 |
rubenwardy |
#5302 |
16:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/5302 -- Store legacy metadata separate from new item meta data by rubenwardy |
16:45 |
rubenwardy |
also makes the json rework a little cleaner |
16:46 |
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16:46 |
sfan5 |
nvm the DM code used texture coords directly |
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17:44 |
Sokomine |
Thomas-S: my replacer mod works again now thanks to rubenwardy |
17:45 |
Thomas-S |
Thank you very much, Sokomine and rubenwardy! I'll update my server now. |
17:48 |
Sokomine |
btw, i'm still having problems with mod_security. req_ie() seems to return a null value even though the mod is listed in trusted_mods |
17:52 |
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18:00 |
Sokomine |
ah yes. and i ought to fix the problem with prices (or any other label data) in formspecs appearing behind/covered by the picture of the node. is there a way to fix that? to get label data to display on top/in front of other elements of formspecs? |
18:06 |
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18:09 |
rubenwardy |
make the images backgrounds |
18:09 |
VanessaE |
sfan5: can [combine take negative coords? |
18:09 |
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18:09 |
sfan5 |
dunno try it |
18:09 |
VanessaE |
willdo. |
18:10 |
VanessaE |
I appreciate the help btw. |
18:16 |
rubenwardy |
sofar, est31: https://github.com/minetest/minetest/issues/4153#issuecomment-282361290 |
18:20 |
VanessaE |
sfan5: negative coords appear to be valid. |
18:20 |
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18:20 |
VanessaE |
can someone confirm that (negative target coords for [combine, that is) and update lua_api.txt ? |
18:21 |
sfan5 |
shouldn't those cause some out-of-bounds writes though |
18:21 |
VanessaE |
maybe but the result works. |
18:21 |
VanessaE |
http://pastebin.ubuntu.com/24060130/ |
18:21 |
VanessaE |
this produces a block textured as I was hoping for. |
18:22 |
VanessaE |
(of course that's not what I plan to do with the image :) ) |
18:24 |
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18:24 |
sfan5 |
setPixel might be checking for out-of-bounds |
18:27 |
Sokomine |
rubenwardy: i'm using item_image_button for the images. the label part of that might do - i'll check... |
18:32 |
red-002 |
is fire that's created by tnt not suppose to go out? |
18:33 |
sofar |
it's supposed to go out |
18:34 |
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18:50 |
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19:04 |
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19:11 |
octacian |
sfan5: since you seem not to oppose a clearinv command, would you be willing to review #4994? |
19:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/4994 -- Clear Inventory Chatcommand (/clearinv) by octacian |
19:11 |
octacian |
Also, just realized that the WIP label should be removed. |
19:11 |
octacian |
Zeno` or someone else ^ |
19:13 |
Shara |
octacian: does it still clear crafting inventory too? |
19:13 |
octacian |
Shara: yes. |
19:13 |
octacian |
And yeah, IK it's not that nice. |
19:14 |
Shara |
Yuch. Was really hoping you'd chance that so this would be useful to me :P |
19:14 |
Shara |
change* |
19:14 |
octacian |
However, I was kinda left with two options if I didn't clear the crafting grid: introduce a second command, or use some extra parameter |
19:15 |
presstabstart |
when i want to fix something trivial like indents in a PR i just make a new commit right? |
19:15 |
octacian |
..so I'm not really sure at this point |
19:15 |
octacian |
presstabstart: yes, you can, though I'd recommend you amend the previous commit and force push |
19:16 |
Shara |
I'd amend for something tiny like that as well. |
19:16 |
presstabstart |
I've amended before but I thought that was just for commit messages |
19:16 |
octacian |
As devs like paramat really don't like having excess code (e.g. another command), I thought I'd leave it as is. |
19:16 |
presstabstart |
also can I "merge" commits together? |
19:16 |
octacian |
Maybe if enough people want it kinda separated I'd open a second PR, but I'm not sure ATM. |
19:16 |
octacian |
presstabstart: yes, you can. With amend or squash |
19:16 |
presstabstart |
thx |
19:17 |
octacian |
Essentially, if you do git add then git commit --amend you can update the commit message and the commit files themselves (those staged with git add). |
19:17 |
Shara |
octacian: Maybe I'll just eventually try and do what I want as a mod instead. It's been on my list for an age, but never high enough to actually do. |
19:18 |
octacian |
Shara: well, with the API to override chatcommands you could just create a very small mod to override this and register a separate one (if needed) |
19:18 |
Shara |
I just have a server specific mod I drop things into, so doesn't even need a new mod :) |
19:18 |
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19:19 |
Shara |
But it still would have been nice if this did what I hoped without extra fussing about from me :P |
19:19 |
octacian |
Well, get a second dev (aside from Zeno`) interested in having them separate, and I'll open a new PR that separates the commands unless someone else has a better idea |
19:20 |
presstabstart |
so i squashed the commits, how do I make it show online? |
19:20 |
octacian |
the only reason why I feel it is important to be able to clear the craft grid too, is because in some places like an adventure map or a school setting, a player could stash something in the grid that they weren't supposed to have. |
19:20 |
octacian |
presstabstart: do git push origin +<branch name> |
19:20 |
octacian |
..replacing origin with the remote nam |
19:20 |
octacian |
* name |
19:21 |
Shara |
Couldn't they just as easily stash something in a chest or on most servers, in armour slots and so on. |
19:21 |
Shara |
? |
19:21 |
presstabstart |
says everything's up to date |
19:23 |
octacian |
Shara: yes, they could. However, grid is builtin and there all the time, so to ignore it wouldn't make sense. Armour is registered by a different mod, that mod needs to cover clearing it with clearinv. |
19:23 |
octacian |
Adventure maps or school environments would be able to control whether a chest was available without any code. |
19:23 |
Shara |
Yea, I know it's a mod. Why I said most servers. |
19:24 |
octacian |
Yep |
19:24 |
Shara |
Either way, I don't chase devs to try and make them do what I'd like, so I'll just make something of my own when I've got time. |
19:24 |
octacian |
presstabstart: here's a good tutorial on changing previous commits in git, it might help. https://www.atlassian.com/git/tutorials/rewriting-history |
19:25 |
octacian |
lol, I understand. Still, if you find a second dev who thinks it should be separated, I'll open another PR. |
19:41 |
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19:42 |
sofar |
git rebase -i is your friend |
19:42 |
sofar |
just make a small commit and then move it up and 'f'ix your older commit |
19:46 |
octacian |
sofar: I need to learn about rebasing... |
19:47 |
presstabstart |
thanks, it worked |
19:48 |
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21:04 |
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21:04 |
Sokomine |
btw, do we have a freeze command by now? something like that might also be useful on servers from time to time. far more useful than clearing inventories |
22:08 |
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22:51 |
paramat |
game#1552 any comments? might be merged soon |
22:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1552 -- Leafdecay: node timer based implementation, API. by sofar |
23:04 |
paramat |
it's had long enough, i'll test and merge it later, and add a news post in the forum |