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IRC log for #minetest-dev, 2017-01-25

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Time Nick Message
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08:03 red-001 #5113
08:03 ShadowBot https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001
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08:18 kaeza red-001, you can use "\x1b" or "\27" instead of string.char(0x1b)
08:20 kaeza not sure if the highlighting code will go in or not
08:21 kaeza if yes, you should use something like :find(get_player_name(), 1, true) to avoid possible unintended use of pattern matching
08:23 kaeza also maybe get_local_player_name() ?
08:26 nore <kaeza> red-001, you can use "\x1b" or "\27" instead of string.char(0x1b) <-- no, we had problems with bundled lua
08:26 kaeza hm?
08:26 nore (it looks like it doesn't support escape sequences and you have to use string.char, while luajit works fine)
08:26 kaeza ah
08:26 kaeza # lua5.1 -e 'print"\x41"' --> x41
08:27 kaeza "\27" should work though
08:27 nore hmm
08:27 nore I didn't try that one indeed
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09:54 nrzkt sfan5: i propose to add mismatched-tags as a blocking error in travis, do you agree ?
09:57 paramat i'll merge #4805 #5085 #5102 in a few hours, in case anyone wants to look at those
09:57 ShadowBot https://github.com/minetest/minetest/issues/4805 -- Block spam messages before calling on_chatmessage callbacks by rubenwardy
09:57 ShadowBot https://github.com/minetest/minetest/issues/5085 -- Make entity on_punch same signature and behaviour as player on_punch by sapier
09:57 ShadowBot https://github.com/minetest/minetest/issues/5102 -- Dungeons: Add nodebox stairs to sandstone dungeons by paramat
09:57 nrzkt paramat i merge #4805 now
09:57 ShadowBot https://github.com/minetest/minetest/issues/4805 -- Block spam messages before calling on_chatmessage callbacks by rubenwardy
10:10 paramat ok
10:11 sfan5 nrzkt: it makes sense for travis but i don't think including it for normal compilation is a good idea
10:12 nrzkt sfan5: why not ? coders should know they are doing wrong things
10:13 sfan5 yes that's why it should be in travis
10:13 sfan5 but it shouldn't break the build in other cases
10:18 nrzkt but i don't understand why PR owners should wait for travis to break their builds ? struct/class mismatch is a real error like overloaded-virtual error
10:18 nrzkt and it's only applied to MT, not deps
10:19 sfan5 dunno, what do the other devs think?
10:20 paramat no idea :]
10:25 nrzkt Zeno`: ?
10:29 nrzkt sfan5: does if (WIN32) permits to match windows builds over gcc ?
10:29 nrzkt (in cmake)
10:29 nrzkt oh yes in fact, i should read more carefuly
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11:00 VanessaE are there any plans to use the new color=<foo> to handle mt_game wool?
11:00 VanessaE (I don't mean param2, just the static node coloring)
11:01 paramat ah, not yet
11:01 Calinou that limits texture pack possibilities, and may look worse
11:01 VanessaE Calinou: nah, if the base texture is done well enough, it'll look fine, but ok
11:01 VanessaE I've put static coloring into use all over homedecor, to decent effect
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12:17 paramat #5109 is now well tested, i tested with fire, cart and general node sounds
12:17 ShadowBot https://github.com/minetest/minetest/issues/5109 -- OpenAL sound: Use a simpler distance model by paramat
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13:28 red-001 could someone take a look at #5113?
13:28 ShadowBot https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001
13:28 nrzkt red-001: can you split colour chat & name getter ?
13:29 nrzkt in two PR
13:29 red-001 well I suppose I could
13:29 red-001 but the colour stuff is only copying code from one place to another
13:29 nrzkt ok
13:29 red-001 so maybe two commits?
13:30 nrzkt no let it then
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13:33 red-001 I think it might be a good time to rework the chat protocol a bit, client sided mods would benefit from knowing what player sent what without parsing the chat message, there is an existing comment in the code about splitting the name of the sender and the message apart, as the chat backend needs to have them separated
13:34 nrzkt yes, what player and what message type
13:34 nrzkt i will work on a draft today i think
13:34 nrzkt maybe also message date
13:34 red-001 yeah that could be useful
13:42 red-001 I think I might give adding server <-> client
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13:42 red-001 scripting communication a shot
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13:43 VanessaE ok for that new param2 coloring, is there some way I'm not seeing, to restrict the effect of param2 to just one of the node's textures?
13:45 nrzkt red-001: wait a little bit for that, please look at current checkbox in main PR before if you want to work on it
13:45 VanessaE ah HAH, figured it out
13:47 VanessaE (for the logs:  palette = foo, paramtype2 = "color", tiles = { bar, baz, { name = bleh, color = 0xffffffff } } )
13:47 paramat this? https://github.com/minetest/minetest/pull/4986#issuecomment-273640622
13:48 VanessaE precisely that
13:48 VanessaE I just didn't quite understand it as worded in lua_api.txt, at first.
13:50 paramat i need to fix something in dungeongen before adding stairs to sandstone dungeons, so am delaying merging that PR
13:51 nrzkt red-001: hmmm old chat is very raw xD
13:51 nrzkt we will need a new packet for this
13:52 red-001 and protocol bump?
13:52 nrzkt we have a protocol bump version in master currently but yes
13:52 nrzkt client side mode will required new client version, there is no problem for that
13:54 nrzkt i will deprecate TOCLIENT_CHAT_MESSAGE and rename it to TOCLIENT_CHAT_MESSAGE_OLD and create a new packet for new protocol
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14:11 lisac sofar, are you there?
14:12 lisac http://imgur.com/4tXRYu4
14:12 lisac ^Minimal Development test with latest Minetest on A8 7600
14:12 lisac Smooth lighting is on
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14:14 lisac Should I report it as a bug?
14:15 sfan5 probably
14:20 lisac Okay then.
14:26 Fixer lisac: you are using newest mt?
14:26 lisac Fixer, yes, I compiled the latest MT a few minutes ago
14:26 lisac 5116
14:26 lisac #5116
14:26 ShadowBot https://github.com/minetest/minetest/issues/5116 -- LIghting not working at all (everything fully bright)
14:26 lisac ^
14:26 lisac I just reported the bug
14:26 Fixer lisac: it seems sofar also had this bug, but it was fixed in smooth lighting pr
14:27 Fixer that was merged
14:27 lisac Yes, with shaders disabled, MT works fine. With them enabled, everything is fully bright.
14:27 Fixer lisac: aha, yes, this one
14:28 Fixer lisac: please report it
14:28 lisac I reported it lol
14:28 Fixer lisac: post link to a report here
14:28 lisac #5116
14:28 ShadowBot https://github.com/minetest/minetest/issues/5116 -- Lighting not working at all (everything fully bright)
14:28 lisac I did. :P
14:39 red-001 has duckbrain been seen recently?
14:39 nrzkt red-001: i started a draft for chat protocol, this needs a little more things client side and proper detection & lua api server side #5117
14:39 ShadowBot https://github.com/minetest/minetest/issues/5117 -- Chat protocol rewrite by nerzhul
14:40 nrzkt the goal is to merge it before client side modding permitting to start cleint side api after merge
14:41 red-001 whats message_type for?
14:42 nrzkt chat, announcement, error
14:42 nrzkt for example
14:42 nrzkt permitting mods or client to know what to do (especially messages color depending on the message type)
14:42 fwhcat are you gonna make both-side api, clients functions/events and server functions/events ?
14:42 nrzkt fwhcat: for chatting protocol enhancements ?
14:43 fwhcat no no I mean generally nrzkt
14:43 red-001 nrzkt, thats a pretty good idea
14:43 nrzkt the client side API is worked on #5088
14:43 ShadowBot https://github.com/minetest/minetest/issues/5088 -- Client side scripting/modding by nerzhul
14:43 nrzkt but only useful calls client side are added, and some are purely client side, many are purely server side
14:44 nrzkt omg the chatting handling when sending messages to client is just... bad
14:45 red-001 that's one way to put it
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14:49 fwhcat Is committing allowed directly or should I start with a pull-request if I wanna help?
14:54 red-001 fwhcat, you need to make a PR of course
14:55 red-001 only core devs are able to push to the repository anyway
15:01 Fixer got crash, will make full clean rebuild, and check again, maybe smth interesting
15:01 Fixer at least in min dev game
15:06 Fixer in mindevgame: NodeResolver: failed to resolve node name 'mapgen_river_water_source'
15:06 nrzkt fwhcat: make a PR on the minetest:client_side_modding branch if you want to help
15:07 nrzkt instead of minetest:master
15:07 nrzkt red-001: is not a coredev but he contributes :)
15:22 paramat eh i thought river water was added to minimal
15:30 Fixer nope I think
15:30 Fixer i'm building debug build to try catch that crash
15:32 red-001 Fixer, that shouldn't crash the server....
15:32 red-001 are you sure it's not something else?
15:32 Fixer because crash is due to other bug
15:32 Fixer it is something else ofc
15:32 Fixer and it crashes only sometimes
15:33 paramat #5119 my recent dungeon commit will cause rare segfaults near sandstone dungeons. here's the fix
15:33 ShadowBot https://github.com/minetest/minetest/issues/5119 -- Dungeongen: Fix out-of-voxelmanip access segfault by paramat
15:33 red-001 what does the channel part of a packet define mean?
15:33 red-001 definition*
15:33 Fixer paramat: i seen dungeons near me in mindevgame, yes, but they were cobblestone
15:33 Fixer i will get a backtrace anyway
15:34 paramat yeah no sandstone dungeons in minimal (i think)
15:36 paramat yes
15:36 nrzkt red-001: oh you are right, i forgot channel part
15:36 red-001 what does it do? is it documented anywhere?
15:39 nrzkt where did you see it ?
15:39 paramat indeed river water was not added to minimal, not needed anyway, those warnings are harmless
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15:54 paramat #5119 is tested, can anyone review? fixes occasional segfaults near sandstone dungeons
15:54 ShadowBot https://github.com/minetest/minetest/issues/5119 -- Dungeongen: Fix out-of-voxelmanip access segfault by paramat
15:57 red-001 can any number in lua be converted back and forward to a string without data lose?
16:00 nrzkt in pure Lua or using C functions ?
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16:13 red-001 c functions
16:14 Fixer paramat: i think i have dungeon related crash
16:15 red-001 I'm working on server <-> client scripting interface
16:16 Fixer paramat: what do you think? http://pastebin.com/raw/k00GtKvK
16:17 paramat yes that's what my PR fixes
16:17 paramat exact same bug i just experienced
16:17 Fixer paramat: aha! but it happened with cobblestone dungeons too :)
16:18 Fixer in mindev
16:18 paramat weird
16:19 nrzkt red-001: lua <=> C have strict types
16:19 nrzkt check with lua_isnumber and then handle
16:19 nrzkt lua_tonumber
16:19 paramat ah it was a desert dungeon
16:19 Fixer oh, crashed again :}
16:21 Fixer gdb crash
16:23 Fixer paramat: yeah, i see desert stone in backtrace
16:23 Fixer #4  0x00000000005f0b8b in MapgenBasic::generateDungeons (this=0xc223a90, max_stone_y=-34, stone_type=MGSTONE_DESERT_STONE)
16:23 paramat ps.Z = 64, just outside the voxelmanip that extends from -48 to 63
16:23 ShadowBot https://github.com/minetest/minetest/issues/4 -- cppcheck warnings
16:23 paramat heh
16:24 paramat ok i had better merge my fix then
16:24 Fixer paramat: shorter backtrace: http://pastebin.com/raw/6PTJtmVC
16:24 nrzkt #3
16:24 ShadowBot https://github.com/minetest/minetest/issues/3 -- Furnace segfault
16:24 nrzkt oh a CPP furnace :p
16:24 Fixer lol
16:26 Fixer paramat: same error? no need for me to test a PR fix?
16:26 paramat yes shorter backtrace is exact same error
16:27 Fixer i will compile with fix anyway
16:27 paramat and this is exactly the bug i experienced that is fixed by 5119
16:28 paramat problem is this bug is fairly rare, only happens when a corridor hits the voxelmanip edge
16:29 Fixer yet i had it on first try
16:29 paramat that's your bugfixing magic
16:34 paramat just need to improve the commit message
16:39 red-001 has duckbrain given up on getting his PR merged?
16:39 nrzkt red-001: which PR ? CSM ? no, but he should work with us if he wakes up, but atm he seeems away since a long time
16:48 red-001 wow mt is 197k lines of code
16:49 nrzkt no
16:49 nrzkt 120k
16:50 red-001 your right looks like openhub includes blank lines and comments in loc...
16:51 nrzkt i'm using cloc
16:52 nrzkt http://pastebin.com/bcr5SWNF
16:52 nrzkt 133k lines, remove lua 121k
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17:03 Fixer nrzkt: this may be interesting for you https://github.com/celeron55/minetest/tree/client_player_physics_script
17:03 Fixer nrzkt: iirc client-side physics
17:04 paramat there's a video of that
17:06 Fixer https://www.youtube.com/watch?v=CeTjR5-IabY
17:06 red-001 is that the one with which celeron55 added proper flying?
17:06 Fixer worst title ever
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17:15 celeron55 i guess i could change the title...
17:16 celeron55 the point wasn't really to make a useful video, that's where the title comes from
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17:17 Fixer please change the title to something nicer
17:19 paramat "Nice Minetest Thing"
17:20 nrzkt ugly mapblock loading
17:21 celeron55 Fixer: well, you tell me
17:22 celeron55 i don't know what the video is useful for
17:22 Fixer celeron55: Client Side Physics in Minetest (concept) / or smth
17:23 paramat found it #4907
17:23 ShadowBot https://github.com/minetest/minetest/issues/4907 -- Add default:river_water_* to minimal game by Rogier-5
17:23 red-001 Did anyone know how to get minetest to build in jenkins
17:23 red-001 does*
17:23 celeron55 Fixer: ok, it's now something like that
17:24 Fixer much better
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18:15 red-001 is #5088 suppose to include server transferring the files to the client?
18:15 ShadowBot https://github.com/minetest/minetest/issues/5088 -- Client side scripting/modding by nerzhul
18:20 nrzkt not atm, we only need to fix remaining points to make it mergeable with an interesting preview
18:20 nrzkt it will permit more users to test it, review it and then we will think about the best thing for transfer instead having a big huge pr
18:21 red-001 ohh so it's going to load client sided mods of the players own harddrive?
18:24 red-001 it might be a good idea then to add mod loading now so that security can have a proper test case
18:25 red-001 that is a rogue mod
18:26 nrzkt yeah i'm thinking about loading using current API but it's very server centric this needs some cleanups to make a generic API
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19:26 sfan5 merging #5119 in 5 mins
19:26 ShadowBot https://github.com/minetest/minetest/issues/5119 -- Dungeongen: Fix out-of-voxelmanip access segfault by paramat
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20:24 sofar game#1527 seriously???
20:24 ShadowBot https://github.com/minetest/minetest_game/issues/1527 -- Creative: Optimize some functions by motherfscker
20:24 sofar fucking politics and swearing in a single commit
20:26 sfan5 you're overreacting
20:27 sapier well Imho that name is a little bit problematic too
20:27 sofar maybe, but you're underreacting
20:27 sofar we can just say NO to stuff like that
20:27 sapier especially as that guy doen's seem to have any history at all
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20:29 sapier if he did use that name for some time it'd be difficult but this way assuming that name is for trolling only is quite plausible
20:29 sofar look, I know, the person probably thought "hey, I want to make a commit and I don't have an account. uhhhhh, what should I choose for account name?"
20:30 sapier ans as result you use a obviously offending name?
20:30 sofar some people? shrug
20:31 sapier Well I'd let that pull stay open a while maybe github solves that issue for us
20:32 sofar github aint going to do anything
20:32 sofar I'm not even going to report his profile either
20:33 sofar he can have the account all he wants
20:33 sapier btw  not sure if that commit is correct anyway
20:33 sofar I'm suspicious
20:33 sofar it's a nonsense optimization if you ask me
20:33 sapier se at the bottom end I'm not 100% sure but I believe that simplificytion changes behaviour
20:35 sapier and using max floor ceil as local variables is at least a matter of taste
20:35 sfan5 no it's actually faster
20:36 sfan5 but this is not performance critical code so it's nonsense here indeed
20:36 sapier faster is not always better
20:36 sfan5 no?
20:36 sapier faster code beeing less readable in non performance relevant parts imho is worse then (slightly) slower code
20:37 sfan5 changing math.max to max won't make it any less readable
20:37 sapier in this very special example maybe not
20:38 sapier but e.g. I use local functions called MAX and MIN in some of my mods doing slightly different things as default max and min
20:38 sapier different error handling mostly
20:38 sofar good code or not, I would refuse this PR irregardless
20:39 sapier true I'll not give an approval for someone creating a new account with that name a day before creating the pull too
20:39 sofar account active: 5hrs
20:40 sofar not even
20:40 sofar "Joined 6 hours ago"
20:42 sofar afk, lunch
20:58 nore sapier: I think the removal of the "update_creative_inventory" calls *do* change behaviour however
20:58 nore s/do/does/
20:58 sapier those too yes
20:59 sapier to be honest I don't fully understand if the obvious changes in behaviour are relevant or not but it's for sure no "style/cleanup" commit
21:01 sapier but it wasn't supposed to be a no change commit so that might even be ok ... yet the commit name is not acceptable
21:01 sapier commiter name
21:02 red-001 could someone take a look at #5113 ?
21:02 ShadowBot https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001
21:02 nore could someone look at game#1479 please?
21:02 ShadowBot https://github.com/minetest/minetest_game/issues/1479 -- Add creative.is_enabled_for by rubenwardy
21:03 sapier hmm nit sure about 5113 wouldn't it be better to implement things like playername analogue to modapi for server?
21:03 nore (also, it 'unfortunately' should cause a merge conflict with game#1527)
21:03 ShadowBot https://github.com/minetest/minetest_game/issues/1527 -- Creative: Optimize some functions by motherfscker
21:07 red-001 ?
21:09 nore red-001: #5113 looks good to me but untested
21:09 ShadowBot https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001
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21:52 sfan5 sofar: "please close this and lock conversation." what?
21:54 sofar he's not going to close it, and before you know it the SJW's are going to harass everyone including him
21:55 sfan5 lol no
21:55 sofar frankly I'm disappointed you guys didn't just say "please submit from an account with a reasonable username and we'll discuss that"
21:56 sfan5 you are correct that his name is not the most appropriate, however i don't think the contribution should be flat out rejected
21:57 sofar so tell me how you're going to merge it - plainly falsify the commit author?
21:57 sofar I'm also not saying it should be rejected
21:58 sofar what part of
21:58 sofar "please submit from an account with a reasonable username and we'll discuss that"
21:58 sofar is not clear?
21:58 sofar (or even impolite)
21:58 sofar instead you game him credibility by ignoring the problem and discussing the technical issues first
21:59 sofar you don't tell someone is a troll and then feed them
21:59 sofar sure makes me look like an idiot for sticking up to some level of quality
21:59 sfan5 i'm not saying that he is
22:00 sfan5 and IMO the name issue is secondary to the code changes itself
22:01 sofar if someone really cares about the project, making a new account would be immaterial
22:01 sofar so he obviously cares about the account name
22:01 sofar so obviously he is happy to be the troll
22:01 sfan5 you're assuming malice
22:01 sfan5 instead of carelessness
22:02 nore sofar: well, I told him both the issues *and* that I wouldn't allow a merge if he doesn't change the name
22:02 sofar I assumed stupidity at first, and perhaps I overreacted, but after his last reply, I no longer assume stupidity, and I know he's actually trolling
22:02 sofar he has no intention of making a new account
22:02 sofar so, clearly, it was not an accident
22:02 sofar he made it to troll
22:03 nore but since I saw the last comment, I have to agree with you
22:03 nore he cares about the username
22:03 celeron55 yeah please assume people are dumb, not malicious
22:03 nore so, no merge
22:03 sofar so again, please, consider closing and locking the topic
22:03 sfan5 how does locking the discussion help?
22:03 sofar once trolling has been established, the only recourse to prevent escalation is locking the topic
22:04 sofar perhaps the risk isn't that high
22:04 sofar but at this point the conversation isn't overly heated yet
22:04 sofar count your blessings and make sure it won't?
22:05 sfan5 yes
22:05 sofar goddammit man, I teach minetest stuff at a middle school myself at the moment
22:06 sofar leave the fucking politics out of it
22:06 * sofar out for coffee
22:06 celeron55 that username and avatar is, like, actually ridiculous though
22:07 celeron55 it's probably one of your students
22:07 sfan5 i really wonder why politics matter here
22:07 celeron55 8)
22:07 nore well, I closed the conversation anyway, and asked him to reopen with a better username if he cares about it; I haven't locked (and I can't), but I don't think it's necessary now
22:07 sfan5 github avatars are not bound to git history
22:07 sofar celeron55: nope, the kids are 12-14 and can barely write a for loop
22:08 sofar celeron55: but, that did make me chuckle
22:08 sfan5 oh and his commit email doesn't even match the github one so the avatar will not show up anywhere
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22:11 celeron55 i'm fine with the avatar and others should also be, see what sfan5 said
22:13 celeron55 the way to make politics matter the least is to not react to politics
22:13 celeron55 on the other hand if you selectively react to politics sometimes, you're being even more political
22:14 sofar note in the thread I never commented or mentioned politics
22:14 sofar only his username
22:14 sofar tbh, if you want to protect your OSS project you shouldn't allow obviously fake email addresses either
22:15 sofar there's no way to validate that the contribution is actually legally sound
22:15 sofar (yes, I know, it's derivative of gpl2 etc. but there are still circumstances that could spell out legal problems for users)
22:15 celeron55 i don't think we have a habit of allowing obviously fake email addresses but maybe it should be written as a rule
22:16 sofar I also deal with this type of stuff (code authenticity, license, origin) at work on a daily basis, so perhaps I'm much more cautious than others on the project
22:23 celeron55 it's probably impossible to find out the actual origin and authenticity of all of minetest's codebase but i guess it's legally kind of important to still try to do a reasonable job at maintaining it
22:23 celeron55 otherwise it's probably considered just reckless
22:25 celeron55 of course, all of that matters on who is considering it to be anything
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