Time |
Nick |
Message |
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01:00 |
Hijiri |
crazyR: no |
01:04 |
crazyR |
that would be a pretty cool feature... the ability to change the gain mid way throught a sound play.... I suspect it wouldnt be to hard to do for someone with the right skill set neither :/ |
01:04 |
Hijiri |
crazyR: what's your use case? |
01:06 |
rubenwardy |
latency |
01:06 |
rubenwardy |
not a good idea |
01:07 |
rubenwardy |
maybe the ability to set sound volume nodes to play |
01:07 |
rubenwardy |
or with client side scripting |
01:07 |
rubenwardy |
actually, wait - music |
01:07 |
crazyR |
mainly improving the ambient mod so the sounds can blend a little nicer.. but other use cases would be for example a radio mod.... 1) making track changes smoother 2) allowing the volume to be changed without having to restart the sound.. |
01:12 |
crazyR |
rubenwardy: latency in the way for most new feature but if its only an api feature then the mod devs and server owners can decide for them selves whether its applicable for them to use it or not in their own use case |
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06:48 |
nrzkt |
merging #4806 |
06:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/4806 -- Add search to advanced settings by rubenwardy |
06:53 |
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06:58 |
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07:22 |
celeron55 |
it's actually impressive how powerful Lua is as a UI language even with this cobbled-together system |
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07:28 |
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07:54 |
red-001 |
#4962 |
07:54 |
ShadowBot |
red-001: Error: Delimiter not found in "Page is too big or the server took too much time to answer the request." |
07:55 |
red-001 |
well bot is broken again |
08:10 |
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09:49 |
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10:11 |
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10:17 |
juhdanad |
In Minetest shaders boost the brightness of nodes that emit light: http://imgur.com/Go6PQmN |
10:18 |
juhdanad |
Would it be a problem if this would be the behavior without shaders, too? |
10:18 |
juhdanad |
*was |
10:19 |
nrzkt |
merging #5064 |
10:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/5064 -- Add minetest.player_exists() by rubenwardy |
10:20 |
sfan5 |
nrzkt: could you take another look at #5039 and approve it? |
10:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/5039 -- Add particle animation, glow by sfan5 |
10:21 |
nrzkt |
sfan5: i will try to take some time today, promise :) |
10:23 |
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11:07 |
celeron55 |
juhdanad: it's not really possible without shaders in our lighting model |
11:08 |
celeron55 |
maybe there's a trick but someone would have to find it |
11:08 |
juhdanad |
Yes, it is! I have done it already. |
11:08 |
juhdanad |
I boost artificial light when I have to encode colors. |
11:10 |
celeron55 |
can i see the diff? |
11:11 |
juhdanad |
I will post a bunch of comparison screenshots soon. But these take a lot of time to do. |
11:12 |
celeron55 |
but what does the code actually look like? i don't really get what you're doing |
11:13 |
juhdanad |
Ah, you mean that diff. Yes, I'll push. |
11:13 |
celeron55 |
lol |
11:14 |
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11:16 |
juhdanad |
Done! https://github.com/minetest/minetest/pull/4986/commits/bbcb44dca1b3ec0825713dca79f548d41df6ea4b |
11:18 |
juhdanad |
And the line I was writing about: https://github.com/minetest/minetest/pull/4986/commits/bbcb44dca1b3ec0825713dca79f548d41df6ea4b#diff-c2f90db5de8c33a259c27113939c63c5R1515 |
11:23 |
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11:23 |
celeron55 |
oh yeah, you can do that |
11:23 |
celeron55 |
it doesn't help at the highest light levels though |
11:24 |
celeron55 |
(it'll just clamp to 255 which is where it already was in that case) |
11:25 |
juhdanad |
I know. Just it is easier to make graphics identical with or without shaders than to boost lights only in shaders (because the shaders no longer know the light source from the blue channel9. |
11:25 |
juhdanad |
*channel) |
11:25 |
celeron55 |
it's better than nothing, yes |
11:27 |
juhdanad |
Exposure based lighting could also be implemented, but it would require a reworked light table. |
11:30 |
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18:54 |
red-001 |
#4942 can be closed |
18:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/4942 -- lua api way to check if a player exist |
18:54 |
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19:04 |
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19:21 |
sfan5 |
anyone wanna comment on https://github.com/minetest/minetest.github.io/pull/83 ? |
19:22 |
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19:57 |
Calinou |
looks good to me |
20:03 |
red-001 |
#5065 |
20:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/5065 -- Hide mods that are part of a game by default by red-001 |
20:04 |
red-001 |
its a trivial tweak to the world configuration dialogue |
20:08 |
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21:06 |
sofar |
quick question: best way to force generation of a chunk? |
21:08 |
red-001 |
does anyone have an option on #4790? |
21:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/4790 -- Let mods suppress or modify the initial message sent by server on player join. |
21:09 |
red-001 |
considering that #4642 is tagged as controversial |
21:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/4642 -- Allow the join/leave message to be overridden by mods. by red-001 |
21:11 |
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21:11 |
sfan5 |
the formspec api is fucking cancer |
21:11 |
sfan5 |
source: just tried using it |
21:12 |
red-001 |
the format or the api? |
21:12 |
red-001 |
both? |
21:13 |
sofar |
sfan5: heh, yeah, my thoughts are quite similar |
21:13 |
sfan5 |
both |
21:14 |
twoelk |
sapier never was happy with it - but nobody helped with better concepts |
21:17 |
sfan5 |
how do i colorized text in formspecs? |
21:17 |
sfan5 |
nvm seems minetest.colorize is for that |
21:26 |
nrzkt |
sfan5, a XML formspec can be good |
21:26 |
nrzkt |
irrlicht embed XML parser :) |
21:26 |
sfan5 |
xml is also cancer |
21:27 |
Calinou |
XML is a container, unlike JSON, sfan5 |
21:27 |
Calinou |
its tags can contain things, JSON can't do that... |
21:27 |
Calinou |
so it's entirely different, and still relevant to date |
21:27 |
sfan5 |
i know |
21:28 |
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21:28 |
nrzkt |
HTML is xml |
21:28 |
nrzkt |
a little bit modified but quite near |
21:32 |
celeron55 |
who said html is good? 8) |
21:33 |
sofar |
does anyone know of a way to have minetestserver by itself generate some terrain on start automatically without a player connecting? |
21:34 |
sfan5 |
have a mod call /emergeblocks |
21:34 |
sofar |
I'm looking at making a simple test case that doesn't use GL and can run without display but does enough to make mods |
21:35 |
sofar |
send a chatcommand with that command, then? |
21:35 |
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21:37 |
sofar |
sfan5: how does a mod send that chatcommand to the server? |
21:38 |
sofar |
sfan5: or are you saying to use `minetest.emerge_area()` ? |
21:38 |
paramat |
yeah use that |
21:38 |
sofar |
ok |
21:38 |
paramat |
that's what the chatcommand calls afaik |
21:39 |
nrzkt |
sofar, i have a working alroithm which generate the whole map when no player is connecting on my fork, i was thinking about backporting it to mt recently |
21:39 |
sfan5 |
emerge_area will probably achieve the same |
21:39 |
sfan5 |
for the record: https://github.com/Jeija/minetest-mod-mesecons/blob/master/mesecons_commandblock/init.lua#L151L164 |
21:40 |
nrzkt |
i starts from center, and every 5 second generate x+{1..10},y+{1..10},z+{1..10} since max map, and then restart from center |
21:40 |
nrzkt |
it works perfect, as i have the whole map in my pg db now |
21:40 |
sofar |
nrzkt: I just need to generate a *little* bit for some unit testing |
21:41 |
sofar |
but, cool idea for a mod |
21:41 |
nrzkt |
just launch emergethread & env & call emergeblock function |
21:41 |
nrzkt |
sofar, i don't think a mod is required there as it's a pure coreside specific function which access to internals |
21:42 |
twoelk |
maybe the Explore mod is usefull to generate some terrain? https://forum.minetest.net/viewtopic.php?id=2950 oh, wait, it just animates a player avatar, so a player is connected |
21:45 |
twoelk |
nrzkt: how large does that db get? |
21:45 |
nrzkt |
sofar, => https://gitlab.com/epixelgame/epixel/blob/master/src/contrib/environment.cpp#L72 |
21:45 |
nrzkt |
13Go in SQL mode, 10Go on disk (it's comprssed using LZ4 not gzip) |
21:45 |
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21:47 |
nrzkt |
oh sofar also, i have C++ nodeupdate feature, it permits to reduce massively lag due to nodeupdate, especially when you dig sand and there is 1M blocks to fall :p |
21:47 |
sofar |
nrzkt: I don't think that's needed |
21:47 |
sofar |
really, you can't bring down a normal server anymore with the current nodeupdate |
21:48 |
sofar |
and putting it in c++ would make it likely harder to fix |
21:48 |
nrzkt |
sofar, not really, it's exactly the same algorithm in C++ in fact |
21:48 |
nrzkt |
C++ and Lua API are very very similar |
22:04 |
sofar |
https://gist.github.com/ahkok/38e05e8f8208496fe317825ddb163c9a fwiw |
22:05 |
nrzkt |
i don't like Lua :) especially when it interact with map, but yes it's a poc, now please ensure no player is connected |
22:05 |
sofar |
this runs on a test machine in a lab |
22:05 |
sofar |
if people are playing they will get fired |
22:05 |
sofar |
:) |
22:05 |
twoelk |
you should deactivate the fire mod |
22:06 |
nrzkt |
no, just add a check to ensure no player is connected when you emerge |
22:06 |
sofar |
no, I just don't care |
22:07 |
twoelk |
but then you might get fired |
22:07 |
sofar |
not caring about your job doesn't get you fired |
22:07 |
sofar |
it's acting like you don't care |
22:07 |
twoelk |
too true |
22:07 |
sofar |
THAT, will get you fired |
22:07 |
sofar |
afk espresso |
22:09 |
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22:10 |
twoelk |
I took a week to change some stuff in our CRM software in the office and asked the boss to check - he didn't - so maybe he should get fired for not caring :-D |
22:11 |
twoelk |
after all the thing sort of runs the office |
22:15 |
nrzkt |
sfan5, i added my approval for #5039 |
22:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/5039 -- Add particle animation, glow by sfan5 |
22:15 |
sfan5 |
thanks |
22:15 |
sfan5 |
will merge it soon |
22:18 |
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22:18 |
red-001 |
!seen rubenwardy |
22:18 |
ShadowBot |
red-001: I saw rubenwardy in #minetest-dev 21 hours, 11 minutes, and 0 seconds ago saying "actually, wait - music" |
22:21 |
sofar |
sfan5: +1 (dying to use it) |
22:21 |
sfan5 |
pushed |
22:36 |
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23:17 |
lisac |
!seen foot_on_teh_hill |
23:17 |
ShadowBot |
lisac: I haven't seen foot_on_teh_hill in #minetest-dev. |
23:17 |
lisac |
!seen Amaz |
23:17 |
ShadowBot |
lisac: I saw Amaz in #minetest-dev 2 weeks, 1 day, 3 hours, 57 minutes, and 8 seconds ago saying "Opps, sorry" |
23:21 |
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23:22 |
sapier1 |
#5068 actually an ancient fix + minor improvement that never got merged |
23:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/5068 -- Fix animation frame_speed and blend loosing precision due to incorrec… by sapier |
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