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IRC log for #minetest-dev, 2017-01-05

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All times shown according to UTC.

Time Nick Message
00:06 randomminer joined #minetest-dev
00:14 Shara paramat: would it be possible to get unique uses for silver and desert sand? I love how they look in the environment, but there is nothing to do with them (other than what can be done with nomral sand anyway as you point out)
00:15 Shara It would add more motivation to explore and find these biomes as well.
00:18 paramat unique uses is a good idea
00:18 paramat i can't think of any yet, suggestions welcome
00:20 Shara paramat: other thing bugging me is coral. I found no uses for it, and it seems (outside creative) you can only collect the skeleton coral.
00:21 rubenwardy could be use as a fertilised dirt node for farming
00:21 Shara I find myself hoping silver sand could be used in producing pale grey/white-grey brick.
00:21 rubenwardy increases speed by x1.5 / x2 / x3
00:21 rubenwardy is realistic too
00:22 Shara I think the only pale brick is sandstone, but then you end up with everything yellowish, so it feels like there is a gap for a building material there. And a pale but neutral colour would be quit ea realistic thing too.
00:31 paramat yeah lack of uses for new stuff is not us refusing development, it's just a case of getting around to it, and having a good idea :]
00:31 paramat coral skeleton is calcium carbonate which has many uses
00:32 paramat mods can add uses for stuff of course
00:34 Shara I'm hesitant to add uses for it via mods because it feels like the uses should be part of minetest_game. And if I do add it in a mod, the game might add something later which leaves me needing to adjust.
00:34 rubenwardy would you be against fertiliser as a mechanic, paramat? Add farming:dirt_with_fertilised_grass farming:dirt_with_fertilised_grass_wet, speed up growing by x1.5/2 times
00:34 rubenwardy added complexity, but makes corals make sense
00:34 paramat no objection heh
00:34 Shara It's certainly not a big or urgent issue, but it feels like new content should do things :)
00:35 Fixer dead coral can be used for nice white walls with different texture than that of clay and wool
00:36 Shara True, I like the fertiliser idea though.
00:37 paramat yes coral was added as having some ocean features ws a high priority, se we have not worried about adding a use yet
00:37 paramat silver sand was to add another biome
00:37 Fixer paramat: spawning in trees quite often
00:37 Shara I like how the silver sand looks.
00:37 paramat i spawn in trees?
00:38 Fixer paramat: player spawns in trees quite a lot it seems, after my tries
00:40 paramat ah yes that happens to me too
00:41 paramat might be more common now due to forests being thicker than in mgv6
00:42 paramat it's always happened though
00:44 paramat it probably confuses new players sometimes. if in doubt walk or punch
00:49 rubenwardy would it be possible to expose the findSpawn API to lua?
00:49 Wayward_One #4993
00:49 ShadowBot https://github.com/minetest/minetest/issues/4993 -- Add raycast.cpp and tileanimation.cpp to Android.mk by Wayward1
00:49 rubenwardy -API
00:49 rubenwardy well, ofc it's possible
00:50 rubenwardy I mean would it go against your ideals
00:51 octacian could somebody give me a bit of help setting up a "dev" build of MT?
00:52 octacian I've cloned the repo, ran cmake and make. still isn't quite clear to me though as to what else I should do.
00:53 rubenwardy that's it basically
00:53 octacian so, to run it, do I need to do make install too?
00:53 rubenwardy no
00:53 rubenwardy ./bin/minetest
00:54 octacian oh! Now I get it. Thanks!
00:54 octacian for me there's no ./, but. just bin/minetest.
00:56 rubenwardy ./ means "look in current directory"
00:56 octacian right >_<
01:14 octacian rubenwardy or somebody else: just tried adding a chatcommand to chatcommands.lua, but when I ran MT from ./bin/minetest and tried the command, it didn't work.
01:14 octacian do I need to do something else before testing?
01:14 rubenwardy does it error?
01:14 octacian oh, I see what I did.
01:15 octacian nvm, I was running the wrong MT. just typing "minetest" open normal MT. I have to do ./bin/minetest
01:16 octacian working now lol
01:17 paramat findspawn exposed to lua seems ok, not sure how useful it would be
01:17 paramat it doesn't check for decorations
01:18 paramat just searches outwards from 0,0 for dry land below a defined y
01:20 paramat each mapgen has a different 'getSpawnLevelAtPoint' function
01:20 randomminer if only kevin kostner had it
01:20 paramat lol
01:21 octacian I'm currently working on a /clear command. I got a question, should I have a separate /clear and /clearme, or combine them? (one requires param, one doesn't, duh)
01:21 paramat .. those functions don't return true highest terrain at point, they are dedicated to finding a suitable spawn level near sea level
01:23 octacian decided to go with separate commands. people can request changes on PR anyway.
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01:24 rubenwardy I suggest clearinv
01:24 octacian rubenwardy: I was thinking that in the first place.
01:24 rubenwardy clear is ambiguous - may be used to clear chat log
01:24 octacian with that in mind, should I maybe keep combine them?
01:24 rubenwardy Yeah, probably
01:24 octacian damnit...
01:25 octacian lol
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01:40 octacian #4994
01:40 ShadowBot https://github.com/minetest/minetest/issues/4994 -- Clear Inventory Chatcommand (/clearinv) by octacian
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01:41 paramat game#1500
01:41 ShadowBot https://github.com/minetest/minetest_game/issues/1500 -- Fire: Reduce flame light level to 13 by paramat
01:41 octacian well, /clearinv command was easier than I expected. already done and PR is opened.
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02:02 paramat sofar i updated game#1489 on your request, turned out well
02:02 ShadowBot https://github.com/minetest/minetest_game/issues/1489 -- License.txt: Include full official LGPL 2.1 .txt file by paramat
02:11 sofar yeah, just merge that.
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02:35 paramat thanks
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07:20 nrzkt merging #4992 as android.mk was forgotten when adding raycast
07:20 ShadowBot https://github.com/minetest/minetest/issues/4992 -- Android build failure (undefined references)
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13:35 juhdanad How do I return a Lua function from a c++ userdata's function?
13:36 sfan5 why do you want to do that?
13:37 juhdanad In https://github.com/minetest/minetest/pull/4421#pullrequestreview-11288872 ShadowNinja requested a for loop.
13:37 juhdanad But I don't know how to implement it.
13:38 est31 idk, you can provide a simple api over the c++ api, then fill in the gaps with a second layer that is made public
13:39 juhdanad So should I write in builtin, too?
13:39 rubenwardy it should be :iter(), isn't :next() a method anyway?
13:39 juhdanad :next() is a method, yes.
13:39 sfan5 yeah write a lua layer that just calls next()
13:39 rubenwardy agreed
13:40 juhdanad Won't it be slower than the possible maximal speed?
13:40 est31 probably
13:40 est31 but the overhead will be quite low thanks to luajit
13:40 est31 dont worry about it
13:40 juhdanad Okay, then I1ll try.
13:41 juhdanad I'm a bit confused in Lua because I don't know the type of the variables.
13:43 juhdanad And builtin/game is executed when the game loads, right?
13:43 rubenwardy yes
13:43 rubenwardy before loading mods
13:45 juhdanad Will builtin/game/misc.lua an appropiate place for this function?
13:46 rubenwardy unless there's a file related to env
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14:13 juhdanad I made it! This was my first Lua iterator.
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15:30 rubenwardy reviews for #4806 would be well accepted
15:30 ShadowBot https://github.com/minetest/minetest/issues/4806 -- Add search to advanced settings by rubenwardy
15:30 rubenwardy est31: you reviewed before, I've updated with your suggestion
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18:36 juhdanad rubenwardy, could you clarify a bit more what API would be suitable for #4421?
18:37 ShadowBot https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as RaycastState by juhdanad
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20:04 * rdococ has to go to bed
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20:13 rubenwardy juhdanad: the API I'd like would be minetest.start_raycast(...) which you can either use as an iterator or call .next on
20:14 juhdanad What would start_raycast() return?
20:18 rubenwardy see snipet
20:21 rubenwardy added a version in case you can't modify userdata
20:21 rubenwardy also changed ray.next(ray) to ray:next()    - they're equivalent
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20:53 juhdanad rubenwardy: now I see! I should return a userdata, that has a next() function, but is also callable so the for loop can handle it!
20:54 rubenwardy yeah
20:58 juhdanad Then can it be called minetest.raycast()?
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21:16 rubenwardy merging #4997 in 20mins as trivial documentation fix
21:16 ShadowBot https://github.com/minetest/minetest/issues/4997 -- lua_api.txt: Add registered_chatcommands to global tables by LNJ2
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21:21 paramat hi please can anyone review #4965 ? tested, bugfixes and fixes a crash
21:21 ShadowBot https://github.com/minetest/minetest/issues/4965 -- Map generation limit: Fix checks for block/sector over-limit by paramat
21:38 rubenwardy merging...
21:39 rubenwardy done
21:58 nrzkt merging #4996
21:58 ShadowBot https://github.com/minetest/minetest/issues/4996 -- README.txt: Update the license to 2010-2017 by LNJ2
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