Time |
Nick |
Message |
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00:35 |
jordan4ibanez |
How would I set a player's animation/visual size? |
00:43 |
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00:44 |
jordan4ibanez |
Oh here we are https://github.com/minetest/minetest_game/blob/master/mods/default/player.lua#L56 |
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11:59 |
Zeno` |
grr, where is paramat |
12:00 |
sfan5 |
not here |
12:00 |
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12:02 |
* Zeno` |
puts on his body armour |
12:02 |
Zeno` |
I is gonna have to be prepared for battle |
12:03 |
* Zeno` |
rolls out the trebuchets |
12:04 |
An0n3m0us |
lol |
12:09 |
* Krock |
gives Zeno` trebuchets:stone -1 |
12:09 |
An0n3m0us |
lol |
12:10 |
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12:10 |
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12:10 |
Zeno` |
I am using trebuchets:boilingoil |
12:13 |
* Zeno` |
make some chips in the boiling oil while he waits for the start of battle |
12:13 |
* An0n3m0us |
jumps into the catapult |
12:14 |
Zeno` |
ummm... launch trebuchet number 44 |
12:14 |
* Zeno` |
watches An0n3m0us fly off into the distance |
12:14 |
An0n3m0us |
yeaaaaaaaaa |
12:14 |
An0n3m0us |
oooofffff |
12:14 |
An0n3m0us |
ouch! |
12:19 |
Zeno` |
you landed in a cow pattie |
12:20 |
Zeno` |
could have been worse I guess |
12:20 |
An0n3m0us |
yea |
12:20 |
Zeno` |
cow pooh aint to bad and it cushioned your fall |
12:20 |
An0n3m0us |
lol |
12:33 |
An0n3m0us |
Sanders: ping |
12:53 |
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12:56 |
An0n3m0us |
Sanders: ping |
12:59 |
sfan5 |
please keep the casual chatting to #minetest |
13:07 |
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13:24 |
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13:53 |
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14:01 |
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14:07 |
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14:38 |
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14:48 |
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14:50 |
Zeno` |
who and when did someone merge a commit that stopped saplings being able to grow using torches? |
14:50 |
An0n3m0us |
they did? |
14:50 |
Zeno` |
Apparently |
14:51 |
Zeno` |
And I intend to revert it |
14:51 |
rubenwardy |
#4806 |
14:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/4806 -- Add search to advanced settings by rubenwardy |
14:53 |
Zeno` |
we should not make such huge changes that it changes and destroys something that has been possible in minetest since day 1 |
14:53 |
Zeno` |
a lot of people grow forests underground using torches and they're amazing |
14:55 |
Zeno` |
and if paramat can't see that then he's a hypocrite |
14:55 |
rubenwardy |
there's mese torches for that |
14:55 |
sfan5 |
what is that |
14:55 |
Zeno` |
no, there's not. Normal torches have always been enough |
14:56 |
est31 |
are mese torches actually better? |
14:56 |
Zeno` |
rubenwardy, we can't break existing worlds! |
14:56 |
est31 |
Zeno`: we had to |
14:56 |
est31 |
due to a bug |
14:56 |
Zeno` |
rubbish |
14:56 |
est31 |
underground farming is not possible anymore |
14:56 |
Zeno` |
make torches brighter if necessary |
14:56 |
est31 |
light calculations were messed up |
14:56 |
est31 |
so light values needed to be capped |
14:57 |
est31 |
you cant make torches that are as bright as sunlight now |
14:57 |
est31 |
but thats okay |
14:57 |
Zeno` |
est31, so what happened is that something that many, many, many players did to create wonderful environments was just removed? |
14:57 |
est31 |
Zeno`: I agree with you its kinda sad |
14:58 |
est31 |
Zeno`: if anything should be changed, its mtgame + the mods |
14:58 |
Zeno` |
it's more than sad, it's tragic |
14:58 |
est31 |
the engine has the right I think to do small adjustment like these |
14:58 |
est31 |
its not the final end of underground farms, if modders just set the required light values lower, it will still work |
14:58 |
Zeno` |
those underground forests people created were enchanting and magical and just amazing |
14:59 |
est31 |
yes, I did too |
14:59 |
est31 |
built underground farms as well |
14:59 |
est31 |
but its more an mtgame discussion, so fight it out with the mtgame devs :) |
14:59 |
est31 |
like rubenwardy or paramat |
15:01 |
Zeno` |
the change has essentially removed a potential "realm" from the game |
15:02 |
Zeno` |
and makes it 50x more boring |
15:03 |
Zeno` |
paramat is always blocking PRs that he deems "are not in the spirit of minetest" and yet this was acceptable? |
15:03 |
* Zeno` |
shakes his head |
15:15 |
Zeno` |
the change breaks another thing as well |
15:15 |
Zeno` |
it makes building a path to the centre of the world impossible |
15:15 |
Zeno` |
to dig to the centre of the world you need a source of wood |
15:16 |
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15:16 |
Zeno` |
and you could do it with no mods before this absurd change |
15:17 |
Zeno` |
source of wood and seeds* |
15:17 |
Zeno` |
now it must be impossible without mods |
15:17 |
Zeno` |
it changes the game completely |
15:19 |
Zeno` |
mese lamps are not a solution... they're ugly and don't fit into a "natural looking" environment |
15:35 |
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15:39 |
juhdanad |
There could be a 'small torch' for dimmer lighting. |
15:40 |
juhdanad |
And normal torch became more expensive then. |
15:41 |
Zeno` |
that might work if the normal torch can grow saplings |
15:41 |
Krock |
trees need >= 13 |
15:41 |
juhdanad |
Yes, normal torches can remain untouched if we introduce another variant. |
15:42 |
juhdanad |
And normal torch would cost two coals from now on to compensate the brighter visible light. |
16:01 |
Fixer |
est31: underground farming is possible, it works with mese lamps |
16:01 |
Fixer |
est31: crops grow near the lamps, same for saplings |
16:02 |
Fixer |
at least it worked when I checked it in 0.4.14-dev |
16:02 |
Fixer |
in my underground liquid test world |
16:04 |
Fixer |
and test was done near PR4061 introduction time |
16:08 |
Zeno` |
the rarity of mese and the ugliness of mese lamps makes it a non-viable workaround |
16:08 |
Zeno` |
i.e. the "cost" difference between torches and mese lamps is way too large |
16:08 |
Fixer |
i have even special farm concepts for mese lamps, will post |
16:09 |
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16:09 |
Zeno` |
why? The solution is to make it possible once again for torches to grow saplings |
16:11 |
Zeno` |
saplings/seeds |
16:11 |
Zeno` |
IMO making torches not able to grow plants has ruined the game |
16:13 |
Zeno` |
it's changed the game in such a drastic way that it's just not "right" |
16:13 |
Fixer |
Zeno`: https://i.imgur.com/YxD7dBi.jpg |
16:13 |
Zeno` |
Fixer, those don't look natural |
16:14 |
Zeno` |
besides you cannot find enough mese to make it practical! |
16:15 |
Zeno` |
i.e. two major things that used to be a "thing" in minetest are no longer possible |
16:15 |
Zeno` |
a) digging to the centre of the world; and b) creating those magical underground forests |
16:16 |
Fixer |
Zeno`: my scheme is practical kind for people who like it cheap, thats cheapest I think %) |
16:16 |
Zeno` |
mese is "cheap"? |
16:17 |
Fixer |
wait a sec |
16:18 |
Fixer |
Zeno`: as example, I have 56 mese blocks on JT2 server |
16:18 |
Fixer |
thats a looot of lamps |
16:19 |
Fixer |
168 mese lamps from this |
16:19 |
Zeno` |
even digging to the centre of the world I can guarantee you won't have enough mese to make the necessary underground forests that you *need* at intervals to make tools |
16:19 |
Zeno` |
how do I know? I've done it |
16:20 |
Fixer |
usually I take 50 wood with me and few starting diamond picks and it goes fine, it is enough to mine, all you need is to take some wood |
16:20 |
Zeno` |
Fixer to the centre of the world? |
16:20 |
Zeno` |
you can't carry enough wood! |
16:21 |
Zeno` |
no where near enough |
16:21 |
Zeno` |
so you would need mods to make it achievable |
16:21 |
Zeno` |
therefore the game is broken |
16:23 |
Zeno` |
to build a mine (that you can walk back up to the surface again) to the centre of the world takes at least 3 people about 9 months |
16:24 |
Zeno` |
you cannot carry that much wood, believe me |
16:47 |
juhdanad |
Yay! I successfully nested 7 for loops! Is it acceptable by the code style guidelines? |
16:56 |
Krock |
the code style guidelines tell you how code should look like, not how fast it should be |
17:17 |
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17:26 |
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17:26 |
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17:28 |
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17:30 |
An0n3m0us |
this guy is spammin https://forum.minetest.net/memberlist.php?mode=viewprofile&u=20335 |
17:30 |
An0n3m0us |
same as wolfcrync |
17:30 |
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17:31 |
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17:34 |
sfan5 |
for fucks sake |
17:34 |
sfan5 |
An0n3m0us: do you know what the report button is for |
17:35 |
An0n3m0us |
no |
17:35 |
An0n3m0us |
I don't have an acount |
17:38 |
An0n3m0us |
what to do then? |
17:48 |
An0n3m0us |
thanks sfan5 |
17:55 |
sfan5 |
don't complain in both channels at once |
17:55 |
sfan5 |
one is enough |
17:56 |
An0n3m0us |
sure |
18:20 |
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o joined #minetest-dev |
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22:24 |
sofar |
ugh tarvis is failing on `sw` translation issues (seriously) |
22:26 |
Calinou |
#noracism |
22:27 |
sfan5 |
we fixed that just be fore the release... |
22:28 |
sofar |
Calinou: ? |
22:28 |
Calinou |
complaining about unpopular translations is not politically correct ;) |
22:28 |
sofar |
sfan5: hmm, maybe it just needs a retrigger then |
22:28 |
sfan5 |
which build did fail? |
22:28 |
sofar |
Calinou: it's not racism, it's in general bad that travis fails on *any* translation |
22:28 |
sofar |
so fuck off with the political correctness |
22:29 |
garywhite |
May I suggest that we all calm down |
22:31 |
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22:33 |
sofar |
may I suggest we don't assume people are racist from 9 words? |
22:33 |
sofar |
everyone has a bias, pointing out one that is irrelevant and unproven is destructive |
22:34 |
garywhite |
i agree |
22:34 |
sfan5 |
how about we solve the problem and you tell me which build failed |
22:35 |
sofar |
https://github.com/minetest/minetest/pull/4873 |
22:38 |
sfan5 |
you need to rebase your branch onto the revision that has the fix |
22:42 |
sofar |
pushed |
22:43 |
celeron55 |
i'm so racist none of you can even compete |
22:43 |
celeron55 |
now get back to something useful |
22:44 |
sofar |
I'm attempting to work around a broken 2.4Ghz radio in my wifi router, is that useful? |
22:44 |
celeron55 |
yes |
22:45 |
Fixer |
wth this has to do with sw translation? |
22:45 |
Fixer |
sofar: new changes in lightredo? |
22:45 |
sofar |
nope |
22:45 |
celeron55 |
i've been shifting through 10000 lines of disassembled Z80 code from a 30 year old toy synthesizer keyboard for the past few days |
22:46 |
celeron55 |
i think this is useful |
22:47 |
celeron55 |
also turns out a fx2+sigrok logic analyzer combo is fairly useful when trying to understand what a Z80 based system is trying to do |
22:47 |
* Fixer |
poker_face |
22:48 |
Fixer |
this is interesting! https://github.com/minetest/minetest/issues/4274 |
22:48 |
Fixer |
possible fix found |
22:48 |
celeron55 |
they've used some kind of a bit flag based programming paradigm; this code just calls some subroutine and then a process of checking flags in random places takes place within a surprisingly large call tree |
22:48 |
celeron55 |
it's like a puzzle but almost impossible and weeks long |
22:49 |
garywhite |
good luck with the code c55 |
22:49 |
celeron55 |
i just wanted to play bass on the poor thing and it escalated a bit |
22:50 |
celeron55 |
all i'm really saying is, just fix your travis and C++ problems; they aren't even problems compared to this 8) |
22:51 |
celeron55 |
hmm, i guess i could just paste my current work on this disassembly |
22:52 |
sofar |
with less than 64k ram, using memory in traditional ways is often wasteful |
22:52 |
juhdanad |
Are VoxelManipulators supposed to contain ignore nodes where VOXELFLAG_NO_DATA is not set? |
22:52 |
celeron55 |
https://gist.github.com/celeron55/68893422bc43f9c142fefb1762c7dd3f |
22:53 |
sofar |
16k |
22:54 |
sofar |
prune out the nonsense blocks first, it's probably less |
22:54 |
celeron55 |
i've marked the data at the end |
22:55 |
celeron55 |
the actual code is roughly 6k lines |
22:55 |
celeron55 |
it's about 11kB of code |
22:55 |
celeron55 |
seems to be hand-coded in assembler as far as i can tell |
22:55 |
sofar |
ah, yes, l6700 or so |
22:57 |
sofar |
ah well, I should go back to one of my 3 current outstanding projects |
22:57 |
celeron55 |
i'm yet to find where to put my octave shift in here |
22:57 |
celeron55 |
i guess i'll get to it one day |
22:59 |
celeron55 |
juhdanad: don't MapNodes automatically initialize to ignore? |
23:00 |
celeron55 |
i think they do |
23:01 |
juhdanad |
It is after initialEmerge. The block data should be loaded. |
23:01 |
celeron55 |
i don't think there's a written rule about it anywhere though |
23:15 |
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