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00:15 |
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00:15 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
00:55 |
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00:55 |
jordan4ibanez |
Is it possible to define what color an entity turns when punched? |
00:57 |
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01:31 |
OldCoder |
jordan4ibanez, if you can |
01:32 |
jordan4ibanez |
True |
01:32 |
OldCoder |
change textures dynamically then could certainly do that |
01:32 |
OldCoder |
in the punch code |
01:32 |
jordan4ibanez |
Well I already did, I was just curious to see if it was in the engine |
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03:23 |
OldCoder |
jordan4ibanez, I don't remember an API call for it |
03:31 |
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03:32 |
Zeno` |
neither do I |
03:33 |
Zeno` |
so anyone going to buy this hacked client's src code t so we can post it? |
03:34 |
Zeno` |
I managed to replicated all but 1 of the hacks this morning... they're all pretty simple |
03:35 |
Zeno` |
it just irks me that he's selling the source code for $12. But we only need to buy it once and then do whatever with it |
03:36 |
Zeno` |
he can't exactly sell for $12 if we make the exact patch available |
03:36 |
Zeno` |
but I suppose we don't want to encourage it. *sigh |
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04:29 |
jordan4ibanez |
OldCoder: Okay, thank you |
04:31 |
OldCoder |
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09:00 |
TenPlus1 |
NOTICE: would any mt forum devs please log into forums, we are being spamed by 5 whole pages of adverts for meds/links to other sites by a user calle 'Elaineriple' |
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09:16 |
TenPlus1 |
wb |
09:16 |
TenPlus1 |
congrats on 0.4.15 release btw |
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16:43 |
lhofhansl |
Congrats to 0.4.15! Exiting. |
16:43 |
lhofhansl |
Exciting. :) |
16:45 |
lhofhansl |
I tracked down a fixed a core dump issue with the proposed #4895. Have been playing with it and the fix for a while. Should be good. |
16:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/4895 -- Use std::vector instead of std::map in class ABMHandler by Rogier-5 |
16:45 |
lhofhansl |
Also #4881 |
16:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/4881 -- Process ABMs in a spherical volume instead of a cuboid by lhofhansl |
16:46 |
lhofhansl |
And lastly have a look at #4933. Have been using that for a while too. |
16:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/4933 -- Improve occlusion culling accuracy and efficiency. by lhofhansl |
16:59 |
Fixer |
for some reason I'm confusing lhofhansl with juhdanad |
17:00 |
Fixer |
https://github.com/minetest/minetest/pull/4682 this one bumps mapblock protocol i believe |
17:01 |
celeron55 |
it's great that someone is taking a serious look at the occlusion culling code; for all this time it has been left to the state i left it in for some pre-0.4.0 version 8) |
17:10 |
sfan5 |
anyone mind reviewing #4951 and #4952 |
17:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/4951 -- Various anticheat improvements by sfan5 |
17:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/4952 -- TileAnimation refactor & 2D sheet animation by sfan5 |
17:12 |
lhofhansl |
Wouldn't call my look _serious_. Just sending out a few more "rays" to make it a little more accurate. |
17:13 |
est31 |
sfan5: let me have a look for the anticheat change |
17:13 |
lhofhansl |
#4925 is interesting. I wonder whether with this we still need my #4886... Will test. |
17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4925 -- Fix block drawing glitch at block boundaries by Rogier-5 |
17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4886 -- Allow overriding of player join and leave messages by bigfoot547 |
17:13 |
lhofhansl |
Whoops. I mean #4686 |
17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4686 -- Remove optimization that causes underwater and cave rendering glitches. by lhofhansl |
17:16 |
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17:16 |
Fixer |
4951 is very needed |
17:16 |
Fixer |
cheaters are a fact in minetest |
17:16 |
Fixer |
usually it is just that gold_digger guy |
17:17 |
Fixer |
that uses "constant far reach attack" |
17:17 |
Fixer |
and fly with automining |
17:18 |
Fixer |
i've asked him to move away to some anarchy servers, but he still joins usual servers I believe |
17:18 |
sfan5 |
my pr just fixes what i found right off the bat |
17:23 |
celeron55 |
lhofhansl: well you're doing more than just unoptimizing it or wiggling some values around; it's better than the usual attempts |
17:23 |
est31 |
wiggling values around isnt really helpful generally |
17:24 |
celeron55 |
not much more though 8) |
17:24 |
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17:25 |
est31 |
but what lhofhansl does is |
18:01 |
Fixer |
...:translucency problems:... |
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18:24 |
nrzkt |
hi |
18:24 |
nrzkt |
where is the gradle version dependency ? 2.2 is very old i need to build with 3.2 |
18:25 |
sfan5 |
the build script uses the system-wide installed gradle |
18:26 |
nrzkt |
yes but not all |
18:27 |
nrzkt |
http://pastebin.com/z5X8emHN |
18:28 |
sfan5 |
huh we use the gradle wrapper thing? |
18:28 |
sfan5 |
builds worked for me with gradle 2.14 |
18:28 |
nrzkt |
it's the first time i get problem with release build ... |
18:46 |
nrzkt |
sfan5, any idea permitting to compile using gradle 3.X ? |
18:47 |
sfan5 |
dunno |
18:53 |
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19:09 |
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19:21 |
MillersMan |
Hi, I'm currently working on a prototype implementation for #4839 and have a few questions about code style. |
19:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/4839 -- Support for recursive refining map generators |
19:23 |
MillersMan |
I want to allow different kind of buffers, e.g. ints that might be the index of the biome, floats for heights etc. and vectors for all directional stuff. |
19:24 |
MillersMan |
But there might be other types that coders might want to use. So I'm thinking about abstracting the type into an abstract class with an allocator and cleanup and a few more methods instead of having just a type enum. |
19:24 |
MillersMan |
Is that considered overengineering or bad style? |
19:25 |
sfan5 |
type enum sounds like the better solution to me |
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19:47 |
MillersMan |
sfan5: thanks, i'll stay with them for the moment |
19:47 |
MillersMan |
Another question: I have a lot of small helper structs. Should they be in the global scope nested or in the corresponding classes? |
19:50 |
MillersMan |
*or nested |
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An0n3m0us |
REGISTER |
21:00 |
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21:07 |
celeron55 |
oh i just finished reading the entirety of 4839 and switched back here to see what MillersMan's question wa |
21:07 |
celeron55 |
+s |
21:07 |
celeron55 |
and he's gone :P |
21:08 |
celeron55 |
well i'll shortly answer in case MillersMan reads the log: in my opinion you should at least do it in a way that you personally want to use |
21:10 |
celeron55 |
there's certainly some freedom when making an entirely new system, compared to fiddling with existing ones |
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21:36 |
Fixer |
use !tell |
21:45 |
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22:35 |
MillersMan |
celeron55: Yes, I'm reading the logs. Thanks for the info. I'm currently struggling to find a way to write compact easy to read code and at the same time provide a convenient API for mapgen-coders. |
22:37 |
MillersMan |
I don't have any problems with adjusting to reasonable coding styles. This makes it easier for other developers to step in when I don't have time to fix something. |
22:42 |
paramat |
wow, there's a lot to merge now, i'll merge #4363 #4860 #4872 #4881 #4902 #4906 soon if no objections |
22:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4363 -- Call FATAL_ERROR() on lua panic, instead of exit(). by Rogier-5 |
22:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4860 -- Remove unnecessary shader if-statements. by lhofhansl |
22:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4872 -- Update Android build tools to latest version by rubenwardy |
22:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4881 -- Process ABMs in a spherical volume instead of a cuboid by lhofhansl |
22:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4902 -- Move PP() and PP2() macros to separate header file by Rogier-5 |
22:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4906 -- Use field 'tiles' instead of 'tile_images' in minimal game by Rogier-5 |
22:43 |
paramat |
in 30 mins |
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nrzkt |
paramat okay for me |
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