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00:58 |
rubenwardy |
#4872 |
00:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/4872 -- Update Android build tools to latest version by rubenwardy |
00:58 |
rubenwardy |
est31 ^ |
01:57 |
sofar |
is light.cpp even supposed to do anything? or is there some other table when display_gamma = 1 used? |
01:59 |
sofar |
http://i.imgur.com/765cE7T.jpg |
01:59 |
sofar |
http://i.imgur.com/vEFa8ts.jpg |
01:59 |
sofar |
that's kind of the difference I want it to be |
02:00 |
VanessaE |
sofar: I'd go even farther |
02:00 |
VanessaE |
whatever the difference is, mathematically, between the two images? double it. |
02:01 |
VanessaE |
(and then lower the light value for torches in the node def, if necessary) |
02:02 |
VanessaE |
imho something like a mese lamp, or homedecor thick glow light, or a moreblocks super glow glass, which are all at max, should be almost TOO bright. |
02:03 |
paramat |
indeed the gamma stuff i don't understand |
02:05 |
sofar |
the problem is that the function does something weird for the default value |
02:05 |
sofar |
but the default value should correspond to 1.8 |
02:05 |
sofar |
a display_gamma of >> 1.8 should make things brighter |
02:05 |
sofar |
but it actually does the opposit |
02:05 |
VanessaE |
I thought the "standard" was 2.2? |
02:06 |
sofar |
according to the code 1.8 should be the same as "default" which is 1.0 |
02:06 |
sofar |
that's how stupid this code is |
02:06 |
VanessaE |
I mean outside of MT, like if you're calibrating a monitor |
02:06 |
sofar |
sometimes 1.8, sometimes 2.2 |
02:06 |
VanessaE |
ok. |
02:07 |
sofar |
macs are 1.8, the rest is 2.2 |
02:08 |
VanessaE |
looks like mine's at 2.2, yeah |
02:57 |
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08:15 |
Calinou |
sofar: by the way, you could rename the minetest.conf setting, especially if it's been broken |
08:15 |
Calinou |
(compatibility) |
08:16 |
Calinou |
display_gamma implies it uses hardware gamma switches, which it doesn't |
08:16 |
Calinou |
(generally you don't ever want that, it messes with windowed or multi-monitor users) |
08:16 |
Calinou |
(the correct way is to use GLSL color correction, which is slower but doesn't have those issues, also works properly on Linux with open source drivers) |
08:16 |
Calinou |
maybe something like light_intensity sounds better |
08:17 |
hmmmm |
as I recall, Zeno made it that way for a specific reason |
08:17 |
Calinou |
(that's a Quake 3 term for "multiply light brightness by this value", and there it doesn't affect fully black areas) |
08:17 |
Calinou |
hmmmm: yeah it's good that users can change light intensity |
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15:09 |
Fixer |
there are reports that crops are not growing... |
15:10 |
Fixer |
i have suspicion that it is true, i've set up my new farm, will see |
15:10 |
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15:11 |
Fixer |
nope, it works for me |
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15:31 |
rubenwardy |
Wayward_One, would you be able to test #4871 as well? |
15:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/4871 -- Fix sqlite databases being read-only on 64bit Android by patching sqlite by rubenwardy |
15:33 |
rubenwardy |
would be nice to get it merged so I have a working device to fix #2599 |
15:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/2599 -- Android: Random spinning with cinematic_mode enabled |
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19:52 |
juhdanad |
So about #4634: |
19:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/4634 -- Texture pack in /usr/share/minetest/textures does't load |
19:53 |
juhdanad |
I figured out that there is a "texture_path" setting, but it is hidden and is set in builtin. |
19:57 |
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21:17 |
juhdanad |
What if you could load texture packs from multiple directories? (so from ./textures and /usr/share/minetest/textures at the same time) |
21:22 |
red-001 |
related #4468 |
21:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/4468 -- Load textures from the subfolders in texturepacks. by red-001 |
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21:42 |
Fixer |
!tell paramat night moonshine level of brigthness is the same |
21:42 |
ShadowBot |
Fixer: O.K. |
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