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IRC log for #minetest-dev, 2016-11-15

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13:28 Wayward_One From #minetest: <Brikooba> HEADs up. Placing a torch causes a crash in Git HEAD.  It seems world I made with an earlier HEAD don't load with 0.4.14 either.
13:28 paramat ~tell hmmmm please could you comment further on #4705 / #4774 ? (it was re-opened in a new PR) we would appreciate your review
13:28 ShadowBot paramat: O.K.
13:38 paramat est31 nore sofar Zeno` rubenwardy 3 weeks to freeze
13:38 rubenwardy kk
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13:44 paramat .. if allowing 2 weeks for freeze, we needed that last time. we can always release before 21st anyway if freeze doesn't need to be that long
13:48 rubenwardy game#1179 rebased and updated
13:48 ShadowBot https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy
13:48 rubenwardy due to the fact that there's no callbacks for setting changes
13:49 rubenwardy when creative_mode is changed the inventory doesn't automatically update
13:49 rubenwardy you have to trigger an sfinv.set_player_inventory_formspec by changing a tab
13:50 rubenwardy in vanilla MT when creative_mode is false, you can't do this as there's only one tab
13:50 rubenwardy so currently you can disable this using /set creative_mode false, but you can't enable this again
13:50 rubenwardy I'll have to add polling :'(
13:50 rubenwardy Wish there was an event callback for setting changes
13:51 rubenwardy Although actually, if /set is defined in builtin you could easily add this by overriding func(). But that's not very clean
13:52 paramat #3605 has 5 +1s, any final objections?
13:52 ShadowBot https://github.com/minetest/minetest/issues/3605 -- Play tool breaking sounds. by sofar
13:53 rubenwardy Maybe wait and see if PilzAdam still isn't satisfied
13:54 rubenwardy we can probably not take BlockMen at full seriousness as I'm pretty sure those comments were due to us not allowing hunger into builtin
13:54 rubenwardy but meh
13:54 paramat could possibly wait a few days
13:54 rubenwardy no offence intended
14:09 paramat ~seen PilzAdam
14:09 ShadowBot paramat: I saw PilzAdam in #minetest-dev 14 weeks, 4 days, 15 hours, 1 minute, and 7 seconds ago saying "tree growing was previously handled in the engine; maybe it's a reminiscent of that?"
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15:16 Wayward_One who is in charge of/has control over the dev wiki?
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15:49 octacian Is there any chance that something like the meta_set_nodedef branches from celeron55's personal MT repo might make mainstream (https://github.com/celeron55/minetest/tree/meta_set_nodedef and meta_set_nodedef_2)?
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15:50 octacian IK the entire repo is quite behind the mainstream MT repo, but, apparently the basic idea can be found there.
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18:38 paramat hmmmm sfan5 and all, i might merge #4527 within a day or so, just need to add documentation, last chance for pre-merge comments / review
18:38 ShadowBot https://github.com/minetest/minetest/issues/4527 -- Mgv7: Add optional floatlands by paramat
18:47 paramat concerning illegal or unpleasant apps, instead of having our own iOS etc. app, how about listing 'officially approved' apps maintained by others and directing players to those? this might encourage app devs to improve there apps to gain approval which then sends more players their way. just a random thought
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18:51 sfan5 paramat: my only comment about floatlands: works great
18:55 hmmmm oh man
18:55 hmmmm the 4705 shitshow
18:56 hmmmm i'm looking at it right now
18:57 hmmmm if there was enough of a consensus for the PR, then i think it should be merged
18:57 hmmmm the initial reactions of one person (me) shouldn't be enough to block it.  i haven't looked at it close enough to form a real opinion
18:57 hmmmm i'm going to now though, and i'll probably end up pleasantly delighted because it seems like there were many others who are as well
19:05 paramat ok cool
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19:23 hmmmm damn i wish i had more time to spend on MT
19:23 hmmmm we need to get client-side lua through; that would make things like this CL much more palatable
19:27 sofar CL?
19:28 Hijiri continuously logarithmic
19:29 sofar hmmmm: I'm certainly going to make tnt look a lot better once particle animations are in...
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19:33 jin_xi sup devs, guess whos back with a mind numbingly dumb question...
19:33 hmmmm ugh jeez
19:33 hmmmm i'm quad-tasking right now
19:33 hmmmm wish people could stop bothering me
19:33 jin_xi so i wanted to see mapblock limits and threw a line in clientmap to draw each map blocks bounding box
19:34 jin_xi it should be white an mostly is, but oscillates yellow orange red when looking down.
19:34 jin_xi anyone got a clue as of why that is?
19:35 jin_xi its reminiscent of lava cycle
19:35 hmmmm line?
19:36 jin_xi the line i added? just driver->draw3Dbox, at about line 510 in case you meant that
19:36 hmmmm i mean don't you specify the color of the line in that call?
19:36 jin_xi yes
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19:36 hmmmm so what it is depends on what you passed as that parameter... no?
19:37 hmmmm sofar:  did we drop DirectX support or something?
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19:38 jin_xi you'd think it would be white when you specify it and in a way it is, it just seems to get some weird lighting depending on look direction and very lavay colors most of the time. it just seemed odd to me
19:39 hmmmm oh, so you drew the line as white, but it gets shaded with colors
19:39 hmmmm ?
19:40 hmmmm well that's a decent theory, try disabling shaders and seeing if it's all solid white now
19:40 jin_xi ok will do
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19:41 hmmmm sofar:  when reading through 4705, should I ignore the first half of the comments in that PR?  it seems to be referencing something obsolete that was already changed
19:42 jin_xi nope, same
19:42 hmmmm jin_xi:  hrmm it might be the after effects
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19:43 jin_xi yes, there is some darkening and stuff going on when looking down, right? but why the lava cycle/oscillation?
19:43 hmmmm when looking down has to do with the sky color i thought
19:43 hmmmm background color
19:43 jin_xi weird. anyhow its not important, just odd
19:44 red-001 when is feature freeze?
19:44 hmmmm oh
19:44 hmmmm did you draw the line with a material?
19:45 sofar hmmmm: pretty much, I've tested and verified that the node animation style works myself, and that's the one I'll be using (since it's easier to understand)
19:45 sofar { type = "vertical_frames", ...
19:45 jin_xi no, just one line. i guess a material can ignore light and stuff, but still i wonder where that oscillation comes from, and if its from lava, how does it leak to the surface
19:46 hmmmm jin_xi:  "Note that the box is drawn using the current transformation matrix and material."
19:46 hmmmm http://irrlicht.sourcearchive.com/documentation/1.7plus-pdfsg1/classirr_1_1video_1_1IVideoDriver_7773fce9358ee81db5484b2d21015570.html
19:47 hmmmm sofar:  my other question though.  was DX support dropped sometime?
19:47 jin_xi oh, so thats it. thanks for the help
19:47 sofar hmmmm: I didn't know we, or irrlicht even supported that
19:47 hmmmm i definitely remember using DX minetest
19:48 Krock Irrlicht supports Direct3d9 and 8 but we don't actually support it (as in providing shaders or any other features like for OpenGL)
19:48 hmmmm so did people forget we supported directx, or do they just not want to bother
19:49 hmmmm so if 4705 were to get merged as-is, we need to come to a firm decision of whether DX is supported or not
19:49 Krock Minetest runs fine with Direct3D/DirectX but well, there's OpenGL which runs better in 99% of the cases
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19:51 paramat red-001 freeze in 3 weeks
19:52 Hijiri the pending particles stuff also fixes depth sorting of translucent particles?
19:52 Hijiri I got that impression from the discussion in the original PR
19:54 Hijiri I mean, it seems like blend would require it
19:54 hmmmm wow!
19:55 hmmmm somebody found the SAO deserialization error bug
19:55 hmmmm hi-5 to Rogier-5
19:55 sfan5 hmmmm: ideally you read through #4774 instead of #4705 (if you want to review the current state)
19:55 hmmmm lol I missed a lot of what happened
19:55 ShadowBot https://github.com/minetest/minetest/issues/4774 -- Adding particle blend, glow and animation by sfan5
19:55 ShadowBot https://github.com/minetest/minetest/issues/4705 -- Adding particle blend, glow and animation by Foghrye4
19:55 hmmmm sfan5:  trying to get some of the context and thoughts from others
19:56 sfan5 paramat: mind telling me the exact freeze date so i can put it into the topic?
19:57 hmmmm okay i'm looking at 4774
19:57 hmmmm very first thing i see are the irrlicht constants back again
19:57 paramat ok
19:57 hmmmm fwiw zeno was working on decoupling MT from irrlicht
19:57 sfan5 my pr is based on the old one
19:57 hmmmm maybe if everybody stopped making so many damn PRs he could accomplish this
19:58 hmmmm sfan5:  and you propose to merge this version instead of the 4705?
19:58 sfan5 you can't reopen PRs
19:58 sfan5 and i felt like improving stuff (especially the docs) anyway
19:58 paramat allowing 2 weeks for freeze means freeze on 7th December
19:59 sfan5 so yes
19:59 paramat but hopefully freeze won't need to be so long and we can release earlier than 21st
19:59 hmmmm this is a headache
20:00 hmmmm no wonder why i haven't been able to get into reviewing it
20:00 Topic for #minetest-dev is now Minetest core development and maintenance. FEATURE FREEZE FOR 0.4.15 STARTS 7th Dec 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
20:05 paramat thanks
20:05 sfan5 the last time we had freeze in capital letters in the topic was for 0.4.12
20:11 paramat capitals are colder
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20:30 red-001 could someone review #4472? I fixed a lot of the issues with it and squashed all the commits into one
20:30 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001
20:36 paramat mgv7 floatlands are ready to go, might merge in a few hours
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21:00 Wuzzy Can someone pleaese approve or disapprove <https://github.com/minetest/minetest/pull/4770>?
21:01 Wuzzy (I want to be sure it is OK)
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21:55 paramat 4770 is fairly trivial, i'll merge it next time i merge something else
22:03 garywhite So will 0.4.15 have a feature to search the server list?
22:16 red-001 maybe
22:18 garywhite cool
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22:20 red-001 depends on the core devs
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22:38 octacian Is there any chance that something like the meta_set_nodedef branches from celeron55's personal MT repo might make mainstream (https://github.com/celeron55/minetest/tree/meta_set_nodedef and meta_set_nodedef_2)?
22:39 octacian IK the entire repo is quite behind the mainstream MT repo, but, apparently the basic idea can be found there.
22:39 octacian (^ nobody answered the original time, so, just to be sure it was seen ^_^ )
22:40 paramat maybe, we'll have to look at it
22:40 sfan5 >based on release from 4 years ago
22:40 sfan5 nobody will want to rebase that
22:40 paramat heh
22:41 paramat there may be an issue feature request for this already, if not you could make one
22:42 paramat i'll merge #4663 #4770 soon
22:42 ShadowBot https://github.com/minetest/minetest/issues/4663 -- Make attached particle spawners respect the parent's yaw by orwell96
22:42 ShadowBot https://github.com/minetest/minetest/issues/4770 -- Naming convention for custom item/entity fields by Wuzzy2
22:42 paramat have fun searching through all 751 issues
22:42 nrzkt if i remember nore has done a similar thing for metaset nodedef
22:43 nrzkt 1 year ago
22:43 nore There is a 1 and a half year old pull of mine
22:44 nore If someone wants to rebase it
22:44 nore And fix its slowness
22:44 paramat 'needs adoption'
22:44 nore #1118
22:44 ShadowBot https://github.com/minetest/minetest/issues/1118 -- Meta set nodedef by Ekdohibs
22:46 nore One thing I wanted to rebase and merge into master would be the use of NodeWithDef, but I didn't complete the rebase
22:46 nore Some of the changes I made are already merged as well
22:47 paramat hm, #4663 needs squashing on merge but contains an empty commit "Merge remote-tracking branch 'upstream/master' into aps_offset_rotate" should this commit be deleted in the squash?
22:47 ShadowBot https://github.com/minetest/minetest/issues/4663 -- Make attached particle spawners respect the parent's yaw by orwell96
22:47 nore I might try to rebase it again someday, but I don't have the time right now and I won't have it before the freeze for sure
22:49 paramat .. yeah i'll delete that commit in squash
22:53 paramat 4663 didn't apply anyway
22:56 paramat so i'll merge mgv7 floatlands 4527, and 4770 in a moment
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23:09 Wayward_One To whomever is in charge of/has full access to the dev wiki, I'm still getting a 500 error when I try to edit or even preview my changes...
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23:12 paramat now merging
23:18 paramat pow! merged
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