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13:28 |
Wayward_One |
From #minetest: <Brikooba> HEADs up. Placing a torch causes a crash in Git HEAD. It seems world I made with an earlier HEAD don't load with 0.4.14 either. |
13:28 |
paramat |
~tell hmmmm please could you comment further on #4705 / #4774 ? (it was re-opened in a new PR) we would appreciate your review |
13:28 |
ShadowBot |
paramat: O.K. |
13:38 |
paramat |
est31 nore sofar Zeno` rubenwardy 3 weeks to freeze |
13:38 |
rubenwardy |
kk |
13:43 |
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13:44 |
paramat |
.. if allowing 2 weeks for freeze, we needed that last time. we can always release before 21st anyway if freeze doesn't need to be that long |
13:48 |
rubenwardy |
game#1179 rebased and updated |
13:48 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy |
13:48 |
rubenwardy |
due to the fact that there's no callbacks for setting changes |
13:49 |
rubenwardy |
when creative_mode is changed the inventory doesn't automatically update |
13:49 |
rubenwardy |
you have to trigger an sfinv.set_player_inventory_formspec by changing a tab |
13:50 |
rubenwardy |
in vanilla MT when creative_mode is false, you can't do this as there's only one tab |
13:50 |
rubenwardy |
so currently you can disable this using /set creative_mode false, but you can't enable this again |
13:50 |
rubenwardy |
I'll have to add polling :'( |
13:50 |
rubenwardy |
Wish there was an event callback for setting changes |
13:51 |
rubenwardy |
Although actually, if /set is defined in builtin you could easily add this by overriding func(). But that's not very clean |
13:52 |
paramat |
#3605 has 5 +1s, any final objections? |
13:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/3605 -- Play tool breaking sounds. by sofar |
13:53 |
rubenwardy |
Maybe wait and see if PilzAdam still isn't satisfied |
13:54 |
rubenwardy |
we can probably not take BlockMen at full seriousness as I'm pretty sure those comments were due to us not allowing hunger into builtin |
13:54 |
rubenwardy |
but meh |
13:54 |
paramat |
could possibly wait a few days |
13:54 |
rubenwardy |
no offence intended |
14:09 |
paramat |
~seen PilzAdam |
14:09 |
ShadowBot |
paramat: I saw PilzAdam in #minetest-dev 14 weeks, 4 days, 15 hours, 1 minute, and 7 seconds ago saying "tree growing was previously handled in the engine; maybe it's a reminiscent of that?" |
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15:16 |
Wayward_One |
who is in charge of/has control over the dev wiki? |
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15:49 |
octacian |
Is there any chance that something like the meta_set_nodedef branches from celeron55's personal MT repo might make mainstream (https://github.com/celeron55/minetest/tree/meta_set_nodedef and meta_set_nodedef_2)? |
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octacian |
IK the entire repo is quite behind the mainstream MT repo, but, apparently the basic idea can be found there. |
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18:38 |
paramat |
hmmmm sfan5 and all, i might merge #4527 within a day or so, just need to add documentation, last chance for pre-merge comments / review |
18:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/4527 -- Mgv7: Add optional floatlands by paramat |
18:47 |
paramat |
concerning illegal or unpleasant apps, instead of having our own iOS etc. app, how about listing 'officially approved' apps maintained by others and directing players to those? this might encourage app devs to improve there apps to gain approval which then sends more players their way. just a random thought |
18:48 |
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18:51 |
sfan5 |
paramat: my only comment about floatlands: works great |
18:55 |
hmmmm |
oh man |
18:55 |
hmmmm |
the 4705 shitshow |
18:56 |
hmmmm |
i'm looking at it right now |
18:57 |
hmmmm |
if there was enough of a consensus for the PR, then i think it should be merged |
18:57 |
hmmmm |
the initial reactions of one person (me) shouldn't be enough to block it. i haven't looked at it close enough to form a real opinion |
18:57 |
hmmmm |
i'm going to now though, and i'll probably end up pleasantly delighted because it seems like there were many others who are as well |
19:05 |
paramat |
ok cool |
19:14 |
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19:23 |
hmmmm |
damn i wish i had more time to spend on MT |
19:23 |
hmmmm |
we need to get client-side lua through; that would make things like this CL much more palatable |
19:27 |
sofar |
CL? |
19:28 |
Hijiri |
continuously logarithmic |
19:29 |
sofar |
hmmmm: I'm certainly going to make tnt look a lot better once particle animations are in... |
19:29 |
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19:33 |
jin_xi |
sup devs, guess whos back with a mind numbingly dumb question... |
19:33 |
hmmmm |
ugh jeez |
19:33 |
hmmmm |
i'm quad-tasking right now |
19:33 |
hmmmm |
wish people could stop bothering me |
19:33 |
jin_xi |
so i wanted to see mapblock limits and threw a line in clientmap to draw each map blocks bounding box |
19:34 |
jin_xi |
it should be white an mostly is, but oscillates yellow orange red when looking down. |
19:34 |
jin_xi |
anyone got a clue as of why that is? |
19:35 |
jin_xi |
its reminiscent of lava cycle |
19:35 |
hmmmm |
line? |
19:36 |
jin_xi |
the line i added? just driver->draw3Dbox, at about line 510 in case you meant that |
19:36 |
hmmmm |
i mean don't you specify the color of the line in that call? |
19:36 |
jin_xi |
yes |
19:36 |
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19:36 |
hmmmm |
so what it is depends on what you passed as that parameter... no? |
19:37 |
hmmmm |
sofar: did we drop DirectX support or something? |
19:38 |
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19:38 |
jin_xi |
you'd think it would be white when you specify it and in a way it is, it just seems to get some weird lighting depending on look direction and very lavay colors most of the time. it just seemed odd to me |
19:39 |
hmmmm |
oh, so you drew the line as white, but it gets shaded with colors |
19:39 |
hmmmm |
? |
19:40 |
hmmmm |
well that's a decent theory, try disabling shaders and seeing if it's all solid white now |
19:40 |
jin_xi |
ok will do |
19:40 |
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19:41 |
hmmmm |
sofar: when reading through 4705, should I ignore the first half of the comments in that PR? it seems to be referencing something obsolete that was already changed |
19:42 |
jin_xi |
nope, same |
19:42 |
hmmmm |
jin_xi: hrmm it might be the after effects |
19:42 |
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19:43 |
jin_xi |
yes, there is some darkening and stuff going on when looking down, right? but why the lava cycle/oscillation? |
19:43 |
hmmmm |
when looking down has to do with the sky color i thought |
19:43 |
hmmmm |
background color |
19:43 |
jin_xi |
weird. anyhow its not important, just odd |
19:44 |
red-001 |
when is feature freeze? |
19:44 |
hmmmm |
oh |
19:44 |
hmmmm |
did you draw the line with a material? |
19:45 |
sofar |
hmmmm: pretty much, I've tested and verified that the node animation style works myself, and that's the one I'll be using (since it's easier to understand) |
19:45 |
sofar |
{ type = "vertical_frames", ... |
19:45 |
jin_xi |
no, just one line. i guess a material can ignore light and stuff, but still i wonder where that oscillation comes from, and if its from lava, how does it leak to the surface |
19:46 |
hmmmm |
jin_xi: "Note that the box is drawn using the current transformation matrix and material." |
19:46 |
hmmmm |
http://irrlicht.sourcearchive.com/documentation/1.7plus-pdfsg1/classirr_1_1video_1_1IVideoDriver_7773fce9358ee81db5484b2d21015570.html |
19:47 |
hmmmm |
sofar: my other question though. was DX support dropped sometime? |
19:47 |
jin_xi |
oh, so thats it. thanks for the help |
19:47 |
sofar |
hmmmm: I didn't know we, or irrlicht even supported that |
19:47 |
hmmmm |
i definitely remember using DX minetest |
19:48 |
Krock |
Irrlicht supports Direct3d9 and 8 but we don't actually support it (as in providing shaders or any other features like for OpenGL) |
19:48 |
hmmmm |
so did people forget we supported directx, or do they just not want to bother |
19:49 |
hmmmm |
so if 4705 were to get merged as-is, we need to come to a firm decision of whether DX is supported or not |
19:49 |
Krock |
Minetest runs fine with Direct3D/DirectX but well, there's OpenGL which runs better in 99% of the cases |
19:50 |
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19:51 |
paramat |
red-001 freeze in 3 weeks |
19:52 |
Hijiri |
the pending particles stuff also fixes depth sorting of translucent particles? |
19:52 |
Hijiri |
I got that impression from the discussion in the original PR |
19:54 |
Hijiri |
I mean, it seems like blend would require it |
19:54 |
hmmmm |
wow! |
19:55 |
hmmmm |
somebody found the SAO deserialization error bug |
19:55 |
hmmmm |
hi-5 to Rogier-5 |
19:55 |
sfan5 |
hmmmm: ideally you read through #4774 instead of #4705 (if you want to review the current state) |
19:55 |
hmmmm |
lol I missed a lot of what happened |
19:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/4774 -- Adding particle blend, glow and animation by sfan5 |
19:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/4705 -- Adding particle blend, glow and animation by Foghrye4 |
19:55 |
hmmmm |
sfan5: trying to get some of the context and thoughts from others |
19:56 |
sfan5 |
paramat: mind telling me the exact freeze date so i can put it into the topic? |
19:57 |
hmmmm |
okay i'm looking at 4774 |
19:57 |
hmmmm |
very first thing i see are the irrlicht constants back again |
19:57 |
paramat |
ok |
19:57 |
hmmmm |
fwiw zeno was working on decoupling MT from irrlicht |
19:57 |
sfan5 |
my pr is based on the old one |
19:57 |
hmmmm |
maybe if everybody stopped making so many damn PRs he could accomplish this |
19:58 |
hmmmm |
sfan5: and you propose to merge this version instead of the 4705? |
19:58 |
sfan5 |
you can't reopen PRs |
19:58 |
sfan5 |
and i felt like improving stuff (especially the docs) anyway |
19:58 |
paramat |
allowing 2 weeks for freeze means freeze on 7th December |
19:59 |
sfan5 |
so yes |
19:59 |
paramat |
but hopefully freeze won't need to be so long and we can release earlier than 21st |
19:59 |
hmmmm |
this is a headache |
20:00 |
hmmmm |
no wonder why i haven't been able to get into reviewing it |
20:00 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. FEATURE FREEZE FOR 0.4.15 STARTS 7th Dec 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
20:05 |
paramat |
thanks |
20:05 |
sfan5 |
the last time we had freeze in capital letters in the topic was for 0.4.12 |
20:11 |
paramat |
capitals are colder |
20:13 |
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20:30 |
red-001 |
could someone review #4472? I fixed a lot of the issues with it and squashed all the commits into one |
20:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
20:36 |
paramat |
mgv7 floatlands are ready to go, might merge in a few hours |
20:55 |
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21:00 |
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21:00 |
Wuzzy |
Can someone pleaese approve or disapprove <https://github.com/minetest/minetest/pull/4770>? |
21:01 |
Wuzzy |
(I want to be sure it is OK) |
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21:55 |
paramat |
4770 is fairly trivial, i'll merge it next time i merge something else |
22:03 |
garywhite |
So will 0.4.15 have a feature to search the server list? |
22:16 |
red-001 |
maybe |
22:18 |
garywhite |
cool |
22:18 |
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22:20 |
red-001 |
depends on the core devs |
22:21 |
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22:38 |
octacian |
Is there any chance that something like the meta_set_nodedef branches from celeron55's personal MT repo might make mainstream (https://github.com/celeron55/minetest/tree/meta_set_nodedef and meta_set_nodedef_2)? |
22:39 |
octacian |
IK the entire repo is quite behind the mainstream MT repo, but, apparently the basic idea can be found there. |
22:39 |
octacian |
(^ nobody answered the original time, so, just to be sure it was seen ^_^ ) |
22:40 |
paramat |
maybe, we'll have to look at it |
22:40 |
sfan5 |
>based on release from 4 years ago |
22:40 |
sfan5 |
nobody will want to rebase that |
22:40 |
paramat |
heh |
22:41 |
paramat |
there may be an issue feature request for this already, if not you could make one |
22:42 |
paramat |
i'll merge #4663 #4770 soon |
22:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4663 -- Make attached particle spawners respect the parent's yaw by orwell96 |
22:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4770 -- Naming convention for custom item/entity fields by Wuzzy2 |
22:42 |
paramat |
have fun searching through all 751 issues |
22:42 |
nrzkt |
if i remember nore has done a similar thing for metaset nodedef |
22:43 |
nrzkt |
1 year ago |
22:43 |
nore |
There is a 1 and a half year old pull of mine |
22:44 |
nore |
If someone wants to rebase it |
22:44 |
nore |
And fix its slowness |
22:44 |
paramat |
'needs adoption' |
22:44 |
nore |
#1118 |
22:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/1118 -- Meta set nodedef by Ekdohibs |
22:46 |
nore |
One thing I wanted to rebase and merge into master would be the use of NodeWithDef, but I didn't complete the rebase |
22:46 |
nore |
Some of the changes I made are already merged as well |
22:47 |
paramat |
hm, #4663 needs squashing on merge but contains an empty commit "Merge remote-tracking branch 'upstream/master' into aps_offset_rotate" should this commit be deleted in the squash? |
22:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/4663 -- Make attached particle spawners respect the parent's yaw by orwell96 |
22:47 |
nore |
I might try to rebase it again someday, but I don't have the time right now and I won't have it before the freeze for sure |
22:49 |
paramat |
.. yeah i'll delete that commit in squash |
22:53 |
paramat |
4663 didn't apply anyway |
22:56 |
paramat |
so i'll merge mgv7 floatlands 4527, and 4770 in a moment |
22:57 |
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23:09 |
Wayward_One |
To whomever is in charge of/has full access to the dev wiki, I'm still getting a 500 error when I try to edit or even preview my changes... |
23:10 |
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23:12 |
paramat |
now merging |
23:18 |
paramat |
pow! merged |
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