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IRC log for #minetest-dev, 2016-10-02

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All times shown according to UTC.

Time Nick Message
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10:56 _Megaf Megal: hey brother!
10:57 Megal sup man
11:08 red-001 this is going to be confusing
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13:31 _Megaf red-001: I have a "_" now :)
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13:50 sfan5 pushing http://sprunge.us/iIdU in 5 mins
13:50 sfan5 this fixes a favorite being selected in the mainmenu while e.g. the "Del. Favorite" button is missing
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14:13 Fixer_ question, if you play say 10000 blocks away from other player, will his info will be sent to my player via network anyway?
14:16 sfan5 his position will be
14:22 red-001 so trying to hide from someone with a modded client is pointless?
14:24 sfan5 not if you set this https://github.com/minetest/minetest/blob/cd2c8ade2d86f709d9a82b7ad86284cc3e9ce8c3/minetest.conf.example#L868L870
14:27 red-001 when should the protocal version be updated when adding any new packets?
14:28 sfan5 because it can introduce an incompatibility with older clients
14:29 red-001 ?
14:29 sfan5 oh nvm
14:29 sfan5 i thought you asked "why"
14:30 red-001 yeah I missed a full stop
14:32 red-001 are the formspecs used internally the same format as the ones used by mods?
14:33 red-001 nvm
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14:58 _Megaf <ERROR> 2016-10-02 11:59:35: [Server] ServerEnv: Trying to store id=24451 statically but block (-4,0,-13) already contains 1097
14:58 _Megaf objects. Forcing delete
14:59 _Megaf why in this case it doest reports the ral location?
14:59 _Megaf How do I get the real location from that?
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15:05 T4im _Megaf: * 16 for each coordinate
15:05 T4im and a node-location would likely not make sense for that
15:06 T4im as those objects are serialized to the mapblock not a node
15:09 red-001 why is the death screen hardcoded and not set able by mods?
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15:44 Fixer_ death screen allows you to take your bones while respawning ;)
15:44 Fixer_ #4530
15:44 ShadowBot https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu
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16:22 paramat please can anyone take over and finish up #4530 ? author is taking a break from MT
16:22 ShadowBot https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu
16:31 paramat brings a big performace gain
16:32 _Megaf #4564
16:32 ShadowBot https://github.com/minetest/minetest/issues/4564 -- [Request] Make client timeout if RTT < 0.
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16:47 red-001 isn't the client suppose exit if it losses connection?
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18:12 Fixer_ not always
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19:15 Hijiri can someone do a second review of #4498? Just a few lines of lua code
19:15 ShadowBot https://github.com/minetest/minetest/issues/4498 -- Transient Forceloads by raymoo
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20:07 sfan5 #4498 now has two approvals
20:07 ShadowBot https://github.com/minetest/minetest/issues/4498 -- Transient Forceloads by raymoo
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20:19 paramat i'm thinking of making a workaround for #4132 since it's so obscure
20:20 ShadowBot https://github.com/minetest/minetest/issues/4132 -- 0.4.14-dev - Several servers repeatedly crashing: vector.lua Line 92
20:35 T4im oh nice, that torch thing actually works; i was looking into the same problem for vanessae and essentially got so far as sofar; never able to reproduce it :D
20:38 T4im this could be an off-by-one error
20:40 T4im in some mods; like worldedit for example
20:43 T4im ah; no it's a voxelmanip issue
20:43 T4im there it is
20:44 T4im they set content_id without resetting param2, so things can end up >= 6, which causes the crash
20:44 T4im other mots with voxelmanip; and perhaps even schematics could trigger it, too
20:44 T4im mods*
20:55 T4im paramat: the interesting thing is, that the engine actually seems to have no problem rendering 6 as 0; so this could easily be fixed in dir_to_wallmount by showing a warning and then just rotate through the table there as well
20:57 T4im actually nvm the engine renders all of them like 0 then; no rotation needed
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20:59 _Megaf well, solve my spawn problem with low FPS
20:59 _Megaf set the spawn to an island in the sky...
20:59 paramat sure lua vm doesn't reset param2?
21:00 T4im well, why should it? :)
21:01 T4im but yes, i worledited some torches into water, like _Megaf explained; and they just take on the param2's of the water nodes
21:01 paramat ahh
21:02 paramat workaround coming
21:07 paramat #4565
21:07 ShadowBot https://github.com/minetest/minetest/issues/4565 -- Builtin/falling: Add fallback vector for out of range param2 bug by paramat
21:08 paramat comment may need rewording now though
21:10 paramat perhaps the fallback vector should be that of param2 = 0 though
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21:11 T4im yea; y = 1 is that apparently
21:11 paramat if stuff is placed by voxelmanip without specifying param2, param2 is usually intended to be 0
21:13 paramat yes, will update
21:17 T4im set_node_at might actually even do that; but worldedit seems to set the content_id directly as data
21:19 paramat great, good work
21:23 paramat updated
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21:37 paramat celeron55, engine dev is understaffed recently, looking through contributors to engine, i think SmallJoker (Krock) and t4im are good candidates for possible future devs (if they want to of course)
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21:42 * _Megaf not so sure about it
21:42 * red-001 thinks game.cpp need refactoring
21:43 _Megaf I'd like to see a little bit more contributions from them
21:43 _Megaf more proactiviness
21:45 paramat i would say gregorycu also but unfortunately he's taking a break and i suspect would rather not be a dev
21:45 paramat sure no rush
21:56 paramat (anyway it's late in finland, no need to discuss now)
22:04 est31 paramat, the usual way of proposing someone to become core dev is to ask the other core devs first
22:04 sfan5 IMO just throwing more coredevs at this project won't solve stuff
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22:05 sfan5 also when's the next release planned? :P
22:05 _Megaf Hm, I'm good and choosing core devs
22:05 _Megaf and I totally agree with sfan5
22:05 est31 they have to devote time for this to make sense
22:05 _Megaf we need a new head officer
22:05 est31 lots of time
22:07 paramat sure, consider it a proposal to devs too
22:07 paramat it was a fairly random thought
22:07 est31 krock and t4im are nice people and I consider them my friends as so many other people in the minetest community, but I think I agree with sfan5 here
22:08 paramat next release maybe around winter solstice?
22:08 sfan5 sounds good
22:08 est31 yup sounds good
22:08 est31 anyone wanna be the release manager?
22:08 paramat heh
22:09 sfan5 *looks up wiki page*
22:09 paramat twice in a row might kill me :]
22:10 est31 we need someone to take care of both mtgame and the engine
22:11 sfan5 hm
22:11 sfan5 don't we have a a wiki page that details RM responsibilities?
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22:12 est31 there is the "Releasing minetest" page
22:12 _Megaf you don't want me as release manager, I can guarantee that
22:12 _Megaf xP
22:12 * _Megaf runs
22:13 sfan5 yes but that page doesn't mention any release manager
22:14 est31 most of the page isnt in fact what the release manager does
22:14 est31 the release manager's main responsibility is to coordinate the release, and be an authority on things like the release date, etc
22:15 est31 looking out for bugs that might be blockers
22:15 est31 etc
22:15 paramat perhaps it's not essential and we manage it together
22:17 sfan5 well we manager quite many previous releases without a release manager
22:17 sfan5 s/manager/managed it for/
22:17 paramat btw, devs move on and become elusive, so new devs are obviously needed. however yes we are not at zero yet and huge numbers of devs are not a solution
22:17 est31 I can't comment on that, wasnt involved in minetest development back then
22:19 paramat it's a stressful job
22:19 est31 dunno, just the release shouldn't be delayed indefinitely because nobody feels responsible
22:21 paramat they get delayed with a RM too
22:24 paramat anyway, for 0.4.15 i have new biomes to add, mgv7 floatlands, plenty of work to do
22:25 paramat i added the milestone label and am starting to use it
22:27 paramat time to start identifying priorities
22:28 red-001 is mgv7 still in development or is it suppose to be stable like mgv6?
22:28 paramat any reviews for #4565 ? simple PR
22:28 ShadowBot https://github.com/minetest/minetest/issues/4565 -- Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir' by paramat
22:29 paramat mgv7 terrain is fairly stable but not yet officially stable
22:29 paramat (ground terrain)
22:29 paramat biomes are still developing
22:30 paramat and perhaps always will be
22:31 paramat the floatland terrain may be unstable for a while
22:31 paramat (if merged)
22:32 sfan5 paramat: that pr still counts as trivial and doesn't required an approval by another coredev
22:32 sfan5 in any case lgtm
22:32 sfan5 >doesn't required
22:33 paramat ok
22:33 sfan5 wow my grammar sucks
22:33 paramat i'll merge it with #4498
22:33 ShadowBot https://github.com/minetest/minetest/issues/4498 -- Transient Forceloads by raymoo
22:40 paramat rubenwardy i'll merge #4294 once rebased
22:40 ShadowBot https://github.com/minetest/minetest/issues/4294 -- Formspecs: Add container[] and container_end[] elements by rubenwardy
22:52 paramat hm #4544 is nearly ready just needs tidying up by someone
22:52 ShadowBot https://github.com/minetest/minetest/issues/4544 -- mapblock_mesh_generate_special improvements by gregorycu
22:53 paramat maybe me
23:05 paramat ok i'll merge 4294 too
23:06 paramat will merge the 3 together a little later
23:27 Fixer #4530 is nearby ready too btw, there is concrete list of things to address
23:27 ShadowBot https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu
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23:41 rubenwardy #4566
23:41 ShadowBot https://github.com/minetest/minetest/issues/4566 -- Fix backwards compatibility issue introduced by close_on_enter by rubenwardy

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