Time |
Nick |
Message |
01:49 |
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10:50 |
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10:56 |
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10:56 |
_Megaf |
Megal: hey brother! |
10:57 |
Megal |
sup man |
11:08 |
red-001 |
this is going to be confusing |
11:19 |
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12:17 |
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13:22 |
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13:31 |
_Megaf |
red-001: I have a "_" now :) |
13:37 |
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13:50 |
sfan5 |
pushing http://sprunge.us/iIdU in 5 mins |
13:50 |
sfan5 |
this fixes a favorite being selected in the mainmenu while e.g. the "Del. Favorite" button is missing |
13:53 |
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14:13 |
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14:13 |
Fixer_ |
question, if you play say 10000 blocks away from other player, will his info will be sent to my player via network anyway? |
14:16 |
sfan5 |
his position will be |
14:22 |
red-001 |
so trying to hide from someone with a modded client is pointless? |
14:24 |
sfan5 |
not if you set this https://github.com/minetest/minetest/blob/cd2c8ade2d86f709d9a82b7ad86284cc3e9ce8c3/minetest.conf.example#L868L870 |
14:27 |
red-001 |
when should the protocal version be updated when adding any new packets? |
14:28 |
sfan5 |
because it can introduce an incompatibility with older clients |
14:29 |
red-001 |
? |
14:29 |
sfan5 |
oh nvm |
14:29 |
sfan5 |
i thought you asked "why" |
14:30 |
red-001 |
yeah I missed a full stop |
14:32 |
red-001 |
are the formspecs used internally the same format as the ones used by mods? |
14:33 |
red-001 |
nvm |
14:48 |
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14:48 |
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14:49 |
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14:49 |
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14:58 |
_Megaf |
<ERROR> 2016-10-02 11:59:35: [Server] ServerEnv: Trying to store id=24451 statically but block (-4,0,-13) already contains 1097 |
14:58 |
_Megaf |
objects. Forcing delete |
14:59 |
_Megaf |
why in this case it doest reports the ral location? |
14:59 |
_Megaf |
How do I get the real location from that? |
15:00 |
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15:05 |
T4im |
_Megaf: * 16 for each coordinate |
15:05 |
T4im |
and a node-location would likely not make sense for that |
15:06 |
T4im |
as those objects are serialized to the mapblock not a node |
15:09 |
red-001 |
why is the death screen hardcoded and not set able by mods? |
15:10 |
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15:44 |
Fixer_ |
death screen allows you to take your bones while respawning ;) |
15:44 |
Fixer_ |
#4530 |
15:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu |
15:47 |
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16:02 |
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paramat joined #minetest-dev |
16:02 |
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16:22 |
paramat |
please can anyone take over and finish up #4530 ? author is taking a break from MT |
16:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu |
16:31 |
paramat |
brings a big performace gain |
16:32 |
_Megaf |
#4564 |
16:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/4564 -- [Request] Make client timeout if RTT < 0. |
16:32 |
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16:35 |
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16:47 |
red-001 |
isn't the client suppose exit if it losses connection? |
16:53 |
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17:18 |
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17:20 |
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17:23 |
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17:42 |
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17:45 |
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18:12 |
Fixer_ |
not always |
18:25 |
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18:40 |
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18:54 |
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19:01 |
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19:03 |
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19:15 |
Hijiri |
can someone do a second review of #4498? Just a few lines of lua code |
19:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/4498 -- Transient Forceloads by raymoo |
19:34 |
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20:07 |
sfan5 |
#4498 now has two approvals |
20:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/4498 -- Transient Forceloads by raymoo |
20:07 |
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20:19 |
paramat |
i'm thinking of making a workaround for #4132 since it's so obscure |
20:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/4132 -- 0.4.14-dev - Several servers repeatedly crashing: vector.lua Line 92 |
20:35 |
T4im |
oh nice, that torch thing actually works; i was looking into the same problem for vanessae and essentially got so far as sofar; never able to reproduce it :D |
20:38 |
T4im |
this could be an off-by-one error |
20:40 |
T4im |
in some mods; like worldedit for example |
20:43 |
T4im |
ah; no it's a voxelmanip issue |
20:43 |
T4im |
there it is |
20:44 |
T4im |
they set content_id without resetting param2, so things can end up >= 6, which causes the crash |
20:44 |
T4im |
other mots with voxelmanip; and perhaps even schematics could trigger it, too |
20:44 |
T4im |
mods* |
20:55 |
T4im |
paramat: the interesting thing is, that the engine actually seems to have no problem rendering 6 as 0; so this could easily be fixed in dir_to_wallmount by showing a warning and then just rotate through the table there as well |
20:57 |
T4im |
actually nvm the engine renders all of them like 0 then; no rotation needed |
20:58 |
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20:59 |
_Megaf |
well, solve my spawn problem with low FPS |
20:59 |
_Megaf |
set the spawn to an island in the sky... |
20:59 |
paramat |
sure lua vm doesn't reset param2? |
21:00 |
T4im |
well, why should it? :) |
21:01 |
T4im |
but yes, i worledited some torches into water, like _Megaf explained; and they just take on the param2's of the water nodes |
21:01 |
paramat |
ahh |
21:02 |
paramat |
workaround coming |
21:07 |
paramat |
#4565 |
21:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/4565 -- Builtin/falling: Add fallback vector for out of range param2 bug by paramat |
21:08 |
paramat |
comment may need rewording now though |
21:10 |
paramat |
perhaps the fallback vector should be that of param2 = 0 though |
21:10 |
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21:11 |
T4im |
yea; y = 1 is that apparently |
21:11 |
paramat |
if stuff is placed by voxelmanip without specifying param2, param2 is usually intended to be 0 |
21:13 |
paramat |
yes, will update |
21:17 |
T4im |
set_node_at might actually even do that; but worldedit seems to set the content_id directly as data |
21:19 |
paramat |
great, good work |
21:23 |
paramat |
updated |
21:32 |
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21:37 |
paramat |
celeron55, engine dev is understaffed recently, looking through contributors to engine, i think SmallJoker (Krock) and t4im are good candidates for possible future devs (if they want to of course) |
21:37 |
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21:39 |
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21:42 |
* _Megaf |
not so sure about it |
21:42 |
* red-001 |
thinks game.cpp need refactoring |
21:43 |
_Megaf |
I'd like to see a little bit more contributions from them |
21:43 |
_Megaf |
more proactiviness |
21:45 |
paramat |
i would say gregorycu also but unfortunately he's taking a break and i suspect would rather not be a dev |
21:45 |
paramat |
sure no rush |
21:56 |
paramat |
(anyway it's late in finland, no need to discuss now) |
22:04 |
est31 |
paramat, the usual way of proposing someone to become core dev is to ask the other core devs first |
22:04 |
sfan5 |
IMO just throwing more coredevs at this project won't solve stuff |
22:05 |
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22:05 |
sfan5 |
also when's the next release planned? :P |
22:05 |
_Megaf |
Hm, I'm good and choosing core devs |
22:05 |
_Megaf |
and I totally agree with sfan5 |
22:05 |
est31 |
they have to devote time for this to make sense |
22:05 |
_Megaf |
we need a new head officer |
22:05 |
est31 |
lots of time |
22:07 |
paramat |
sure, consider it a proposal to devs too |
22:07 |
paramat |
it was a fairly random thought |
22:07 |
est31 |
krock and t4im are nice people and I consider them my friends as so many other people in the minetest community, but I think I agree with sfan5 here |
22:08 |
paramat |
next release maybe around winter solstice? |
22:08 |
sfan5 |
sounds good |
22:08 |
est31 |
yup sounds good |
22:08 |
est31 |
anyone wanna be the release manager? |
22:08 |
paramat |
heh |
22:09 |
sfan5 |
*looks up wiki page* |
22:09 |
paramat |
twice in a row might kill me :] |
22:10 |
est31 |
we need someone to take care of both mtgame and the engine |
22:11 |
sfan5 |
hm |
22:11 |
sfan5 |
don't we have a a wiki page that details RM responsibilities? |
22:11 |
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22:12 |
est31 |
there is the "Releasing minetest" page |
22:12 |
_Megaf |
you don't want me as release manager, I can guarantee that |
22:12 |
_Megaf |
xP |
22:12 |
* _Megaf |
runs |
22:13 |
sfan5 |
yes but that page doesn't mention any release manager |
22:14 |
est31 |
most of the page isnt in fact what the release manager does |
22:14 |
est31 |
the release manager's main responsibility is to coordinate the release, and be an authority on things like the release date, etc |
22:15 |
est31 |
looking out for bugs that might be blockers |
22:15 |
est31 |
etc |
22:15 |
paramat |
perhaps it's not essential and we manage it together |
22:17 |
sfan5 |
well we manager quite many previous releases without a release manager |
22:17 |
sfan5 |
s/manager/managed it for/ |
22:17 |
paramat |
btw, devs move on and become elusive, so new devs are obviously needed. however yes we are not at zero yet and huge numbers of devs are not a solution |
22:17 |
est31 |
I can't comment on that, wasnt involved in minetest development back then |
22:19 |
paramat |
it's a stressful job |
22:19 |
est31 |
dunno, just the release shouldn't be delayed indefinitely because nobody feels responsible |
22:21 |
paramat |
they get delayed with a RM too |
22:24 |
paramat |
anyway, for 0.4.15 i have new biomes to add, mgv7 floatlands, plenty of work to do |
22:25 |
paramat |
i added the milestone label and am starting to use it |
22:27 |
paramat |
time to start identifying priorities |
22:28 |
red-001 |
is mgv7 still in development or is it suppose to be stable like mgv6? |
22:28 |
paramat |
any reviews for #4565 ? simple PR |
22:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/4565 -- Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir' by paramat |
22:29 |
paramat |
mgv7 terrain is fairly stable but not yet officially stable |
22:29 |
paramat |
(ground terrain) |
22:29 |
paramat |
biomes are still developing |
22:30 |
paramat |
and perhaps always will be |
22:31 |
paramat |
the floatland terrain may be unstable for a while |
22:31 |
paramat |
(if merged) |
22:32 |
sfan5 |
paramat: that pr still counts as trivial and doesn't required an approval by another coredev |
22:32 |
sfan5 |
in any case lgtm |
22:32 |
sfan5 |
>doesn't required |
22:33 |
paramat |
ok |
22:33 |
sfan5 |
wow my grammar sucks |
22:33 |
paramat |
i'll merge it with #4498 |
22:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/4498 -- Transient Forceloads by raymoo |
22:40 |
paramat |
rubenwardy i'll merge #4294 once rebased |
22:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/4294 -- Formspecs: Add container[] and container_end[] elements by rubenwardy |
22:52 |
paramat |
hm #4544 is nearly ready just needs tidying up by someone |
22:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/4544 -- mapblock_mesh_generate_special improvements by gregorycu |
22:53 |
paramat |
maybe me |
23:05 |
paramat |
ok i'll merge 4294 too |
23:06 |
paramat |
will merge the 3 together a little later |
23:27 |
Fixer |
#4530 is nearby ready too btw, there is concrete list of things to address |
23:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu |
23:36 |
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23:41 |
rubenwardy |
#4566 |
23:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/4566 -- Fix backwards compatibility issue introduced by close_on_enter by rubenwardy |