Time |
Nick |
Message |
01:30 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.14, May 15 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
16:03 |
gregorycu |
Fixer: Shaders still looking good? |
16:03 |
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16:03 |
gregorycu |
Zeno`: Keep your assertions about my behaviour to yourself |
16:08 |
Zeno` |
gregorycu, ? |
16:08 |
OldCoder |
enable_clouds = false or = 0 both seem to have no effect |
16:08 |
OldCoder |
Is any dev able to comment? |
16:08 |
est31 |
OldCoder, tried a restart? |
16:11 |
OldCoder |
est31, Of course :-) |
16:11 |
OldCoder |
You are not really talking to a, "Did you plug in the power cord person" |
16:11 |
* OldCoder |
fiddled with enable_clouds and enable_3d_clouds and grepped the core source code to confirm spelling |
16:12 |
est31 |
OldCoder, lemme see then |
16:12 |
OldCoder |
Clouds continued to majestically do what clouds do |
16:12 |
OldCoder |
power cord" person * |
16:12 |
* OldCoder |
tried different combinations of false, 0, and unspecified |
16:12 |
OldCoder |
For the 2 settings |
16:13 |
* OldCoder |
eventually just gave up and set water_level = 500 |
16:13 |
OldCoder |
The clouds did not drown. They looked odd floating underwater. |
16:14 |
est31 |
mhhhh |
16:14 |
OldCoder |
Hmm |
16:14 |
OldCoder |
Just thought to check source code of mods |
16:14 |
OldCoder |
To see if there is an override... |
16:14 |
est31 |
OldCoder, you do know that its a client only setting? |
16:15 |
OldCoder |
No, did not know that. That explains it and also seems like a major bug. |
16:15 |
OldCoder |
How did I get rid of clouds in Moontest? |
16:15 |
* OldCoder |
needs to check that |
16:15 |
sfan5 |
that's a feature request then |
16:15 |
OldCoder |
Is there no formal means to disable clouds? |
16:15 |
OldCoder |
Right |
16:15 |
OldCoder |
Before I add it to my TODO, two questions... |
16:15 |
est31 |
yeah its no bug, but its a desireable feature |
16:16 |
est31 |
err |
16:16 |
OldCoder |
Is there definitely no way to get rid of clouds? And if so, why don't I have them in Moontest? Need to check that. |
16:16 |
est31 |
clouds being a client setting is no bug, but adding a server setting is a desireable feature |
16:16 |
OldCoder |
You are correct |
16:16 |
OldCoder |
It leads to bugs in worlds but is not a bug itself |
16:17 |
OldCoder |
Now... any idea why I don't have clouds in Moontest? |
16:17 |
* OldCoder |
wonders if somehow he has not noticed them |
16:19 |
OldCoder |
est31, sfan5 thank you. I don't think I have clouds in Moontest. I'll need to see why not. Any ideas? |
16:20 |
* OldCoder |
is resting |
16:20 |
sfan5 |
hm no idea |
16:20 |
est31 |
OldCoder, maybe the y value is very low or very high? |
16:20 |
est31 |
the default one |
16:20 |
est31 |
like, 10000 |
16:20 |
OldCoder |
est31, explain? What y value? |
16:20 |
OldCoder |
Moontest is at 0 for the primary world |
16:20 |
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16:21 |
OldCoder |
But I have a possible guess... |
16:21 |
est31 |
OldCoder, when clouds are 9900 nodes below you, they wont make a difference |
16:21 |
OldCoder |
In Moontest, there is no uncontained air |
16:21 |
OldCoder |
No, the world is at zero |
16:21 |
OldCoder |
The primary world. However, here is an interesting guess... |
16:21 |
OldCoder |
There is no uncontained air in the region from 0 to some 1,000s |
16:21 |
OldCoder |
Do clouds appear where there is no air? |
16:22 |
OldCoder |
Air is replaced with moontest:vacuum in this world |
16:28 |
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16:30 |
paramat |
eh i thought enable clouds = false in .conf is a server setting?, although of course clouds are implemented client-side |
16:33 |
paramat |
the setting works for me, perhaps check your conf. sometimes advanced settings can produce unexpected behaviour |
16:34 |
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16:35 |
paramat |
in my own moon mod i used 'setting set' in 'on joinplayer function' to disable clouds |
16:38 |
paramat |
so that when a player joins a server the 'clouds off' setting gets sent to the client |
16:40 |
paramat |
https://github.com/paramat/moonrealm/commit/73cd059b74573ca64f3a51a3d5ce0a744bb84735#diff-b8910ad0c4225271ae285d16afbaeeefR183 |
16:40 |
est31 |
that works?? |
16:40 |
paramat |
although the 'on leaveplayer function' didn't work in singleplayer |
16:41 |
paramat |
so in singleplayer after using the mod your clouds are off |
16:41 |
paramat |
yes the 'on joinplayer' bit works |
16:41 |
paramat |
but i only tested it in singleplayer |
16:44 |
paramat |
hm i should set up a local server plus client to test |
17:00 |
sfan5 |
it is guaranteed to work in singleplayer |
17:00 |
sfan5 |
config is shared between local server & local client |
17:01 |
paramat |
ah. it's not working in a local server plus client though |
17:05 |
paramat |
so yes a way to turn off clouds via mod would be good, however we do have someone working on a clouds API so i'll request there |
17:05 |
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17:10 |
paramat |
it worked in my serverclient when rejoining a world, but doesn't appear in .conf. weird. no wonder i gave up on this method |
17:23 |
Fixer |
!tell gregorycu yes! looking good |
17:23 |
ShadowBot |
Fixer: O.K. |
17:24 |
paramat |
good |
17:24 |
paramat |
hopefully we can merge it in the next few days |
18:10 |
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18:11 |
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18:14 |
red-001 |
the number of times https://github.com/minetest/minetest/pull/1 was referenced according to github |
18:18 |
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18:34 |
paramat |
weird |
18:38 |
red-001 |
could someone review #4546? |
18:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/4546 -- Add multiline support to minetest.colorize by red-001 |
18:41 |
Zeno` |
Fixer, what's looking good? |
18:41 |
red-001 |
Should minetest crash if it can't save the map if it's just an offline copy? |
18:41 |
Fixer |
Zeno`: superflous shaders PR |
18:41 |
red-001 |
should that just be an error message? |
18:41 |
Zeno` |
yeah, ok, that one's probably ok |
18:42 |
Zeno` |
but until he starts accepting feedback and applying simple requested changes it's hard for me to support any of his PRs |
18:43 |
Zeno` |
the slightest criticism (or, "hey can you add this") and he flies off the handle :/ |
18:44 |
Zeno` |
but his response to this is "I don't give a shit" |
18:45 |
Zeno` |
I'm sick of him coming in here and insulting me when I am trying to merge his PRs |
18:55 |
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19:08 |
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19:34 |
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20:02 |
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20:05 |
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20:06 |
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20:12 |
Fixer |
damn, I was trying to ask paramat about something but I forgot |
20:12 |
Fixer |
ah yes |
20:13 |
Fixer |
paramat: is it legit, that I can't destroy thrown items with flint and steel? |
20:15 |
paramat |
they won't ignite correct |
20:17 |
paramat |
but there's a PR that will burn up items if in a flame or lava node |
20:21 |
paramat |
on that subject, 'smoke puff' is not a good texture, perhaps we can replace that with 'tnt smoke' |
20:44 |
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21:00 |
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21:41 |
paramat |
#4547 |
21:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/4547 -- Textures: New 'smoke puff' texture from TNT mod by paramat |
21:49 |
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