Time |
Nick |
Message |
00:07 |
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Tmanyo joined #minetest-dev |
01:10 |
paramat |
hello hmmmm quick question, before i start work on this are you happy for this to go ahead? #4463 |
01:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/4463 -- Schematic Decorations to use spawn_by |
01:53 |
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02:11 |
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02:13 |
hmmmm |
fine by me, just be aware that spawn_by is much harder to define for schematic decorations |
02:19 |
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03:07 |
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03:17 |
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03:40 |
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03:40 |
paramat |
ok |
03:56 |
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04:00 |
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04:22 |
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04:34 |
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05:19 |
Hijiri |
making a voxelmanip is a common hack for loading an area, but how long does it stay loaded? Until the vm is garbage collected? |
05:19 |
Hijiri |
or is it only "guaranteed" to be loaded for the step that the vm was made |
05:54 |
hmmmm |
there is no guarantee it'd be loaded at all. that's just a side effect of the current implementation. minetest modders are VERY creative when it comes to using the given interfaces |
06:07 |
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06:29 |
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06:37 |
celeron55 |
there actually is no concept of a guarantee in the minetest API; basically everything works on a best-effort basis 8) |
06:40 |
celeron55 |
(especially if you happen to take into account an overloaded server, a crash or invalid data or some other less than optimal situation) |
06:46 |
celeron55 |
i guess there's no mechanism to keep the area loaded after the creation of the vm |
06:46 |
celeron55 |
unless you start doing stuff in there that in itself keep it loaded |
08:05 |
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08:15 |
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09:37 |
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09:41 |
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10:16 |
celeron55 |
travis should now be active for minetest.github.io and minetest_game |
10:33 |
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10:44 |
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Fixer joined #minetest-dev |
11:31 |
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ensonic joined #minetest-dev |
11:33 |
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11:51 |
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12:04 |
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12:13 |
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12:53 |
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13:48 |
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14:19 |
red-001 |
#4472 |
14:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
14:21 |
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14:24 |
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14:27 |
Krock |
red-001, can you also add a screenshot? |
14:32 |
red-001 |
will do |
14:33 |
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14:44 |
red-001 |
krock https://cloud.githubusercontent.com/assets/12450071/18028097/126a0c92-6c6d-11e6-8a81-1b65cf80d478.png |
14:45 |
Krock |
hah nice. that font looks like Irrlicht default |
14:46 |
Krock |
are favourite servers still listed on top of the list? |
14:47 |
red-001 |
I should check |
16:00 |
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16:07 |
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16:35 |
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16:55 |
rubenwardy |
merging #4417 in 5 mins as two separate commits (as the first commit is sending the name of the field enter was pressed in, and the second as allowing better formsepc prediction by not always closing the formspec on enter) |
16:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/4417 -- Formspecs: Add text field enter key event, allow fields to disable form close on enter by rubenwardy |
16:56 |
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17:08 |
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17:08 |
rubenwardy |
game#1273 |
17:08 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1273 -- Add search on enter press to creative inventory by rubenwardy |
17:15 |
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17:20 |
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17:24 |
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17:25 |
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17:34 |
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17:53 |
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17:56 |
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18:24 |
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18:51 |
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davisonio joined #minetest-dev |
19:12 |
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paramat joined #minetest-dev |
19:29 |
paramat |
game#1268 any comments? |
19:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1268 -- Creative: Make dig times near-identical for nodes of all levels by paramat |
19:41 |
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19:52 |
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19:54 |
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20:03 |
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20:13 |
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20:24 |
rubenwardy |
merging game#1273 in 5 minutes... |
20:24 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1273 -- Add search on enter press to creative inventory by rubenwardy |
20:26 |
paramat |
ok |
20:31 |
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davisonio joined #minetest-dev |
20:44 |
red-001 |
could someone review/test #4472 ? |
20:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
20:48 |
red-001 |
where should I document the available filters for https://github.com/minetest/minetest/pull/4472 ? |
20:48 |
Krock |
I'd be glad if someone could test my older pulls |
20:48 |
Krock |
but that might take a while |
20:48 |
red-001 |
why? |
20:49 |
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20:49 |
red-001 |
is there a lot of them or are they hard to test |
20:49 |
Krock |
because it always takes some months until these are signed off and pushed |
20:49 |
Krock |
it's rather that nobody finds the time for them |
21:01 |
rubenwardy |
there you are, Krock |
21:05 |
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21:12 |
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davisonio joined #minetest-dev |
21:17 |
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agrecascino joined #minetest-dev |
21:18 |
Krock |
\o/ |
21:19 |
agrecascino |
how do i find the distance from a nametag to a player |
21:26 |
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red-001 joined #minetest-dev |
22:01 |
red-001 |
the hackers you mentioned yesterday could have disabled the rendering of default:stone, allow them too see all the gold in the area |
22:01 |
red-001 |
fixer^ |
22:02 |
red-001 |
Fixer^ |
22:02 |
Fixer |
ok |
22:02 |
agrecascino |
i mean |
22:02 |
Fixer |
possible |
22:10 |
agrecascino |
i mean |
22:10 |
agrecascino |
oops |
22:10 |
agrecascino |
paramat, you may have been wrong |
22:11 |
agrecascino |
i honestly have no idea what's going on |
22:16 |
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damiel_ joined #minetest-dev |
22:18 |
paramat |
it was just a guess |
22:20 |
agrecascino |
paramat, i think i got it working though |
22:21 |
agrecascino |
also |
22:21 |
agrecascino |
for reference |
22:21 |
agrecascino |
cout is the best debugging tool |
22:22 |
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22:34 |
paramat |
rubenwardy game#1270 is ready if you're able to comment |
22:34 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1270 -- Default, stairs, doors: Vary wood flammable and choppy group values by paramat |
22:34 |
rubenwardy |
can't see any mistakes |
22:35 |
rubenwardy |
it is balancing though |
22:42 |
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Void7 joined #minetest-dev |
22:54 |
rubenwardy |
are higher flammible group values more flammable? |
22:55 |
rubenwardy |
oh, the fire mod doesn't appear to take flammable into account |
22:56 |
rubenwardy |
other than it being >= 1 |
22:57 |
paramat |
yes higher value is more flammable |
22:58 |
paramat |
straw is 4, the highest |
22:58 |
paramat |
everything else is 1, 2, 3 |
22:59 |
paramat |
we might make the fire mod take flammable value into account again, it did before (ABM commented out at the end) |
22:59 |
paramat |
and of course mods may use the value |
23:09 |
paramat |
oh the commit message is wrong, only pine/aspen saplings are flammable 3, will correct |
23:19 |
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23:58 |
rubenwardy |
Has anyone ever experimented with rotating players? Ie: so up is no longer (0,1,0) |
23:58 |
rubenwardy |
What problems would there be if you rotated players? Would it just be collision selection boxes and ray casting? |
23:58 |
rubenwardy |
I thinking of a gravity system, where you could have planets like moons etc |
23:58 |
rubenwardy |
and it would be cool for puzzle games |
23:59 |
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