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IRC log for #minetest-dev, 2016-07-20

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All times shown according to UTC.

Time Nick Message
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03:04 paramat updated and tested #4339 ready for review
03:04 ShadowBot https://github.com/minetest/minetest/issues/4339 -- CavesNoiseIntersection: Place riverbed node under river water by paramat
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03:08 paramat hmmmm #4336 is also ready, whenever you have time
03:08 ShadowBot https://github.com/minetest/minetest/issues/4336 -- Shaders: Disable by default by paramat
03:26 hmmmm sure
03:26 hmmmm i'm neutral
04:08 paramat thanks
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22:58 Megaf folks, I'd like to make the fog appears closer to the camera
22:58 Megaf I think I have to change line 942 of game.cpp
22:58 Megaf but I don't quite understand that number
22:59 Megaf https://github.com/minetest/minetest/blob/7a532056e29d00006382caad9ccde66e54ca8aa5/src/game.cpp#L942
22:59 Megaf or maybe https://github.com/minetest/minetest/blob/2060fd9cbe587d7e8ffe0cecdd67925f13a56c05/src/localplayer.cpp#L177 ?
23:02 Megaf well, localplayer sure it isnt
23:06 * Megaf waits
23:24 paramat hm
23:25 paramat there's a number somewhere that controls it
23:25 paramat we were playing with it during one of RBA's PRs
23:27 paramat do you mean you dislike how the world cuts off before it completely disappears into fog?
23:27 paramat because there's a good reason for that
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23:31 paramat .. it looks weird
23:32 Megaf the way it is I can see the cuts before the fog
23:33 Megaf so the fog is not doing its function
23:33 Megaf paramat: ^
23:33 paramat yeah thats exactly what i mean
23:33 paramat when you 'fix' this you'll see why it isn't done, stuff looks really weird
23:34 paramat i can't remember where the code is though
23:35 paramat ah
23:37 paramat https://github.com/minetest/minetest/blob/master/src/game.cpp#L4067
23:37 paramat '0.9'
23:38 paramat i think that number is it
23:40 paramat https://imgur.com/a/o2fJC this is what happens
23:41 paramat it was discussed here #3720
23:41 ShadowBot https://github.com/minetest/minetest/issues/3720 -- Use real camera clipping and single view_range setting by RealBadAngel
23:44 Fixer remember those times
23:44 Fixer good grief he made it at 0.9
23:44 paramat RBA suggested 0.85, you might like even lower
23:44 paramat 0.9 was the original value
23:44 Fixer rbas suggestion was too foggy
23:44 Fixer 0.7 iirc
23:45 paramat ah
23:47 paramat maybe fog colour could be tuned to be closer to the background
23:48 paramat (that's a suggestion for megaf not for a PR)
23:49 Megaf what's wrong in the screenshot paramat?
23:50 paramat distant stuff turns white
23:50 paramat but it's a personal preference
23:51 Megaf that's how fog was coded
23:52 paramat looks like fog gets its colour from 'BgColor' https://github.com/minetest/minetest/blob/master/src/game.cpp#L4143
23:53 Megaf so, the smaller the number the closer the fog is
23:53 Megaf right?
23:53 paramat yes
23:55 Megaf ok, I changed to 0.4, testing now
23:56 Megaf at night is fantastic
23:58 Megaf oops, I ran the wrong binary, testing again
23:59 paramat it's a performance thing too, with fog closer you see less useful stuff for the same view range

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