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paramat |
updated and tested #4339 ready for review |
03:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/4339 -- CavesNoiseIntersection: Place riverbed node under river water by paramat |
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paramat |
hmmmm #4336 is also ready, whenever you have time |
03:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/4336 -- Shaders: Disable by default by paramat |
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hmmmm |
sure |
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hmmmm |
i'm neutral |
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paramat |
thanks |
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22:58 |
Megaf |
folks, I'd like to make the fog appears closer to the camera |
22:58 |
Megaf |
I think I have to change line 942 of game.cpp |
22:58 |
Megaf |
but I don't quite understand that number |
22:59 |
Megaf |
https://github.com/minetest/minetest/blob/7a532056e29d00006382caad9ccde66e54ca8aa5/src/game.cpp#L942 |
22:59 |
Megaf |
or maybe https://github.com/minetest/minetest/blob/2060fd9cbe587d7e8ffe0cecdd67925f13a56c05/src/localplayer.cpp#L177 ? |
23:02 |
Megaf |
well, localplayer sure it isnt |
23:06 |
* Megaf |
waits |
23:24 |
paramat |
hm |
23:25 |
paramat |
there's a number somewhere that controls it |
23:25 |
paramat |
we were playing with it during one of RBA's PRs |
23:27 |
paramat |
do you mean you dislike how the world cuts off before it completely disappears into fog? |
23:27 |
paramat |
because there's a good reason for that |
23:29 |
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23:31 |
paramat |
.. it looks weird |
23:32 |
Megaf |
the way it is I can see the cuts before the fog |
23:33 |
Megaf |
so the fog is not doing its function |
23:33 |
Megaf |
paramat: ^ |
23:33 |
paramat |
yeah thats exactly what i mean |
23:33 |
paramat |
when you 'fix' this you'll see why it isn't done, stuff looks really weird |
23:34 |
paramat |
i can't remember where the code is though |
23:35 |
paramat |
ah |
23:37 |
paramat |
https://github.com/minetest/minetest/blob/master/src/game.cpp#L4067 |
23:37 |
paramat |
'0.9' |
23:38 |
paramat |
i think that number is it |
23:40 |
paramat |
https://imgur.com/a/o2fJC this is what happens |
23:41 |
paramat |
it was discussed here #3720 |
23:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/3720 -- Use real camera clipping and single view_range setting by RealBadAngel |
23:44 |
Fixer |
remember those times |
23:44 |
Fixer |
good grief he made it at 0.9 |
23:44 |
paramat |
RBA suggested 0.85, you might like even lower |
23:44 |
paramat |
0.9 was the original value |
23:44 |
Fixer |
rbas suggestion was too foggy |
23:44 |
Fixer |
0.7 iirc |
23:45 |
paramat |
ah |
23:47 |
paramat |
maybe fog colour could be tuned to be closer to the background |
23:48 |
paramat |
(that's a suggestion for megaf not for a PR) |
23:49 |
Megaf |
what's wrong in the screenshot paramat? |
23:50 |
paramat |
distant stuff turns white |
23:50 |
paramat |
but it's a personal preference |
23:51 |
Megaf |
that's how fog was coded |
23:52 |
paramat |
looks like fog gets its colour from 'BgColor' https://github.com/minetest/minetest/blob/master/src/game.cpp#L4143 |
23:53 |
Megaf |
so, the smaller the number the closer the fog is |
23:53 |
Megaf |
right? |
23:53 |
paramat |
yes |
23:55 |
Megaf |
ok, I changed to 0.4, testing now |
23:56 |
Megaf |
at night is fantastic |
23:58 |
Megaf |
oops, I ran the wrong binary, testing again |
23:59 |
paramat |
it's a performance thing too, with fog closer you see less useful stuff for the same view range |