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14:39 |
everamzah |
#4321 |
14:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/4321 -- Possible to drag & drop items onto forbidden lists |
15:32 |
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16:26 |
paramat |
hi rubenwardy game#1190 needs some work if you can |
16:26 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1190 -- Move Nyancats into a separate mod by rubenwardy |
16:27 |
paramat |
T4im sofar can game#1164 go ahead now? |
16:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1164 -- Variable and Value cleanup to prepare CI-Linting by t4im |
16:28 |
paramat |
nore any comment on game#1194 ? will merge later if no objections |
16:28 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1194 -- Changed door groups to be more like material used by tenplus1 |
16:29 |
paramat |
hmmmm i replied in game#1190 |
16:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1190 -- Move Nyancats into a separate mod by rubenwardy |
16:33 |
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16:40 |
rubenwardy |
done game#1190 |
16:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1190 -- Move Nyancats into a separate mod by rubenwardy |
16:43 |
paramat |
nice |
16:45 |
paramat |
spelling: 'interpreted' |
16:48 |
T4im |
rebased 1164, from what I saw, both versions should work fine, either the node timer callback isn't set at all, or it is, and it will just deactivate itself should it be called |
16:49 |
T4im |
but I gladly change it to either, if sofar has a preference |
16:50 |
paramat |
thanks, i think it can go ahead soon |
16:50 |
paramat |
will merge later if no objections |
16:51 |
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16:53 |
rubenwardy |
fixed spelling |
16:54 |
paramat |
just saw, thanks |
16:54 |
rubenwardy |
Shall I squash, or will you merge using squash mode? |
16:54 |
paramat |
i'll see what hmmmm thinks and maybe merge it later |
16:54 |
paramat |
if you can squash please do |
16:58 |
rubenwardy |
done |
17:01 |
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20:54 |
paramat |
will merge gmae#1164 game#1191 game#1194 in a moment |
20:54 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1191 -- Only register respawn callbacks if respawn is enabled by adrido |
20:54 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1194 -- Changed door groups to be more like material used by tenplus1 |
20:54 |
paramat |
game#1164 |
20:54 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1164 -- Variable and Value cleanup to prepare CI-Linting by t4im |
21:05 |
paramat |
merging now |
21:11 |
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21:11 |
paramat |
done |
21:12 |
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21:13 |
paramat |
heh someone with nick 'mmmm' |
21:13 |
paramat |
down to 30 PRs :] |
21:15 |
hmmmm |
i don't like the idea of exposing something unplayable like singlenode to the end user by virtue of a selection box |
21:15 |
hmmmm |
it's unplayable unless paired with a mod that provides terrain |
21:15 |
paramat |
yeah i'm fairly neutral |
21:16 |
hmmmm |
from a user interface perspective, it's a horrifying idea to expose singlenode that serve to do nothing but confuse the end user |
21:16 |
hmmmm |
big -1 from me on that idea. |
21:19 |
paramat |
ok i'm fine with that |
21:21 |
paramat |
nore sofar can game#1190 go ahead? perhaps i'll merge it tomorrow |
21:21 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1190 -- Move Nyancats into a separate mod by rubenwardy |
21:23 |
hmmmm |
well |
21:23 |
hmmmm |
is there really a reason why the variable that controls the generate function's registration needs to be namespaced? |
21:24 |
hmmmm |
nyancat_enable_autogeneration |
21:24 |
hmmmm |
and then the nyancat mod, upon initialization, can search for that variable |
21:25 |
paramat |
could even be in default namespace? |
21:25 |
hmmmm |
not the default namespace, the global namespace |
21:25 |
hmmmm |
no, and in fact you know what |
21:25 |
hmmmm |
i revoke my +1 |
21:25 |
hmmmm |
if the nyancat mod isn't loaded yet then how can any mods disable it by redefining the function? |
21:26 |
hmmmm |
'nyancat' will be nil at the time of initialization so it has nothing to redefine |
21:26 |
paramat |
they would have to depend on nyancat mod? |
21:27 |
hmmmm |
yeah i suppose you could solve this by using depends |
21:27 |
hmmmm |
but the only thing you're depending on nyancat for is to tell it that you don't want its services |
21:27 |
paramat |
lol |
21:27 |
hmmmm |
that's kind of silly imho |
21:27 |
hmmmm |
it's like |
21:28 |
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21:28 |
hmmmm |
"no you don't understand. I **NEED** to get on the line with the president of the united states |
21:28 |
hmmmm |
"Hi this is Obama, what can I do for you?" |
21:28 |
hmmmm |
"I do NOT want your services if I ever encounter you in person! Thank you and have a good day!" |
21:29 |
paramat |
indeed this needs further thought |
21:31 |
hmmmm |
maybe it'd be best to have nyancat generation disabled by default, and have minetest_game enable it |
21:42 |
paramat |
working on mapgen is so good since your changes |
21:57 |
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