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IRC log for #minetest-dev, 2016-07-13

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All times shown according to UTC.

Time Nick Message
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06:20 hmmmm hey guys i'm here
06:20 hmmmm hrmm somebody wanted me to review somethings
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07:34 est31 you want to review something?
07:34 est31 hmmmm, you can have a look at #4249
07:34 ShadowBot https://github.com/minetest/minetest/issues/4249 -- Add multithreading ability to mapblock mesh creation by ElementW
07:34 est31 if you are still around :)
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08:46 VanessaE 2016-07-13 04:46:22: ERROR[Main]: ...st/.minetest/games/minetest_game/mods/default/mapgen.lua:1526: attempt to call field 'get_mapgen_setting' (a nil value)
08:46 VanessaE someone broke minetest_game ...
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08:48 VanessaE oh, new engine function
08:48 VanessaE *sigh*
08:51 VanessaE why must you guys always fuck around with the mapgen?
08:51 VanessaE my maps are all dis-contiguous enough as it is
09:37 everamzah Still billed as a multiplayer game, FOUND IT heheh https://github.com/minetest/minetest/blob/master/misc/minetest.appdata.xml#L7
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12:10 paramat nore i'll merge game#1189 game#1102 soon. 1102 is fairly trivial so will merge if no objection but you might want to look at it
12:10 ShadowBot https://github.com/minetest/minetest_game/issues/1189 -- Doors: Fix missing node parameter passing. by t4im
12:10 ShadowBot https://github.com/minetest/minetest_game/issues/1102 -- Remove constant respawn reads, save respawn pos entering bed by tenplus1
12:13 nore paramat: lgtm
12:13 paramat ok
12:13 nore don't forget to squash the commits
12:13 paramat i won't
12:17 paramat nore any comments on game#1190 ?
12:17 ShadowBot https://github.com/minetest/minetest_game/issues/1190 -- Move Nyancats into a separate mod by rubenwardy
12:18 nore paramat: sorry, don't have the time to look now
12:18 paramat ok
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13:04 Krock hehe paramat "If it works" - yes it does :P
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13:14 Megaf Folks, cmake is failing the c++ test here when I use the variables CC and CXX, am I doing anything wrong here? http://paste.debian.net/plain/780869
13:18 Megaf It failes with clang 3.8, clang 3.6, gcc 6.1.1, gcc 5.4.0, gcc 4.9.3,  gcc 4.8.4
13:18 Megaf fails*
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13:19 Megaf hm, if I let it detect on it's own it will find cc (gcc 5.4) and c++ as compilers
13:21 Megaf ok, I think I might have figured out the issue. /usr/bin/c++: symbolic link to /etc/alternatives/c++, /etc/alternatives/c++: symbolic link to /usr/bin/g++, /usr/bin/g++: symbolic link to g++-5
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13:24 Megaf I don't know why it says clang is broken.
13:24 Megaf -- Check for working CXX compiler: /usr/bin/clang++ -- broken
13:27 Megaf my libstdc libs were not installed with the compilers...
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13:30 Megaf all good now, http://paste.debian.net/plain/780875
13:30 Megaf So basically apt doesn't install the libstdc++ files when you ask it to install new compilers.
13:35 Megaf #1934 fixed
13:35 ShadowBot https://github.com/minetest/minetest/issues/1934 -- TAB auto complete will no longer work on console.
13:36 paramat ok
13:36 paramat now merging game#1102 game#1189
13:36 ShadowBot https://github.com/minetest/minetest_game/issues/1102 -- Remove constant respawn reads, save respawn pos entering bed by tenplus1
13:36 ShadowBot https://github.com/minetest/minetest_game/issues/1189 -- Doors: Fix missing node parameter passing. by t4im
13:39 Megaf anyone has any update on #1556 ?
13:39 ShadowBot https://github.com/minetest/minetest/issues/1556 -- InvalidPositionExceptions thrown by some env functions
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13:53 paramat merged
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14:02 rubenwardy game#1190
14:03 ShadowBot https://github.com/minetest/minetest_game/issues/1190 -- Move Nyancats into a separate mod by rubenwardy
14:19 paramat error in docs
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15:43 paramat hi hmmmmm this came up #4314 perhaps 'noise_params' in 'register ore' has to be the values, not a variable? not a huge problem though
15:43 ShadowBot https://github.com/minetest/minetest/issues/4314 -- Local variable ignored in ores definition
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15:49 rubenwardy hmmmmm, you expressed approval for concept, may you review and approve if the implementation is ok? game#1190
15:49 ShadowBot https://github.com/minetest/minetest_game/issues/1190 -- Move Nyancats into a separate mod by rubenwardy
15:50 rubenwardy *please may
15:53 Megaf rubenwardy: I don't see any big advantage in moving nyam cat to a seperate mod
15:53 paramat i think i'll merge that this evening if there are no objections
15:54 paramat nore ^
15:54 Megaf I have to say that I don't see any reason not do it either
15:54 paramat before conflicts arise
15:54 paramat it does help, makes stuff more flexible
15:55 Megaf there are other ways of making it more flexible, a simple configuration option in minetest.conf would do
15:55 Megaf but again, I see no reason to not do it. So yeah, lets move it to it's own mod, why not
15:56 Megaf changing topics now, is there a way to benchmark Minetest? I'd like to benchmark it, more preciselly the compiler used, GCC 4 vs GCC5 vs GCC6 vs CLANG 3
15:57 rubenwardy callgrind
15:57 rubenwardy or the inbuilt profiler
15:57 paramat i mean flexible as in making it easier to work on subgames
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15:58 Megaf paramat: yep, I see nothing wrong in moving it, I think maybe we could make as much as possible in mods, so everything can be easily removed
15:58 Megaf and the engine streamlined
15:59 rubenwardy Ideally everything would be in mods, except for things used in biomes (dirt, stone, trees, water)
15:59 rubenwardy But: compatibility
16:02 Megaf well, I'm compiling 4 minetests with the mentioned compilers, http://uploadpie.com/APl58 then I will check the binary sizes, loading time and maybe use the built in profiler
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19:36 Megaf Hm, so, I have these 4 minetest builds, each compiled with a different compiler. When I create a new minimal game, using the same world name, same seed and same mapgen I get totally different worlds. Is this considered a bug?
19:37 Megaf nrzkt: nore: ^
19:37 Krock I think so. Did you verify if the seeds are identical?
19:37 T4im do you get the same with the same build?
19:37 Megaf good question Krock
19:38 Megaf ops, good question T4im
19:38 Megaf both made good questions, let me check
19:38 nore Megaf: yes, it everything is the same
19:38 Krock we're only asking good questions so far :D
19:39 Megaf Krock: Yes, they are
19:39 Megaf T4im: No, I don't
19:39 Megaf same build, same seed, different world
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19:40 Megaf I think at this point anyone can confirm the bug
19:40 Megaf create two minimal v6 worlds, use the same seed, you will get two different worlds
19:40 T4im does it happen to a vanilla minetest_game? maybe it's just some minimal legacy issue
19:40 Megaf once you confirm it here I will open a bug report
19:41 Megaf T4im: let me get the vanilla
19:42 Megaf I think is a bug, If I'm not mistaken back then I could create and identical world in minimal to a vanilla one if I used the same seed
19:43 Megaf T4im: same happens with minetest_game
19:44 Megaf same build, same subgame, same mapgen, same seed, different worlds
19:44 Megaf nore: ^
19:44 T4im I'm not having that issue here though
19:45 nore Hmmm
19:45 T4im player seems to start in slightly different positions, but always in the same beach ehre
19:45 nore This is quite strange
19:45 T4im here*
19:45 Megaf oh
19:45 T4im is your position the same?
19:45 Megaf wait
19:45 T4im heh
19:45 Megaf no, it mightn ot be
19:45 Megaf I just checked if I was looking at the same direction
19:45 Megaf hold on
19:47 Megaf T4im: nore, Krock, sorry, just the player position was changing
19:47 nore Oh, good
19:47 Megaf Still interesting thing though
19:48 T4im well, the bugs that don't need fixing are the best ones :D
19:48 Krock I assumed you teleported to the same spot every time
19:48 Megaf forgot about that
19:48 Krock Yes, there is a random spawning when no spawn is defined!
19:51 Megaf heh, my second bug that I speak of here that don't need fixing. I'm so good at spoting bugs aint I?
19:51 Megaf anyway, but here are some real bugs reported by me that still not quite fixed. https://github.com/minetest/minetest/issues/created_by/Megaf
19:51 Megaf I'm currentely further investigating #2408
19:52 ShadowBot https://github.com/minetest/minetest/issues/2408 -- Server's clock seems to change acording to dedicated_server_step
19:52 Megaf And the title is terrible
19:52 T4im what kind of clock are you using for #2408?
19:52 ShadowBot https://github.com/minetest/minetest/issues/2408 -- Server's clock seems to change acording to dedicated_server_step
19:52 T4im oops, that was unnecessary
19:53 Megaf T4im: by that I mean the /time command, the time that is reported
19:53 Megaf so if I join at 12:10, leave at 12:11 and return at 12:20 I expect the server to be at 12:20 too, but that don't happen
19:53 Hijiri is there already an issue for recyclable textures?
19:53 T4im well /time is get_timeofday, i.e. gametime
19:53 T4im not real time
19:54 T4im that's imo correct to pause when noone is there
19:54 Krock ^
19:54 Megaf I will check if it actually pauses or not, I'm waiting 10 minutes
19:54 Megaf I left the server at 50 minuts, will return there at the next full hour
19:54 T4im there is simply no point in wasting cpu cycles when noone is around :D
19:54 Megaf then lets see what time the server will report
19:55 Megaf T4im: still, server still uses up to 40% of CPU with nobody online
19:55 Megaf s/uses/wastes
19:55 T4im so the inverse might be the bug
19:55 T4im ;)
19:55 T4im "stuff runs, when it wouldn't have to"
19:56 Megaf my theory is that there are machines that are keeping blocks active, and I don't really mind about that, I mind about a correct time keeping if the server is active
19:56 T4im that seems a likely reason, yea
19:56 T4im time keeping to what end though?
19:57 Megaf my server runs in real time, so its supposed to be in real time
19:57 Megaf by real time I mean, UTC -3
19:57 T4im then /time is the wrong place though
19:57 T4im minetest.get_time_us is what you are looking for
19:57 Megaf so the sun sets and rises at the "same moment" as it does in real life
19:57 T4im (us is actually Ms/µs)
19:57 Megaf How is it calculated?
19:58 T4im from the system clock
19:58 Megaf so it should indeed be tracking the time correctly
19:58 Megaf IMHO
19:59 T4im get_us_time* sorry, switched name around
19:59 T4im well yes and no, it's kinda overflowing all the time :p
19:59 Megaf get us time, dat name dough
19:59 T4im you probably don't even need it that precise
19:59 Megaf I'd be happy with a second of precision
20:00 Megaf it would maybe use less cycles then?
20:00 T4im os.time might be enough
20:00 Megaf full hour now, opening hte server console again
20:00 Megaf hm
20:00 T4im hm nah, if you run os.time all the time, it might be even more expensive (not sure though)
20:00 T4im it's more of a calendar
20:01 T4im there is os.clock, but it's cputime
20:01 Megaf spot on... <ACTION> 2016-07-13 16:50:09: [Server] Megaf sets time to 16:50 when I left the server
20:01 Megaf urrent time is 17:00 when reopened the console
20:01 Megaf maybe it takes more than 10 minutes for it to go crazy
20:01 T4im hm?
20:02 Megaf I don't get it either
20:03 T4im I don't get what you meant :D
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