Time |
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Message |
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09:46 |
paramat |
nore please could you consider game#1187 ? |
09:46 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1187 -- Bones: New textures by paramat |
09:47 |
nore |
paramat: definitely much better than the current texture |
09:50 |
paramat |
nore if you can we need extra input on these: game#673 game#1002 game#1030 some are possible close |
09:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/673 -- Make buckets control scheme consistent. by Jordach |
09:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1002 -- Add sandstone wall to Walls mod by vlapsley |
09:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1030 -- New cobblestone/mossycobblestone and furnace textures by tobyplowy |
09:51 |
nore |
paramat: game#673 is +1 from me |
09:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/673 -- Make buckets control scheme consistent. by Jordach |
09:53 |
nore |
hm, I don't know for the others |
09:57 |
paramat |
sofar is not happy at all about 1002 so i think best close, just need another -1 |
09:59 |
paramat |
the cobblestone textures are a step down in quality |
10:00 |
paramat |
another screenshot game#1026 |
10:00 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1026 -- new cobblestone/mossycobblestone texture (textures inside) |
10:04 |
T4im |
wouldn't #673 even make game#1032 obsolete then? |
10:04 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1032 -- Allow buckets to run a non-liquid node's on_punch by C1ffisme |
10:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/673 -- improve getFree*ActiveObjectId to reduce common case cpu usage by sapier |
10:04 |
T4im |
oops, wrong ref |
10:05 |
T4im |
s/make obsolete/solve more elegant/ x) |
10:05 |
paramat |
perhaps |
10:17 |
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10:18 |
paramat |
i prefer 1032 to 673 |
10:21 |
T4im |
oh, I missread something there, yea you're right |
10:22 |
T4im |
that essentially doesn't use "digging" as filling the bucket anymore |
10:22 |
T4im |
:/ |
10:22 |
est31 |
https://github.com/est31/share_login |
10:22 |
T4im |
wow :D |
10:23 |
est31 |
not 100% finished yet, but ready for being tested |
10:23 |
est31 |
I want to add auth.txt parsing for example |
10:24 |
est31 |
that way you can import your older auth.txt and look for conflicts (same username taken on different servers) |
10:24 |
T4im |
which is nearly guaranteed |
10:26 |
paramat |
nore let me know if or when you +1 new bones |
10:26 |
nore |
paramat: I do |
10:37 |
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10:44 |
paramat |
great |
10:45 |
paramat |
so i feel let's move ahead with 1032, i'll try to review |
11:00 |
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11:01 |
T4im |
I hope you didn't mind me to go ahead and do, too :) |
11:01 |
paramat |
of course not, more review the better |
11:05 |
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11:06 |
* T4im |
should write a test that alarms about code running get_node twice or more in the same function with the same position |
11:11 |
celeron55 |
running get_node consecutively for the same position or positions that are within the same mapblock are pretty fast though |
11:11 |
celeron55 |
you can go wrong by doing manual "optimization" in Lua |
11:15 |
celeron55 |
...hmm, looking at this series of functions, i wonder how much faster a get_node that wouldn't use a table for coordinates would be |
11:17 |
celeron55 |
i wouldn't be surprised if it would be twice as fast for positions inside the same block |
11:21 |
T4im |
does it make a difference whether you unpack the position in lua or c? post of the time get_node is being used with a callback passed position table, so that would just move the table lookups, wouldn't it? |
11:21 |
T4im |
most* |
11:22 |
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11:23 |
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11:23 |
T4im |
and I've seen get_node in loops before, which can be quite expensive if you ignore the stack and just go global lookup + table lookup + get_node call over and over again |
11:24 |
* T4im |
is always surprised how noticeable global lookups in loops can be |
11:24 |
Zeno` |
T4im, I assume your profiler changes have been well tested |
11:24 |
* T4im |
actually has a few changes unpushed, if that would be ok |
11:25 |
celeron55 |
global lookups in lua are the worst, that's for sure |
11:26 |
Zeno` |
yeah, ok. I think it should be pushed as soon as it's "ready" though. Any bugs won't affect user experience so it's better, IMO, that it's merged and can get wider testing/use. I don't know if others agree with that philosophy, but the code looks good |
11:30 |
celeron55 |
T4im: if there is the same amount of position table lookups in any case, then it probably wouldn't make a difference; but i would guess that one could easily get away with fewer of them if there was a table-less version of the final API; it would make code ugly though |
11:31 |
celeron55 |
i think i'm now guessing overally it wouldn't make sense |
11:44 |
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11:45 |
neoascetic |
hi everyone |
11:45 |
neoascetic |
minetest on google play is outdated |
11:47 |
neoascetic |
why there is no **official** minetest company/developer on google play? |
11:52 |
T4im |
alright Zeno`, should be ok now, still gonna do some additional testing, but not gonna add huge changes for this pr anymore |
11:54 |
T4im |
that is, if that helps :P |
11:58 |
Zeno` |
well minor changes can be other PRs |
11:58 |
Zeno` |
otherwise it might never be "finished" heh |
11:59 |
Zeno` |
I guess we should decide what commits, if any, should be squashed as well |
12:00 |
T4im |
of course, I just appended to give you guys a chance, when I kept pushing during any reviewing :D |
12:00 |
Zeno` |
based on what I'm look at maybe none need to be squashed |
12:02 |
Zeno` |
for bisecting it's better that they all stay... none a simple one line changes anyway |
12:02 |
Zeno` |
s/a/are |
12:03 |
Zeno` |
paramat, are you here? |
12:07 |
paramat |
yeah |
12:08 |
Zeno` |
have you looked at #4245 at all? |
12:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/4245 -- Builtin/profiler: Rewrite profiler to fix various issues and improve capabilities by t4im |
12:09 |
paramat |
well, i'm trying to avoid it ;] |
12:09 |
T4im |
heh |
12:09 |
T4im |
I'm here for questions |
12:09 |
paramat |
est31 likes it so i'm sure you'll get enough approval |
12:10 |
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12:10 |
paramat |
i'm fairly useless with most engine stuff |
12:11 |
paramat |
ah it's lua |
12:11 |
paramat |
still best i leave this to others |
12:12 |
Zeno` |
paramat, that's cool. est31 and I have agreed (just waiting for est31 to also look at the latest commits though) |
12:12 |
Zeno` |
I guess the main question is if anything needs squashing (I don't think it does). T4im did you squash along the way? |
12:12 |
T4im |
every now and then |
12:13 |
Zeno` |
yeah cool |
12:13 |
paramat |
ok. i'm so active i'm quite comfortable with refusing to look at stuff ;] |
12:13 |
Zeno` |
I'll wait until hmmmm and/or est31 are online |
12:13 |
Zeno` |
paramat, :P |
12:21 |
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12:24 |
paramat |
~tell neoascetic nrzkt (nerzhul) maintains google play |
12:24 |
ShadowBot |
paramat: O.K. |
12:26 |
paramat |
i'll work on fixing #4300 today |
12:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/4300 -- GCC 6 warning in treegen |
13:00 |
T4im |
btw, I tried to replace the dots with those new background colors (using different shades every line helps a lot better with reading and probably looks better), but they don't seem to work in the console; are they supposed to? or is that like a formspec-only feature? |
13:02 |
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13:30 |
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13:54 |
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13:57 |
rdococ |
where is the code that determines when liquids reappear or disappear? somewhere in the core, right...? |
13:59 |
Zeno` |
probably here: https://github.com/minetest/minetest/blob/master/src/map.cpp#L1620 |
14:01 |
paramat |
yeah transformLiquids |
14:06 |
rdococ |
I can barely understand it... can you point me to where it detects when the source block disappears? |
14:06 |
rdococ |
ugh... nevermind |
14:08 |
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14:16 |
Zeno` |
it's holy code and therefore not meant to be understood |
14:27 |
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14:27 |
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14:40 |
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14:41 |
paramat |
source disappears in what circumstance? picked up in bucket? |
14:49 |
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14:50 |
Krock |
all hail the holy code, Zeno`! |
14:52 |
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15:19 |
paramat |
~tell est31 #4308 |
15:19 |
ShadowBot |
paramat: O.K. |
15:19 |
paramat |
#4308 |
15:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/4308 -- Treegen: Improve use of signed vs. unsigned integers by paramat |
15:35 |
Zeno` |
does 'dev' really need to be unsigned? |
15:36 |
Zeno` |
line 795 then has an implicit cast |
15:37 |
Zeno` |
and also line 796 |
15:39 |
Zeno` |
that's just hiding the warning anyway |
15:40 |
Zeno` |
the problem is that 'dev' may be > 19 |
15:42 |
Zeno` |
if ((s16)pr.range(0, 20) <= 19 - dev) { might be better? |
15:42 |
Zeno` |
if ((u16)pr.range(0, 20) <= 19 - dev) { might be better? |
15:42 |
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15:44 |
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15:45 |
Zeno` |
crazy warning |
15:45 |
Zeno` |
I wonder if just adding an assert() would silence it |
15:45 |
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15:50 |
Zeno` |
paramat, are you using gcc5? |
15:51 |
Zeno` |
err 6 |
15:53 |
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16:01 |
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16:03 |
paramat |
erm i'm not sure |
16:04 |
paramat |
i compile with cmake on linux as per the readme instructions |
16:05 |
Zeno` |
gcc --version |
16:06 |
paramat |
4.8.4 |
16:06 |
Zeno` |
wow |
16:06 |
Zeno` |
what distro? |
16:06 |
paramat |
heh ubuntu 14.04 LTS |
16:07 |
Zeno` |
ok yeah |
16:07 |
paramat |
need to update |
16:07 |
Zeno` |
nah, it's cool you're on that |
16:07 |
Zeno` |
we need people on different versions |
16:07 |
Zeno` |
I'm using 5.3.1 |
16:08 |
paramat |
concerning signed/unsigned, i just used unsigned wherever possible |
16:08 |
paramat |
thought that might help |
16:09 |
paramat |
as signed overflow seems to be more problematic |
16:09 |
Zeno` |
yeah I guess... I'd just like to experiment with what's triggering it. I guess I'll need a VM or something with gcc 6 |
16:09 |
Zeno` |
i don't really feel like upgrading my distro this week (or month) hehe |
16:12 |
paramat |
anyway i'll wait to see if this removes the warning as it is |
16:12 |
Zeno` |
k |
16:13 |
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16:15 |
paramat |
afaik dev doesn't need to be unsigned, it just doesn't need to be signed. hmmmm advised to keep things u if they don't need to be s |
16:16 |
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16:44 |
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16:52 |
paramat |
\O/ |
16:52 |
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16:57 |
Krock |
\o/ |
16:58 |
paramat |
i'm happy when hmmmmm joins |
17:03 |
Krock |
I see :3 |
17:06 |
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17:16 |
paramat |
if i want to merge someone's PR but want to also change it, can i: clone, wget their patch, git am patch, make my changes and commit it, squash the 2 commits into 1, then push? |
17:17 |
rubenwardy |
make changes, git add . |
17:17 |
rubenwardy |
then git commit --amend |
17:17 |
rubenwardy |
changes; git add .; git commit --amend is the same as changes; git a .; git commit -m "s"; git rebase -i HEAD~2; squash |
17:22 |
Zeno` |
don't forget to change the author from you back to the original author if that's your intent! |
17:23 |
T4im |
shouldn't amend preserve the author? |
17:23 |
Zeno` |
i.e. after squashing git commit --amend --author="Name <emailaddress>" |
17:23 |
Zeno` |
T4im, nah it doesn't |
17:24 |
Zeno` |
(unless you include the switches when you amend in the first place) |
17:24 |
T4im |
"The new commit has the same parents and author as the current one (the --reset-author option can countermand this)." |
17:24 |
Zeno` |
T4im, well I've found that not to be true :( |
17:24 |
rubenwardy |
yeah, I'm pretty sure the author is the same ... |
17:24 |
T4im |
authorin date is usually also preserved |
17:24 |
T4im |
authoring* |
17:24 |
rubenwardy |
although it often comes with "commited with: amending author" |
17:25 |
Krock |
you don't need to add the email, it sould be added automatically |
17:25 |
Zeno` |
so I guess check it before committing is the best plan :) |
17:25 |
T4im |
yea, that seems right |
17:25 |
Zeno` |
err before pushing |
17:25 |
T4im |
Zeno`: does your log format differ between commiter, author, commit date and author date? |
17:26 |
T4im |
:D |
17:26 |
Zeno` |
the dates stay the same |
17:26 |
T4im |
I would expect the commit date to change though |
17:27 |
Zeno` |
it would not have been committed before the merge/squash/amend |
17:27 |
Zeno` |
I dunno... I'm just saying what happens to me :) |
17:28 |
Zeno` |
If I do what was suggested the author changes to me *shrug* |
17:29 |
Zeno` |
maybe Fedora has weird git settings |
17:30 |
T4im |
either way, you're right, that checking before pushing is a good idea :D |
17:31 |
T4im |
git show --format=raw |
17:32 |
T4im |
or --format=fuller |
17:33 |
Zeno` |
well, yeah... especially check history after squashing or something like that |
17:33 |
Zeno` |
I think most people would (and should) do that |
17:33 |
Zeno` |
before pushing |
17:33 |
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17:34 |
paramat |
thanks |
17:35 |
* Zeno` |
watches Rescue from Gilligan's Island |
17:36 |
Zeno` |
hmm, need popcorn |
17:37 |
Krock |
Zeno`, here for you: https://www.youtube.com/watch?v=YK3ZP6frAMc |
17:38 |
Zeno` |
oh... yummy! thanks |
17:40 |
Krock |
np |
17:41 |
Zeno` |
oh noes! |
17:41 |
Zeno` |
they blew up the spy satellite! |
17:44 |
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17:48 |
Zeno` |
they're going to lash all their huts together to survive the tsunami! |
17:48 |
Zeno` |
genius! |
17:49 |
Zeno` |
lol, a hutsboat |
18:01 |
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18:23 |
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18:29 |
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18:34 |
Zeno` |
mary anne is pretty cute |
18:35 |
Krock |
what are you even talking about? |
18:35 |
Zeno` |
Gilligan's Island |
18:36 |
Krock |
I don't see how this is related to #minetest-dev |
18:36 |
Zeno` |
is that my problem? :D |
18:36 |
Krock |
I think so |
18:36 |
Zeno` |
hmm ok :`( |
18:37 |
Zeno` |
but she is! |
18:37 |
Krock |
just saying because "Chit-chat goes to #minetest" |
18:40 |
Zeno` |
yeah i forgot. No fun allowed |
18:40 |
T4im |
hm, is there any reason against making flowers and grass floodable? |
18:40 |
T4im |
:o |
18:40 |
T4im |
common Zeno`, flooding stuff is fun |
18:40 |
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18:40 |
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18:41 |
Krock |
flooding like lava.. so you'd have slowing grass? |
18:41 |
Krock |
*flowing |
18:44 |
T4im |
no, having water that spills over grassland flow into the grass (and replace it) |
18:44 |
T4im |
like buildable_to, but done by water |
18:46 |
Krock |
yes, that's a good idea |
18:46 |
T4im |
I'm certainly gonna PR to make fire floodable, no need to wait for that abm to flood the flame |
18:47 |
Krock |
but don't forget on_flood for items like torch |
18:48 |
T4im |
on_flood? |
18:48 |
T4im |
floodable already exists, but not as callback: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3576 |
18:49 |
Krock |
oh! |
18:49 |
Krock |
alright, then it's just a MTG PR? |
18:49 |
T4im |
yea |
18:49 |
T4im |
boring, eh? |
18:49 |
Krock |
a bit.. yes |
18:50 |
Krock |
but also little changes can improve the gameplay |
18:50 |
T4im |
heh, Zeno` kinda wante the profiler in, so I'm currently not working on that, to not delay the reviews :P |
18:50 |
T4im |
which I'm thankful for btw |
18:50 |
T4im |
for both Zeno` pushing that forward and the reviews |
18:51 |
Zeno` |
oh yeah |
18:51 |
Zeno` |
hmmmm, can you look at it? |
18:51 |
* T4im |
already has the next set of changes lined up, and is kinda excited to try his luck with mod-memory profiling |
18:52 |
Zeno` |
I think it should just be pushed because any bugs won't affect end users anyway |
18:52 |
Zeno` |
and the code is good |
18:52 |
T4im |
thanks :D |
18:54 |
T4im |
well, you should be able to run the profiler on a server as well; the instrumentation overhead is pretty low with ~2µs, and mostly on event based functions, nothing that should run more often than globalstep |
18:55 |
Hijiri |
was floodable added after the 0.4.14 release? |
18:55 |
Hijiri |
or did it exist by the |
18:55 |
Hijiri |
by then |
18:56 |
T4im |
30 december |
18:56 |
T4im |
https://github.com/minetest/minetest/commit/0bbbc6e13dc8180cf1d98f9866bc72a510162eb3 |
18:58 |
Hijiri |
ok, thanks |
18:58 |
hmmmm |
look at what? |
18:59 |
T4im |
#4245 |
18:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/4245 -- Builtin/profiler: Replace builtin profiler by t4im |
19:00 |
hmmmm |
oh.. lua stuff |
19:00 |
hmmmm |
yeah in a minute. |
19:12 |
T4im |
thanks! :) |
19:14 |
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19:16 |
paramat |
floodable fire is ok |
19:16 |
T4im |
but you don't like the idea of floodable grass? :D |
19:16 |
paramat |
but not flowers and grass |
19:17 |
T4im |
alright |
19:17 |
Zeno` |
huh? |
19:17 |
paramat |
there's an issue about this somewhere where i argue |
19:18 |
T4im |
yea, that's why I was asking; seemed like there is some reason for it (just fire seemed not to be a gameplay issue :D) |
19:18 |
T4im |
wondered why |
19:18 |
T4im |
:) |
19:18 |
T4im |
protection maybe? |
19:18 |
paramat |
no, erm, searching |
19:21 |
paramat |
game#829 my reasons are there :] |
19:21 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/829 -- Make grass, flowers, fire, crops and torches floodable. by red-001 |
19:21 |
T4im |
ah thanks |
19:22 |
paramat |
we may soon have 'drop on flood' which might be ok for torches |
19:22 |
T4im |
is on_destruct called with floodable? |
19:23 |
T4im |
(for the fire hissing sound) |
19:23 |
paramat |
flooding occurs in liquid code so i doubt it, not sure |
19:24 |
paramat |
indeed the hiss may not happen |
19:24 |
paramat |
the plan was an 'on flood' callback |
19:25 |
T4im |
the on_destruct should be called though imo, I get it with bulk operations for speed, but with liquids, that might lead to missed out clean up when nodes define it (if some floodable node spawns entities or something like that, it should probably clean up afterwards) |
19:25 |
paramat |
that could do the sounds and other useful things, including drops |
19:25 |
T4im |
yea |
19:25 |
T4im |
or that |
19:33 |
paramat |
4245 seems to have 2 approvals |
19:34 |
paramat |
oh, there are more recent additions |
19:37 |
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19:40 |
paramat |
ok i'll merge game#1186 now as practice in making changes on merge |
19:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1186 -- Faster way to look for snow around pine sapling by tenplus1 |
19:56 |
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19:56 |
paramat |
that went smoothly, merged |
20:04 |
paramat |
merging game#1185 game#1187 |
20:04 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1185 -- Doors: Fix trapdoor crash on can_dig with nil-player by t4im |
20:04 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1187 -- Bones: New textures by paramat |
20:11 |
paramat |
merged |
20:16 |
paramat |
nore any opinion on game#1159 ? |
20:16 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1159 -- Stair corners missing |
20:19 |
nore |
close from me |
20:19 |
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20:20 |
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20:20 |
nore |
(I'd say, leave that to mods for now) |
20:21 |
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20:23 |
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20:25 |
paramat |
ok |
20:26 |
paramat |
3 disapprovals so closing |
20:29 |
paramat |
closed my own issue game#1171 |
20:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1171 -- Remove reverse crafting of mese crystals and fragments |
20:29 |
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20:29 |
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20:30 |
paramat |
nore perhaps game#939 can be closed, if you disapprove |
20:30 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/939 -- Add scissors |
20:30 |
T4im |
paramat: game#1137 doesn't need an engine change, the step code is luaside; probably some hard coded height-assumptions |
20:30 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1137 -- Boats sink through world if underwater, dependent on collisionbox size |
20:31 |
paramat |
ok |
20:31 |
nore |
paramat: hm, it feels like a bit too many tools I'd say |
20:31 |
nore |
so close |
20:31 |
paramat |
ok |
20:37 |
paramat |
closed game#884 |
20:37 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/884 -- Suggestion: Tweak straw |
20:40 |
paramat |
i'm fairly happy when mtg is down to roughly 30 issues, 30 PRs :] |
20:56 |
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22:24 |
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22:25 |
est31 |
with #4308 merged, the only compiler warnings remaining with gcc 6.1 are in lua |
22:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/4308 -- Treegen: Improve use of signed vs. unsigned integers by paramat |
22:25 |
est31 |
and those cant be fixed, bc lua ought not to be touched :) |
22:49 |
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