Time |
Nick |
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09:32 |
paramat |
nore sfan5 please could you review game#1076 game#1106 ? proposed mese texture updated, screenshots added |
09:32 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1076 -- Fire: Ignite tnt, gunpowder, permanent flame above coalblock by paramat |
09:32 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1106 -- Default: New mese texture. Add missing texture credits by paramat |
10:17 |
MarcoPoloWhite |
I don't understand minetest_game |
10:17 |
MarcoPoloWhite |
Who's allowed to approve and who's not? |
10:19 |
paramat |
me, sfan, n-ore, shadowninj, pilz-adam |
10:24 |
sfan5 |
'normal lettering.' |
10:25 |
sfan5 |
but it doesn't say mese |
10:30 |
paramat |
? it's clearly MESE |
10:33 |
sfan5 |
not really |
10:36 |
paramat |
imagine light coming from above, letters are defined by highlight and shadow |
10:36 |
paramat |
as in celeron's official texture |
10:37 |
celeron55 |
uhm |
10:37 |
celeron55 |
oh that version |
10:38 |
paramat |
sorry if i highlighted you |
10:49 |
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11:17 |
paramat |
letters are raised areas of a pure material, so are defined by highlights and shadows only |
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12:47 |
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13:35 |
VanessaE |
paramat: don't like my texture anymore? :( |
13:39 |
VanessaE |
as for 1076, I know I'm jumping into that one late, I would have preferred the idea of placing a torch on top of the coal block and having it turn into flames, considering that a torch is already made from coal anyway. |
13:43 |
VanessaE |
(consider the effort it takes to light barbecue charcoal) |
14:14 |
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14:19 |
paramat |
Vanessa 1076 started with lighting coalblock with a torch but i was convinced to use flint and steel instead, see discussion |
14:20 |
MarcoPoloWhite |
I still think the mese should have a coded message in the texture |
14:20 |
MarcoPoloWhite |
binary perhaps |
14:20 |
MarcoPoloWhite |
dark pixels as 0 and light as 1 |
14:21 |
VanessaE |
paramat: I read the discussion |
14:21 |
VanessaE |
hence my comment here (as opposed to adding to the thread) |
14:21 |
VanessaE |
consider my comment as a +1 for the idea of torch-on-top as one of the other commenters mentioned. |
14:29 |
paramat |
ok |
14:55 |
paramat |
#4163 is updated and now ready |
14:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/4163 -- Sky: Darker, bluer sky and improved horizon haze at night by paramat |
15:19 |
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21:06 |
Fixer |
https://github.com/minetest/minetest/issues/4067 |
21:08 |
Fixer |
https://github.com/minetest/minetest/issues/4151 epic crap bug |
21:51 |
celeron55 |
that bug is ridiculous; absolutely nothing that people are finding makes any sense |
21:56 |
celeron55 |
i love this comment though: |
21:56 |
celeron55 |
"That stack trace turned out to be very useful. The emerge thread appears to be stuck on a mutex and I spent quite a while trying to figure out how that could possibly happen. I finally spotted it and it's not something that's there, it's something that isn't there. The ServerThread is missing! It could possibly be thread 4, but something has happened to it, most likely while it was holding the mutex. I will see if I can figure out ... |
21:56 |
celeron55 |
... what could have happened." |
21:56 |
celeron55 |
it's like from a horror movie for programmers |
21:58 |
celeron55 |
if you know how minetest works internally, ServerThread disappearing while holding a mutex is horrible and doesn't make sense, altough it does explain everything that happens afterwards |
21:58 |
celeron55 |
(that's from https://github.com/minetest/minetest/issues/3307) |
22:01 |
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22:05 |
celeron55 |
or, more like "would explain"; somebody first has to come up with a reason how it could do that to begin with |
22:06 |
celeron55 |
it pretty much has to be a condition that silently kills a thread without stopping the rest of the program |
22:13 |
celeron55 |
no signal should do that, but maybe due to some reason some signal could in this case? i have no idea |
22:22 |
kahrl |
does the linux OOM killer kill whole processes or individual threads? |
22:27 |
kahrl |
well, the docs say processes, but traditionally threads have been implemented as processes (from the kernel point of view) so I'm still not sure |
22:32 |
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22:37 |
Fixer |
celeron55: thats why bug is so crappy, and kills mp gameplay, and you wonder why people think mt is bug-fest %) |
22:45 |
hmmmm |
there is no way oom killer would kill an individual thread |
22:45 |
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22:46 |
hmmmm |
at that point might as well execute code in a high-memory-use process and forcibly deallocate heap memory |
22:47 |
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22:53 |
Fixer |
celeron55: what is strange about 3307 is... there were no stalls before, he updated to 0.4.14, stalls appeared, he reverted back to working build - still stalling :/ Something happened to database? And this problem was reported 1.5 years ago, it is not exactly related to 0.4.14 |
22:53 |
Fixer |
just coinsidence |
22:53 |
Fixer |
ESM was having this stall from very beginning on Aug 15 builds |
22:54 |
Fixer |
OldCoder even earlier |
23:07 |
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23:43 |
OldCoder |
Fixer, actually, 2 years ago... but is it RESEND RELIABLE? |
23:44 |
OldCoder |
There are multiple network issues |
23:44 |
OldCoder |
The patch addresses one regrettable pile-up |
23:44 |
Fixer |
OldCoder: both xanadu and esm have this resend reliable in logs |
23:44 |
OldCoder |
The patch should correct this; other "stalls" may remain |
23:45 |
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23:48 |
Fixer |
this is worst part :/ |
23:54 |
OldCoder |
? |
23:54 |
OldCoder |
Fixer, shall we prepare a PR? |
23:55 |
Fixer |
OldCoder: you can, let other devs review it |
23:56 |
OldCoder |
PM |