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IRC log for #minetest-dev, 2016-05-23

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All times shown according to UTC.

Time Nick Message
00:01 paramat wow hmmmm dungeon mossycobble uses 2 3D noises calculated per-node, no perlinmaps, this is insanely heavy. just 1 3D noise for mossycobble would be enough, and not 4 octaves either
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00:07 laundry I have a question, what direction will the minetest-game be headed in?
00:07 paramat hmmmm mgwatershed creates obsidian dungeons, i guess i will still be able to create these? https://github.com/paramat/minetest/blob/rivergen/src/mapgen_watershed.cpp#L334
00:07 paramat hehe
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00:08 paramat we think about that less than players do
00:08 laundry Ok, then what exactly do people work on?
00:08 paramat it's meant to be a base for modding, we do want more subgames though, for a variety
00:09 laundry ooook
00:10 laundry Makes sense.
00:10 paramat however we have been adding lots of new content recently
00:10 paramat because other subgames have just not appeared
00:10 paramat mobs will probably remain optional
00:10 laundry Understood, what have you been working on recently?
00:12 paramat https://github.com/minetest/minetest_game/commits/master
00:13 laundry You've been quite the busy bee :)
00:14 laundry do you tend to do a lot of work on mapgen?
00:15 paramat yes hmmmmm and myself
00:16 laundry what is the overall goal with mapgen?
00:19 paramat it's being reworked to be more flexible
00:19 paramat variety too
00:19 laundry Oh, so a more modular system to add biomes and such?
00:19 paramat and the biome API means easy to customise
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00:20 paramat biomes have always been easy to customise from lua mods
00:24 laundry then in what way would it be reworked to become more flexible?
00:25 paramat it's becoming even more flexible and modular thanks to hmmmmm
00:26 laundry ok
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00:43 OldCoder Somebody with an interesting quasi-business proposal will be explaining it in #minetest-project shortly
00:43 OldCoder Interested parties here are invited to attend
00:44 OldCoder Sokomine, crazyR, paramat, stormchaser3000, Taoki Hi BTW
00:44 OldCoder
00:44 paramat will look
00:45 stormchaser3000 hi
00:45 OldCoder paramat, good, part of this might fall up your alley
00:45 OldCoder stormchaser3000, you are invited as well
00:45 OldCoder nore, I assume you're asleep
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03:04 hmmmm wow
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03:05 hmmmm I just found a really nice area in mapgen v7:  http://i.imgur.com/cZD67hE.jpg   it's already kind of old but still offers neat surprises
03:05 hmmmm paramat did a really great job optimizing it
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03:06 est31 nice
03:06 hmmmm i cba to do the tedious work of finding the right noise parameters and tweaks
03:06 hmmmm it takes a lot of effort
03:10 paramat yeah mgv7 still amazes me even now
03:13 paramat i'm relieved to see the new grass is looking good
03:13 hmmmm i've gotten used to it
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04:18 paramat closed issue #2765
04:18 ShadowBot https://github.com/minetest/minetest/issues/2765 -- Weird Lighting Glitch
04:20 paramat closed issue #1841
04:20 ShadowBot https://github.com/minetest/minetest/issues/1841 -- minetest sometimes fast sometimes slow
04:25 paramat i'm intending to close these 3 in a month https://github.com/minetest/minetest/pulls?q=is%3Aopen+is%3Apr+label%3A%22Possible+close%22
04:28 paramat for the reasons given
04:28 VanessaE close them all, imho.
04:29 VanessaE Zeg9 hasn't been heard from in MT for many months, RBA is gone, and that line-of-sight change is a bad idea.
04:32 paramat indeed they could be closed earlier if many devs agree
04:33 hmmmm paramat, I think my biomegen pr is probably ready
04:34 paramat ok will look again
04:34 hmmmm i can't do the thing that i wanted to finish off by (caching CavesNoiseIntersection objects) because of the np_caves# issue
04:34 hmmmm but the impact is pretty minimal
04:34 hmmmm i'll do that after i re-jigger the configuration
04:35 paramat guess i should test the dungeons, give me 24hrs
04:35 hmmmm thanks
04:35 hmmmm i also would like somebody else to give it an approval due to the sheer size
04:36 paramat indeed
04:36 hmmmm there is a lot of surface area for mistakes to crop up, even though they are all simplistic changes
04:37 paramat and much of this is beyond my understanding so other reviews are essential
04:38 hmmmm paramat, what part of this is beyond your understanding, exactly?
04:38 paramat i mean the technical code architecture stuff
04:39 paramat the basic concepts i do understand
04:39 hmmmm what do you consider technical?
04:40 paramat erm classes, interaction between files, large scale code architecture and interaction
04:40 paramat i'm worse at c++ than most here think :]
04:41 hmmmm then get better
04:41 hmmmm anyway i tried to explain the intended purpose of several classes in comments
04:41 paramat yes the comments are good and helpful
04:52 paramat i've bumped some old PRs for reconsideration, more comments would be useful
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05:55 paramat closed game#1088
05:55 ShadowBot https://github.com/minetest/minetest_game/issues/1088 -- Make some nodes floodable, to work with minetest commit b3e3048d3ee6e… by cyisfor
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07:13 est31 yeey lets celebrate
07:14 est31 this night we crossed 2000 stargazers
07:14 est31 champagner!
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07:22 hmmmm clap
07:22 hmmmm clap clap clap
07:26 est31 Last year around this time we had 500 less
07:26 est31 this means more than one star per day
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07:31 paramat will merge game#1100 game#1103 game#1107 in a moment
07:31 ShadowBot https://github.com/minetest/minetest_game/issues/1100 -- Fix Uninitialized State Variable by duane-r
07:31 ShadowBot https://github.com/minetest/minetest_game/issues/1103 -- Vessels: Make shelf open on 2 sides not 4, code cleanup by paramat
07:31 ShadowBot https://github.com/minetest/minetest_game/issues/1107 -- Lower boat collision box top. by sofar
07:33 paramat merging
07:44 paramat done
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09:03 paramat nore / mtgame devs, this is tested, ready for more reviews game#1001
09:03 ShadowBot https://github.com/minetest/minetest_game/issues/1001 -- Fire: move fire node removal out of ABM. by sofar
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09:30 nore merging #4156 in two hours if no-one disagrees
09:30 ShadowBot https://github.com/minetest/minetest/issues/4156 -- Move updateTextures and fillTileAttribs to ContentFeatures by Ekdohibs
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10:44 nore merging #4156 now
10:44 ShadowBot https://github.com/minetest/minetest/issues/4156 -- Move updateTextures and fillTileAttribs to ContentFeatures by Ekdohibs
10:50 nore merged
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12:12 Fixer another server owner reports strange lag
12:12 Fixer this is nuts
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14:04 Zeno` Any devs awake? I'd like to merge http://dpaste.com/02WZTX0
14:04 Zeno` (to address https://github.com/minetest/minetest/commit/88acda02567d586820867059718cac551dc7a58b)
14:08 Zeno` maybe it should be <= 1 instead of < 2, just for readability
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14:15 est31 Zeno`, thats still broken for irrlicht 0.9
14:15 est31 dunno if thats released though
14:16 est31 and better to be broken on old irrlicht than on new one
14:16 Fixer lol
14:16 est31 I think we require minimum 1.something anyway
14:16 Zeno` yeah, well I dunno what else to do :(
14:16 est31 +1 to your paste
14:17 Zeno` I'll change the last bit to <=1  so it (apparently) reads < 1.8.1
14:18 est31 Well the most proper thing to do would be to have IRRLICHT_VERSION_MAJOR * 10000 + IRRLICHT_VERSION_MINOR * 100 + IRRLICHT_VERSION_REVISION <= 10802
14:18 Zeno` yeah I know, but look at everything else in the code base
14:18 est31 of course if one of the numbers becomes > 10 we get into problems again
14:18 nrzkt if IRRLICHT < 1 || IRRLICHT < 1.8 || IRRLICHT < 1.8.2
14:18 est31 and yeah what you said, its done elsewhere too
14:19 est31 nrzkt, that works?
14:19 nrzkt but i like the est31idea :p
14:19 Zeno` no that doesn't work
14:19 nrzkt no it's just a model, you should expand the IRRLICHT :p
14:19 Zeno` I aint doing that
14:20 Zeno` it all runs into problems at some point
14:20 Zeno` I thought of what est31 suggested as well but allowing for 1000 revisions
14:21 Zeno` it's not worth it when there are countless other instances in the code that will break anyway
14:21 Zeno` I'll merge the paste as is... I think it's clear
14:22 est31 yes
14:23 nrzkt i don't think irrlicht will release 1000 revision, they only do 4/5 for the 1.8 series and 1.9 wasn't released since 3 years of deve...
14:24 Zeno` err I have a problem est31
14:24 Zeno` I can't think of a title
14:25 Zeno` lol
14:25 est31 What about "Future proof the irrlicht version checking macro"
14:25 est31 s/the//
14:25 Zeno` but it doesn't do that, lol...
14:26 Zeno` well it does in that instance
14:26 Zeno` "Fix irrlicht version checking macro for tooltip_height
14:26 Zeno` ?
14:26 est31 okay
14:26 Zeno` will do
14:27 Zeno` done. Thanks for spotting that. Not even sure how I missed it :/
14:29 est31 I have a weak spot for this since the irrlicht 1.8.2 debacle http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&amp;t=50952
14:29 Zeno` :)
14:29 est31 :)
14:30 Zeno` just wait until 1.8.3!
14:30 nrzkt irrlicht 1.8.4 is release
14:30 nrzkt :p
14:30 Zeno` oh yeah, lol
14:31 Zeno` is it?
14:31 Zeno` I'm using Using Irrlicht 1.8.3
14:31 est31 in fact he did 18.3 just because of that
14:31 est31 1.8.3*
14:32 est31 great bug response
14:32 Zeno` yeah
14:36 Zeno` I suppose a base-100 approach would work (for the macro), but then it's getting complicated and *shrug*
14:37 Zeno` it'd be much easier if 1.8.4 was equivalent to 20160201 (or whatever the release date was)
14:37 Zeno` no stupid mistakes then :)
14:44 Fixer hey, is it possible to output how much memory available for lua (or used)? Since there is 1 gb limit
14:46 Fixer even detailed info on how much mods use lua memory
14:47 Calinou est31: time to make Minetest default to Clang ;D
14:47 est31 nah
14:47 Calinou (I use Clang to compile Godot, it works better than GCC 6.1)
14:47 est31 clang is too liberally licensed
14:47 est31 it doesnt protect freedoms xD
14:48 nrzkt Calinou: i like clang too, but i don't see the problem between both. I'm compiling all my programs with both and i didn't noticed things
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15:19 vtold !seen PilzAdam
15:19 ShadowBot vtold: I saw PilzAdam in #minetest-dev 18 hours, 7 minutes, and 23 seconds ago saying "Megaf, why do you update, then?"
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15:46 ShadowNinja Fine if I merge just this commit from my PR? (simple fix that doesn't really need to be bundled with the PR) https://github.com/minetest/minetest/pull/3699/commits/047fa83aa718a8c9da631a09bf2ea05e7404eeae
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16:16 vtold any dev can help with #4152 ? (I don't know if PilzAdam will be today here)
16:16 ShadowBot https://github.com/minetest/minetest/issues/4152 -- Wrong (empty) polish national chars in menus
16:21 sfan5 vtold: can you try using git bisect to work out the broken commit?
16:23 vtold hmmm, I'm some newbe with it, any help?
16:24 sfan5 uh then that's too complicated
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16:25 Fixer is sapier active?
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16:39 vtold ShadowNinja: minetest.conf, where is it (path)?
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16:43 vtold I've tried /usr/share/minetest/games/minetest_game/
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16:57 Zeno` try ~/.minetest/
16:58 Fixer !seen sapier
16:58 ShadowBot Fixer: I haven't seen sapier in #minetest-dev.
17:00 vtold adding suggested 'fallback_font_path = /usr/share/fonts/TTF/DejaVuSans.ttf' to ~/.minetest/minetest.conf causing not opening minetest
17:03 vtold but... replacing TTF for truetype resolves problem :)
17:03 vtold thanks ShadowNinja and Zeno` :)
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