Time |
Nick |
Message |
00:11 |
DI3HARD139 |
@VanessaE How would one collect server stats (players/IO activity etc.)? |
00:12 |
DI3HARD139 |
for posting on a website |
00:12 |
DI3HARD139 |
woops wrong channel. Was meant to be sent on #minetest. |
00:13 |
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00:19 |
VanessaE |
I use RRDtool and a number of system tools like iostat, top, and so on,. |
00:19 |
VanessaE |
https://daconcepts.com/vanessa/hobbies/minetest/Server-scripts/ |
00:21 |
VanessaE |
skim through the update-* scripts there, also misc-functions.sh and watchlogs.sh |
00:31 |
DI3HARD139 |
Ok ty |
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05:38 |
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05:39 |
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05:39 |
nore |
could anyone review #4090 please? |
05:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/4090 -- Escapes fix by Ekdohibs |
05:50 |
hmmmm |
nore, would it be too much to ask for unit tests demonstrating the bugs you fixed? |
05:50 |
hmmmm |
actually nvm that would be difficult |
06:01 |
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06:03 |
nore |
hmmmm: yes, problem is that it goes from lua api to client visuals :/ |
06:30 |
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06:39 |
jin_xi |
hmmmm: did try and use wireframe as per your suggestion, result issue #4091 |
06:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix |
06:43 |
VanessaE |
looks like a massive reduction in the number of rendered polys |
06:43 |
VanessaE |
3:1 I'd guess |
06:44 |
jin_xi |
depends on how 'homogenous' a block is in terms of materials and light, but yes it does reduce vertexes |
06:45 |
jin_xi |
idk what factor, made no measurements as my copy of mt is very hacked up |
06:45 |
VanessaE |
I'm just guesstimating from the screenshots |
06:46 |
sofar |
possibly 16:1 improvement in some areas |
06:46 |
sofar |
could be huge for e.g. farmap too |
06:46 |
VanessaE |
jin_xi: are those caves actually being rendered when not in wireframe mode? |
06:46 |
jin_xi |
well, idk but i'd say yes |
06:46 |
sofar |
wireframe disables culling I think |
06:46 |
VanessaE |
ouch. |
06:48 |
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06:48 |
jin_xi |
i really don't know, i hope they're not, wireframe is just a one line change and has no influence on mt culling and other methods not used, apart from backface for mesh |
06:48 |
VanessaE |
sofar: someone said a while back that there's really no culling at all with caves, just wasn't sure |
06:49 |
jin_xi |
hmmmmmmm said to try to use wireframe to see how much overdraw, thats why i did this in the first place |
06:49 |
VanessaE |
*nod* |
06:51 |
nore |
VanessaE: I thought caves were never culled... |
07:36 |
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15:01 |
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15:25 |
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15:27 |
nore |
could someone check #4090 before release please? |
15:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/4090 -- Escapes fix by Ekdohibs |
15:28 |
nore |
it contains two fixes I'd like to get merged |
15:30 |
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16:16 |
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16:16 |
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16:18 |
paramat |
nore sfan5 PilzAdam can anyone review commit 3 of game#1049 ? fixes a blocker. i assume it can be used without the first 2 commits |
16:18 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1049 -- Fix '-' glitch and add creative.formspec_add by tenplus1 |
16:30 |
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16:40 |
paramat |
i can't review game 1049 i don't understand formspec :} |
16:48 |
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16:55 |
paramat |
really unsure about #4084 for the reasons given |
16:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/4084 -- Add [scale texture modifier by SmallJoker |
17:00 |
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17:01 |
sfan5 |
paramat: looks good |
17:02 |
paramat |
1049? |
17:04 |
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17:11 |
nore |
paramat: untested, but looks good (1049 too) |
17:17 |
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17:19 |
paramat |
ok thanks |
17:29 |
paramat |
i'll merge just commit 3 |
17:32 |
nore |
paramat: first two commits are good and simple as well |
17:33 |
nore |
but if you decide to just merge commit 3, please leave issue open |
17:33 |
paramat |
ok. what about kilbith's issues though? |
17:35 |
nore |
paramat: which ones? |
17:35 |
paramat |
sorry i mean kilbith's disagreements with the first 2 commits |
17:35 |
* nore |
looks |
17:36 |
paramat |
anyway if you and sfan5 are ok with all 3 then i'll merge all 3 |
17:36 |
sfan5 |
yes 1049 |
17:38 |
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17:48 |
Fixer |
chat scroll pr is working for me |
17:49 |
Fixer |
can you consider review it for merge? it is bugfix |
17:52 |
Fixer |
<germanuel24> My server sometimes hangs completely and i have to restart everything cause of this x 100 or more in log 2016-05-06 15:45:40: ERROR[Server]: pathfinder: failed to update cost map |
17:53 |
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17:54 |
sofar |
VanessaE: you're right, only backfaces are culled, but not any of the front faces of caves |
17:55 |
paramat |
ok i'll merge game 1049 complete then, on your approvals |
17:57 |
paramat |
apparently if we made each block an irrlicht scene node we could use irrlicht culling |
18:02 |
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18:09 |
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18:12 |
sofar |
kill that mese block texture :D |
18:12 |
sofar |
kill it with fire! |
18:13 |
Krock |
burn the witch! |
18:26 |
Calinou |
wurn the bitch! |
18:35 |
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19:09 |
Fixer |
poor textures |
19:14 |
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21:06 |
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21:07 |
Zeno` |
nore: Is 4090 the same code I tested in a different PR? |
21:08 |
Zeno` |
nore: it certainly looks like the same fix I tested for a different PR of yours anyway |
21:18 |
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21:26 |
Fixer |
back |
21:51 |
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22:30 |
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23:07 |
nore |
Zeno`: hm, I don't think so |
23:09 |
Zeno` |
nore, ok, it looked like something you had done as a bug fix in your colour chat PR |
23:10 |
Zeno` |
I've reviewed 4090 and the code looks ok; will test in a bit |
23:11 |
Zeno` |
I wasn't going to test if I'd already tested it (which is why I asked) ;-) |
23:11 |
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23:12 |
Zeno` |
if it's to be part of release then it should be merged ASAP so more people than just me can also test |
23:14 |
nore |
yes, that's why I'm asking people to review |
23:14 |
nore |
hmmmm sfan5 ShadowNinja: ^ |
23:14 |
Zeno` |
I'm fine with it |
23:14 |
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23:15 |
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23:15 |
* nore |
goes to sleep |
23:15 |
Zeno` |
night |
23:16 |
Zeno` |
I wish I slept last night :/ |