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IRC log for #minetest-dev, 2016-04-29

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All times shown according to UTC.

Time Nick Message
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03:07 sofar does someone know how minetestmappers --geometry actually works?
03:08 sofar I made an x,z loop set around it and am mapping 1000x1000 parts, but it's making lots of duplicate images suggesting that whatever it's doing, the --geometry parameter is broken or wrongly documented
03:08 sofar c++ minetestmapper, that is
03:09 sofar --geometry ${x}000:${z}+1000+1000
03:09 sofar that's what I'm doing
03:11 sofar also, a ton of images are just turning white entirely
03:20 sofar seriously, how many minetestmappers are there?
03:27 BrandonReese If I remember correctly --geometry works like this: starts at your given x,z 100,100 for example that is going to be the upper left of the image, then the next numbers are the width and height of the map so if you wanted to go from 100,100 to 500,500 it would be
03:28 BrandonReese --geometry 100:100+400+400
03:28 BrandonReese If you wanted 100 nodes on both sides of 0,0
03:28 BrandonReese --geometry -100:-100+200+200
03:37 sofar yup, did that, didn't do it
03:37 sofar using minetest-mapper-cpp now
03:37 sofar that's a trainwreck too
03:37 sofar thousands of build options
03:37 sofar doesn't pick the right ones by default
03:37 sofar but, it works and makes a usable image (fast)
03:37 BrandonReese It's been a while since I used it so it could be broken
03:46 sofar oh oh, I have a neat idea for my plant mesh options (another mesh model that will be cool)
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05:36 sofar !tell est31 I think I've found an issue with lbms... after a while they just stop running
05:36 ShadowBot sofar: O.K.
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06:34 hmmmmm if paramat is around, I updated that first commit quite a bit
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07:42 sofar :414
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10:23 paramat hmmmm thanks for merging 4032 i was about to do that now to reduce conflicts with your work
10:25 paramat i know your newline request was about conflicts, but looking again i decided there were too many newlines dividing up parameters
10:31 paramat i'll now leave mapgen alone to avoid creating conflicts for you
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11:17 paramat hmmmm you are using 'biomemap[index] = biome ? biome->index : BIOME_NONE;' after the y-loop in generateBiomes, this will be the last selected biome in the y-loop (which works top-down) so will be incorrect
11:21 paramat currently updateHeightmap searches top-down for the highest solid surface, then calcBiomes is run at that highest solid surface, then place decos uses that biomemap to place on the highest solid surface. so, in generateBiomes the correct biomemap entry is the biome at the first solid surface encountered in the y-loop (either under air or water)
11:23 paramat otherwise your branch looks really good
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14:34 gregorycu The good news is I know why the A* search is broken
14:34 gregorycu Bad news is I have nfi how to fix it
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14:39 est31 then tell the world, perhaps they know
14:40 gregorycu You guys are my world
14:40 gregorycu I did tell you
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14:54 gregorycu The current A* pathfinder is depth first
14:55 gregorycu Which means you can hardly call it A*
14:59 gregorycu I'm going to rewrite it
15:02 est31 competition to my pr, then?
15:02 est31 or work basing on it :)
15:03 est31 note that if you delete everything and write that thing from scratch its probably a good thing
15:03 gregorycu Maybe I'm a worse dev than the person that first wrote it :)
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15:36 Fixer https://github.com/minetest/minetest_game/issues/1062
15:55 gregorycu I can probably finish this in 150 lines of code
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17:18 paramat nore sfan5 game#1057 simple and makes sense, needs one more +1
17:18 ShadowBot https://github.com/minetest/minetest_game/issues/1057 -- Sounds: Add missing function call gravel sounds by jhcole
17:19 nore paramat: +1
17:19 paramat ok
17:20 sfan5 paramat: pretty trivial... +1
17:20 paramat will merge is later
17:20 paramat (it)
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18:03 paramat nore sfan5 another simple one game#982
18:03 ShadowBot https://github.com/minetest/minetest_game/issues/982 -- Bed respawn coords saves with tidy output by tenplus1
18:04 nore paramat: untested, but looks fine
18:05 paramat ok
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18:17 sofar that thing is fine, too bad he couldn't do the math.abs() part
18:17 sofar such a lazy tenplus1 :)
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18:36 Fixer paramat, i have few strange crashes today :/ server.cpp:73: run: A fatal error occured: Couldn't save env meta
18:37 paramat yeah saw that
18:37 Fixer paramat, not only with that TNT code o_0
18:37 paramat oh
18:37 Fixer paramat, just now crash again, but i wasn't blowing up anything
18:37 Fixer thats odd
18:37 Fixer crash again
18:37 Fixer holy crap
18:38 Fixer it was minimized
18:38 Fixer will compile debug build
18:38 est31 Fixer, have you saved the env meta txt as admin or something
18:38 est31 or is it write protected
18:39 est31 or it might be bc of the fix you have applied for that windows issue
18:39 Fixer yes, i think the same as you
18:39 Fixer i have that PR applied
18:40 Fixer foobar is running
18:40 Fixer interesting
18:40 Fixer let me run my file monitor and see if there are problem with access to env thing
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18:44 Fixer lol, foobar is wrecking that MT for sure %)
18:44 Fixer name not found, buffer overflow, lalala
18:45 Fixer maybe i need to stop monitor that folder with foobar or gregorycu will go crazy solving the bugz
18:46 est31 Fixer, https://github.com/minetest/minetest/issues/4050#issuecomment-215845514
18:46 est31 Fixer, are you using singlenode air mapgen?
18:46 est31 for the just test mpa
18:46 est31 map*
18:47 Fixer est31, yes, i've captured the map with "enable_local_map_saving = true" and set the map to singlenode
18:47 Fixer so it won't gen anything
18:47 est31 ahahaha
18:47 est31 yeah
18:47 est31 thats the reason for the bug
18:47 est31 see my comment above
18:49 Fixer okay :)
18:51 Fixer glad I looked at it today
18:53 Fixer paramat, you will ruin the fast mining if reduce number of tnt drops, or you will just enlarge them to contain more?
18:55 paramat yeah each containing more
18:56 paramat closed game#1062
18:56 ShadowBot https://github.com/minetest/minetest_game/issues/1062 -- Doors are not converted (since lbm intro?)
19:13 Fixer lololol, gregorycu will be so glad to hear some more "good" news about that windows rename %)
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20:52 paramat hmmmm in case you didn't see it http://irc.minetest.ru/minetest-dev/2016-04-29#i_4597207 bbl
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21:50 hmmmm oh i see what you mean now
21:50 hmmmm the reason why that's a problem is because dustTopNodes uses the top most surface biome
21:50 hmmmm because that's what gets dusted
21:51 hmmmm no problem, i can fix that by moving the part where the biomemap gets set inside of the c_stone case
21:51 hmmmm and not re-setting once it's been set
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22:09 paramat will merge game#982 game#1025 game#1057 in a moment
22:09 ShadowBot https://github.com/minetest/minetest_game/issues/982 -- Bed respawn coords saves with tidy output by tenplus1
22:09 ShadowBot https://github.com/minetest/minetest_game/issues/1025 -- Default: New 'dirt with grass' textures by paramat
22:09 ShadowBot https://github.com/minetest/minetest_game/issues/1057 -- Sounds: Add missing function call gravel sounds by jhcole
22:12 paramat merging
22:16 sofar keep changing that texture, it'll encourage people to use texture packs ;^D
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22:28 paramat heh. merged
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