Time |
Nick |
Message |
01:04 |
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01:26 |
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02:10 |
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02:30 |
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02:37 |
everamzah |
https://youtu.be/h2TthRVU3Jk?t=1m56s <-- tnt nodes explosion infinite loop |
02:40 |
everamzah |
game#1059 |
02:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1059 -- Possible to trigger TNT explosions infinite loop |
02:52 |
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02:54 |
gregorycu |
!tell Fixer Think I found the bug. It's very very strange. |
02:54 |
ShadowBot |
gregorycu: O.K. |
03:45 |
hmmmm |
paramat: a big reason why I wanted to move generateBiomes to BiomeGen is because that function is manually creating the biomemap |
03:45 |
hmmmm |
it's a separation of concerns issue that set off an alarm bell in my head making me wonder if what's currently there is proper organization or not |
04:13 |
everamzah |
i updated game#1059 with dual videos of client machine minetest and server machine minetestserver+htop showing how a client can hang a server machine by igniting too many tnt nodes |
04:13 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1059 -- Possible to trigger TNT explosions infinite loop |
04:44 |
everamzah |
#4041 squishy textures using john smith TP from https://forum.minetest.net/viewtopic.php?id=5383 |
04:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/4041 -- Squishy textures using john smith TP |
04:59 |
everamzah |
#4041 updated. looks like 31c1fca texture overlay scaling breaks at least one texture pack |
04:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/4041 -- Squishy textures using john smith TP |
05:00 |
VanessaE |
"squishy"? heh |
05:00 |
everamzah |
:D /me realizes he's been up for 24hours now ---g'night |
05:01 |
VanessaE |
paramat ^^^ |
05:10 |
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05:18 |
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05:58 |
sofar |
!tell paramat d6c33da3554051b3e326d3b78ef3012f3746fb3a breaks drops :( |
05:58 |
ShadowBot |
sofar: O.K. |
06:06 |
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06:20 |
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06:22 |
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06:35 |
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06:35 |
nore |
sofar: isn't it that explosions destroy drops of previous ones? If so, isn't it actually a feature? ;) |
06:36 |
sofar |
unintentional, it removes ALL of them |
06:36 |
sofar |
but yeah, I could see that |
06:37 |
sofar |
all this setting of 20+ tnt is just nonsense, I want to see if I can make it more robust somehow |
06:37 |
sofar |
trying out my vmanip combine right now |
06:37 |
sofar |
that'll make it one huge boom instead of ~25 small ones |
06:38 |
nore |
oh, good idea |
06:57 |
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07:04 |
sofar |
you know, it SUCKS I have to use radius as a measure of TNT strength |
07:04 |
sofar |
I now have to do oddball calculations to recalculate the new radius |
07:05 |
sofar |
because it's DUMB to use radius as a measure of TNT power |
07:05 |
sofar |
just... DUMB |
07:07 |
* Zeno` |
removes TNT |
07:07 |
Zeno` |
it's causing too much stress |
07:07 |
sofar |
lol |
07:07 |
sofar |
where? haha |
07:08 |
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07:10 |
Zeno` |
adding code to check for TNT-like mods and automatically disable and delete them |
07:14 |
sofar |
whoahhh I got it to work |
07:23 |
Zeno` |
got it to work? Sounds like a bug |
07:28 |
sofar |
what's causing your stress though? too many entities? |
07:28 |
sofar |
https://youtu.be/Aj53S8dKjl4 |
07:28 |
Zeno` |
I was referring to your stress lol |
07:28 |
sofar |
ah, sure :) |
08:02 |
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08:02 |
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08:46 |
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08:46 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Feature freeze (2 weeks): sometime later than 2016-04-27. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
09:24 |
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09:48 |
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Fixer joined #minetest-dev |
10:04 |
Zeno` |
stupid Windows |
10:04 |
Zeno` |
oops, wrong channel (it's becoming a habit lol) |
10:51 |
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gregorycu joined #minetest-dev |
10:55 |
gregorycu |
I don't want to say it, but the milestone looks so close |
10:56 |
VanessaE |
shah! mach nicht. |
10:57 |
Zeno` |
we can always move the milestones; it's not as if a "mile" is a valid unit of measure these days |
10:58 |
VanessaE |
so should we call them kilometerstones? |
10:58 |
Zeno` |
yes |
10:58 |
Zeno` |
:D |
11:40 |
gregorycu |
I could reproduce Fixer's issue |
11:40 |
gregorycu |
With a while loop |
11:42 |
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Taoki[mobile] joined #minetest-dev |
11:44 |
gregorycu |
Looks like it was visual studio that caused it |
11:46 |
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proller joined #minetest-dev |
11:55 |
Fixer |
hi gregorycu |
11:55 |
Fixer |
gregorycu, glad you did it |
11:55 |
gregorycu |
Hello there |
11:55 |
gregorycu |
Tell me Fixer, do you have some sort of shell plugin |
11:55 |
gregorycu |
Like git for windows |
11:56 |
Fixer |
shell plugin? i have md5 in properties one |
11:56 |
Fixer |
7-zip menu |
11:57 |
Fixer |
antivirus entry |
11:57 |
gregorycu |
You have AV ey? |
11:57 |
gregorycu |
I could reproduce with visual studio querying the file in Debug build |
11:57 |
Fixer |
avast crap |
11:57 |
gregorycu |
I'm going to attempt with release without visual studio running |
11:57 |
gregorycu |
To see if windows alone can cause problems |
11:59 |
Fixer |
it happens randomly, can happen right away or after a day |
12:00 |
gregorycu |
I had it in a tight loop |
12:00 |
gregorycu |
Basically it would keep trying until the issue happened :) |
12:00 |
gregorycu |
My poor disk drive |
12:03 |
Fixer |
SSD? |
12:06 |
gregorycu |
Are you able to do me a favour :) |
12:06 |
gregorycu |
can you run proc mon, and just see who tries to look at that file |
12:07 |
gregorycu |
You don't need to reproduce the issue |
12:07 |
gregorycu |
Just want to see what exe files touch it |
12:07 |
gregorycu |
Leave your AV running in the same state it was when the issue happened |
12:09 |
gregorycu |
lol |
12:09 |
gregorycu |
I could reproduce by clicking the file in explorer |
12:09 |
gregorycu |
That caused the file delete to be delayed |
12:09 |
gregorycu |
Man... what a bug |
12:16 |
Zeno` |
that's a bit weird as well |
12:17 |
Zeno` |
if(rename(tmp_file.c_str(), path.c_str())) { is called twice when connecting to server |
12:17 |
Fixer |
gregorycu, ok |
12:17 |
gregorycu |
Only if you have time Fixer |
12:17 |
Zeno` |
from insert and also delete |
12:17 |
gregorycu |
What do you do for a living? |
12:17 |
gregorycu |
@Fixer |
12:17 |
Fixer |
unemployed, thats why I have time for now |
12:18 |
gregorycu |
Make sure you stay unemployed |
12:18 |
Fixer |
no, lol |
12:18 |
gregorycu |
What skills do you posses? |
12:18 |
Fixer |
computers (medium), accounting |
12:19 |
Zeno` |
doesn't fail on Linux though (if I open the file manually before exiting the server) |
12:19 |
Zeno` |
i.e. rename still succeeds |
12:19 |
gregorycu |
Yeah, file gets unlinked |
12:19 |
Zeno` |
gregorycu, can you unlink/stat on Windows? |
12:19 |
Zeno` |
or is that impossible? |
12:19 |
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proller joined #minetest-dev |
12:19 |
gregorycu |
I believe it's impossible |
12:19 |
Zeno` |
bummer |
12:20 |
gregorycu |
Though there is an _unlink function |
12:22 |
gregorycu |
I'll find out what it does under the surface |
12:23 |
Zeno` |
It's probably a blocker as well |
12:23 |
Zeno` |
I wonder why it's never shown up before |
12:24 |
Zeno` |
safeWriteToFile() does seem to be called excessively but even if that's a new thing the bug must have occurred *sometimes* before recent changes |
12:25 |
gregorycu |
Unless it's called more execessively than usual |
12:26 |
Zeno` |
yeah... I'm tracing now to see what's going on. BUT the recent changes to the main menu should not have changed that because from what I can see at the moment it's all in C++ |
12:28 |
gregorycu |
unlink does the same thing |
12:30 |
Zeno` |
a riddle |
12:33 |
Zeno` |
that's odd. If a server connect fails it's removed from the fav list |
12:36 |
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12:38 |
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STHGOM joined #minetest-dev |
12:44 |
Zeno` |
odd way to do things: http://dpaste.com/1MJFY8V.txt |
12:45 |
Zeno` |
(to remove duplicates apparently) |
12:45 |
gregorycu |
Yeah |
12:45 |
gregorycu |
But it "works" |
12:45 |
Zeno` |
yeah... odd, but I doubt it's related |
12:46 |
gregorycu |
The more writes, the more chance of problems |
12:46 |
gregorycu |
Actually, a file write probably triggers anti-virus |
12:46 |
gregorycu |
Then the second write comes along |
12:47 |
gregorycu |
Then bam! |
12:48 |
Zeno` |
yes, of course |
12:48 |
Zeno` |
But this stuff hasn't changed so I wonder why it's taken so long to show up :/ |
12:49 |
Zeno` |
infuriating |
12:55 |
Zeno` |
maybe it's been there for years and just nobody noticed |
12:55 |
Zeno` |
because they were on different tabs |
12:59 |
Zeno` |
the delete first could be simply avoided of course (i.e. check if server is already in the local list and not insert it again if it is) |
13:00 |
Zeno` |
for multiple duplicates deleteEntry() could be called at some other time as part of some fancy maintenance regime |
13:01 |
Zeno` |
just needs another condition in insert() |
13:01 |
Zeno` |
seems like the more sane way to do things |
13:03 |
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Player_2 joined #minetest-dev |
13:06 |
Zeno` |
dunno about "managed_to_rename" as a variable name, but looks good |
13:07 |
Zeno` |
your #else condition is wrong |
13:07 |
Zeno` |
>>>> managedToRename = rename(tmp_file.c_str(), path.c_str()) == 0; |
13:07 |
Zeno` |
gregorycu ^ |
13:07 |
gregorycu |
Yeah |
13:07 |
gregorycu |
Fixing now :) |
13:07 |
gregorycu |
What's a better name? |
13:08 |
gregorycu |
rename_success ? |
13:10 |
Zeno` |
yeah I like that much better |
13:11 |
Zeno` |
I think the else { return true can be removed as well |
13:12 |
Zeno` |
I don't like functions dropping off the end without actually returning |
13:12 |
Zeno` |
i.e. just have return true on line 719 |
13:13 |
Zeno` |
will ReplaceFile() delete the temporary file? |
13:13 |
gregorycu |
Yes |
13:13 |
Zeno` |
nifty |
13:14 |
gregorycu |
I've fixed it up |
13:14 |
gregorycu |
bb in 30 min |
13:16 |
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damiel joined #minetest-dev |
13:21 |
Fixer |
LOL |
13:22 |
Fixer |
foobar2000 accessing favourites.txt? |
13:22 |
Zeno` |
wtf is foobar2000? |
13:22 |
Zeno` |
oh I see |
13:22 |
Fixer |
music player |
13:22 |
Zeno` |
really? |
13:23 |
* Zeno` |
looks behind him. Hmm... no demons there |
13:23 |
Zeno` |
This is why music should be banned |
13:24 |
Fixer |
https://i.imgur.com/54mzjNT.png |
13:25 |
Fixer |
Zeno`, player is monitoring that folder with minetest for music ^_> |
13:25 |
gregorycu |
lol totalcommander |
13:26 |
gregorycu |
You must be european |
13:26 |
Fixer |
ofc |
13:26 |
Fixer |
it rules |
13:26 |
gregorycu |
Please |
13:26 |
gregorycu |
The only person I know using total commander is serbian |
13:26 |
gregorycu |
Which says A LOT about TC |
13:26 |
Fixer |
in my country it is everywhere since ages |
13:27 |
gregorycu |
Anyway, foobar fucked your game lol |
13:27 |
Fixer |
yeah, lol |
13:27 |
gregorycu |
I wonder wtf it is doing |
13:27 |
Fixer |
searches for music and adds to library |
13:27 |
Fixer |
good player, btw |
13:28 |
Fixer |
gregorycu, and total commander is made by guy from Switzerland |
13:29 |
Fixer |
in my country it is "Dos Navigator -> Far Manager -> Total Commander" history of filemanagers |
13:29 |
Zeno` |
a music player |
13:29 |
Zeno` |
*sigh* |
13:29 |
Zeno` |
Add that to the PR comments please |
13:30 |
Fixer |
me? |
13:30 |
Zeno` |
Fixes conflict with foobar2000 lol |
13:30 |
Zeno` |
nah, I'm not serious |
13:31 |
Zeno` |
you might add it to the bug report though |
13:31 |
Zeno` |
it's good |
13:34 |
Zeno` |
At least it's appropriately named (fubar) |
13:37 |
iangp |
Can someone check if I found a bug? |
13:37 |
iangp |
When you change the font using the advanced settings, this mess up everything on GUI... only restarting minetest fixed the problem... |
13:38 |
iangp |
Default font to fonts-japanese-gothic.ttf |
13:41 |
Fixer |
o_0 |
13:42 |
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13:44 |
iangp |
Fixer: Is that reaction for me? Should I open a issue? |
13:46 |
Fixer |
i guess so |
13:46 |
Fixer |
please open |
13:50 |
iangp |
Ok, thanks I'll |
14:01 |
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14:03 |
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14:13 |
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Hunterz joined #minetest-dev |
14:38 |
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est31 joined #minetest-dev |
14:40 |
gregorycu |
Debug is so damn slow |
14:42 |
gregorycu |
Collision detection |
14:42 |
gregorycu |
I thought someone fixed that |
14:53 |
nore |
sofar: for game#1060, I like the tnt combine solution better, since it allows tnt to destroy already-placed items |
14:53 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1060 -- TNT: Fix multiple explosions erasing drops by sofar |
14:54 |
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15:02 |
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15:10 |
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15:17 |
gregorycu |
Um... |
15:18 |
gregorycu |
minetest.find_path appears to be broken... |
15:20 |
kaadmy |
gregorycu: i think that function has been replaced with a faster one in latest git |
15:20 |
kaadmy |
not sure though |
15:20 |
|
hmmmmm joined #minetest-dev |
15:20 |
gregorycu |
That's the one I'm using |
15:32 |
gregorycu |
And by broken, I mean suboptimal path |
15:37 |
Zeno` |
And the previous version gave an optimal path? |
15:37 |
gregorycu |
I'm not sure, will check |
15:38 |
Zeno` |
hmmmmm, since you had so much input into the original conversation... #4038 |
15:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/4038 -- Handle particle spawners in env and delete expired ids by Zeno- |
15:38 |
gregorycu |
It's severely unoptimal |
15:41 |
gregorycu |
wtf lua |
15:41 |
gregorycu |
~= is not equals |
15:41 |
ShadowBot |
gregorycu: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). |
15:41 |
gregorycu |
My bad bro |
15:41 |
Zeno` |
hmmmmm (if you look at the patch you'll see that it's not really my PR) |
15:42 |
hmmmmm |
heh |
15:42 |
hmmmmm |
why -1024? |
15:42 |
Zeno` |
it seemed like a nice number |
15:42 |
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Taoki[mobile] joined #minetest-dev |
15:42 |
Zeno` |
there is no reason |
15:42 |
hmmmmm |
fair enough |
15:43 |
hmmmmm |
i have a request |
15:43 |
Zeno` |
-2 would have done |
15:43 |
Zeno` |
yes, request away |
15:43 |
jin_xi |
i think 1338 is used for similar purposes elsewhere |
15:43 |
hmmmmm |
i don't know if this is too nitpicky or what |
15:43 |
hmmmmm |
i would prefer it if addParticleSpawner took a bool for 'expires' |
15:43 |
Zeno` |
I just want to get this thing out of the way so that it's no longer me looking after it :) |
15:44 |
Zeno` |
hmm... /me looks |
15:44 |
hmmmmm |
u32 ServerEnvironment::addParticleSpawner(float exptime, bool is_permanent) or something |
15:44 |
|
Amaz joined #minetest-dev |
15:44 |
hmmmmm |
m_env->addParticleSpawner(blah, blah > 0.f); ? |
15:44 |
hmmmmm |
I don't know |
15:44 |
hmmmmm |
what do you think about it |
15:47 |
Zeno` |
Seems reasonable but then the check really just gets moved to server.cpp |
15:48 |
hmmmmm |
the check just gets moved, but the design of the particle spawner interface is improved |
15:50 |
hmmmmm |
meh nevermind, i'm being too nitpicky |
15:50 |
Zeno` |
nah I might change it |
15:50 |
Zeno` |
I was trying to limit *my* changes but what you do does make sense |
15:51 |
Zeno` |
the function is only called from that once place anyway |
15:51 |
hmmmmm |
right, it's only being called from one place |
15:51 |
hmmmmm |
meaning it's not much of an interface to begin with |
15:52 |
Zeno` |
yeah :) |
15:52 |
hmmmmm |
it's just another chunk of code that does *thing* |
15:52 |
Zeno` |
can we leave it for now? |
15:52 |
hmmmmm |
yes |
15:52 |
Zeno` |
I do agree with you that it would be better but I'd just rather leave the commit as close to original as possible. Thanks |
15:55 |
Zeno` |
I'll add a comment to -1024 |
15:57 |
gregorycu |
Is there an event which triggers when a node becomes loaded? |
15:57 |
gregorycu |
In lua? |
15:57 |
hmmmmm |
kinda |
15:57 |
hmmmmm |
do you mean a node of a specific type or at a specific position |
15:58 |
gregorycu |
node of a specific type |
15:58 |
hmmmmm |
nope, not at all |
15:58 |
gregorycu |
When i place a node I set a repeatable timer |
15:58 |
gregorycu |
Which gets broken when I reload the map |
15:59 |
hmmmmm |
you gotta save the node positions |
15:59 |
gregorycu |
In a file manually? |
16:01 |
hmmmmm |
yup |
16:02 |
Zeno` |
will push 4038 shortly... |
16:04 |
Zeno` |
hmmmmm, you need to add a +1 to the PR :P |
16:04 |
hmmmmm |
do you really |
16:05 |
Zeno` |
I have no idea... the system confuses me |
16:05 |
hmmmmm |
there is no system |
16:05 |
Zeno` |
but you're ok with me merging it? |
16:05 |
hmmmmm |
yes |
16:05 |
hmmmmm |
go already |
16:05 |
Zeno` |
lol, ok, ok, will do so shortly :) |
16:07 |
Zeno` |
I can't remember how |
16:07 |
Zeno` |
justkidding! |
16:10 |
gregorycu |
http://www.gregorycurrie.com/fark.jpg |
16:10 |
gregorycu |
That's the optimised pathfinder |
16:11 |
Zeno` |
I like those dots |
16:11 |
gregorycu |
Lucky for you, cause there is so many of them |
16:12 |
Zeno` |
merged the particle thing |
16:13 |
gregorycu |
The good news is that the optimised pathfind is optimised |
16:13 |
gregorycu |
In terms of speed |
16:14 |
Zeno` |
so the path is "go wherever you like as long as it's in the general direction?" |
16:14 |
gregorycu |
Even then, the screenie shows the pathfinder striping |
16:14 |
gregorycu |
It's not clear from the dots, but it's going up and back, up and back |
16:15 |
gregorycu |
Like the game snake |
16:15 |
Zeno` |
I like that game |
16:16 |
est31 |
gregorycu, i didnt say the optimized pathfinder is good |
16:16 |
est31 |
i just said it was better than before |
16:16 |
gregorycu |
No, it's much faster |
16:16 |
gregorycu |
It's nice |
16:16 |
gregorycu |
But isn't sofar using this for his sheep |
16:17 |
PilzAdam |
snake sheep |
16:17 |
est31 |
:) |
16:19 |
Zeno` |
sheep?! |
16:20 |
est31 |
Zeno`, yes lots of them https://www.youtube.com/watch?v=avkzrF7J96U |
16:20 |
est31 |
https://www.youtube.com/watch?v=P7kACeC0O5g |
16:21 |
Zeno` |
lol |
16:21 |
Zeno` |
nice |
16:22 |
Zeno` |
that reminds me of the thing my mum installed on Windows XP once, with sheep running around all over the desktop |
16:22 |
gregorycu |
Yeah, very cool |
16:29 |
gregorycu |
est31: Does the pathfinder have any persistent state? |
16:32 |
est31 |
no |
16:33 |
gregorycu |
I'm seeing how long 10k pathfinding calls take |
16:33 |
gregorycu |
About 10 seconds |
16:33 |
est31 |
every time you ask the pathfinder method you get a new pathfinder |
16:33 |
gregorycu |
Sweet |
16:33 |
est31 |
that's why it doesnt make much sense to expose the pathfinder class via the header |
16:34 |
gregorycu |
I'm not :) |
16:34 |
est31 |
gregorycu, my PR removes the pathfinder class from the header ant puts it into the cpp |
16:34 |
gregorycu |
sorry |
16:34 |
gregorycu |
lol |
16:34 |
gregorycu |
I read expose as explore |
16:35 |
gregorycu |
It's late |
16:35 |
est31 |
np |
16:35 |
est31 |
gregorycu, try pathfinding 10k without my patch, you will get an std::bad_alloc or something like that error |
16:35 |
est31 |
or perhaps not |
16:35 |
gregorycu |
Yeah, once was bad enough |
16:35 |
est31 |
it will just loop for almost eternity |
16:35 |
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16:35 |
est31 |
trying to allocate a 10k * 10k * 10k block |
16:37 |
est31 |
and its a very dumb optimisation |
16:37 |
est31 |
just not allocating those nodes you dont read at all |
17:09 |
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17:28 |
hmmmmm |
oh boy |
17:29 |
hmmmmm |
valleys is manipulating noise on its own |
17:29 |
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17:29 |
Zeno` |
well, echoes are common in valleys |
17:30 |
hmmmmm |
i think i might have left the mapgen go for too long |
17:30 |
hmmmmm |
i have to make the same change in 12 different files and then not know what to do when somebody slightly modified it and didn't understand the abstractions the original code used |
17:31 |
hmmmmm |
this is my fault |
17:31 |
hmmmmm |
if i fixed things up to keep them tidy from time to time, there wouldn't be any need to start hard coding things like this |
17:33 |
Zeno` |
It's all Lua's fault |
17:38 |
sofar |
is greg looking into fixing the pathfinder code? |
17:38 |
sofar |
I've seen paths like this (but only occasionalyy): http://www.gregorycurrie.com/fark.jpg |
17:39 |
sofar |
most of the time it's ok (just look at my sheep videos |
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18:07 |
est31 |
merging in 20 minutes https://github.com/est31/minetest.github.io/commit/5566bb8d6cb7aceb3f5562230434da3450190b7a |
18:07 |
est31 |
hmmmmm, ? |
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19:19 |
hmmmmm |
yeah that's fine and all but... |
19:19 |
hmmmmm |
is there any way to automate this so it doesn't have to be changed every time there's a version number increase? |
19:32 |
est31 |
idk, there is a script in util/ to increase the version |
19:32 |
est31 |
also there is a wiki page |
19:32 |
est31 |
http://dev.minetest.net/Releasing_Minetest |
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23:33 |
Fixer |
!tell paramat this one is hanging with two approvals for some reason: https://github.com/minetest/minetest/pull/3977 |
23:33 |
ShadowBot |
Fixer: O.K. |
23:33 |
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