Time |
Nick |
Message |
00:08 |
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paramat joined #minetest-dev |
00:09 |
paramat |
will merge games 1014 1019 1020 in a moment |
00:10 |
paramat |
now merging |
00:17 |
paramat |
done |
00:28 |
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00:56 |
paramat |
hmmmm #3959 is updated on your request. thanks for the review. i'd like to merge this later tonight |
00:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/3959 -- Mapgen: Optimise cave noises and tunnel excavation by paramat |
00:59 |
hmmmm |
wait |
00:59 |
hmmmm |
https://github.com/minetest/minetest/pull/3959/files#diff-0614e0ef11aed63d542cf655af679289R792 |
01:00 |
hmmmm |
is this thing supposed to be after, or before you generate the 3d noise tunnels |
01:20 |
paramat |
after |
01:21 |
paramat |
it's to stop large psrand caves being generated above y = 47 |
01:22 |
paramat |
#3857 |
01:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/3857 -- Mgv7 large pseudorandom caves bright at chunk borders when above water level |
01:45 |
hmmmm |
okay then |
01:45 |
hmmmm |
i approve of it |
01:49 |
paramat |
thanks |
01:50 |
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01:50 |
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02:12 |
paramat |
now merging 3959 |
02:16 |
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02:18 |
paramat |
done |
02:25 |
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02:49 |
paramat |
closed #3761 |
02:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/3761 -- Particles not visible through blocks which uses use_texture_alpha flag |
03:19 |
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03:27 |
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paramat left #minetest-dev |
03:27 |
hmmmm |
when you close that, you need to specify that it's being closed as a duplicate, and link to the original issue |
05:09 |
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06:00 |
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07:34 |
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07:59 |
hmmmm |
paramat, if you see this, i just wanted to mention that you seem overly aggressive in closing issues |
08:12 |
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08:34 |
Zeno` |
Adding controversial label to #3971 |
08:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/3971 -- Minimap: "North" indicator arrow for circle minimap by sofar |
08:34 |
Zeno` |
=) Just kidding |
08:38 |
Zeno` |
https://store7697404.ecwid.com/#!/SIMCUBE%E2%84%A2-PC-video-game/p/58053312/category=0 |
08:40 |
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08:51 |
Zeno` |
some decision should just be made about #3971 (and the related NESW one) |
08:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/3971 -- Minimap: "North" indicator arrow for circle minimap by sofar |
08:51 |
Zeno` |
the arrow is probably less controversial because its ordination can fit into anybodies internal representation |
08:52 |
Zeno` |
nrzkt ^^ |
08:52 |
nrzkt |
Zeno`, ? |
08:52 |
Zeno` |
oh sofar is here too... didn't see him :) |
08:53 |
Zeno` |
nrzkt, I'm just saying that the compass rose PR has been open for far too long (IMO) |
08:53 |
Zeno` |
there will never be consensus so a decision needs to be made |
08:59 |
nrzkt |
i like the arrow |
09:00 |
nrzkt |
arrow is language neutral |
09:00 |
Zeno` |
yes |
09:45 |
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10:13 |
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10:38 |
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11:38 |
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11:38 |
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11:50 |
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11:53 |
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12:17 |
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12:21 |
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12:37 |
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13:19 |
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13:40 |
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14:28 |
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14:37 |
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15:10 |
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15:27 |
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15:34 |
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15:38 |
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15:54 |
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15:58 |
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16:07 |
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16:10 |
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16:12 |
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16:26 |
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16:38 |
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16:45 |
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16:54 |
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16:56 |
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17:11 |
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17:31 |
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17:33 |
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17:36 |
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18:31 |
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18:48 |
Obani |
https://github.com/minetest/minetest/pull/3971 |
18:48 |
Obani |
Never saw so much :+1: |
19:27 |
sofar |
Fixer: haha |
19:28 |
kaadmy |
lol |
19:35 |
Krock |
Obani, one more from my side |
19:38 |
kaadmy |
i +1'd it just because ;) |
19:38 |
kaadmy |
i like the idea anyway |
19:39 |
sofar |
so all we need now is for celeron55 to come in and object to it |
19:39 |
sofar |
that'd be a good laugh |
19:40 |
kaadmy |
:] |
19:44 |
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19:49 |
nrzkt |
sofar, merging |
19:51 |
sofar |
party pooper |
19:51 |
sofar |
;) |
19:51 |
kaadmy |
:} |
19:51 |
nrzkt |
sofar, for #3961 i would see another improvement for it |
19:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/3961 -- damage_per_second: Clean up and Increase damage box by sofar |
19:51 |
nrzkt |
i have modified a little bit my version as i said in comment on the PR to avoid some cheat. |
19:52 |
nrzkt |
i think because you are modifying this part you should do as i said to reduce cheat by moving this code to server |
19:52 |
sofar |
yeah that's probably better |
19:52 |
nrzkt |
not the whole damage code atm but this part could be better. There are no huge calculs the overhead could be ignored :) |
19:52 |
sofar |
separate commit though, but it can be the same PR |
19:53 |
nrzkt |
do it in the same PR please |
19:53 |
sofar |
yes, same PR but move the code in a second commit |
19:53 |
nrzkt |
i don't see interest for this to be in a separate pr (except increase your stats :p) but as you want |
19:53 |
sofar |
that way the two changes can be tested separately |
19:53 |
sofar |
lol no, commit != pr |
19:54 |
sofar |
you can have 100 commits in one PR |
19:54 |
nrzkt |
except we generally ask for a rebase + squash :p |
19:54 |
sofar |
that makes sense for a lot of changes, but in this case you have a nicely testable change that is "complete" and then another one that is also "complete" |
19:55 |
sofar |
and you can test it in 2 steps, instead of one |
19:55 |
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kaeza joined #minetest-dev |
19:55 |
sofar |
so it's beneficial to make 2 commits to help bisects |
19:55 |
nrzkt |
yeah i know :) |
19:55 |
sofar |
bien |
19:56 |
nrzkt |
french ? :o |
19:56 |
sofar |
would you prefer dutch? |
19:56 |
nrzkt |
i'm french and i didn't like the dutch gramar :p |
19:56 |
nrzkt |
(sorry sfan5, est31 and others :p) |
19:57 |
sfan5 |
huh |
19:57 |
sofar |
dutch don't even like dutch grammar ;) |
19:57 |
sfan5 |
dutch is not german |
19:57 |
sofar |
selbstverstandlich |
19:57 |
* sfan5 |
gives sofar an ä |
19:57 |
sofar |
selbstverstaendlich |
19:58 |
sfan5 |
no |
19:58 |
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19:58 |
sofar |
hasst du ein problem damit? :) |
19:58 |
diemartin |
>bien <-- or spanish |
19:58 |
sofar |
bueno? |
19:58 |
diemartin |
that's "good" |
19:59 |
diemartin |
oh well, english sucks |
19:59 |
sofar |
diemartin: agreed |
20:00 |
sfan5 |
let's speak latin |
20:01 |
sofar |
De bello gallico |
20:02 |
sofar |
was the only book I've ever read entirely in Latin |
20:02 |
sofar |
needless to say, after reading it, I did not have the interest in reading more Latin |
20:09 |
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20:10 |
rubenwardy |
When using minetest.delete_area, dropped entities remain. Anyway to get around? |
20:11 |
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20:11 |
sofar |
nrzkt: what happens if old clients connect to new servers where the server does the lava dmg? |
20:13 |
nrzkt |
i think there is a double damage ? |
20:13 |
sofar |
ok, just wanted to be clear on that :) |
20:14 |
nrzkt |
maybe add a check, on the damage packet handler. There are two other damages causes: fall + drown |
20:15 |
nrzkt |
drown could be tested easily by packet handler |
20:15 |
nrzkt |
fall is difficult |
20:15 |
sofar |
can I be brutally honest and say that if you want this code to be moved, we should move all of the movable damage ? |
20:15 |
nrzkt |
i think it's a better idea yes |
20:15 |
sofar |
which means it's a separate PR |
20:15 |
nrzkt |
but maybe we should wait for next release to do it |
20:15 |
nrzkt |
yes ofc |
20:16 |
sofar |
ok |
20:16 |
nrzkt |
it's a little sensible code which could have side effects as i remember |
20:16 |
sofar |
moving it may solve issues, or not, and I'm not too familiar in ::step code |
20:16 |
sofar |
(this PR was fairly trivial anyway) |
20:16 |
nrzkt |
it's just the run loop |
20:17 |
nrzkt |
on client clientenv does localplayer things. On server each playersao could do itself the thing |
20:17 |
sofar |
sure, yes, but I've come to realize after some of my PR's that I really haven't mastered many of the design and implementation concepts just yet ;) |
20:23 |
sofar |
nrzkt: can you close #3730? |
20:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/3730 -- Minimap: Add NESW to round overlay by RealBadAngel |
20:23 |
nrzkt |
done |
20:49 |
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21:56 |
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22:00 |
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22:05 |
hmmmm |
we're at 2,000 closed pull requests! |
22:38 |
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22:50 |
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23:11 |
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