Time |
Nick |
Message |
00:02 |
paramat |
any objections to #3605 being merged? if not i'll merge it soon |
00:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/3605 -- Play tool breaking sounds. by sofar |
00:04 |
paramat |
#3503 is high priority because it is delaying good stuff in game |
00:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/3503 -- Nodebox: Allow nodeboxes to "connect" by sofar |
00:07 |
paramat |
#3823 is a simple review, needs another +1 |
00:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/3823 -- Use the faster table insertion method (dlg_settings_advanced.lua only) by Rui914 |
00:20 |
Fixer |
paramat, btw, there is no sound when climbing steel ladder |
00:20 |
paramat |
is there for wooden ladder? |
00:21 |
sofar |
nope |
00:21 |
paramat |
no worries then :) |
00:21 |
sofar |
one more for the sound list :) |
00:21 |
Fixer |
paramat, yes, wooden one makes walk on wood sound i believe |
00:22 |
Fixer |
paramat, just tried, wooden one makes sound when climbing |
00:22 |
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00:22 |
paramat |
hm |
00:25 |
sofar |
wait |
00:25 |
sofar |
there is |
00:25 |
sofar |
yes |
00:25 |
sofar |
very subtle, slow tap |
00:25 |
paramat |
ok it needs sounds = default.node_sound_stone_defaults for a hard footstep sound |
00:26 |
paramat |
something you can 'fix' fixer :) |
00:26 |
Fixer |
at 02:26? |
00:26 |
Fixer |
no way |
00:27 |
Fixer |
just playing it right now in singleplayer |
00:28 |
paramat |
i'll open an issue |
00:31 |
Fixer |
thanks |
00:32 |
Fixer |
singleplayer feels smoother /kicks wood 3 times/ |
00:33 |
Fixer |
however it is compiled with PR3775, not sure if it affects |
00:35 |
Fixer |
half-dry river in the savannah |
00:36 |
Fixer |
book is not warping again? is not that was fixed? |
00:38 |
sofar |
paramat: try these: game#901 |
00:38 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/901 -- Add footsteps for water - swimming sounds. by sofar |
00:40 |
Fixer |
footsteps? i hear underwater sounds |
00:41 |
sofar |
yup, that's the point |
00:41 |
paramat |
yes sounds need to be suitable for underwater and surface. will test |
00:41 |
sofar |
I don't think there's a way to detect whether a player head is underwater or not |
00:42 |
paramat |
gentle water sounds are suitable for underwater |
00:42 |
sofar |
you won't hear these if you walk in 1-deep water on sand - you'll just hear sand footsteps |
00:44 |
paramat |
yes |
00:47 |
Fixer |
https://i.imgur.com/lpmVX3S.png heh |
00:51 |
* Taoki |
is slightly frustrated at the lack of any news on RBA. At least if he's still alive, and if he's conscious now... |
00:52 |
paramat |
yeah we'll have to wait, we're not top prioroty to be told so ... |
00:53 |
paramat |
(priority) |
00:54 |
Taoki |
I think VanessaE said she had a friend who knows him. |
00:55 |
VanessaE |
Taoki: his girlfriend, to be specific. |
00:55 |
VanessaE |
and there's been no change. when she last said, he was in a coma, on a respirator. |
00:56 |
sofar |
oh |
00:56 |
sofar |
when was that? |
00:56 |
Taoki |
I see. |
00:56 |
Fixer |
hope he will be ok |
00:57 |
VanessaE |
thursday was the last I heard. |
00:57 |
Taoki |
If he's still alive, I understand he should normally wake up eventually... be it a few months from now. That's... better, I guess :( |
00:57 |
sofar |
sadly, it's been 8-10 days now, outlook grim |
00:58 |
VanessaE |
yeah :-/ |
00:58 |
sofar |
if he's not breathing it means he likely has brain damage from oxygen deprevation |
00:58 |
sofar |
I hate to be the doombringer, but he won't likely ever program again |
00:58 |
paramat |
:( thanks for news |
00:58 |
sofar |
if he survives, my goodness, he'll need help, a lot of help |
00:59 |
Fixer |
no need for speculations |
00:59 |
VanessaE |
his gf does not respond to questions in a timely manner, unfortunately. she's not taking it too well. |
00:59 |
Taoki |
sofar: Someone I knew on another website tried to commit suicide last year. He was in a coma for several days. But he later woke up and is doing well now. |
01:00 |
sofar |
it's entirely possible, yes |
01:03 |
Fixer |
hope for the best, good night |
01:03 |
Taoki |
Night |
01:04 |
sofar |
VanessaE: I just talked for a bit to Maciej Sebastian - the person who informed us |
01:04 |
VanessaE |
oh yeah? |
01:04 |
sofar |
VanessaE: I told him to contact you if he has info |
01:04 |
VanessaE |
ok |
01:04 |
sofar |
pointed him to your facebook |
01:05 |
VanessaE |
got it. |
01:05 |
sofar |
maybe we can help by not everyone talking to his girlfriend |
01:05 |
VanessaE |
and accepted. |
01:06 |
Taoki |
Good idea. A lot of people would probably contact her about it, since we all want to know. |
01:06 |
Taoki |
So best not to give her out publicly. |
01:07 |
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01:25 |
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01:49 |
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01:53 |
paramat |
will merge game#899 game#895 very soon |
01:53 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/899 -- Beds: Fix code style issues by paramat |
01:53 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/895 -- Add steel sign + Update wooden sign texture by kilbith |
02:41 |
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02:42 |
paramat |
now merging to game |
02:48 |
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02:52 |
paramat |
merged |
03:36 |
sofar |
paramat: redid #3605, game#801 |
03:36 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/801 -- Add tool breaking sounds. by sofar |
03:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/3605 -- Play tool breaking sounds. by sofar |
03:36 |
paramat |
ok |
04:18 |
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04:51 |
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05:29 |
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06:09 |
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07:01 |
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08:03 |
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08:26 |
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08:59 |
nore |
I would like to get #1737 included in 0.4.14 if possible |
08:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/1737 -- Added formspec element 'KeyEventBox' for charbased input by ninnghazad |
09:00 |
nore |
(it needs testing though, and there still is the old "it is laggy" thing) |
09:07 |
nore |
I think I just understood #3821 |
09:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/3821 -- Nodes with metadata are not setting |
09:07 |
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09:08 |
nore |
and that it is the exact same bug that #3713 fixes |
09:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/3713 -- Resend blocks when modified while sending to client by Jeija |
09:08 |
nore |
because by resetting the timer to 0 when the metadata is modified, then the server will try almost immediately to resend the block |
09:09 |
nore |
but will have received that the client got the block in the meantime... |
09:09 |
nore |
and thus, will not send the block |
10:15 |
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10:18 |
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10:24 |
srifqi |
~tell paramat I have rebase my mapgen flags PR |
10:24 |
ShadowBot |
srifqi: O.K. |
11:19 |
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11:45 |
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12:33 |
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12:56 |
nore |
bug: inventory lists are drawn in front of dropdown options |
12:56 |
nore |
trying to fix that |
13:00 |
nore |
hm, it looks like items are *always* drawn after the rest |
13:01 |
nore |
does anybody know why so? |
13:02 |
twoelk |
position in code is not relevant? |
13:12 |
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13:38 |
nore |
twoelk: nope, it was the first thing I checked |
13:40 |
* nore |
will just change her mod to avoid that problem |
13:40 |
nore |
but still, if someone knows more about formspec code that I do, they could have a look at it |
14:13 |
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14:35 |
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14:58 |
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14:58 |
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15:03 |
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15:06 |
* twoelk |
is battling the inconsequent positioning in formspecs |
15:07 |
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15:08 |
* everamzah |
wonders if it's related to the recent changes to inventory image rendering without pre-render previews (?) |
15:08 |
* srifqi |
... |
15:09 |
everamzah |
you know the new spinning inventory items? |
15:09 |
srifqi |
Yes, I've tried it |
15:10 |
twoelk |
positioning probably not, seems an old problem. Different element types just seem to have random offsets and thus lining up several different element types is a PITA. Layering - - who knows? |
15:41 |
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16:05 |
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16:55 |
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17:05 |
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17:41 |
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17:43 |
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18:05 |
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18:08 |
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19:30 |
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19:35 |
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19:36 |
SaKeLWorld |
hi all |
19:36 |
kaadmy |
hi |
19:36 |
SaKeLWorld |
someone knows more about lbm's please ? |
19:37 |
SaKeLWorld |
lbm() |
19:37 |
SaKeLWorld |
register_lbm() |
19:38 |
SaKeLWorld |
damn im in dev chat again |
19:38 |
SaKeLWorld |
ill ask this in minetest chat ...sorry |
19:49 |
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19:51 |
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19:51 |
paramat |
nore sfan5 please could you review game#897 game#758 ? |
19:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/897 -- Default: Add jungletree_branch node, use in tree generation by paramat |
19:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/758 -- Add sounds for steel doors. by sofar |
20:20 |
sofar |
nore: could you update https://forum.minetest.net/viewtopic.php?f=11&t=10029 to mention mod.conf explicitly as the proper solution for most of the problems listed? |
20:25 |
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20:38 |
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20:39 |
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20:39 |
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20:48 |
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21:08 |
nore |
sofar: sure, what should I say precisely? (I wasn't around at the time mod.conf got added, so... :/) |
21:17 |
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21:24 |
diemartin |
nore, something to the effect of "adding name=<modname> to a file named mod.conf removes the need to rename the folder" |
21:24 |
sofar |
nore: most mod naming problems can be solved by adding a `mod.conf` with content `name = modname` to the toplevel of the mod folder |
21:24 |
diemartin |
ha |
21:24 |
nore |
ok, doing that then |
21:24 |
sofar |
nore: but also, please make users poke mod developers to do this for them |
21:25 |
sofar |
*all* of minetest-mods now have mod.conf files |
21:25 |
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21:26 |
nore |
hm, it looks like since the topic is locked, I can't edit the post |
21:26 |
diemartin |
my mods don't have that file... even though I was the one who added that feature |
21:26 |
nore |
VanessaE: ^ |
21:26 |
diemartin |
nore gimme a sec |
21:26 |
nore |
diemartin: oh, you are moderator too? :) |
21:28 |
diemartin |
nore yep. go ahead |
21:30 |
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21:31 |
sofar |
diemartin: lol, I get it :) |
21:31 |
nore |
diemartin: done |
21:34 |
diemartin |
nore, thanks. locked |
21:34 |
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21:38 |
diemartin |
btw, would be nice to have a mobile-friendly theme (celeron55, ping)</offtopic> |
22:59 |
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