Time |
Nick |
Message |
00:27 |
|
paramat left #minetest-dev |
00:51 |
|
kaeza joined #minetest-dev |
00:56 |
|
paramat joined #minetest-dev |
00:57 |
paramat |
will merge game 778 810 soon |
01:10 |
|
twoelk|2 joined #minetest-dev |
01:43 |
|
ssieb joined #minetest-dev |
01:49 |
|
redblade joined #minetest-dev |
01:49 |
redblade |
hi |
01:50 |
redblade |
i removed irrlicht from my vps because now that i compile minetest myself, i (don't think i) need it |
01:50 |
redblade |
but is irrlicht supposed to be required anyway? |
01:50 |
redblade |
because i got an error message over lack of a header |
01:50 |
redblade |
when i removed irrlicht and compiled without sound (as i normally do) |
01:51 |
redblade |
i compile only minetestserver |
01:51 |
redblade |
i just did a pull on the latest |
01:53 |
redblade |
so i dont know if there's a #define missing somewhere or if minetest should be requiring irrlicht |
01:54 |
sofar |
did you read the wiki page on compiling? |
01:54 |
redblade |
yes |
01:54 |
sofar |
http://dev.minetest.net/Compiling_Minetest |
01:54 |
sofar |
it explains |
01:54 |
redblade |
and have done it several times |
01:54 |
sofar |
You still need the Irrlicht headers for this |
01:54 |
redblade |
irrlicht libraries arent in ldd |
01:54 |
redblade |
it does? |
01:54 |
sofar |
it's in the wiki page |
01:54 |
redblade |
- If you build a bare server, you don't need to have Irrlicht installed. |
01:54 |
redblade |
In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source |
01:55 |
sofar |
installed != present |
01:55 |
redblade |
ok |
01:55 |
sofar |
read the sectin "Building without Irrlicht / X dependency" |
01:57 |
redblade |
i dont see it here https://github.com/minetest/minetest |
01:57 |
sofar |
http://dev.minetest.net/Compiling_Minetest |
01:57 |
redblade |
oh ok |
01:57 |
redblade |
i thought that was dated information and you're supposed to go by the github instructions |
01:58 |
sofar |
- If you build a bare server, you don't need to have Irrlicht installed. |
01:58 |
sofar |
In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source |
01:58 |
sofar |
it literally says the same, you still need the irrlicht source (for headers) |
02:03 |
redblade |
ok |
02:03 |
redblade |
i dont really know how irrlicht works, i just thought that if ldd doesn't show it you don't need it |
02:04 |
sofar |
internally the server uses a lot of the 3d data types |
02:07 |
redblade |
i've been having issues with lighting (more specifically, sign text being blank or half-visible in certain areas) and i recompiled to see if there was a fix |
02:08 |
redblade |
it only recently started so that's my guess |
02:08 |
redblade |
i dont think it was a change in any of the mods |
02:08 |
redblade |
though i do update them a lot |
02:08 |
redblade |
and it isn't signs_lib because it affects the normal wooden signs too |
02:11 |
|
DogePony joined #minetest-dev |
02:26 |
STHGOM |
hmm, I think text on the signs get messed up with mipmapping (the ones that dont put text on your hud) |
02:26 |
STHGOM |
is it on? |
02:33 |
redblade |
the server? |
02:33 |
redblade |
hold on |
02:33 |
redblade |
i just ran it |
02:33 |
redblade |
other people were having that problem |
02:33 |
redblade |
the terrarium |
02:33 |
redblade |
i'll log on in a minute |
02:33 |
redblade |
it wasn't just me |
02:34 |
redblade |
ok just logged on |
02:36 |
redblade |
wtf i logged on and it's 70 lag? |
02:36 |
redblade |
i did a clearobjects but it's over |
02:37 |
redblade |
wtf did i do it's 50 lag? |
02:38 |
redblade |
STHGOM try logging on and see |
02:38 |
redblade |
it's dropping 43 now |
02:38 |
STHGOM |
where? |
02:39 |
redblade |
hmm no slowness in playing |
02:39 |
redblade |
the max lag value |
02:39 |
redblade |
i did a clearobjects but it ended |
02:39 |
redblade |
and when i logged on again it was 70 lag |
02:40 |
redblade |
i had just recompiled |
02:40 |
redblade |
but the blank signs are still black |
02:40 |
redblade |
nk |
02:40 |
redblade |
log on and type /teleport redblade7 |
02:42 |
redblade |
all signs on ground and some signs on blocks |
02:44 |
|
leat joined #minetest-dev |
02:45 |
STHGOM |
log on where? |
02:46 |
kaadmy |
!server redblade |
02:46 |
ShadowBot |
kaadmy: server [--{name,address,ip,players,ping,port} <value>] |
02:47 |
kaadmy |
sry about the ping |
02:47 |
redblade |
how do i set that |
02:49 |
STHGOM |
set what? also pehaps it would be better to move to just #minetest |
02:54 |
redblade |
no i mean set the !server redblade |
02:55 |
redblade |
is that like a search? i'm redblade7 |
02:56 |
STHGOM |
yea, that was a search |
02:56 |
STHGOM |
i think |
02:56 |
STHGOM |
!server just test |
02:56 |
ShadowBot |
STHGOM: server [--{name,address,ip,players,ping,port} <value>] |
02:56 |
STHGOM |
hmm |
02:57 |
STHGOM |
!server 87.110.8.195 |
02:57 |
ShadowBot |
STHGOM: server [--{name,address,ip,players,ping,port} <value>] |
02:57 |
STHGOM |
idk, tbh :P |
02:57 |
redblade |
!server 45.33.65.68 |
02:58 |
ShadowBot |
redblade: server [--{name,address,ip,players,ping,port} <value>] |
02:58 |
redblade |
!server redblade7 |
02:58 |
ShadowBot |
redblade: server [--{name,address,ip,players,ping,port} <value>] |
02:58 |
fireglow |
--address |
02:58 |
redblade |
just join "THE TERRARIUM" |
02:59 |
STHGOM |
k |
03:02 |
|
red-001 joined #minetest-dev |
03:04 |
kaadmy |
maybe !server only works in #minetest? |
03:05 |
kaadmy |
yup |
03:07 |
|
dfelinto joined #minetest-dev |
03:17 |
|
kaeza joined #minetest-dev |
03:27 |
fireglow |
!server --address 4.firc.de |
03:27 |
ShadowBot |
fireglow: No results. |
03:27 |
fireglow |
!server --address 4.firc.de --port 30000 |
03:27 |
ShadowBot |
fireglow: No results. |
03:27 |
fireglow |
oke |
03:46 |
paramat |
now merging game 778 810 |
03:54 |
paramat |
merged |
04:24 |
|
paramat left #minetest-dev |
05:15 |
|
`PenguinDad` joined #minetest-dev |
05:49 |
|
dfelinto joined #minetest-dev |
05:57 |
ShadowNinja |
Merging #3593. |
05:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/3593 -- New timer design. by sofar |
06:02 |
sofar |
ShadowNinja: make sure to close #3443 #3592 |
06:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/3443 -- Fix minetest.after sometimes calling timers too slowly by GunshipPenguin |
06:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/3592 -- minetest.after is unreliable |
06:02 |
sofar |
well, I can close 3592 myself |
06:18 |
|
Calinou joined #minetest-dev |
06:22 |
|
PenguinDad joined #minetest-dev |
06:32 |
|
Hunterz joined #minetest-dev |
07:49 |
sofar |
ShadowNinja: just in time, needed to record something every 1.0sec interval, tried without my timer patch... 3 second interval steps occurred XO |
08:01 |
red-001 |
game#794 |
08:01 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/794 -- Add an on_burn callback. by red-001 |
08:37 |
|
Amaz joined #minetest-dev |
08:38 |
|
nrzkt joined #minetest-dev |
09:00 |
|
jin_xi joined #minetest-dev |
09:43 |
|
Calinou joined #minetest-dev |
10:47 |
|
Fixer joined #minetest-dev |
10:49 |
|
nrzkt joined #minetest-dev |
11:57 |
|
proller joined #minetest-dev |
12:50 |
|
dfelinto joined #minetest-dev |
13:00 |
|
red-001 joined #minetest-dev |
14:11 |
|
Calinou joined #minetest-dev |
14:20 |
|
Calinou_ joined #minetest-dev |
14:37 |
|
turtleman joined #minetest-dev |
15:15 |
|
neoascetic joined #minetest-dev |
15:16 |
|
CraigyDavi joined #minetest-dev |
15:17 |
|
hmmmm joined #minetest-dev |
15:19 |
neoascetic |
#3628 please |
15:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/3628 -- Fix OSX building issue caused by ad884f2 by neoascetic |
15:19 |
|
kaadmy joined #minetest-dev |
15:24 |
|
est31 joined #minetest-dev |
15:25 |
est31 |
wow somebody really likes minetest https://github.com/gravgun/Diggler/blob/master/doc/spec.md#goals-and-mindset |
15:26 |
neoascetic |
Phhh |
15:27 |
|
blaze joined #minetest-dev |
15:28 |
sofar |
it's not a bad point to make, but tbh the amount of code needed to keep support for older versions isn't that large |
15:28 |
est31 |
^ |
15:30 |
fireglow |
lol nice |
15:30 |
kaadmy |
wow |
15:30 |
fireglow |
I like him already |
15:34 |
sfan5 |
>Specific file headers (and corresponding footers) for easy recovery and verification in the case the Universe data gets lost/"deleted" |
15:34 |
sfan5 |
hm |
15:35 |
sfan5 |
i'm not sure how that's supposed to work |
15:35 |
hmmmm |
looks like that guy coded up quite a bit in a very short amount of time |
15:35 |
|
Taoki joined #minetest-dev |
15:35 |
kaadmy |
i'm also pretty sure he doesn't know how to write code |
15:35 |
hmmmm |
why? it looks sane |
15:36 |
kaadmy |
"i want a perfect game that works withoutbany bugs!" |
15:36 |
sfan5 |
>Compression algorithm |
15:36 |
sfan5 |
>proceeds to list a lot of compression algorithms |
15:37 |
sfan5 |
why not decide on one that works fine |
15:37 |
hmmmm |
because i'm guessing it autoselects the best compressor for a given chunk of data and uses that |
15:37 |
sofar |
that's a common tactic |
15:38 |
sofar |
albeit throws a ton of CPU against a few bits of gain |
15:38 |
sfan5 |
i'm not sure whether compressing each chunk 8 times saves time |
15:38 |
sofar |
it won't |
15:38 |
sofar |
it will be slower |
15:38 |
hmmmm |
slower on save |
15:38 |
sofar |
you'll always have to wait for all the compressions to save |
15:38 |
sofar |
and finish |
15:38 |
est31 |
it can be easily parallelized though |
15:38 |
hmmmm |
in any case, i've tried that before in a different non-related application |
15:39 |
est31 |
still compression is as slow as the slowest compression alg |
15:39 |
hmmmm |
it doesn't work that well. lzma almost always comes out to be the optimal algorithm or your money back. |
15:39 |
hmmmm |
but deflate is the best in terms of speed/compression ratio |
15:39 |
sofar |
I would just pickle through his commits and take the good stuff |
15:39 |
hmmmm |
that code is not a fork of minetest |
15:39 |
est31 |
yeah |
15:39 |
hmmmm |
that's the impressive part |
15:40 |
hmmmm |
so far all of the "i hate minetest" forks have just been that - forks |
15:40 |
est31 |
yup |
15:40 |
hmmmm |
this guy can code though because he did. the work there is clearly a WIP but it's still an impressive amount to get done in a month |
15:40 |
sofar |
initial commit is now a year old |
15:40 |
hmmmm |
but yea, the "legacy" stuff in minetest is not as bad as people are saying |
15:40 |
hmmmm |
oh it is? |
15:41 |
hmmmm |
didn't realize that lol |
15:41 |
|
Obani joined #minetest-dev |
15:41 |
sofar |
20150219 |
15:41 |
hmmmm |
I think most players expect that new stuff can only be achieved through breaking compatibility |
15:42 |
hmmmm |
it makes them feel like the experience is more exclusive or something |
15:42 |
hmmmm |
total psychological bs |
15:43 |
neoascetic |
#3628 please |
15:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/3628 -- Fix OSX building issue caused by ad884f2 by neoascetic |
15:44 |
hmmmm |
"new timer design"?? |
15:44 |
sofar |
that just reimplements minetest.after |
15:44 |
sofar |
it's the commit before that |
15:45 |
hmmmm |
hmm |
15:45 |
sofar |
sorry, spaced out on the lack of OSX machines in my house (0) |
15:45 |
hmmmm |
I usually don't like refactors but the new timer design one seems nice, look at all the code savings |
15:45 |
sofar |
I couldn't even make sense of the old code in there, honestly |
15:45 |
hmmmm |
i was trying to get an osx vm that is able to build minetest a while back and it's actually really hard |
15:45 |
sofar |
all that mintime stuff was ... weird |
15:46 |
sfan5 |
est31: #3628 is a "trivial fix", you can merge it without waiting for other coredevs to approve it |
15:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/3628 -- Fix OSX building issue caused by ad884f2 by neoascetic |
15:46 |
hmmmm |
yeah i agree, that is trivial |
15:47 |
hmmmm |
but i also approve |
15:47 |
nrzkt |
lz4 is faster than our gzip method, tested and approved, and used less CPU :) |
15:47 |
sfan5 |
but lz4 is usually worse than zlib |
15:47 |
sfan5 |
concerning the compression ratio |
15:48 |
nrzkt |
for mapblocks i didn't notice a huge difference, maybe ~10% |
15:48 |
hmmmm |
sofar, you're not supposed to prefix a function name with _ |
15:49 |
sofar |
I took that out, didn't I? |
15:49 |
hmmmm |
_os_get_clock()? |
15:49 |
|
Hunterz joined #minetest-dev |
15:50 |
hmmmm |
in any case, could you put _os_get_clock inside of porting.cpp?? |
15:50 |
hmmmm |
the rule is that if a function is over 3 lines of code it should go into the .cpp file |
15:50 |
sofar |
oh, hm, even there? It's not something that should be called by anyone directly, and inline too |
15:50 |
neoascetic |
So, can anyone merge #3628 please? I wan't to make new PR for OSX but I need a fixed master |
15:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/3628 -- Fix OSX building issue caused by ad884f2 by neoascetic |
15:50 |
hmmmm |
the intent of the "_os" prefix could be better signified by porting:: |
15:51 |
sofar |
I'll gladly fix this up, but right now I have to drive the kids to school ;^) |
15:55 |
hmmmm |
lol neoasthetic is your name really "phuckin"? |
15:55 |
hmmmm |
oh nvm i misread |
16:01 |
neoascetic |
:( |
16:25 |
|
STHGOM joined #minetest-dev |
16:31 |
|
jin_xi joined #minetest-dev |
16:32 |
neoascetic |
#3629 |
16:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/3629 -- Implement OSX Travis builds by neoascetic |
16:32 |
neoascetic |
please |
16:34 |
sofar |
neoascetic: it's nice that it's already testing the osx addition on .... OSX ;) |
16:35 |
neoascetic |
Yeah, Travis-CI added support recently |
16:37 |
est31 |
thats the cool thing about PRs that modify travis.yml |
16:37 |
est31 |
they are instantly tested on the new version |
16:55 |
|
H-H-H joined #minetest-dev |
16:56 |
est31 |
so, neoascetic you want to adjust the PR? |
16:56 |
est31 |
then it only requires a second +1 |
16:57 |
sofar |
is there an :getparent() method to get a reference to the attached-to object? |
16:57 |
neoascetic |
But why? |
16:57 |
neoascetic |
est31 |
16:58 |
est31 |
why waste resources neoascetic |
16:58 |
sofar |
clang on OSX isn't going to expose much more than on Linux |
16:58 |
est31 |
I dont think that there will ever be a bug thats neither catched by osx + gcc nor catched by clang + linux |
16:59 |
neoascetic |
Ok, no problem, gimme a sec |
17:01 |
|
GhostDoge joined #minetest-dev |
17:02 |
neoascetic |
There are such many excludes now in travis file, shouldn't we build clang && gcc within single build? |
17:03 |
est31 |
having excludes is imo due to a shortcoming of travis' build matrix system |
17:04 |
est31 |
its probably more useful for ruby or whatever travis has been designed for but for minetest it isnt really useful |
17:06 |
est31 |
sfan5, can you look at #3629 ? |
17:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/3629 -- Implement OSX Travis builds by neoascetic |
17:06 |
sfan5 |
soon |
17:06 |
est31 |
(or anybody else) |
17:10 |
|
Krock joined #minetest-dev |
17:40 |
|
neoascetic joined #minetest-dev |
17:40 |
|
neoascetic joined #minetest-dev |
17:41 |
sfan5 |
est31: +1 from me except that some unittests are failing right now |
17:50 |
neoascetic |
est31 sfan5 this is strange issue that appears (only?) on osx/gcc. In that test timings are checked. I guess because build run under VM it is pretty slow and because of this that specific test failing |
17:50 |
neoascetic |
It is failing from time to time, not every build |
17:50 |
est31 |
yeah |
17:52 |
neoascetic |
So, merge? |
17:54 |
neoascetic |
I have a weird idea to implement minetest server protocol in Erlang, just for fun. It is that weird as I think? |
17:57 |
Calinou |
I would rather work on documenting the protocol or such |
17:57 |
Calinou |
alternative implementations will never be 100% complete, and nobody will really use them |
17:57 |
neoascetic |
I said just for fun. Docs are not fun |
17:57 |
est31 |
lol |
17:58 |
neoascetic |
But I want to see protocol docs definitely |
17:58 |
Calinou |
there is a point to reimplementing proprietary software, like TrueCraft does for Minecraft |
17:58 |
Calinou |
but not much for reimplementing existing libre software |
17:58 |
est31 |
well idk it did happen |
17:59 |
est31 |
look at gcc and clang |
17:59 |
neoascetic |
https://github.com/rvirding/luerl :) |
17:59 |
est31 |
or at firefox and webkit |
17:59 |
Calinou |
Clang isn't really a reimplementation… it has tons of new ideas |
17:59 |
est31 |
(or KHTML) |
17:59 |
est31 |
clang tries to be compatible to gcc in many regards |
17:59 |
est31 |
even implements unofficial behaviour |
18:01 |
neoascetic |
was clang made just for fun? I don't think so :) |
18:02 |
neoascetic |
What is wrong with #3143, btw? |
18:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/3143 -- Add CONTRIBUTING.md by davisonio |
18:06 |
Calinou |
people just never agree in Minetest |
18:06 |
Calinou |
might as well rename it to Arguetest |
18:08 |
neoascetic |
What does @ in some labels on github means? |
18:08 |
neoascetic |
there is @Build, but OSX, enhancement... |
18:09 |
Amaz |
Calinou, +100 |
18:10 |
|
Gael-de-Sailly joined #minetest-dev |
18:15 |
|
nrzkt joined #minetest-dev |
19:23 |
|
Player_2 joined #minetest-dev |
19:30 |
|
Gael-de-Sailly joined #minetest-dev |
19:44 |
|
Taoki joined #minetest-dev |
19:51 |
|
ssieb joined #minetest-dev |
20:06 |
|
H-H-H joined #minetest-dev |
20:26 |
Hijiri |
I'm having some issues when a magic missile (an entity) tries to punch an item entity. Does get_inventory (as an ObjectRef method) return nil when the entity has no inventory? |
20:27 |
Hijiri |
actually I don't see any way to give non-player entities inventories, is there a way? |
20:28 |
Hijiri |
or maybe they have them by default |
20:41 |
sofar |
I think you can just add a "main" inventory to the entity |
20:44 |
sofar |
actually looking at some forum posts people are saying there isn't a way |
20:44 |
sofar |
you'd have to make a detached inventory for each entity :/ |
20:51 |
|
Taoki joined #minetest-dev |
20:55 |
|
neoascetic joined #minetest-dev |
20:56 |
|
Wayward1 joined #minetest-dev |
21:01 |
|
est31 joined #minetest-dev |
21:12 |
|
STHGOM joined #minetest-dev |
21:18 |
Wayward1 |
not sure if it's just my build environment, but the android build keeps failing for me with this error: http://pastebin.com/dhi9fiRr |
21:19 |
est31 |
there is a simple test for build environment |
21:19 |
est31 |
just check an old revision |
21:20 |
Wayward1 |
oh yeah, of course... |
21:20 |
* Wayward1 |
is tired :P |
21:41 |
|
Taoki joined #minetest-dev |
21:45 |
Wayward1 |
that one failed too... and there is no "libiconv.so" on my computer. although, i *did* upgrade to mint 17.3 and kernel 4.2 recently... i'll try a vm of 17.2 |
21:58 |
|
STHGOM joined #minetest-dev |
22:09 |
|
proller joined #minetest-dev |
22:10 |
|
proller joined #minetest-dev |
22:14 |
est31 |
in theory, it should build iconv while you run the build process |
22:14 |
est31 |
can you put the full stdout of the build process somewhere? |
22:14 |
est31 |
or /msg me a link |
22:16 |
Hijiri |
sofar: the issue I'm having, I think, is that the on_punch callback of the builtin item entity gets the inventory of the puncher and uses it without checking if its nil |
22:17 |
Hijiri |
so making a detached inventory wouldn't work I think, because :get_inventory() would still be nil |
22:17 |
Hijiri |
wouldn't work to fix the crash, I mean |
22:19 |
sofar |
you're making an entity hit a player, I assume? |
22:20 |
Hijiri |
It's a homing projectile, it hits whatever it's aimed at |
22:21 |
Hijiri |
there's a crash when people fire it at item entities, because it punches its target |
22:21 |
Hijiri |
at least I think so |
22:21 |
Hijiri |
I don't get a stack trace because it's in an entity on_step |
22:21 |
Hijiri |
but I'm pretty sure that's the issue, since it only happens with item entities |
22:22 |
Hijiri |
as far as I've seen at least |
22:22 |
Hijiri |
I could just exclude immortal things from being punched |
22:22 |
sofar |
why would the on_step() crash? |
22:22 |
Hijiri |
the punching happens in the on_step |
22:22 |
sofar |
the crash happens in the on_step of the puncher? |
22:23 |
Hijiri |
the missile punches the item, the item entity tries to index the inventory of the missile, which is nil |
22:23 |
Hijiri |
sofar: yes |
22:23 |
sofar |
can I see the code? |
22:23 |
Hijiri |
oh, I guess I could put it in an after for debugging |
22:23 |
Hijiri |
ok |
22:23 |
sofar |
I would narrow it down to the exact problem line first |
22:24 |
Hijiri |
https://github.com/raymoo/magical_realm/blob/master/combat_spells/magic_missile.lua#L269 |
22:24 |
Hijiri |
I could put the punch in an after for debugging I guess |
22:24 |
Hijiri |
I want to wait to open minetest until I get home though |
22:24 |
Hijiri |
since I'm in the library |
22:24 |
sofar |
lol |
22:41 |
|
paramat joined #minetest-dev |
22:42 |
paramat |
hmmmm or anyone, this just needs a +1, the code is already thoroughly reviewed #3590 |
22:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/3590 -- Add V5 caves to Valleys mapgen. by duane-r |
22:58 |
|
est31 joined #minetest-dev |
23:08 |
paramat |
est31 kahrl nore nrzkt sfan5 can anyone +1 3590 ? code is reviewed |
23:23 |
|
STHGOM joined #minetest-dev |
23:23 |
est31 |
I dont even know what the difference between valleys mapgen caves and mgv5 caves are |
23:24 |
est31 |
its fixing the MSVC errors thats good |
23:26 |
paramat |
yeah it's a bit complex. it replaces duane's 'simple caves' which are 3D noise tunnels with mgv7-type 3D noise tunnels plus our standard large pseudorandom caves, it also adds the giant 3D noise caverns from my subterrain mod |
23:27 |
paramat |
calling them 'mgv5 caves' is a bit confusing, that's referring to the large pseudorandom caves |
23:28 |
est31 |
I guess the PR is doing alot of other things except what the title says. |
23:29 |
paramat |
yes, some simplification of parameters, using mymin/mymax/myround |
23:30 |
paramat |
we've been working hard on it for 11 days, many updates |
23:31 |
est31 |
and kwolekr doesnt want to review it? |
23:31 |
paramat |
so mgvalleys will have the most kick-ass underground of any core mapgen |
23:31 |
paramat |
seems busy |
23:32 |
paramat |
on holiday :) |
23:33 |
est31 |
Well, I'd say lets wait a day so that the core team can respond and look at the PR, and if nobody does -1 then you merge it |
23:34 |
paramat |
ok cool |
23:34 |
est31 |
its not really touching sensitive areas, the mapgen isnt stable no network compat issues or so |
23:35 |
est31 |
I dont really think that it helps minetest if we dont merge PRs anymore bc we are understaffed |
23:38 |
paramat |
luckily within the mapgen files themselves i roughly know what i'm doing |
23:38 |
Hijiri |
Is it possible to specify with a texture string just a single color fill? |
23:39 |
Hijiri |
right now I'm using a 1px png texture with the color I want |
23:40 |
paramat |
'colourise' with a white base texture? |
23:40 |
paramat |
just guessing |
23:40 |
Hijiri |
the base texture has transparency, so it doesn't work out that well |
23:40 |
Hijiri |
that was what I tried originally |
23:44 |
paramat |
ah |
23:58 |
sofar |
https://mesamatrix.net/ |