Time |
Nick |
Message |
00:05 |
sfan5 |
merging https://github.com/minetest/minetest/pull/3522 in 3 minutes since it's a trivial documentation change |
00:13 |
sofar |
sfan5: would you mind reviewing #743 as well? |
00:39 |
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00:52 |
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01:22 |
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01:25 |
paramat |
hmmmm i updated as requested and tested https://github.com/minetest/minetest/pull/3501 'Liquids: Flow into and destroy 'floodable' nodes' now ready for review/approval |
01:32 |
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02:09 |
paramat |
now merging game 744 765 |
02:15 |
paramat |
merged |
02:16 |
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02:17 |
sofar |
wewt! |
02:18 |
sofar |
oh hey, totally +1 on deleting normalmap textures from default |
02:18 |
sofar |
it makes it damn hard to make new texture packs, since you're forced to replace those |
02:19 |
sofar |
$ git branch -D trapdoor |
02:53 |
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02:54 |
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03:02 |
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03:03 |
gregorycu |
There is some sort of problem placing a 128*128*64 schematic |
03:03 |
gregorycu |
Serialisation problems |
03:11 |
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03:11 |
paramat |
well that's big |
03:11 |
paramat |
but yes it should work |
03:13 |
gregorycu |
decompressZlib(std::istream &is, std::ostream &os) doesn't work properly |
03:14 |
gregorycu |
Why can't things be simple and just work |
03:15 |
paramat |
did you create it with worldedit though? |
03:16 |
gregorycu |
Yeah |
03:16 |
gregorycu |
oh, looks to be a simple racecondition |
03:17 |
paramat |
tha tmod may be out of date concerning schematics |
03:17 |
gregorycu |
This is in C++ code |
03:17 |
paramat |
ok |
03:18 |
gregorycu |
is.readsome(input_buffer, bufsize) is called |
03:18 |
gregorycu |
And if that returns 0, it assumes that the end of file is reached |
03:18 |
gregorycu |
However, readsome can return 0 even before the end of file is reached |
03:18 |
gregorycu |
(Which is what is happening here) |
03:21 |
paramat |
^ hmmmm |
03:23 |
paramat |
i can modify my 'testspreadlight' mod to create definable volumes with various nodes, some glowing. quick and easy for me to do |
03:24 |
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03:24 |
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03:38 |
gregorycu |
decompressZlib(std::istream &is, std::ostream &os) actually looks very broken? |
03:42 |
paramat |
i don't doubt it |
03:49 |
paramat |
ok updated https://github.com/paramat/testspreadlight to create a definable volume of stone and meselamp using LVM, it then runs 'update lighting' on the volume. mod will auto-select singlenode mapgen. bbl |
03:49 |
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03:55 |
gregorycu |
Looks like it decompesses the same data over and over again |
04:55 |
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05:09 |
gregorycu |
that mod worked for me paramat |
05:10 |
gregorycu |
Looks good |
05:10 |
gregorycu |
About to test my new code |
05:13 |
paramat |
ok, i'm updating it now to use an ABM to delay it until a few seconds after mapgen. i don't like how it runs in 'on generated' immediately after chunk generation, delayed is closer to a use case |
05:18 |
gregorycu |
Cool |
05:20 |
gregorycu |
I really appreciate the effort you're putting into this |
05:21 |
gregorycu |
Before: 910546 ms After: 611802 ms |
05:25 |
paramat |
nice. updated, try the new version |
05:26 |
paramat |
how about seperate times for day and night banks? |
05:26 |
paramat |
that mod is by default 80^3 = 500 000 nodes with 500 light sources |
05:27 |
gregorycu |
Yeah, I can do that |
05:27 |
gregorycu |
Out of interest, what determines the size? |
05:28 |
paramat |
just because of my own weird results with night bank being slower |
05:28 |
paramat |
defining th esize is commented in the code |
05:28 |
paramat |
pos1 pos2 |
05:29 |
paramat |
where pos is the position of the spawner node (new version) |
05:29 |
gregorycu |
i see |
05:30 |
paramat |
and chance of meselamp/stone is commented too |
05:38 |
paramat |
will merge 3500 3518 very soon |
05:38 |
gregorycu |
Day then night, using first version |
05:38 |
gregorycu |
OLD 563 ms 342 ms NEW 406 ms 202 ms |
05:38 |
gregorycu |
I'll try the updated version now |
05:40 |
paramat |
good |
05:42 |
paramat |
don't move (you'll fall off the spawner) and wait 8 sec |
05:44 |
gregorycu |
That ABM takes longer than 200ms |
05:44 |
gregorycu |
;) |
05:45 |
paramat |
lol |
05:47 |
gregorycu |
OLD 632 ms 399 ms NEW 779 ms 281 ms |
05:48 |
gregorycu |
Hooray! It's slower |
05:48 |
paramat |
weird |
05:49 |
gregorycu |
I can profile this and find out why :) |
05:49 |
paramat |
at least the night bank is faster |
05:50 |
gregorycu |
Which is the opposite of what you experienced |
05:55 |
paramat |
now merging PRs |
05:59 |
paramat |
merge failed on 3500, another day.. |
05:59 |
gregorycu |
I actually have a second round of lighting improvements, I'll see how that goes with this test |
06:11 |
gregorycu |
NEWER 372 ms 230 ms |
06:11 |
kaadmy |
nolsen: hmmm? |
06:11 |
nolsen |
? |
06:11 |
kaadmy |
gaben ;) |
06:12 |
nolsen |
Worth the wait. |
06:15 |
paramat |
good results, might be worth 2-3 runs to be sure |
06:16 |
VanessaE |
gregorycu: you still gotta check how it performs spawning a few hundred structures at a time, 1-2 k nodes each |
06:17 |
gregorycu |
Are you talking about mapgen? |
06:17 |
VanessaE |
I'm talking about as-opposed-to spawning and profiling a single, million-node structure. |
06:18 |
gregorycu |
I've profiled a single tree |
06:19 |
gregorycu |
a few hundred trees represent a few hundred calls to updateLighting |
06:19 |
VanessaE |
exactly./ |
06:19 |
gregorycu |
I don't follow |
06:19 |
VanessaE |
those few hundred calls would be a real-world use case. |
06:20 |
VanessaE |
(well in practice it's more like, 30-50) |
06:20 |
Hijiri |
where can I find the definition of minetest.after? |
06:20 |
gregorycu |
Well, I could do timings for that in lua? |
06:20 |
Hijiri |
and is it common for after callbacks to be delayed by more than 100 seconds |
06:20 |
Hijiri |
actually 200 |
06:20 |
VanessaE |
when I last profiled moretrees, I was getting something in the neighborhood of 300 ms for a large tree |
06:21 |
VanessaE |
but of course that's dependent on the speed of my machine vs yours |
06:22 |
paramat |
if a single tree has been timed, no point timing multiple trees |
06:22 |
VanessaE |
Hijiri: check no that's not particularly common, and look in doc/lua_api.txt |
06:22 |
gregorycu |
I can give you stats for a single tree, I have timing code in there |
06:22 |
* VanessaE |
shrugs |
06:23 |
VanessaE |
just trying to help avoid missing anything |
06:23 |
Hijiri |
VanessaE: for the definition or what? |
06:23 |
VanessaE |
bah, I can't type. |
06:23 |
VanessaE |
Hijiri: for minetest.after. |
06:23 |
Hijiri |
the api doesn't have the definition |
06:23 |
kaadmy |
Hijiri: dunno, minetest.after seems ok when i use it |
06:23 |
Hijiri |
It's an after called from playereffects, so it's possible there's a bug there |
06:23 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2240 |
06:24 |
Hijiri |
but I'm fairly sure it's being called with the correct duration |
06:24 |
Hijiri |
VanessaE: I have the lua api file open |
06:24 |
Hijiri |
already |
06:24 |
VanessaE |
I dunno what more you want; it's stated right there on line 2240 how to use that call |
06:25 |
Hijiri |
I know how to use it |
06:25 |
kaadmy |
gah, the mobile version of the GH site doesn't use the line number in the u |
06:25 |
kaadmy |
url* |
06:25 |
Hijiri |
my callbacks are taking way longer to be called than I gave as input |
06:25 |
kaadmy |
and i am not scrolling down some hundereds of pages to find it |
06:26 |
VanessaE |
then something else is delaying your code, or you're specifying times of the wrong magnitude |
06:26 |
Hijiri |
I'm printing the duration before the after is called, and it looks fine |
06:26 |
VanessaE |
good timing in the engine is dependent on your mods not hogging the interpreter |
06:26 |
kaadmy |
Hijiri: try swappi g the delay and function arguments |
06:26 |
Hijiri |
won't that cause an error since it will try to use the function as a number? |
06:27 |
kaadmy |
i THINK the delay is the 1st |
06:27 |
Hijiri |
it is |
06:27 |
kaadmy |
dunno, it does cause big problems in javascript without warnings |
06:28 |
Hijiri |
so does anybody know where I can find the definition of minetest.after |
06:28 |
kaadmy |
'night |
06:29 |
kaadmy |
for me.. |
06:29 |
Hijiri |
night |
06:30 |
gregorycu |
With regards to spawning a tree |
06:32 |
gregorycu |
OLD: 277 ms 6 ms (297 ms) NEW: 176 ms 5ms (193 ms) |
06:33 |
VanessaE |
nice |
06:33 |
gregorycu |
That's day, night total for make_ltree |
06:33 |
gregorycu |
day, night (total for make_ltree) |
06:34 |
gregorycu |
Not as much as I'd hoped :( |
06:43 |
paramat |
good results, look forward to the PR |
06:43 |
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07:15 |
gregorycu |
paramat: https://github.com/minetest/minetest/pull/3523 |
07:16 |
VanessaE |
celeron55: since it seemed stable for me, I've put your PR onto my servers for wider testing. |
07:16 |
VanessaE |
(as of now) |
07:17 |
VanessaE |
gregorycu: regarding the jungletree test, I assume you hard-coded it to just one of the models the code can spawn? |
07:18 |
gregorycu |
There are the 3 types |
07:18 |
VanessaE |
yep |
07:18 |
gregorycu |
I tried with all of them initially |
07:18 |
gregorycu |
I made a forest by the time I was done :) |
07:18 |
VanessaE |
heh |
07:19 |
gregorycu |
In the case I stated in the PR, no, I didn't ensure that was the case |
07:19 |
VanessaE |
I find it interesting that there would be such a difference between day and night |
07:19 |
gregorycu |
The trees don't glow |
07:19 |
VanessaE |
hm, good point |
07:19 |
gregorycu |
Basically there is no light to spread at night time |
07:20 |
VanessaE |
but even the stone/meselamp test, I'd have figured at least moonlight has to spread? |
07:20 |
gregorycu |
What is moonlight? |
07:20 |
gregorycu |
I mean, how is it implemented |
07:20 |
VanessaE |
no idea. |
07:21 |
VanessaE |
I assumed it was just blueish-tinted sunlight at a lower intensity |
07:21 |
gregorycu |
That may not be a correct assumption |
07:21 |
VanessaE |
I guess not :) |
07:21 |
gregorycu |
Maybe it fades faster than sunlight, therefore less to srpead |
07:23 |
* VanessaE |
shrugs |
07:24 |
VanessaE |
either way it's faster than before |
07:25 |
gregorycu |
Annoyed I couldn't make it even faster, to be honest |
07:25 |
VanessaE |
well maybe after a bit of rest you'll think of more improvements. |
07:26 |
VanessaE |
but even those 16 to 42 percent cuts are good |
07:33 |
gregorycu |
I'm going to begin phase 2 of my day: have fun |
07:33 |
gregorycu |
greg out |
07:49 |
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07:58 |
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08:02 |
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08:42 |
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09:06 |
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09:13 |
celeron55 |
when quitting from a server, minetest just locked up for me in httpfetch_cleanup/Thread::wait/pthread_join |
09:14 |
celeron55 |
https://gist.github.com/celeron55/7c562c5af21ca6d9943f |
09:14 |
VanessaE |
were you exiting to menu, or to OS? |
09:15 |
VanessaE |
(the former has a much higher chance of lockup for me, than the latter) |
09:15 |
celeron55 |
from game to OS |
09:15 |
celeron55 |
these lockups need to be reported as issues |
09:15 |
VanessaE |
maybe some stale handle from media fetch? |
09:16 |
celeron55 |
i don't know, but there should always be a timeout |
09:19 |
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09:21 |
VanessaE |
oo lockup |
09:21 |
VanessaE |
how do I attach gdb and .....er, forget it. release build. |
09:23 |
VanessaE |
http://pastebin.ubuntu.com/14384715/ |
09:23 |
VanessaE |
probably about as useful as tits on a bull but there you go |
09:24 |
VanessaE |
looks like a similar reason though |
09:35 |
celeron55 |
it's the same thing |
09:36 |
celeron55 |
dunno what thread 3 is though |
10:39 |
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11:12 |
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11:16 |
gregorycu |
celeron55: You may be able to give both these PRs +1 trivially, which means someone else can merge them |
11:16 |
gregorycu |
https://github.com/minetest/minetest/pull/3525 |
11:16 |
gregorycu |
https://github.com/minetest/minetest/pull/3524 |
11:18 |
nrzkt |
gregorycu, ok for me mfor 3525 |
11:18 |
nrzkt |
for 3524 an assert is better than return which can trigger undefined behaviour |
11:19 |
gregorycu |
len is 0 |
11:19 |
gregorycu |
Which means the memset does nothing |
11:19 |
gregorycu |
And m_read_offset += len; has no effect |
11:19 |
nrzkt |
i know, but putRawString with emptyString is not technically possible if i remember the usage |
11:20 |
nrzkt |
wait a minute, i look at the call tree |
11:20 |
gregorycu |
Well, it happens |
11:21 |
nrzkt |
yes it's possible |
11:22 |
nrzkt |
then okay for me |
11:22 |
nrzkt |
:) |
11:22 |
gregorycu |
Awesome :) |
11:22 |
gregorycu |
I'm always stashing and unstashing those two changes |
11:22 |
gregorycu |
Thought I may as well get them merged |
11:31 |
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11:38 |
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11:48 |
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12:11 |
gregorycu |
Thank you both |
12:12 |
nrzkt |
i don't know if i can merge the network fix because i am the network maintainer, celeron55 can we merge 3524 and 3525 please ? |
12:14 |
celeron55 |
the subsystem maintainer positions have been completely dropped |
12:14 |
celeron55 |
anyway i already +1d them |
12:14 |
nrzkt |
okay celeron55 :) i was absent a little moment and didn't see those updates. i didn't see your +1 :) |
12:15 |
nrzkt |
then i will merge those thos afternoon (CEST) |
12:15 |
gregorycu |
Thank you, should save me some bother in the future |
12:17 |
nrzkt |
thanks :) |
12:17 |
gregorycu |
I'm going to work on this: https://github.com/minetest/minetest/issues/3204 |
12:18 |
gregorycu |
I haven't coded a feature in a while |
12:43 |
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13:40 |
gregorycu |
lol |
13:40 |
gregorycu |
So, detecting mods is done in Lua AND in C++ |
13:50 |
nrzkt |
yes, a common C++ interface could be good |
13:51 |
gregorycu |
Probably be best if I'm to be peeking inside zip files |
13:53 |
gregorycu |
So, for https://github.com/minetest/minetest/issues/3204 I was planning to have the mod files all be memory mapped |
13:53 |
gregorycu |
Will these be problematic for the lua intpreter? |
14:01 |
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14:03 |
gregorycu |
Probably |
14:03 |
gregorycu |
Let's see what I can do |
14:36 |
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14:36 |
gregorycu |
ShadowNinja: ScriptApiSecurity won't work if a script invokes doFile ? |
14:38 |
nrzkt |
gregorycu, i merged your two PR |
14:38 |
gregorycu |
Thanks for that :) |
14:47 |
gregorycu |
Yeah, I see it's broken |
14:47 |
gregorycu |
Can i view the logs somehow? Locally it's fine |
14:48 |
gregorycu |
ahh got it |
14:49 |
gregorycu |
lol, spot the guy using the new compiler |
14:56 |
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15:04 |
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15:04 |
gregorycu |
Comment added for https://github.com/minetest/minetest/issues/3204 |
15:41 |
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15:55 |
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16:25 |
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16:27 |
rubenwardy |
!title https://github.com/minetest/minetest.github.io/pull/52 |
16:27 |
ShadowBot |
rubenwardy: Error: The command "title" is available in the Format and Web plugins. Please specify the plugin whose command you wish to call by using its name as a command before "title". |
16:27 |
rubenwardy |
!web title https://github.com/minetest/minetest.github.io/pull/52 |
16:27 |
ShadowBot |
rubenwardy: Add link to Windows installer by rubenwardy · Pull Request #52 · minetest/minetest.github.io · GitHub |
16:28 |
rubenwardy |
web#52 |
16:28 |
rubenwardy |
website#52 |
16:35 |
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16:39 |
Krock |
rubenwardy, it should be uploaded on github aswell IMO |
16:39 |
Krock |
so everything can be found on the same place |
16:40 |
rubenwardy |
Yes, but I don't have access to there |
16:40 |
rubenwardy |
If someone could do that... |
16:40 |
Krock |
that would be great, yeah. |
17:16 |
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17:44 |
paramat |
can anyone +1 'Liquids: Flow into and destroy 'floodable' nodes'? https://github.com/minetest/minetest/pull/3501 is updated as requested and tested. < hmmmm celeron55 |
17:52 |
Krock |
Looks not like it would be dropped |
18:00 |
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18:01 |
paramat |
correct no drops |
18:02 |
paramat |
.. for now anyway |
18:41 |
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18:47 |
Warr1024 |
Hey, is there any API for accessing mapgen, to regenerate a "pristine" version of a mapblock? |
18:49 |
Warr1024 |
for instance, for something like a "revert to pristine" feature, or maybe to detect changes, or even to regen an area after tweaking mapgen params? |
18:51 |
paramat |
yes 'emergeblocks' i think, see lua_api.txt |
18:52 |
paramat |
it will regen the whole mapchunk containing the blocks specified |
18:53 |
paramat |
oh hang on, perhaps it's 'deleteblocks' |
18:53 |
paramat |
yeah 'delete blocks' |
18:53 |
H-H-H |
sorry guys was out lol |
18:54 |
paramat |
then mapgen will automatically regen the missing blocks |
18:55 |
celeron55 |
ehm |
18:55 |
celeron55 |
it's delete_area and emerge_area |
18:56 |
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19:39 |
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19:40 |
Megaf |
hi all, do you know how to make a fully portable Linux version of Minetest? Shipping with libjpeg and irrlicht for example |
19:41 |
rubenwardy |
http://stackoverflow.com/questions/4820682/linux-binary-independent-of-shared-libraries |
19:42 |
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19:43 |
nrzkt |
rubenwardy, this is a solution but not necessary the better solution |
19:43 |
nrzkt |
static compilation is another |
19:43 |
rubenwardy |
that's the second answer, iirc |
19:43 |
rubenwardy |
Doesn't bother me at all, in any case, I compile myself |
19:45 |
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20:14 |
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20:30 |
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20:33 |
Megaf |
I'm trying to learn about static compilation yes |
20:36 |
sofar |
I wouldn't make it static, just link against libc |
20:39 |
Megaf |
well, I'd like at least libs like libjpeg, libpng, luajit, json, gmp and irrlicht to be linked staticly |
20:40 |
sofar |
yes, you'd compile all those as libfoo.a |
20:40 |
sofar |
the let the linker link those into your minetest binaries |
20:46 |
celeron55 |
you need to be good friends with cmake to make that as painless as possible |
20:47 |
sofar |
I hate cmake so much, I'd offer to make minetest autoconf'd |
20:47 |
H-H-H |
is anyone ever that good a friends with cmake, usually it fights back with its fangs out |
20:47 |
celeron55 |
cmake is great |
20:48 |
celeron55 |
it has its quirks but other things are still worse |
20:48 |
celeron55 |
and documentation sucks |
20:48 |
sofar |
portability of cmake is a disaster |
20:48 |
sofar |
then again, you could be using scons |
20:49 |
H-H-H |
i looked at scons once then had to go lay down in a dark room for the rest of the day |
20:49 |
sfan5 |
Megaf: putting -static in your CMAKE_EXE_LINKER_FLAGS might suffice |
20:49 |
sofar |
I'm not saying autotools is ideal, it's just far more robust in the end |
20:51 |
celeron55 |
my experience with abandoned autotools-using projects is an absolute nightmare |
20:51 |
celeron55 |
my experience with cmake projects of any kind is that they always work with little effort |
20:51 |
sofar |
it just takes some experience, and a lot of people are using it wrong |
20:51 |
sofar |
the same can be said for cmake |
20:52 |
sofar |
I've encountered plenty of cmake using projects that were unsalvagable as well |
20:53 |
sofar |
I don't think that is a good metric |
20:55 |
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21:12 |
Megaf |
sfan5: as easy as that? |
21:12 |
kahrl |
autoconf... is that the one that creates these configure scripts of 10000+ lines that nobody ever has a chance to understand and yet everyone runs blindly? |
21:13 |
kahrl |
just checked, GNU Hello's configure is 16196 lines |
21:14 |
Calinou_ |
Megaf, bundling is another solution |
21:14 |
Calinou_ |
ie. you bundle the .so files in the same path as the binary |
21:14 |
Calinou_ |
this is what Warsow does |
21:14 |
Calinou_ |
(this allows replacing them easily, as well) |
21:14 |
sofar |
kahrl: you're not supposed to read configure scripts |
21:15 |
sofar |
kahrl: try reading configure.ac and Makefile.am instead |
21:15 |
kahrl |
sofar: but I'm supposed to run them and let them do whatever with my system? |
21:15 |
sofar |
yes |
21:15 |
Megaf |
Calinou_: like the windows build is done then |
21:16 |
kahrl |
might as well install closed source software |
21:16 |
Megaf |
the windows build has all dll files in the bin folder |
21:16 |
Calinou_ |
kahrl, proper install prefixes will hardly mess up your system |
21:16 |
kahrl |
(yes, re-running autotools is an option, but who does that) |
21:16 |
Calinou_ |
it's not 2002 anymore, most software installs in /usr/local |
21:16 |
Calinou_ |
(I've however found a software that does install in plain /usr, recently) |
21:16 |
sofar |
troll much? cmake works exactly the same way, except it hides most of the complexity. with autoconf you can debug every underlying action... not that you should as a normal person |
21:16 |
kahrl |
Calinou_: assuming ./configure is not malicious |
21:17 |
kahrl |
sofar: with cmake I can read the cmake scripts, and that is what gets executed |
21:17 |
sofar |
if you're scared then recreate the configure script by calling autoreconf |
21:17 |
sofar |
or verify the checksums of what you're downloading |
21:18 |
kahrl |
autoreconf seems to automatically run the configure scripts anyway if it's a complicated project with lots of subdirectories |
21:18 |
kahrl |
dunno, I've never looked into autotools much |
21:19 |
sofar |
cmake scripts are not executable, it produces Makefiles that ... call into cmake again |
21:19 |
sofar |
look, the way cmake does stuff isn't worse or better than autoconf |
21:19 |
celeron55 |
so sofar's point is that cmake and autotools are bad if you use them wrong |
21:19 |
sofar |
pretty much :) |
21:20 |
celeron55 |
that isn't a reason to switch to either of them |
21:20 |
sofar |
correct |
21:20 |
sofar |
the one problem I've found consistently is that cmake projects are very hard to make portable |
21:20 |
celeron55 |
what do you mean with "portable" |
21:21 |
celeron55 |
that means completely different things in the minds of different people |
21:21 |
sofar |
making it compile on other OS's and arch's |
21:21 |
celeron55 |
to some it means "every posix system", to some it means "exe on a usb stick", to some it means "embedded platforms" |
21:21 |
celeron55 |
to some it means cross-compilation |
21:22 |
celeron55 |
to some it means good visual studio integration |
21:22 |
celeron55 |
give me an example of a platform to which autotools gives better portability than cmake |
21:24 |
sofar |
oh, there is none, obviously |
21:24 |
celeron55 |
wait, what? |
21:25 |
sofar |
well it's all just build instructions, you can endlessly work around it to get stuff to compile for whatever platform you want |
21:25 |
kahrl |
sofar: I would call it better if it requires fewer workarounds |
21:26 |
celeron55 |
is this a joke or something; first you said something and now you are contradicting yourself |
21:27 |
sofar |
no, I was answering your specific question, not stating my problems with cmake |
21:28 |
sofar |
again, I'm sure that if people properly follow the cmake cross compilation guidelines that it all works nicely |
21:28 |
sofar |
it's posts like this that I'm referring to: https://plus.google.com/+KoenKooi/posts/N8tFJMgrGp6 |
21:30 |
sofar |
he's a lead embedded developer for various OSS automotive projects |
21:30 |
celeron55 |
afaik cmake has fewer cross compilation guidelines that need to be followed compared to autotools |
21:30 |
celeron55 |
really it just comes to keeping things simple and not overriding everything for no reason |
21:31 |
sofar |
again, I have no issues with projects that use cmake properly and where it works :) |
21:31 |
sofar |
so it's a moot discussion here |
21:42 |
Megaf |
I like cmake a lot |
21:43 |
Megaf |
very flexible, modular, easy to change and adapt |
21:43 |
Megaf |
I think c55 did a great job using it and writing the CMakeList |
21:54 |
Calinou_ |
and it has pretty compile output, for once :P with percentage and such |
22:19 |
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22:55 |
paramat |
RealBadAngel hmmmmm kwolekr>"You can get around the S3DVertex/S3DVertexTangents problem by either defining two versions of PreMeshBuffer, or defining PreMeshBuffer as a template struct" RBA>"And thats exactly what i will do for shaders disabled." was this done? seems not |
22:57 |
paramat |
how about kwolekr>"Due to type covariance, you're able to use a SMeshBuffer wherever an SMeshBufferTangents isn't absolutely needed, and typecast to an SMeshBufferTangents * when it is."? |
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23:24 |
paramat |
ah i see in logs the first didn't work |
23:25 |
paramat |
nevermind, sorry |
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