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IRC log for #minetest-dev, 2015-12-09

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All times shown according to UTC.

Time Nick Message
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01:06 est31 thePalindrome, its a bad idea design wise to allow mods to set keybindings
01:06 est31 because right now its defined by function
01:07 est31 if you start defining by hardware instead, you start getting mods that only work if you play minetest via touch device
01:07 est31 or only if you have a keyboard connected
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07:19 * sofar can't figure out why inventory:get_lists() returns 0 for furnaces etc.
07:29 sofar I mean, I'm getting the formspec out of a chest and all, but I can't seem to list any inventory lists
07:29 * sofar things it bugged
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14:10 Wayward_One Building android failed twice in separate clones, output here: http://pastebin.com/tuyuHGSE
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14:32 paramat nore sfan5 https://github.com/minetest/minetest_game/pull/735 'Default: Slightly reduce alpha of water post effect colour'. Added comparison screenshots. Currently i'm working on adding some more fractal types to mgfractal
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15:55 kilbith fyi, noreply@forum.minetest.net is now filtered as spam in gmail
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16:04 hmmmm hrmm
16:05 hmmmm https://i.imgur.com/pI03klh.jpg  <--- actual screenshot from Riverdev
16:08 Obani nice, it evolved well
16:09 VanessaE hah
16:09 hmmmm I was using HDX and I have the hud disabled
16:10 VanessaE (that IS a beautiful photo though)
16:10 est31 meh, where are the cubic meters of trees
16:10 est31 its mostly just default:leaves
16:10 est31 bit of gravel
16:10 est31 and lots of default:dirt below the trees
16:30 hmmmm did celeron55 died?
16:30 hmmmm he was RIGHT HERE when I left him.  RIGHT.  HERE.
16:30 GunshipPenguin joined #minetest-dev
16:31 hmmmm despite disappearing devs, minetest must mush onward
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16:35 Fixer Last visited:
16:35 Fixer 30 Nov 2015 11:25
16:35 GunshipPenguin Is there any way that one of the devs can take a look at #3163 and perhaps merge it? It's a bug that's been annoying me for quite some time and it's a really simple fix.
16:36 * Fixer feels zombie smell in here
16:36 hmmmm I guess we would, but HybridDog closed it for whatever reason
16:37 est31 it couldnt be really reproduced
16:37 est31 only GunshipPenguin has it
16:37 hmmmm is the logic solid though?
16:37 est31 the code smells badly, before the PR and after it
16:37 est31 but I guess it smells less after
16:38 hmmmm so I guess what we need there is a Refactor(tm)
16:40 est31 probably.
16:40 est31 any volunteers?
16:40 hmmmm lol no
16:40 celeron55 yeah i'm here; i just need to avoid spending time on minetest at the moment; yes it kind of sucks; let's just bear with each other i guess
16:42 hmmmm I am looking at update_timers and 3163 looks like a total hack
16:42 hmmmm I'm not saying there isn't a bug in the handling of timers, but whatever it is, what 3163 does is not a good fix for it at all.  -1 from me
16:43 GunshipPenguin The PR does fix the problem for me at least, but I agree that it feels pretty hackish
16:43 hmmmm maybe it's good enough for freeminer, definitely not minetest though
16:43 hmmmm this needs to be fixed the right way
16:44 est31 this needs to be {fixed,implemented,done} the right way <--- this is the main difference between minetest and all its forks I think. perhaps except the darkrose one, idk about that one.
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21:19 rubenwardy An unhandled exception occurred: SQLite3 database error (/home/minetest/minetest/src/database-sqlite3.cpp:143): library routine called out of sequence
21:20 rubenwardy https://gist.github.com/rubenwardy/a5ecb0eae318e770c6c4
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22:15 RealBadAngel ive updated relief mapping code and requesting merge:
22:15 RealBadAngel https://github.com/minetest/minetest/pull/3442
22:17 nrzkt RealBadAngel, +1
22:19 Taoki RealBadAngel: Looks awesome! Thanks for another great change :)
22:30 Fixer RealBadAngel, looks interesting
22:31 RealBadAngel the image is taken with enormous effect scale -default is 0.08
22:32 RealBadAngel with another approach even such big scale has no visible flaws
22:32 RealBadAngel and is done faster
22:34 Fixer RealBadAngel, any texture tear bug debug progress?
22:34 RealBadAngel dont have a box to reproduce that bug yet
22:34 RealBadAngel maybe soon
22:35 RealBadAngel i plan to make a few boxes for developing purposes
22:36 Fixer RealBadAngel, take AMD/ATI videocard ;)
22:36 RealBadAngel definitely as opposite to my nvidia gtx
22:37 nrzkt Fixer, i have an AMD card and i don't have your issue, which model did you have ?
22:38 Fixer nrzkt, are you on linux? AMD/ATI HD 6870
22:38 nrzkt i'm on Archlinux yes
22:38 nrzkt and i use mesa 11.0
22:38 nrzkt not fglfuck
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22:38 nrzkt ok i have a 7970 it's not so far from 6870 architecture and driver
22:38 nrzkt did you use mesa 11.0 or fglrx ?
22:39 Fixer nrzkt, i'm on windows, btw poll i made there hinting at possible ati+windows cause https://forum.minetest.net/viewtopic.php?f=6&amp;t=13500
22:39 RealBadAngel lets dont guess, i will set up one to reproduce those problems and will hunt the reason down
22:39 nrzkt Fixer, i haven't tested on windows :p
22:40 nrzkt did you use OpenGL or DirectX ?
22:40 Fixer nrzkt, basically I see people got that issue on any card on windows
22:40 Fixer nrzkt, I use OPENGL
22:40 Fixer nrzkt, D3D9 has no such problem
22:40 nrzkt OpenGL support on windows is a little but shit
22:40 RealBadAngel i cant fix things working on my box properly
22:40 nrzkt bit*
22:40 RealBadAngel i think thats a problem with drivers forcing fxaa regardless the application settings
22:41 nrzkt you should use DirectX on windows, and OpeNGL on linux, windows drivers are bad with OpenGL
22:41 RealBadAngel that option seems to be fucked up
22:41 Fixer nrzkt, d3d9 has no this bug but has another annoying one - inventory icons dissapear
22:41 RealBadAngel i mean tear and wielded glitches
22:42 Fixer nrzkt, I have some OGL games and no problems with them
22:45 Fixer nrzkt, quake1/2/3, hl, cs, rtcw, urban terror, serious sam 1/2, nexuiz, mohaa, flightgear (that one got shader problems)
22:46 Fixer i will correct myself, I think that issue is windows + any videocard (not just ati)
22:47 Fixer RealBadAngel, i've tested it on Win 7 + Intel Integrated on notebook and got the same texture tear problem + weild mesh problem + red squares near me problem
22:47 Fixer so i have 2 setups that have those problems
22:48 RealBadAngel ive tested win 7 and my card, still everything ok
22:48 RealBadAngel before i can setup testing enviroment i cant say anything else
22:49 Fixer my setups: intel hdXXXX @ OGL 2.1, amd/ati hd r6870 @ OGL 4.5, both on win 7 sp1
22:49 Fixer hmm
22:49 RealBadAngel btw, i do also have forsaken intel onboard, no problems with it
22:50 Fixer but it is linux :_
22:50 Fixer :)*
22:50 RealBadAngel ive installed win7 on another drive
22:50 Fixer and no bug?
22:50 RealBadAngel no
22:51 Fixer :S
22:51 Fixer next step - AMD/ATI, that should bring all the bugs at once :}
22:52 RealBadAngel we willl see, in a few weeks im supposed to get some money i can spend for a few things
22:52 RealBadAngel building testing env is one of them
22:53 RealBadAngel once i get the bug "working" here i will locate the reason
22:55 Fixer also, texture tear problem is also related to "crappy grid-like snow node from above look"
22:56 RealBadAngel i know
22:56 RealBadAngel just cant "play" with those atm
22:56 Fixer RealBadAngel, can you look at d3d9? it has dissapearing icons from inventory if you alt+tab few times (at least for me)
22:56 RealBadAngel so cant alter anything to see the impact
22:56 RealBadAngel because its all fucking workin for me ;)
22:57 RealBadAngel d3d9 is not supported by us
22:57 RealBadAngel by any mean
22:57 Fixer RealBadAngel, ah
22:58 RealBadAngel directx would require different shaders at all
22:58 RealBadAngel maybe in the future i will develop them, but thats unlikely
22:59 RealBadAngel i do have more important goals than supporting M$
23:04 rubenwardy MS' BS
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