Time |
Nick |
Message |
00:02 |
Obani |
RealBadAngel, I really don't understand what's wrong ? 0.o |
00:03 |
Obani |
lel RealBadAngel , new menu music ? xD https://up1.ca/#3S5D2-8_DU4HfLOWldypNA |
02:08 |
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09:12 |
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09:16 |
celeron55 |
someone is proposing that Minetest could receive a lot of funding (years of full-time work) from a music-related EU project for implementing specifically stuff for staging an opera in MT, generally education-related stuff and for generally improving things |
09:16 |
celeron55 |
"According to my preliminary understanding, the effort would go towards developing new mods with features to be worked out in the course of the next month or two by the educators, towards expanding the media streaming capabilities of the engine, making Minetest usable with Google Cardboard or something similar, and whatever else you think would be a good idea to work on." |
09:16 |
celeron55 |
i wonder if this is something worth grabbing onto |
09:16 |
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09:17 |
Obani |
RealBadAngel, you know what ? |
09:18 |
Obani |
I rebooted my PC, and now it works |
09:18 |
Obani |
-.- |
09:19 |
RealBadAngel |
Obani, thats good :) |
09:25 |
Obani |
Did you try flat mapgen ? |
09:26 |
Obani |
Did someone try flat mapgen ? |
09:27 |
celeron55 |
i mean, if i or someone else wants to work on minetest as a full-time job, this is pretty much the chance of the century for getting to do that |
09:28 |
RealBadAngel |
well, im lookin for the job right now |
09:28 |
celeron55 |
the problem is, this would very strong organization from our part; none of this "maybe someone does something" |
09:29 |
celeron55 |
+require |
09:29 |
Obani |
If I liked to code and was good to it, I would probably do it lel :p |
09:29 |
Obani |
celeron55, do as Debian does |
09:29 |
Obani |
elect a new representant |
09:29 |
celeron55 |
and i or someone else would alos have to set up a company to manage the funds |
09:30 |
RealBadAngel |
i do understand that requirement, i mean to work harder and code more |
09:31 |
Obani |
I think you should add a big pop-up on the forum to call to vote |
09:31 |
Obani |
And make a 2 weeks voting ime |
09:31 |
Obani |
time* |
09:31 |
RealBadAngel |
doing what you love and get paid for that is more than enough motivation to get in |
09:31 |
celeron55 |
i need to think about this; anyway, if someone has something to say about this or really wants to take part in this, /msg me or something |
09:32 |
RealBadAngel |
thinkin of education, i can think of ciruits - basic logic |
09:33 |
RealBadAngel |
and goals mentioned above - VR |
09:34 |
RealBadAngel |
i could implement Oculus Rift support if i get dev one |
09:34 |
Obani |
There's more important for now IMO :p |
09:35 |
Obani |
(As 98% of players on planet don't have an occulus rift) |
09:35 |
RealBadAngel |
yet |
09:35 |
celeron55 |
well if we'd receive funding specifically for doing that among other things, then it would have to be done obviously |
09:36 |
RealBadAngel |
btw, "from music-related EU project".... |
09:37 |
RealBadAngel |
we dont have any music ;) |
09:37 |
Obani |
That can be done :p |
09:37 |
celeron55 |
i imagine i would be able to slip in something like half of the work being general improvement of minetest |
09:37 |
Obani |
RealBadAngel, what musics do we need ? |
09:37 |
RealBadAngel |
well, i proposed already lotsa tracks... |
09:38 |
RealBadAngel |
https://github.com/RealBadAngel/mtmusic |
09:38 |
Obani |
If that's what I'm thinking too so that's a no ^^ |
09:38 |
celeron55 |
RBA proposed music to be included in the engine; it's a no-no and will always be a no-no |
09:39 |
RealBadAngel |
those ones can be used by a subgame |
09:39 |
RealBadAngel |
ive already sorted them out with proposed destinations |
09:39 |
Obani |
let me check it out |
09:39 |
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09:40 |
Obani |
celeron55, I think it shall be included in the engine, not the repo |
09:40 |
Obani |
Or not in the engine but so |
09:40 |
RealBadAngel |
no, not the engine |
09:40 |
Obani |
make a way to play musics client-side |
09:40 |
RealBadAngel |
we can do that already |
09:41 |
RealBadAngel |
i mean store the files only client side |
09:41 |
Obani |
RealBadAngel, do you realize those musics are already used by many games, including inexor ? |
09:41 |
Obani |
Which is a FPS, so it's way more logical that he includes musics like that :p |
09:41 |
Obani |
RealBadAngel, I made a menu music for a space game some days ago |
09:42 |
RealBadAngel |
no wonder, those tracks are great |
09:42 |
Obani |
RealBadAngel, https://up1.ca/#i1ag1FbrGmqMc5eajHYrlQ |
09:42 |
RealBadAngel |
hard to find better ones that are free at the same time |
09:42 |
Obani |
RealBadAngel, a track can be great |
09:42 |
Obani |
But include super mario ones in Limbo, that will make a shitty game |
09:43 |
RealBadAngel |
those are just proposals |
09:43 |
Obani |
But still, my music is not made for minetest universe :p |
09:43 |
RealBadAngel |
on the other hand, if we could have funds |
09:43 |
RealBadAngel |
i do have friends from demoscene, still active but doing different things |
09:44 |
RealBadAngel |
i could ask Andrzej Mielcarek for example to compose music for us |
09:45 |
kahrl_ |
I expect the people from the EU project will be selecting the music for their project by themselves |
09:45 |
RealBadAngel |
he is for example doing music for tv spots for political parties in poland |
09:45 |
kahrl_ |
the minetest funds will go towards coding |
09:46 |
Obani |
RealBadAngel, would it cost money ? |
09:46 |
RealBadAngel |
kahrl_, "music-related" fund... so i guess we will have to code some music ;) |
09:46 |
Obani |
I can work for free... |
09:46 |
Obani |
But what are the needs ? |
09:47 |
RealBadAngel |
Obani, if you would like to hire professional, skilled musican you will propably will have to pay him ;) |
09:47 |
Obani |
RealBadAngel, professional and skilled musician is rare |
09:47 |
Obani |
are* |
09:47 |
RealBadAngel |
he made music for my games in the past |
09:47 |
RealBadAngel |
in late 80's |
09:48 |
celeron55 |
kahrl_: would you work on specific MT features if you were paid the same amount you are paid in whatever job you have now or have had at some point in time? |
09:48 |
RealBadAngel |
ive paid him 20% of my incomes from those games |
09:48 |
Obani |
Anyway I'll do musics |
09:49 |
Obani |
My studies are shit so I pass time making music |
09:50 |
kahrl_ |
celeron55: I probably would, but there might be some complications (tax-related etc.) |
09:50 |
kahrl_ |
PMing details |
10:19 |
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10:32 |
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10:43 |
Obani |
https://www.youtube.com/watch?v=4EtSWs9729s |
11:02 |
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11:08 |
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11:08 |
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11:24 |
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11:29 |
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11:46 |
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12:09 |
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12:32 |
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12:37 |
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12:39 |
rubenwardy |
Mceleron55> [...] Minetest could receive a lot of funding (years of full-time work) from a music-related EU project for implementing specifically stuff for staging an opera in MT, generally education-related stuff and for generally improving things |
12:39 |
rubenwardy |
very interesting |
12:40 |
rubenwardy |
Have they given details on the stuff they'd like, or is it just an initial suggestion? |
12:50 |
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12:55 |
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13:04 |
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13:08 |
celeron55 |
rubenwardy: well they (or well, this one guy) is asking whether i am interested |
13:08 |
celeron55 |
it's a very tough question |
13:08 |
rubenwardy |
responsibilty XD |
13:08 |
rubenwardy |
responsibility XD |
13:08 |
celeron55 |
i don't know if i want to work on minetest so much and i don't know if anyone else wants either |
13:09 |
celeron55 |
i am sure i could find a way to handle this but ^ |
13:12 |
celeron55 |
what this guy is asking from me is whether i want to join the project and start figuring out what exactly should be developed in minetest for it and how much work that exactly is; i mean, they won't just tell what to do, they want to plan it together |
13:12 |
celeron55 |
and also whether the planned work can then be done |
13:12 |
rubenwardy |
so like a consultant? |
13:14 |
celeron55 |
think of their interests; they have a big bunch of money they want to use, and they want to figure out if giving it to minetest would result in something that they can use for their (rather broad) goals |
13:14 |
celeron55 |
the only way i could promise that is to promise i will do it if i can't get anyone else to do it |
13:17 |
celeron55 |
>Have they given details on the stuff they'd like |
13:17 |
celeron55 |
i quoted all the details |
13:18 |
celeron55 |
it's not enough details for me either though |
13:18 |
celeron55 |
this is too vague and i have no idea what kind of an experience it would be |
13:24 |
celeron55 |
i guess my only option is to tell him that i don't have a reason to immediately deny the offer, but i can't promise anything until i know exactly what would be implemented in the project |
13:24 |
celeron55 |
or, well, the other option is to deny the offer right away |
13:25 |
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13:25 |
celeron55 |
i am not able to imagine what it would be to be paid to work on minetest full-time for a year or something |
13:25 |
celeron55 |
that's absurd |
13:26 |
celeron55 |
a year is enough to turn it into something completely different or rewrite it completely or a make a bunch of completely different forks out of it |
13:29 |
celeron55 |
that kind of work effort doesn't make any sense from the standpoint of how MT is normally developed; what even happens when those funds end, then? |
13:33 |
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13:36 |
exio4 |
celeron55: the code will still be there, so? :) |
13:46 |
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13:48 |
celeron55 |
i figure the way to organize that project would be to set it up as a project alongside minetest that contributes to minetest whenever possible just like any contributor, and whatever it can't contribute it will fully maintain and develop itself |
13:48 |
celeron55 |
it would probably be called just "minetest for education" or something |
13:49 |
celeron55 |
it might or might not end up maintaining its own fork depending on all the details |
13:50 |
celeron55 |
anyone working on it would use their excess work hours for regularly developing minetest |
13:52 |
celeron55 |
so now if i would ask someone whether they would join this, it would not be about paid work on minetest, but paid work on "minetest for education", which makes things a lot more clear |
13:53 |
celeron55 |
and completely retains the existing organization of minetest (well, other than some people having a shit ton of time to spend on it) |
13:53 |
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13:57 |
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14:02 |
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14:20 |
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15:46 |
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15:46 |
est31 |
cool thing, this proposal. |
15:47 |
est31 |
I'd say let's not miss the oppurtunity. |
15:47 |
est31 |
Not a job for me though, I am uni student. |
15:52 |
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15:53 |
est31 |
And yeah its better done as a fork of minetest, that has its own game and contributes back code to the engine if there is something interesting to share. |
16:08 |
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16:09 |
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16:13 |
paramat |
if it happens at all (and i'm not sure it should) yes it should be another project/fork, otherwise i would be very concerned about money/contract type pressures and influence |
16:15 |
celeron55 |
the reason why i am possibly interested in it is that it would give a lot of time for general minetest work too |
16:16 |
celeron55 |
assuming all the specific work that isn't wanted in minetest is kept separate, it would be a big help |
16:17 |
celeron55 |
and at the same time i'm kind of worried because it might be hard |
16:30 |
paramat |
Obani yes i would like that added |
16:31 |
paramat |
mapgens are great because they are small files that add entire new worlds |
16:31 |
Obani |
paramat, so you know that duane-r did a c adaptation of it ? :) |
16:32 |
paramat |
btw mgflat is ready to be unhidden, just waiting for a settings fix by PilzAdam |
16:32 |
paramat |
yes |
16:33 |
Fixer |
new mapgens are nice additions |
16:34 |
Fixer |
please look at moretrees blackshadows bug on mapgen v7 please |
16:34 |
Fixer |
if you have time |
16:36 |
Obani |
Fixer, I think we know them |
16:36 |
Obani |
That's why mapfix was created |
16:36 |
Fixer |
no, it is dirty workaround |
16:36 |
paramat |
heh that's somewhat down to a risky use of l-system trees, each tree gen has it's own lighting update so that mod really shouldn't be using l-system during mapgen |
16:37 |
Obani |
paramat, flat seemed very strange to me |
16:37 |
Obani |
Maybe because I shall tweak MT_game for it |
16:38 |
paramat |
strange? |
16:38 |
Fixer |
btw, mapfix is very slow, try using /mapfix 100 and that will take pretty big time to compleat |
16:39 |
paramat |
mgflat is just a flat mgv7, same biomes |
16:39 |
Obani |
Fixer, of course it is slow |
16:39 |
Fixer |
/mapfix 200 took me ~200 seconds to process (fixing shadow problems on old coders red crab) |
16:39 |
Obani |
Fixer, at least it did fix them |
16:39 |
Obani |
You shall not be abled to fix an area of 200, excepted if you are admin |
16:40 |
Obani |
On our server, it's limited to 40 |
16:40 |
Fixer |
yes, but it is still a dirty hack :} |
16:40 |
Obani |
And is way enough |
16:40 |
Obani |
So fix it if you really are a Fixer |
16:40 |
Fixer |
ofc |
16:41 |
paramat |
however, we do have a lighting update that in some situations causes shadows, so there is a problem somewhere |
16:41 |
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16:41 |
paramat |
also shadow bugs at y = 63 now in mgv5/v7/fractal |
16:41 |
Fixer |
i've installed dreambuilder and right after the start i found shadow problem few nodes away :} |
16:42 |
Fixer |
it is not rare problem |
16:42 |
paramat |
indeed |
16:42 |
Obani |
paramat, is it normal that fractal only generates an island ? |
16:42 |
paramat |
yes an island 8000x10000x1000 high |
16:43 |
paramat |
in a shallow sea |
16:43 |
Obani |
Ok |
16:43 |
Obani |
And is it normal that flat as caves ? |
16:43 |
Obani |
has* |
16:43 |
paramat |
but you can scale and stretch mgfractal with parameters |
16:44 |
paramat |
yes mgflat has tunnels and large caves below y = -32 |
16:44 |
Obani |
paramat, no |
16:45 |
Obani |
I meant : caves that arrives to y=0 :p |
16:45 |
paramat |
yes i mean tunnels come to the surface |
16:45 |
Obani |
oh, ok |
16:45 |
paramat |
grammar :) |
16:45 |
Obani |
:x |
16:46 |
Obani |
0.4.14 will be the flat servers update :p |
16:46 |
Obani |
flat PvP, flat creative (more logical), flat survival ^^ |
16:47 |
Obani |
paramat, can c++ mapgens disable nodes generation ? |
16:47 |
paramat |
do try the lakes and hills in mgflat |
16:47 |
paramat |
erm singlenode mapgen? |
16:48 |
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16:48 |
Obani |
paramat, why is flat so full of trees ? :p |
16:49 |
paramat |
you can disable decorations now. yes the biomes can get big |
16:50 |
Obani |
Is there some kind of "mapgen configuration guide" ? |
16:50 |
paramat |
conf.example |
16:51 |
Obani |
no, I mean a real documentation |
16:51 |
paramat |
no, only my posts in the forum |
16:52 |
paramat |
not much fun writing docs |
16:53 |
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16:54 |
paramat |
you can ask me questions in the forum though, then it's there for everyone to see |
17:12 |
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17:17 |
paramat |
nore sfan5 shall we close mtgame issue 1 'READ THIS: File engine issues on minetest' since it's rarely seen at the end of the list? |
17:21 |
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17:23 |
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17:29 |
sfan5 |
paramat: yeah |
17:34 |
paramat |
ok |
17:34 |
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17:38 |
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17:46 |
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17:52 |
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18:04 |
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18:50 |
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19:23 |
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19:29 |
Obani |
RealBadAngel, I would really like to try out your shaders, but how ? |
19:29 |
Obani |
Do I have to clone your repo ? |
19:29 |
Obani |
Or can I merge some parts of it with my clone ? |
19:49 |
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19:50 |
Obani |
RealBadAngel, how to activate your water shaders ? |
19:50 |
paramat |
https://github.com/minetest/minetest/pull/3407 'Lua_api.txt: Add documentation for biome definition' |
19:51 |
paramat |
Obani instructions are in the PR |
19:58 |
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20:08 |
est31 |
hrmm anybody there who can build on windows?? |
20:11 |
RealBadAngel |
Obani, have u read instructions in the pr? |
20:13 |
RealBadAngel |
est31, i forgot about compability, will fix that (testing the code on different servers |
20:13 |
est31 |
okay great |
20:14 |
sfan5 |
est31: me |
20:14 |
sfan5 |
but i'll have to check whether my setup still works |
20:14 |
est31 |
hrmm might not be needed after all |
20:15 |
est31 |
I've thought there was a bug in irrlicht and wanted to ask sb to test it on win |
20:15 |
est31 |
but it seems to work, just my testing setup had problems |
20:18 |
Obani |
RealBadAngel, what pr ? |
20:19 |
RealBadAngel |
https://github.com/minetest/minetest/pull/3391 |
20:19 |
RealBadAngel |
in the last post u have all the files needed to test water shaders |
20:22 |
Obani |
Thanks :) |
20:23 |
RealBadAngel |
when u get it to work, please do comment it |
20:23 |
RealBadAngel |
i need feedback |
20:24 |
Obani |
RealBadAngel, I want to see how it looks like, but I really have a weak computer :p |
20:24 |
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20:25 |
RealBadAngel |
Obani, that shader is not resources demanding at all |
20:25 |
RealBadAngel |
its lighter than default one |
20:26 |
RealBadAngel |
side effect of using it - problem with different animation frame for the mapblocks wont apply |
20:27 |
RealBadAngel |
all the water is just single surface at the rendering time |
20:27 |
Obani |
RealBadAngel, when I tell my computer is weak |
20:27 |
Obani |
It REALLY is |
20:27 |
RealBadAngel |
what are specs of your box? |
20:28 |
Obani |
? my box ? |
20:29 |
RealBadAngel |
your PC |
20:30 |
RealBadAngel |
cpu, gpu, system and ram aviable |
20:30 |
RealBadAngel |
and firtst of all do try the code |
20:31 |
Obani |
let me compile it first :p |
20:32 |
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20:33 |
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20:33 |
Fixer_ |
RealBadAngel, you said yesterday you will maybe compile some build for windows for me to test, any results? |
20:34 |
paramat |
will merge https://github.com/minetest/minetest/pull/3406 'Dungeongen: Also preserve river water nodes' in 15mins |
20:35 |
Fixer_ |
paramat, is there any posibility to add setting to control water/lava in caves: depth/probability? |
20:37 |
Fixer_ |
mtg water/lava are not dangerous at all, and hard to find :p |
20:37 |
RealBadAngel |
Fixer_, sorry, ive had a busy day today |
20:38 |
Obani |
RealBadAngel, https://up1.ca/#YZPZ2a2kvlBtXvASIQ7G3w |
20:38 |
Obani |
This is what I have :/ |
20:39 |
RealBadAngel |
im going tommorow to travel 300km+ |
20:39 |
RealBadAngel |
have to |
20:40 |
RealBadAngel |
Obani, you havent read the instructions... |
20:40 |
RealBadAngel |
enable damn bumpmapping please :P |
20:41 |
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20:45 |
RealBadAngel |
Obani, any difference? ;) |
20:46 |
Obani |
RealBadAngel, this definetely works well |
20:46 |
Obani |
But I can't make waving water work with it |
20:46 |
Obani |
And also, animation continues through pause |
20:47 |
Obani |
But this is a very nice feature, and lag-less ! |
20:48 |
RealBadAngel |
waving wont work with it |
20:49 |
Obani |
Why ? |
20:49 |
RealBadAngel |
i just simply removed that code |
20:49 |
Obani |
:/ |
20:49 |
RealBadAngel |
it was causing more problems than its worth |
20:49 |
Obani |
The problem is it lacks of reliefs :/ |
20:50 |
Obani |
that* |
20:50 |
RealBadAngel |
that is not a problem |
20:50 |
RealBadAngel |
you may want to check lava shader that is using relief mapping |
20:51 |
RealBadAngel |
ive made the surface melt and freeze continously, changing height of flowing pieces |
20:52 |
RealBadAngel |
i can apply the same to waves on water surfaces |
20:53 |
RealBadAngel |
hmmmm, and thats what i needed tangent space for |
20:54 |
Obani |
RealBadAngel, that will be for another day, I have to go ;) |
20:55 |
Obani |
Also, maybe check http://sauerbraten.org/ shaders ;) |
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20:58 |
RealBadAngel |
Obani, i dont have to |
20:58 |
RealBadAngel |
step by step im coding all what i need |
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20:59 |
RealBadAngel |
damn water took me 1,5 yr to be possible |
20:59 |
RealBadAngel |
but im not a youngster, i can live with that |
20:59 |
Obani |
bb :) |
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21:16 |
paramat |
anyway good you mention rarity of large caves, i'll rethink their density |
21:18 |
Fixer |
paramat, more lava and water = more fun and challenge (just my guess) |
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21:19 |
paramat |
except in mgv6, lava caves only appear below y = -256 |
21:20 |
celeron55 |
generally there needs to be quite an unnatural density of caves and ores if you try to optimize for gameplay |
21:20 |
celeron55 |
it's not good if it looks good |
21:21 |
paramat |
yes i notice mgv6 is packed with caves |
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21:22 |
paramat |
i think i need to make large caves more common in the other mapgens |
21:22 |
Fixer |
i have hard time finding any caves and lava in mapgen 7, if unlucky you can dig up to -500 never finding anything (happened to me) |
21:23 |
paramat |
when digging underground the density of caves seems much lower than when you're flying underground judging it visually |
21:24 |
Fixer |
yes |
21:24 |
Fixer |
they usually spiralling down |
21:24 |
Fixer |
DNA like |
21:24 |
Fixer |
it feels |
21:25 |
Fixer |
there are some bigger, horizontal caves |
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21:29 |
paramat |
mgv6 has on average 1 large cave per chunk, mgv7 etc have a 1 in 4 chance of 1 or 2 large caves, too low i think |
21:31 |
paramat |
ok will increase |
21:35 |
celeron55 |
generally if you want to have good time digging around underground, there needs to be a cave at like 50 nodes to any direction from any point |
21:35 |
celeron55 |
it's like... if you see any kind of distance when flying underground with noclip enabled, there are too few |
21:38 |
Fixer |
this issue is debatable ofc |
21:38 |
celeron55 |
it's a matter of personal preference and gameplay habits of course |
21:38 |
est31 |
well its quite easy with minimap enabled |
21:38 |
celeron55 |
should be configurable when creating a world |
21:39 |
celeron55 |
minimap is boring |
21:41 |
Fixer |
could be nice to have option to select: cave density, lava/water in caves start depth, lava/water probability... other |
21:42 |
Fixer |
right now mining is not challenging at all, just put a rock on a mouse and go eat |
21:50 |
RealBadAngel |
celeron55, "minimap is boring", what do you mean by that? |
21:52 |
paramat |
now merging 3406 3407 |
21:55 |
rubenwardy |
minimap ruins the surprise, I guess |
21:55 |
rubenwardy |
but it's useful above ground on servers |
21:55 |
rubenwardy |
where you can get lost |
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21:58 |
paramat |
merge complete |
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Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
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