Time |
Nick |
Message |
00:01 |
est31 |
well shrug there it perhaps even looks nicer |
00:12 |
est31 |
Can you "consolidate" the history to a format in which you want to get it pushed? |
00:20 |
ShadowNinja |
Well, I'm not quite done yet. |
00:21 |
ShadowNinja |
I just finished making the overflow work a bit better (it now allows overflow, as long as it doesn't introduce a conflict) and now I'm adding a Lua custom ID API. |
00:45 |
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00:46 |
paramat |
hmmmm #3313 |
00:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/3313 -- Mapgen: Add flat mapgen by paramat |
00:50 |
paramat |
the 'trees' mgflag is unused in mgv5/v7/fractal. i'd like to use it to toggle decorations. i'm thinking when that flag was added for mgv6 trees were almost the only decoration, so we can consider it the 'decoration flag' |
00:51 |
paramat |
then when the 'flat' flag is removed the global mg flags will truly be global |
00:55 |
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00:55 |
ShadowNinja |
est31: I think how it is right now is how I'd prefer to merge it, possibly merging the header sorting and doc commits. It's at 11 commits now (10 with that merge). |
00:56 |
ShadowNinja |
Anything else that you think should be merged? |
00:58 |
est31 |
lemme check |
01:04 |
est31 |
so this is how we want to do PRs in the future? |
01:05 |
est31 |
separated, even if it would be ok to merge them? |
01:06 |
est31 |
and can you leave the size be cached? |
01:06 |
est31 |
https://github.com/ShadowNinja/minetest/commit/cb11ec0f447ba622c41ec8beec78c8e78640a103#diff-62c82220ae4354cafe2c52da7e66e63eR215 |
01:07 |
est31 |
I dont think compilers will optimize it, and even if they do, its faster in debug mode, thats already a thing isnt it |
01:07 |
est31 |
What's exactly the reason to merge that commit anyway |
01:07 |
est31 |
I'd just simply drop it |
01:10 |
est31 |
That other commit "Move AreaStore container selection logic into getOptimalImplementation" |
01:11 |
est31 |
I'd remove that as well |
01:13 |
est31 |
The only commit that's really needed is "Fix SpatialAreaStore not freeing removed areas" |
01:13 |
est31 |
and "Add AreaStore custom ID API" perhaps, but I haven't had a look at it |
01:13 |
est31 |
serialisation too |
01:18 |
est31 |
can you squash the "change reference to pointer" commits and the commit that passed the area as a reference? |
01:25 |
paramat |
ShadowNinja what's your opinion on game#665 ? just needs 1 more -1 to close it, i think the author would like a decision |
01:25 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/665 -- Add many wooden fences made out of the 4 kinds of woods by LeMagnesium |
01:26 |
ShadowNinja |
est31: About size(): It's certainly implemented as an inline something like "size_t size() { return _M_size; }" which the compiler will optimize to a direct access in any mode. Reason: The removeArea code is much cleaner and clearer. The ref->ptr commit was already merged before I asked you to check. |
01:26 |
est31 |
what? |
01:26 |
est31 |
you pushed that stuff? |
01:27 |
ShadowNinja |
est31: merged as in I merged the commits together, not pushed to master. |
01:27 |
est31 |
ah ok |
01:28 |
ShadowNinja |
paramat: I don't like the weird connections between different types, but I think the idea is a good one. |
01:29 |
ShadowNinja |
The craft definitely has to give more than two now that it requires more than four full nodes worth of material though. |
01:33 |
est31 |
okay added some comments to the PR ShadowNinja |
01:40 |
paramat |
ok |
01:52 |
est31 |
oh |
01:52 |
est31 |
It seems all the time minetest had speedhacks available behind JUST A SETTING |
01:52 |
est31 |
that's bad |
01:52 |
est31 |
(client side) |
01:53 |
est31 |
now as that setting has been added to the keymap at least somebody has seen it |
01:53 |
est31 |
#3314 |
01:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/3314 -- Prevent fast move by autorun by Rui914 |
01:54 |
paramat |
hmmmm .. then perhaps we could add a 'flat' spflag to mgv6 for those who want flat mgv6 worlds |
01:54 |
hmmmm |
erm |
01:54 |
hmmmm |
I have no idea |
01:54 |
hmmmm |
I wanted to completely get rid of the flat flag |
01:55 |
hmmmm |
is it actually desirable to have v6 in a flat form? |
01:55 |
paramat |
yes as a global flag |
01:55 |
paramat |
i'm not bothered but some may want it |
01:55 |
hmmmm |
I dunno I doubt it personally |
01:55 |
paramat |
lol |
01:55 |
hmmmm |
I say get rid of it totally unless somebody complains |
01:55 |
hmmmm |
you'll never really know unless you just do it |
01:55 |
paramat |
ok |
01:56 |
hmmmm |
well |
01:56 |
est31 |
good attitude :) |
01:56 |
hmmmm |
removing it should be in a separate commit |
01:56 |
hmmmm |
as far as reverse compatibility: leave MG_FLAT in there, just set mgname = "flat" if it's present and unset MG_FLAT |
01:56 |
paramat |
yes after mgflat is up and running smooth |
01:56 |
hmmmm |
yeah |
01:58 |
paramat |
replied to your comment |
02:01 |
paramat |
ok thanks |
02:16 |
ShadowNinja |
hmmmm: Er, is the flat flag broken? My creative server uses it. (mgv6) |
02:17 |
hmmmm |
why? no |
02:17 |
paramat |
ah see someone who needs flat mgv6 |
02:18 |
hmmmm |
well we dunno if he actually NEEDS it |
02:19 |
hmmmm |
but if we go ahead with the transition as currently planned, the biomes will be inconsistent when new map is generated |
02:19 |
hmmmm |
no idea if that's considered to be a problem |
02:20 |
paramat |
the trees are a different design, different tunnels |
02:21 |
hmmmm |
bleh |
02:22 |
hmmmm |
people are going to not understand the difference between mgv6 flat and the "flat" mapgen |
02:25 |
paramat |
i'm okay with your plan |
02:30 |
hmmmm |
oh |
02:31 |
hmmmm |
having inconsistent v6-style caves within the same map is not a problem either |
02:31 |
hmmmm |
since they're discretely created |
02:31 |
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02:31 |
hmmmm |
that problem only exists with noise-based algorithms |
02:31 |
paramat |
ok |
02:31 |
hmmmm |
so the biomes would be the only thing that messes up on v6 flat maps |
02:32 |
paramat |
i wonder if we need a global 'decoration' flag, or if this should just be an spflag for mgflat? |
02:32 |
hmmmm |
hmm |
02:32 |
hmmmm |
if you make a flag for decorations |
02:32 |
hmmmm |
these are like "generated features" |
02:32 |
hmmmm |
it only makes sense to have a flag for ores as well imho |
02:34 |
paramat |
and perhaps biomes too =/ |
02:34 |
paramat |
i'm just hesitant to add extra global flags |
02:35 |
paramat |
currently modders can use 'clear registered biomes/decorations' |
02:38 |
est31 |
hmmmm, your static assert macro makes my compiler complain |
02:38 |
hmmmm |
who is your compiler and what does he do? |
02:38 |
est31 |
gcc |
02:38 |
est31 |
5. something |
02:38 |
hmmmm |
version though |
02:38 |
hmmmm |
oh... gcc 5... |
02:38 |
est31 |
it compiles but it makes a warning |
02:39 |
est31 |
unused private type |
02:39 |
hmmmm |
bleh |
02:39 |
est31 |
I've tried to suppress it, but the only way I found it so that its condensed only works for c++11 |
02:39 |
est31 |
or c99 |
02:39 |
hmmmm |
I wonder if I could ever "use" it but make it not affect compilation |
02:40 |
est31 |
https://gcc.gnu.org/onlinedocs/gcc/Diagnostic-Pragmas.html |
02:40 |
est31 |
I had a look it even works for clang |
02:41 |
hmmmm |
i guarantee you MSVC will complain about an unknown pragma |
02:41 |
est31 |
well it can be escaped with ifded |
02:41 |
est31 |
ifdef* |
02:41 |
est31 |
clang and gcc only |
02:41 |
hmmmm |
maybe #ifndef _MSC_VER |
02:42 |
est31 |
or a blacklist as you say |
02:42 |
hmmmm |
yeah, I'm pretty sure that ICC supports it too if gcc and clang do |
02:42 |
hmmmm |
that's literally the only other compiler we're worried about supporting |
02:44 |
hmmmm |
hmmmm |
02:45 |
hmmmm |
I think you could also do a STATIC_ASSERT by using some template trickery but my template metaprogramming skills are lacking :-) |
02:46 |
est31 |
Can't we just use a run-time assert for pre-c++11, and static_assert for c++11? |
02:46 |
est31 |
btw compilation fails with --std=c++11 |
02:46 |
est31 |
src/threading/thread.h:164:27: error: ISO C++ forbids declaration of ‘DISABLE_CLASS_COPY’ with no type [-fpermissive] |
02:46 |
hmmmm |
hmmm |
02:46 |
est31 |
src/threading/thread.h:164:21: error: cannot declare parameter to be of abstract type ‘Thread’ |
02:47 |
est31 |
thread.h:54:7: note: because the following virtual functions are pure within ‘Thread’ |
02:47 |
est31 |
and then Thread::run() |
02:47 |
est31 |
(line 140) |
02:48 |
hmmmm |
interesting |
02:48 |
hmmmm |
I understand that error |
02:48 |
est31 |
can you fix it? |
02:48 |
hmmmm |
it looks like the only way around this one is to add DISABLE_CLASS_COPY to each individual implementation of Thread |
02:49 |
hmmmm |
how do I compile with --std=c++11 anyway |
02:49 |
est31 |
cmake -DCMAKE_CXX_FLAGS="-std=c++11" |
02:49 |
hmmmm |
ok then |
02:50 |
est31 |
perhaps it'd complain for earlier c++ standards as well |
02:50 |
est31 |
havent tried |
02:50 |
hmmmm |
when I added these macros they worked 100% perfectly for me on clang 3.4 |
02:50 |
est31 |
I think gcc 5.1 defaults to "c++11 ish" |
02:50 |
est31 |
not quite c++11, but something like that |
02:51 |
est31 |
and 4.X defaulted to "c++03 ish" |
02:52 |
est31 |
here is my try with the warning suppress: https://github.com/est31/minetest/commit/ae7703608662e25be1d50a5e43fd6909f00798d4 |
02:53 |
hmmmm |
lol |
02:53 |
hmmmm |
things not being in util/ really bothers you doesn't it |
02:53 |
est31 |
but doesnt compile right now, due to missing _Pragma on c++03, and that threading error on c++11 and perhaps more |
02:53 |
est31 |
idk, I've thought lets fix that issue as well |
02:54 |
hmmmm |
"fix" "issue" |
02:54 |
hmmmm |
it's an issue we both clearly disagree on |
02:54 |
hmmmm |
why not ask others here and go with the majority vote |
02:54 |
est31 |
fine with me |
02:58 |
est31 |
@ all devs est31 hmmmm kahrl paramat sfan5 ShadowNinja celeron55 and all non present: Should we put basicmacros.h into util/ and rename it like in this commit, or should we not? Please vote in this channel by saying "I vote for merging/I vote for not merging", until Nov 4. That combination will be used to search the logs so please keep that format :) |
02:58 |
hmmmm |
forums are soo much better for voting |
02:59 |
ShadowNinja |
^ Restrict to devs though. |
03:00 |
est31 |
+ non anonymous |
03:00 |
rubenwardy |
so basically a GH issues |
03:01 |
hmmmm |
ideally the vote would be restricted to devs, but the individual votes are anonymous |
03:01 |
paramat |
i get that warning during compilation too. because i don't understand this i'm voting with hmmmmm :} |
03:01 |
hmmmm |
well this doesn't have to do with the warning at all lol |
03:01 |
hmmmm |
read the issue |
03:01 |
hmmmm |
on second thought I'm not really sure I understand the reason why we're getting that C++11 error now... |
03:02 |
hmmmm |
both of the parameters in DISABLE_CLASS_COPY are const references |
03:02 |
hmmmm |
the only way you'd get that kind of error is if it's an actual instance of the abstract class |
03:03 |
paramat |
oh derp |
03:04 |
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03:10 |
est31 |
@ all devs est31 hmmmm kahrl paramat sfan5 ShadowNinja celeron55 and all non present: I've created #3315 please vote there instead. |
03:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/3315 -- Rename and move basicmacros.h to util/basic_macros.h by est31 |
03:15 |
paramat |
hmmmm how do i call cavefractal from mgflat? i'm trying 'CaveFractal cave(&MapgenFractal, &ps);' and get 'error: expected primary-expression before ‘,’ token' |
03:15 |
hmmmm |
ermmm |
03:15 |
hmmmm |
don't you mean "this"? |
03:15 |
paramat |
this doesn't work |
03:16 |
hmmmm |
lol |
03:16 |
hmmmm |
why would you possibly expect the class type to work then |
03:16 |
hmmmm |
that's not a variable... |
03:17 |
hmmmm |
I recommend you take a closer look at the original error message and figure out why "this" doesn't work |
03:17 |
paramat |
yeah i'm just trying anything =) |
03:17 |
hmmmm |
that's not necessarily a good thing.. |
03:23 |
hmmmm |
oh my god |
03:23 |
hmmmm |
C++11's error messages are downright arcane |
03:28 |
paramat |
posted error in thread and will persevere a little more |
03:29 |
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04:00 |
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04:48 |
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05:16 |
hmmmm |
huh |
05:16 |
hmmmm |
est31: I can't really explain why, but it seems like DISABLE_CLASS_COPY() wasn't the main cause of the C++11 compilation failures |
05:17 |
hmmmm |
that being said, I needed to add some #include "basicmacros.h"s in two places |
05:18 |
hmmmm |
the biggest C++11 compilation problem with the fact that I made a mistake in renaming one of the variables inside of a preprocessor ifdef block, and also another bug that existed since shadowninja's original thread refactoring |
05:19 |
hmmmm |
a std::thread::id is a class, i.e. not directly convertible to (unsigned long) |
05:19 |
hmmmm |
in order to print it you need to use its operator <<, so for fprintf() you needed to print it to an ostringstream first |
05:19 |
hmmmm |
sucks I know but meh |
05:36 |
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05:38 |
paramat |
hmmmm #3318 simple commit i'd like to merge soon |
05:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/3318 -- Cavegen: Make mgv5 and mgfractal cavegen identical by paramat |
05:42 |
paramat |
actually maybe i'll combine this with mgfractal actually using mgv5 cavegen |
05:43 |
paramat |
(once i work out how) |
05:45 |
paramat |
yeah that's what i'll do |
05:47 |
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06:39 |
hmmmm |
https://github.com/kwolekr/minetest/commit/fdede6003446efe2002fc650f635f1be73265116 |
06:39 |
hmmmm |
pushing in 20 minutes |
07:04 |
hmmmm |
pushed |
07:37 |
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07:44 |
est31 |
thanks hmmmm |
07:54 |
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08:00 |
est31 |
hi nrz |
08:00 |
est31 |
bye all |
08:04 |
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08:18 |
hmmmm |
very... very.. interesting |
08:18 |
hmmmm |
something is deeply broken in minetest |
08:19 |
hmmmm |
envlock seems to be covering up the symptoms of buggy script locking |
08:23 |
hmmmm |
yup, so it seems as if there's something, somewhere, that's accessing lua while not locked |
09:42 |
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10:14 |
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10:17 |
kilbith |
there's something that scares me as an user... |
10:17 |
kilbith |
http://irc.minetest.ru/minetest-dev/2015-10-31#i_4436732 |
10:18 |
kilbith |
^ how's legit to vote without explictly understanding the "issue" ? |
10:18 |
kilbith |
and consequently blindly followinf hmmmm like a small poodle |
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11:45 |
est31 |
kilbith As paramat voted in GH he said he understood the issue. IRC discussions are sometimes hard to follow if you don't read everything. And I'd have phrased that last sentence of yours with a bit more politeness. |
11:59 |
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12:04 |
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12:06 |
kilbith |
est31, he clearly said the 1st time : "i don't understand the issue" and then was the sole reason for blindly following hmmmm |
12:06 |
kilbith |
you would be lying to deny that |
12:08 |
kilbith |
how can i feel in safe place with that ? |
12:12 |
kilbith |
i don't even see an argument on the github issue, just approving hmmmm by allegiance |
12:14 |
kahrl |
people choose other people all the time to vote for them on issues they don't understand |
12:14 |
kahrl |
this is how almost every democracy works |
12:14 |
kahrl |
I don't see the problem |
12:15 |
kilbith |
this is ridiculous, as for a democracy, you vote for a program, not a person |
12:15 |
kilbith |
the latter is more common, is why the democracy is dysfonctional |
12:16 |
kilbith |
but it's another story.. |
12:57 |
celeron55 |
i have moved wiki.minetest.net to be hosted on my VPS; if there are issues, report them to me |
12:57 |
Calinou |
celeron55, can you disable registrations? |
12:57 |
celeron55 |
i have disabled account registration because captchas are a royal pain in the ass |
12:57 |
Calinou |
ok |
12:58 |
celeron55 |
we need to do something about that though |
12:58 |
Calinou |
well, I can handle account registrations for the foreseeable future |
12:59 |
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13:17 |
PilzAdam |
celeron55, can you get proper certificates for minetest.net and *.minetest.net? |
13:18 |
PilzAdam |
and maybe host dev.minetest.net, too? |
13:18 |
celeron55 |
PilzAdam: https://letsencrypt.org/2015/08/07/updated-lets-encrypt-launch-schedule.html |
13:19 |
PilzAdam |
dev.minetest.net is currently not accessible via https, which makes login insecure |
13:19 |
celeron55 |
i'm not going to waste money buying certificates for subdomains when this is coming |
13:20 |
celeron55 |
dev.minetest.net is what i'm going to move next |
13:20 |
celeron55 |
i do enable https for everything with self-signed certificates, because there's really no reason not to do so |
13:22 |
PilzAdam |
it's good for now, if you sign them with let's encrypt in the foreseeable future |
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16:19 |
ShadowNinja |
Any further comments on #3305? I plan to push it to master once I finish some tweaks on another PR. |
16:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/3305 -- Fix server crashing on Lua errors by ShadowNinja |
16:23 |
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16:26 |
celeron55 |
now dev.minetest.net is also hosted by me |
16:26 |
celeron55 |
report issues as usual |
16:26 |
celeron55 |
PilzAdam: ^ |
16:26 |
hmmmm |
to be completely honest i don't have quite an opinion on 3305 |
16:27 |
PilzAdam |
celeron55, seems to work fine |
16:27 |
PilzAdam |
celeron55, btw, the forum background and facivon are missing from minetest.net, and they also are loaded via http instead of https |
16:28 |
hmmmm |
lol uh oh |
16:28 |
hmmmm |
zeno is around |
16:30 |
celeron55 |
ShadowNinja: it seems fine but i won't review it now |
16:30 |
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16:33 |
ShadowNinja |
celeron55: I tried to login and I just got a white page... |
16:33 |
hmmmm |
what is the difference between a LuaError and a ModError |
16:34 |
ShadowNinja |
Worked the second time with the "remember me" option unchecked. |
16:35 |
ShadowNinja |
hmmmm: "throw LuaError()" basically means "luaL_error(...)", wheras ModError is handler as a normal exception. |
16:35 |
ShadowNinja |
We could just remove LuaError and use lua(L)_error() though. |
16:36 |
hmmmm |
yeah, I noticed you don't like the fact that LuaError exists at all for whatever reason |
16:36 |
ShadowNinja |
celeron55: Special:SpecialPages is broken. |
16:37 |
ShadowNinja |
hmmmm: Well, lua_error does basically the same thing. |
16:37 |
hmmmm |
LuaError aborts execution of the C++ code as well, after some cleanup |
16:37 |
PilzAdam |
ShadowNinja, "remember me" worked for me |
16:37 |
ShadowNinja |
I'd prefer to have just one way to do things. As it is, both are used. |
16:38 |
ShadowNinja |
PilzAdam: Might have just been the second time (cleared/set a cookie?). |
16:38 |
celeron55 |
hmm |
16:38 |
hmmmm |
I don't know, it's just that fixing things that aren't exactly broken makes me shiver |
16:38 |
hmmmm |
more bugs will be created, I just know it |
16:38 |
PilzAdam |
502 now |
16:39 |
ShadowNinja |
hmmmm: Ah, yes, it should call destructors wheras loa_error just longjmp()s. |
16:39 |
celeron55 |
maybe it works better now |
16:41 |
ShadowNinja |
celeron55: A hard reload fixed SpacialPages. |
16:42 |
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16:49 |
ShadowNinja |
hmmmm, PilzAdam: BTW, does this look fine too?: http://ix.io/lJT/diff |
16:51 |
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16:55 |
nrzkt |
+1 |
17:07 |
hmmmm |
clang makes a warning about that? |
17:07 |
hmmmm |
abs() is a standard C function |
17:08 |
hmmmm |
actually shouldn't that be fabs()? |
17:08 |
nrzkt |
hmmmm, have you find why mapgen is silly with clang 3.7+ |
17:08 |
nrzkt |
? |
17:08 |
hmmmm |
not yet |
17:08 |
hmmmm |
I have a bigger problem on my plate |
17:09 |
hmmmm |
ShadowNinja: that truncates speed because abs and std::abs both have integer arguments |
17:15 |
hmmmm |
pfff great job sapier, turns out that scriptlock never worked |
17:16 |
hmmmm |
what is the lifetime of this expression in C++: MutexAutoLock(m_mutex); ? |
17:19 |
nrzkt |
the scope |
17:19 |
nrzkt |
when you exit the next brace boom :D |
17:19 |
hmmmm |
wrong |
17:20 |
hmmmm |
it gets destroyed before the very next semicolon |
17:20 |
nrzkt |
ok yes, there is no variable :) |
17:20 |
hmmmm |
Foobar(params) creates a temporary object |
17:20 |
nrzkt |
MutexAutoLock lock(m_mutex) is better :) |
17:21 |
hmmmm |
Foobar foobar(params) creates a local variable of type Foobar, constructed with params, which has a lifetime until the end of the current scope |
17:21 |
rubenwardy |
wow |
17:21 |
hmmmm |
so basically Lua has been running with no synchronization all this time |
17:21 |
hmmmm |
it just so happens that by luck, envlock was also locked at the same time |
17:22 |
rubenwardy |
and now that you recently reduced envlock usage |
17:22 |
ShadowNinja |
hmmmm: The warning was for passing a float to a function that takes int IIRC. |
17:23 |
ShadowNinja |
hmmmm: Would you rather have it cast to an int? |
17:23 |
hmmmm |
ShadowNinja: I would rather use the proper function, use fabs() |
17:25 |
ShadowNinja |
hmmmm: std::abs is overloaded for float. |
17:25 |
hmmmm |
what's your point |
17:25 |
hmmmm |
I don't prefer std:: functions over standard C functions, if that's what you're getting after |
17:26 |
hmmmm |
http://en.cppreference.com/w/cpp/header/cstdlib and I can't find the float overload for std::abs either |
17:26 |
ShadowNinja |
hmmmm: My point's that std::abs is also correct. |
17:26 |
ShadowNinja |
http://en.cppreference.com/w/cpp/numeric/math/fabs |
17:26 |
hmmmm |
so you need to have cmath included for that to work |
17:27 |
hmmmm |
if you didn't, then the compiler wouldn't find the float overload, and therefore it'd truncate |
17:27 |
hmmmm |
that sounds like dangerous behavior to me |
17:28 |
hmmmm |
what if one day somebody finds that cmath include and decides it's not needed, so they comment it out and it compiles just fine without that include |
17:28 |
hmmmm |
they decide that the header was never needed or it was at one point and not used now |
17:28 |
hmmmm |
sounds like something that would happen in a Cleanup(tm) |
17:28 |
ShadowNinja |
hmmmm: It's fine as fabs? |
17:28 |
hmmmm |
yes, just use fabs |
17:28 |
hmmmm |
it's immediately clear that it's for a float due to the f prefix |
17:29 |
hmmmm |
the more explicit, the better |
17:29 |
ShadowNinja |
Alright, pushed. |
17:31 |
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17:32 |
hmmmm |
hah |
17:32 |
hmmmm |
oh this is good |
17:32 |
hmmmm |
so once you do fix the scriptlock, it turns out there's a deadlock |
17:38 |
PilzAdam |
is the player position located in the center or the bottom of the collisionbox? |
17:39 |
est31 |
there was some weird stuff with an offset of 1 |
17:39 |
est31 |
idk in which direction |
17:40 |
est31 |
and then the BS BS ofc |
17:45 |
celeron55 |
IIRC it's at the bottom |
17:45 |
celeron55 |
at i'm pretty sure least at some point in minetest's history it was... |
17:45 |
celeron55 |
fuck |
17:45 |
celeron55 |
at least i'm pretty sure at some point in minetest's history it was... |
17:47 |
celeron55 |
no, that isn't the case anymore |
17:49 |
hmmmm |
ShadowNinja: just FYI I don't like your commit message |
17:49 |
hmmmm |
you didn't fix a warning, you fixed a value truncation that was actually a minor uncaught problem, which you found because of clang's warning |
17:50 |
celeron55 |
does anyone know where the player's collision box really gets set? |
17:50 |
ShadowNinja |
hmmmm: Good point. |
17:50 |
celeron55 |
PlayerSAO is initialized with core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.) |
17:50 |
hmmmm |
this is kind of like telling people you're fixing the fire alarm that keeps beeping and being annoying by spraying an open flame with a fire extinguisher |
17:50 |
celeron55 |
but -1...1 sounds like too high to work properly |
17:51 |
celeron55 |
ah, the collision box is updated from Player::m_collisionbox which is set to (-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30) |
17:51 |
PilzAdam |
some testing in a mod shows that it's at the bottom |
17:52 |
PilzAdam |
although collisionbox is -1 to 1 in y direction |
17:52 |
celeron55 |
it is at the bottom according to Player::m_collisionbox |
17:52 |
PilzAdam |
that doesn't make sense |
17:52 |
celeron55 |
and it is 1.75 high |
17:54 |
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17:56 |
celeron55 |
i hope PlayerSAO::m_prop.collisionbox isn't used for anything because nothing sets it to the correct value |
17:58 |
celeron55 |
i think it's even transferred to the client as the wrong value, but the client doesn't read it but instead uses its built-in value which LocalPlayer inherits from Player |
17:58 |
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17:58 |
celeron55 |
maybe this should be written down as an issue 8) |
17:59 |
hmmmm |
hey celeron55, what do you personally think of the util directory? |
17:59 |
hmmmm |
do you think it should be a toolkit, or just an organized place to put miscaellaneous pieces of code? |
18:00 |
celeron55 |
it should be a toolkit |
18:04 |
celeron55 |
the current content of basicmacros.h is toolkit-like though, and even the name is |
18:04 |
hmmmm |
I made that header file because util/numeric.h is an inappropriate place to put the two macros I just recently added |
18:05 |
hmmmm |
and numeric.h is kind of heavyweight for common things like ARRLEN() |
18:05 |
celeron55 |
frankly i would just rename basicmacros.h to util/misc.h |
18:05 |
hmmmm |
i like that too |
18:06 |
celeron55 |
if there's a need for something that would have gone there but what can't be considered to be part of such a toolkit, a new file can be made for that |
18:07 |
celeron55 |
altough, making something like that is nasty |
18:08 |
celeron55 |
it's like building your own language at that point and all code becomes hard to use and understand on their own |
18:14 |
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18:45 |
hmmmm |
does anybody else think that GameScripting's inheritance heirarchy is potentially dangerous? |
18:51 |
ShadowNinja |
hmmmm: How so? |
18:53 |
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19:01 |
ShadowNinja |
hmmmm: Also, how does #3256 look? I rebased it. |
19:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/3256 -- Clean up numeric.h and split FaceFositionCache from it by ShadowNinja |
19:12 |
hmmmm |
ShadowNinja: I'd rather re-do the benchmarking and conclude if it's actually needed or not |
19:12 |
hmmmm |
I don't like the whole idea behind FacePositionCache to be honest |
19:13 |
hmmmm |
ShadowNinja: I think it's dangerous because if one of the inherited sub-modules isn't marked as virtual, it'll store a separate copy of that base class, which stores things that could cause subtle bugs like mutexes |
19:15 |
hmmmm |
FWIW, many C++ coding standards have an outright ban on multiple inheritence |
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20:36 |
hmmmm |
guys, PTAL: https://github.com/kwolekr/minetest/commit/ea0dd97720fc6b7f37d6f561058653e619844e66 |
20:37 |
hmmmm |
very important ^ |
20:40 |
PilzAdam |
hmmmm, is there currently any visible bug caused by this? |
20:43 |
hmmmm |
no, because right now envlock just so happens to be locked all the times when scriptlock would need to be locked |
20:43 |
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20:58 |
PilzAdam |
I guess it looks good; don't know too much about this side of the scriptapi, though |
21:05 |
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21:09 |
est31 |
well, Honestly I don't understand the code just yet |
21:09 |
est31 |
will have to take a look at it later |
21:10 |
est31 |
but good catch I hear you've resolved a deadlock |
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22:24 |
PilzAdam |
celeron55, https://forum.minetest.net/viewtopic.php?f=3&t=13522 |
22:29 |
celeron55 |
well, now i set the correct path for "convert", but... it exploded |
22:30 |
celeron55 |
what the fuck does that even mean |
22:30 |
celeron55 |
"Error creating thumbnail: convert: no decode delegate for this image format `/tmp/magick-LZaxbjIi'" |
22:33 |
sfan5 |
maybe it wants a file extension |
22:33 |
sfan5 |
or it's just a fancy way of saying "idk what image format this is" |
22:33 |
celeron55 |
but WHY |
22:33 |
celeron55 |
i don't understand |
22:33 |
celeron55 |
i guess i'll fix this some other day |
22:34 |
celeron55 |
convert works fine for png and jpeg when i run it manually |
22:43 |
celeron55 |
oh |
22:43 |
celeron55 |
i now switched it from imagemagick to gd and i now get a reasonable error message: "Error creating thumbnail: File seems to be missing: " |
22:57 |
celeron55 |
maybe it's working now |
22:57 |
celeron55 |
it was missing some uploaded images; i don't know if there are remaining problems or missing files or missing file metadata now that i added them |
22:57 |
celeron55 |
but i don't see the errors anymore |
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