Time |
Nick |
Message |
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02:46 |
hmmmm |
just because settings code is unused it means it's bad? |
02:47 |
est31 |
it certainly makes life hard if you want to e.g. make a faster settings patch |
02:47 |
est31 |
been there done that |
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05:09 |
paramat |
hmmmm now that we can hide mapgens i would like to add the fractal mapgen in hidden mode #3088 it's playable but unfinished and has a mysterious bug described in the thread. i've had to manually rebase it many times, it will be easier for me to develop it if it's merged |
05:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/3088 -- Mapgen: Add 4D fractal mapgen by paramat |
05:09 |
hmmmm |
ahh |
05:09 |
hmmmm |
it looks like a good version of proller's fractal mapgen |
05:10 |
paramat |
indeed |
05:10 |
hmmmm |
looks pretty standard |
05:10 |
hmmmm |
i don't see anything obviously wrong |
05:10 |
hmmmm |
looks good to me. +1 |
05:11 |
hmmmm |
err |
05:11 |
hmmmm |
I added U16_MAX and so on, you might want to modify the (u16)-1s |
05:11 |
paramat |
ah of course |
05:12 |
paramat |
thanks |
05:12 |
hmmmm |
also FYI there are "v3f" types :-) |
05:12 |
hmmmm |
I see you have a lot of: |
05:12 |
hmmmm |
scale_x |
05:12 |
hmmmm |
scale_y |
05:12 |
hmmmm |
etc. |
05:12 |
paramat |
ok combine |
05:13 |
hmmmm |
oh the destructor for MapgenFractalParams needs to be virtual |
05:13 |
hmmmm |
same with MapgenFractal |
05:14 |
hmmmm |
oh crap none of them have that |
05:14 |
hmmmm |
leave it go for now, I should fix that up later for all of them at the same time |
05:14 |
paramat |
ok |
05:15 |
paramat |
any idea on the weird bug described? |
05:15 |
paramat |
i will try playing with casts |
05:16 |
hmmmm |
i wouldn't be able to figure it out without trying it myself |
05:16 |
paramat |
yeah no worries i'll try a few things |
05:16 |
hmmmm |
I think some memory is being accessed out of bounds - just a hunch |
05:18 |
paramat |
if so what could cause that within a mapgen? |
05:19 |
hmmmm |
anything |
05:19 |
paramat |
heh ok |
05:19 |
hmmmm |
it's useless wondering about hypothetical situations |
05:19 |
hmmmm |
you need more information |
05:20 |
hmmmm |
try setting some printfs around places to see if variables are what you expect them to be |
05:20 |
paramat |
yeah |
05:21 |
paramat |
that was my plan |
05:31 |
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05:36 |
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05:39 |
paramat |
now merging 3088 |
05:41 |
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05:49 |
paramat |
merge complete woohoo |
05:56 |
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06:12 |
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06:20 |
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06:30 |
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07:32 |
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07:32 |
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07:53 |
hmmmm |
hey guys, I think it might be worthwhile to merge a couple of pull requests and do a release |
07:53 |
hmmmm |
just so things don't start lagging behind |
07:53 |
hmmmm |
let me know what you think. |
07:55 |
sfan5 |
sounds like a good idea |
07:55 |
sfan5 |
what pull requests did you have in mind for merging? |
07:55 |
hmmmm |
just as many as we can |
07:55 |
hmmmm |
there's a lot of good stuff in there already |
07:57 |
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08:01 |
sfan5 |
hmmmm: what do you think about #3210 |
08:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/3210 -- WoW-style Autorun by duane-r |
08:01 |
hmmmm |
eh |
08:01 |
hmmmm |
never played WoW |
08:02 |
sfan5 |
me neither |
08:02 |
hmmmm |
what is this useful for exactly...? |
08:02 |
sfan5 |
"+1 very useful for dev work on mapgen when flying to explore terrain, or long journeys on the flat or on paths with ramps (on foot or in a vehicle), or in a boat." |
08:02 |
sfan5 |
(https://github.com/minetest/minetest/pull/3210#issuecomment-144129742) |
08:02 |
hmmmm |
what do you think? |
08:03 |
sfan5 |
it might not be that useful for many people |
08:03 |
nrzkt |
i played on wow and having this feature could good yes |
08:03 |
sfan5 |
but as long as it doesn't confuse players when they accidentally press F its ok |
08:03 |
sfan5 |
(it's not bound to a key by default) |
08:05 |
hmmmm |
yeah, probably for the best. |
08:06 |
hmmmm |
hrmm |
08:06 |
hmmmm |
it needs a default setting set for disable_mouse_wheel otherwise it'll crash |
08:09 |
sfan5 |
nrzkt: is #3220 ready or does it still need work (est's suggestion)? |
08:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/3220 -- Improve ABM performance: pre-resolve node ids by nerzhul |
08:11 |
nrzkt |
sfan5 it needs some work, maybe somebody can improve it, i'm a little bit busy this week to solve this problem |
08:14 |
nrzkt |
I also thing RealBadAngel Meta performance improve should be improved and merged if you want to do a release, this change is very useful to same some FPS |
08:14 |
VanessaE |
and that damn VBO idea needs to be finished, too |
08:18 |
VanessaE |
..and sometime really soon, texture atlases. |
08:18 |
VanessaE |
(yes, I know. "who's gonna code it?" I don't know.) |
08:19 |
VanessaE |
as for autorun, frankly if that got turned on by accident, I would personally find it very confusing. |
08:19 |
hmmmm |
kahrl can code it =] |
08:19 |
hmmmm |
he was the one who removed it |
08:19 |
hmmmm |
hehe |
08:19 |
VanessaE |
heh |
08:27 |
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08:27 |
TenPlus1 |
hi folks |
08:27 |
VanessaE |
hi |
08:27 |
TenPlus1 |
hi vanessa |
08:28 |
TenPlus1 |
does anyone know of a simple way to remove ALL metadata from a node position? |
08:28 |
TenPlus1 |
even after removing node the metadata remains (apart from infotext) |
08:29 |
VanessaE |
odd, set_node() is supposed to overwrite the node. |
08:29 |
VanessaE |
sounds like a bug; this is precisely what the swap_node() call was added for |
08:29 |
TenPlus1 |
it overwrites the node but any pre-defined metadatas remaings |
08:29 |
TenPlus1 |
*remains |
08:30 |
TenPlus1 |
even placing a schematic block over the top leaves metadata intact... I dont get it |
08:33 |
TenPlus1 |
*hint hint* devs maybe add a meta:clearall command :P |
08:34 |
TenPlus1 |
I can only imagine how many empty nodes still have a ton of data contained inside, bloating the map |
08:38 |
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12:22 |
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12:27 |
* OldCoder |
reports that some combinations of username and password result in unexpectedly long hash strings; bug in the core or builtin. Causes some mods to break. Affects 5% to 10% of players. |
12:36 |
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12:36 |
* celeron55 |
picks his nose and points to github issues |
12:37 |
* Krock |
picks the nose and runs away |
12:51 |
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13:20 |
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14:18 |
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14:19 |
neoascetic |
Hi all. Please tell me where NDEBUG flag is defined? I am building with CMAKE_BUILD_TYPE=Release, but my server freeze after redis connection exception instead of fail: ERROR: An unhandled exception occurred: Redis command 'MULTI' failed: Connection reset by peer |
14:19 |
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14:20 |
nrzkt |
NDEBUG is defined when you choose Release mode |
14:21 |
neoascetic |
Oh, well. Everything to make app not to fail, right? |
14:23 |
neoascetic |
https://github.com/minetest/minetest/blob/e7282816fffc433861e7e83b0bf1de701d3ea2d1/src/debug.h#L44-L51 |
14:24 |
neoascetic |
hmm, my server doesn't abort with error; instead, it just echoes error and waiting. Wrong comment or wrong behavior? |
14:30 |
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15:01 |
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15:28 |
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15:57 |
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15:58 |
est31 |
neoascetic where are you? |
15:58 |
est31 |
Bc I wonder which commit you are on |
15:58 |
est31 |
this sounds like a bug fixed recently |
16:00 |
est31 |
This commit should have fixed this: https://github.com/minetest/minetest/commit/e7282816fffc433861e7e83b0bf1de701d3ea2d1 |
16:00 |
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16:00 |
est31 |
with NDEBUG turned off, and with NDEBUG turned on. |
16:01 |
est31 |
can you tell whether you can reproduce the behaviour with that commit in place? |
16:01 |
est31 |
because then it would be a bug |
16:01 |
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16:02 |
est31 |
OldCoder, what you see isn't unexpected behaviour or a bug, its srp hashes |
16:02 |
est31 |
there was no other way than making them so long |
16:03 |
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16:06 |
est31 |
which reminds me, I've talked wrong stuff in the docs about SRP |
16:06 |
est31 |
its not compatible to the test vectors of RFC 2945 |
16:06 |
est31 |
it is compatible to RFC 2945 itself, but has another setup |
16:16 |
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17:09 |
est31 |
pushing in 10 minutes https://github.com/est31/minetest/commit/8edc8a14e4507e4ef78b1a0d39d338ee2d4a721d |
17:10 |
est31 |
my bad, I've documented it wrongly initially |
17:10 |
est31 |
it isnt RFC 5054 compatible bc it uses SHA-256 |
17:10 |
est31 |
and we dont use TLS xD |
17:11 |
est31 |
and we use SHA-256 and not SHA1 like claimed |
17:11 |
JohnnyComeL8ly |
Shouldn't we use security for the chat? |
17:11 |
est31 |
you mean encryption? |
17:11 |
JohnnyComeL8ly |
Yes, sorry. |
17:11 |
est31 |
perhaps, yes. |
17:11 |
est31 |
I won't be against :) |
17:12 |
JohnnyComeL8ly |
(I'm no expert) but, I don't see how it would be that much draw on resources. |
17:12 |
est31 |
computers these days are blazingly fast |
17:15 |
Krock |
Minetest was designed to run on older computers too, just a side notice |
17:38 |
JohnnyComeL8ly |
I know that MT was designed that way, but wasn't able to run MT on a PIV PC (with iGPU, of course): it is just too slow/skippy and I put the settings as low as possible. |
17:47 |
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18:16 |
hmmmm |
you know, there's a reason why MT doesn't currently encrypt the entire protocol |
18:16 |
hmmmm |
mainly because of the lossiness of UDP |
18:18 |
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18:19 |
Calinou |
Xonotic has full AES encryption for everything |
18:19 |
Calinou |
but nobody uses it :p |
18:19 |
Calinou |
it's not enabled by default |
18:20 |
hmmmm |
I'm just saying, encryption over UDP isn't exactly trivial or it would've been done already |
18:20 |
hmmmm |
we already do a key exchange with the server by virtue of using SRP |
18:20 |
hmmmm |
the problem is the implementation of the cipher |
18:22 |
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18:33 |
JohnnyComeL8ly |
Oh. |
19:03 |
Krock |
Strange. There are no problems with mining stone in undergorund but why is there a connection delay whenever I dig and place wheat and seeds |
19:12 |
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20:59 |
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21:19 |
paramat |
nrzkt #3233 |
21:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/3233 -- Android/Mapgen: Add fractal mapgen file to android makefiles by paramat |
21:20 |
nrzkt |
paramat, thanks, awaiting for jenkins android build. If works, you could merge directly to fix every new commit |
21:20 |
paramat |
ok |
21:26 |
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21:27 |
paramat |
checks passed |
21:29 |
paramat |
now merging |
21:34 |
paramat |
done |
22:03 |
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