Time |
Nick |
Message |
00:06 |
|
OldCoder joined #minetest-dev |
00:29 |
|
devmarth joined #minetest-dev |
00:55 |
|
Player_2 joined #minetest-dev |
01:14 |
|
JeDaYoshi_ joined #minetest-dev |
01:24 |
|
JeDaYoshi_ joined #minetest-dev |
02:17 |
|
devmarth joined #minetest-dev |
03:51 |
|
BoldCoder joined #minetest-dev |
04:08 |
hmmmm |
:/ |
04:08 |
hmmmm |
so I'm testing PseudoRandom in Dieharder |
04:08 |
hmmmm |
so far it failed operm5, bitstream, opso, oqso, parking_lot, 2dsphere, 3dsphere, squeeze, craps |
04:28 |
|
devmarth joined #minetest-dev |
04:41 |
|
Hunterz joined #minetest-dev |
04:51 |
|
Tablet_One joined #minetest-dev |
05:04 |
hmmmm |
here are the full results: http://fpaste.org/198380/64822551/ |
05:08 |
|
Tablet_One joined #minetest-dev |
05:11 |
Tablet_One |
I think I found a bug in the newest android apk on github- when selecting a server from the server list, the address and port are not transferred to their respective input boxes, requiring the port and address to be typed manually |
05:19 |
|
leat joined #minetest-dev |
05:34 |
hmmmm |
for comparison, here is the PCG32 rand algo: http://fpaste.org/198382/42648275/ and here is FreeBSD's libc rand(): http://fpaste.org/198383/14264828/ |
05:36 |
Tablet_One |
Also, the game crashes upon selecting the inventory |
05:43 |
hmmmm |
hah... oh that's nice |
05:44 |
hmmmm |
great job, android maintainers another quality minetest release. i'm sure it'll get an excellent rating in google play |
05:54 |
Tablet_One |
Heh |
06:05 |
|
MinetestForFun joined #minetest-dev |
06:16 |
|
Megaf joined #minetest-dev |
06:17 |
|
Miner_48er joined #minetest-dev |
06:30 |
|
devmarth joined #minetest-dev |
06:38 |
|
Miner_48er joined #minetest-dev |
06:43 |
|
Miner_48er joined #minetest-dev |
06:49 |
|
Hunterz joined #minetest-dev |
08:11 |
|
kilbith joined #minetest-dev |
08:15 |
|
Dartmouth joined #minetest-dev |
08:35 |
|
ImQ009 joined #minetest-dev |
08:44 |
|
cib0 joined #minetest-dev |
08:47 |
|
ImQ009 joined #minetest-dev |
08:53 |
|
nrzkt joined #minetest-dev |
08:55 |
nrzkt |
VanessaE, this doesn't stop the death loop. This repair the player which are stucked with 0 hp when connects. The deathloop is not find yet. I think a trigger is missing somewhere, but i need to find where |
08:55 |
VanessaE |
nope.avi |
08:55 |
VanessaE |
doesn't fix them when they connect, either. |
08:55 |
nrzkt |
kahrl, sfan5 , ShadowNinja : #2495, agree ? |
08:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/2495 -- Save creative_mode and enable_damage setting for each world in world.mt by fz72 |
08:56 |
VanessaE |
wat |
08:56 |
nrzkt |
then it's another problem if this patch doesn't fix the loop |
08:56 |
VanessaE |
why? that's specified in minetest.conf |
08:56 |
VanessaE |
wait, nevermind. |
08:56 |
VanessaE |
that's client-side/singleplayer |
08:57 |
nrzkt |
yes |
08:57 |
VanessaE |
anyway yeah, your fix doesn't actually work in practice :) |
08:57 |
VanessaE |
there's still only one way to break out of the loop - keep damage enabled on the affected server. |
08:57 |
nrzkt |
okay. I know the symptoms of the bug but somethink is missing somewhere on respawn |
08:57 |
VanessaE |
mind you, having damage disabled should have also prevented what started the loop in the first place (the set_hp() call) |
08:58 |
VanessaE |
but I patched around that bug in technic so at least *that* can't happen anymore |
08:58 |
nrzkt |
but the think you said is good, maybe there is a enable_damage somewhere which doesn't permit to respawn players |
08:58 |
VanessaE |
yes indeed, the player never actually re-spawned. |
08:58 |
nrzkt |
because they mustn't die and the code don't handle it |
08:59 |
VanessaE |
but the more pressing thing that needs fixed (and this isn't your department I guess) is this ghost entity + player object delete issue I've been bitching about |
08:59 |
|
Ritchie joined #minetest-dev |
09:00 |
VanessaE |
between that and the player death loop, well, you can understand how frustating it is. |
09:00 |
nrzkt |
in respawn we have this test |
09:00 |
nrzkt |
if (!player->isDead() || !g_settings->getBool("enable_damage")) |
09:00 |
nrzkt |
enable_damage will be removed |
09:01 |
nrzkt |
this doesn't permit to respawn player, because if player is dead and no damage the packet is ignored |
09:01 |
nrzkt |
i haven't seen it before, sorry :) i fix it now |
09:02 |
nrzkt |
pushed. |
09:02 |
nrzkt |
you can patch and remove your workaround :) |
09:03 |
VanessaE |
nope, can't |
09:03 |
nrzkt |
maybe, but later |
09:03 |
nrzkt |
why i don't have voice today ? :o |
09:03 |
VanessaE |
unless that ^^^^ idea also causes the engine to ignore the set_hp() call :) |
09:03 |
VanessaE |
idk |
09:04 |
nrzkt |
in fact, damage are handled somewhere, but we have a setHP call |
09:04 |
nrzkt |
and this ignore the enable_damage call |
09:04 |
VanessaE |
well I mean the lua end |
09:04 |
nrzkt |
i think having a set_damage call which handle enable_damage paramet would be better, no ? |
09:04 |
VanessaE |
nah. |
09:05 |
nrzkt |
this permit to remove the get_hp/set_hp calls and do directly the damage with a call which could disable itself damages on non damage servers :) |
09:05 |
VanessaE |
if you call someplayername:set_hp() to kill the player, and damage is not enabled on the server, well, the set_hp() command should be ignored and the player's HP should be reset to infinite |
09:06 |
VanessaE |
but instead, that set_hp() call actually sets the HP, even with damage disabled. |
09:06 |
VanessaE |
that's how I was able to trigger the loop |
09:06 |
VanessaE |
(in this case, technic corium, chernobylite, and other radioactive items) |
09:07 |
nrzkt |
i see |
09:07 |
nrzkt |
but in fact, setHP doesn't use enable_damage, because it's an HP setter, not a damage generator |
09:07 |
VanessaE |
in technic I've patched around it to check for the enable-damage flag and skip the radiation-injury ABM if damage isn't enabled |
09:07 |
nrzkt |
if we have a set_damage call for radioactive... etc it permit to disable the damages on disabled damages servers, directly |
09:08 |
nrzkt |
i think it's the job of core to do it, not mods, many mods will duplicate your workaround whereas we can offer a better path |
09:08 |
VanessaE |
agreed. |
09:08 |
VanessaE |
but new APi calls would be overkill |
09:10 |
VanessaE |
now, if there were a do_damage() which takes a relative damage amount, that would be preferable to the absolute value needed by set_hp(), but what's there in technic works well enough that that isn't needed right now |
09:10 |
nrzkt |
for technic, but other mods can use it :) |
09:10 |
VanessaE |
plus any such changes would need a damage system that allows for, say, floats for HP, or a higher-than-20 range |
09:11 |
VanessaE |
so that's all stuff for later imho |
09:11 |
nrzkt |
0.5 yes |
09:11 |
VanessaE |
(this subject has been covered before |
09:11 |
VanessaE |
) |
09:11 |
nrzkt |
i set it on the 0.5 roadmap :) |
09:11 |
nrzkt |
then i will propre a PR for doing damage later today |
09:12 |
VanessaE |
others have suggested a higher-than-20 range is better, with an open-ended max. I lean heavily toward floats within the 0-20 range, for backward-compatibility sake. |
09:13 |
nrzkt |
i don't study the HP system, but i think there is something to do client side which break the compat with old clients |
09:14 |
VanessaE |
well, we'll see. |
09:14 |
VanessaE |
if it can be done without breakage, all the better |
09:15 |
nrzkt |
yes :) |
09:20 |
VanessaE |
bbl, bed |
09:30 |
|
FR^2 joined #minetest-dev |
09:32 |
|
Dartmouth joined #minetest-dev |
09:33 |
nrzkt |
sfan5 ? |
09:45 |
|
cib0 joined #minetest-dev |
09:49 |
|
iqualfragile joined #minetest-dev |
10:16 |
|
ImQ009 joined #minetest-dev |
10:27 |
|
ImQ009 left #minetest-dev |
10:37 |
|
Calinou joined #minetest-dev |
10:43 |
|
Dartmouth joined #minetest-dev |
11:01 |
nrzkt |
i will push a little code cleanup, moving some Server Send() code to functions instead of building packets into the ASyncRunStep |
11:18 |
nrzkt |
last google stats (saturday): we have 6 customers on Play Store. 4 Android 4.4 and 2 Android 2.3 |
11:27 |
Calinou |
when do you get new stats, weekly? |
11:28 |
|
cib0 joined #minetest-dev |
11:28 |
nrzkt |
Updated every day for today - 2 days |
11:29 |
nrzkt |
and this is a graph, then i can get 1 month or more stats |
11:29 |
|
iqualfragile_ joined #minetest-dev |
11:43 |
sfan5 |
nrzkt: ? |
12:17 |
|
proller joined #minetest-dev |
12:35 |
nrzkt |
sorry sfan5 i was AFK. Can you look at the PR i mentioned to you on github ? |
12:36 |
nrzkt |
and if you can add the Android apk download link there: http://minetest.net/download |
12:54 |
everamzah |
get a segfault on wrong password now |
12:55 |
nrzkt |
with current master ? |
12:56 |
nrzkt |
no problem on my build |
13:01 |
everamzah |
yes current master and it says "Bus error" |
13:01 |
nrzkt |
what is your system ? |
13:02 |
nrzkt |
Bus error ? :o that's very strange |
13:03 |
kilbith |
can't reproduce it either |
13:04 |
nrzkt |
if you can use gdb and give us a backtrace |
13:05 |
everamzah |
it gave proper formspec "wrong password" first gdb run and then i entered the password wrong again and this time terminal says program receieved signal sigsegv -- where do i paste this? |
13:05 |
nrzkt |
now |
13:06 |
nrzkt |
type "bt f" |
13:06 |
everamzah |
ok |
13:06 |
kilbith |
everamzah, pastie.org |
13:06 |
nrzkt |
you will have the backtrace, and use pastie.org |
13:06 |
everamzah |
no symbol table info available, screen stuck on "connecting to server" |
13:06 |
everamzah |
oh |
13:06 |
everamzah |
ok thx |
13:07 |
everamzah |
http://pastie.org/10030288 |
13:10 |
nrzkt |
segfault when you leave game ? |
13:12 |
nrzkt |
it seems it's a problem with your locale sqlite database |
13:13 |
nrzkt |
local*. A statement is empty |
13:13 |
|
Tablet_One joined #minetest-dev |
13:14 |
nrzkt |
ShadowNinja will be more competent than me for this. If you can compile minetest in debug mode it's also more useful |
13:14 |
everamzah |
ok will do |
13:16 |
|
cib0 joined #minetest-dev |
13:18 |
|
srifqi joined #minetest-dev |
13:23 |
everamzah |
http://pastie.org/10030331 <-- the first time when in gdb it doesn't segfault but gives "wrong password" dialog, but the second wrong password is when it segfaults. when not running in gdb it segfaults on the first wrong password |
13:24 |
nrzkt |
=> FINALIZE_STATEMENT(m_stmt_begin) |
13:26 |
nrzkt |
it seems that your sqlite backend was not well initialized. verifyDatabase() will init it. I don't have more information on sqlite, i'm not specialist |
13:30 |
|
iqualfragile joined #minetest-dev |
13:35 |
|
Dartmouth joined #minetest-dev |
13:36 |
kahrl |
Looks like #2219 came back from its grave |
13:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/2219 -- Singleplayer segfaults if server rejects client |
13:36 |
kahrl |
the reason is probably that not all statements are initialized to NULL by the Database_SQLite3 constructor |
13:37 |
kahrl |
(introduced by 708337dfc2) |
13:41 |
kahrl |
https://gist.github.com/kahrl/6055560b335017056248 |
13:43 |
kilbith |
kahrl, btw : https://github.com/minetest/minetest/issues/2496 |
13:44 |
kahrl |
kilbith: I'm a bit occupied at the moment, but I might do it in April if nobody has by then |
13:46 |
kilbith |
now that we have more space in the list, we could add the "signal" icon for the lag |
13:46 |
kilbith |
(if it's accurate enough) |
13:49 |
Tablet_One |
No offence, but I think the Android build should've been tested more before being added to the Play store- #2497 is a pretty big problem |
13:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/2497 -- Port and address must be manually entered on Android |
13:51 |
nrzkt |
i haven't seen this issue on my client, i retest to be sure |
13:51 |
nrzkt |
you are right. |
14:02 |
srifqi |
so, any chance to fix? |
14:16 |
|
proller joined #minetest-dev |
14:31 |
|
iqualfragile_ joined #minetest-dev |
14:39 |
|
cib0 joined #minetest-dev |
14:45 |
|
Wayward_One joined #minetest-dev |
14:45 |
|
est31 joined #minetest-dev |
14:46 |
est31 |
I think we should talk about how android builds are released |
14:46 |
est31 |
because currently its very manual |
14:46 |
est31 |
nrzkt announces it on chat, and that is it. |
14:47 |
est31 |
perhaps tagging each "release"? |
14:52 |
nrzkt |
srifqi, Tablet_One yes |
14:54 |
nrzkt |
est31, you are right, it's a little bit manual, we released it as soon it was technicaly possible, based on 0.4.12, but 0.4.12 is not really android Friendly |
14:54 |
|
Ritchie joined #minetest-dev |
14:55 |
|
Tablet_One joined #minetest-dev |
15:06 |
est31 |
so you say that this release is manual, and the releases after that are "safe" for android? |
15:06 |
est31 |
about the nightly builds, where can I download them? |
15:08 |
nrzkt |
atm there are no upload. Jenkins build every night a build from master here: http://jenkins.unix-experience.fr/job/minetest-android-OfficialRepository-RollingRelease/ |
15:08 |
nrzkt |
i need to add an upload task to a place, like my minetest-ftp.unix-experience.fr/android for example |
15:09 |
sfan5 |
nrzkt: github gives me a list of all issues w/ new stuff since last time, this is why i don't notice when I'm mentioned |
15:09 |
sfan5 |
nrzkt: also you need to mention me by "@sfan5", just "sfan5" is not enough |
15:09 |
nrzkt |
sorry then sfan5, but i use @sfan5 on my posts :) |
15:09 |
sfan5 |
you didn't here: https://github.com/minetest/minetest/pull/958#issuecomment-77155144 |
15:10 |
nrzkt |
right, but later i do it in this post :p |
15:10 |
nrzkt |
sorry for the mistake on first ping :) |
15:11 |
nrzkt |
est31: i will look at this when i get more time, i'm at work now, it a simple task to do on jenkins :) |
15:12 |
est31 |
ok thanks nrzkt. |
15:14 |
nrzkt |
est31: i add the archive mode to jenkins, we will see this night where the file will be added. I also changed the rolling release mode to debug, else you can't install the build on your phone without sign the APK :) |
15:18 |
|
SopaXorzTaker joined #minetest-dev |
15:36 |
sfan5 |
nrzkt: did you change something w/ LocalPlayer::move? |
15:44 |
sfan5 |
this sucks |
15:44 |
sfan5 |
why isn't GameRunData a member of the Game class |
15:45 |
sfan5 |
it's passed to almost any function |
15:45 |
sfan5 |
but nobody had the idea to just make it a member of the class |
15:45 |
sfan5 |
now i need to pass it along with many more params just because my function needs it |
15:46 |
sfan5 |
it's also not consistently named |
15:46 |
sfan5 |
in function a it's called interact_args |
15:46 |
sfan5 |
in function b runData |
15:46 |
sfan5 |
in function c run_data |
15:46 |
sfan5 |
or in function d args |
15:46 |
sfan5 |
I'm not even making those up |
15:48 |
sfan5 |
i have to add 3 lines just to get this damn variable into my function |
15:48 |
nrzkt |
sfan5: no i generally work on server, client is not my first priority |
15:48 |
sfan5 |
</rant> |
15:49 |
nrzkt |
some designs are broken. PlayerSAO and Player must be merged to, i think . And we need to have a PlayerSession |
15:50 |
sfan5 |
PlayerSAO is mostly older code |
15:50 |
sfan5 |
but this GameRunData thing is new |
15:50 |
sfan5 |
and still badly designed |
15:50 |
|
Tablet_One joined #minetest-dev |
15:51 |
nrzkt |
it's not mine, i don't know this object |
15:51 |
sfan5 |
i wasn't implying that it was your fault |
15:51 |
nrzkt |
but you can improve the object, why not improve it ? :) |
15:52 |
est31 |
the selection bug is somewhere in guiTable.cpp I guess |
15:52 |
nrzkt |
for Android ? |
15:53 |
est31 |
yes |
15:53 |
nrzkt |
i think it's in tab_simple_main.lua it miss a handler for click somewhere if i understand |
15:53 |
est31 |
but I need more testing |
15:53 |
sfan5 |
~tell Zeno` http://irc.minetest.ru/minetest-dev/2015-03-16#i_4188723 |
15:53 |
ShadowBot |
sfan5: O.K. |
15:54 |
est31 |
nrzkt, there is an event handler, but its not called with "CHG" as its supposed to |
15:58 |
est31 |
oh |
15:59 |
est31 |
it might be something different too |
15:59 |
est31 |
on desktop, the event is simply "CHG:2" |
15:59 |
est31 |
on mobile, its "CHG:2:9" |
15:59 |
est31 |
and then everything explodes |
16:13 |
|
luizrpgluiz joined #minetest-dev |
16:15 |
est31 |
somehow I believe the bug wasn't with android but with normal desktop version |
16:15 |
est31 |
inside the API |
16:15 |
est31 |
and then lua assumed to be broken |
16:23 |
nrzkt |
i don't know very well this API, but we need to fix this bug. |
16:23 |
est31 |
I'm on it |
16:23 |
kahrl |
that's rather weird, because it's a table in both tab_simple_main and tab_multiplayer |
16:23 |
est31 |
now I suspect lua again :) |
16:23 |
kahrl |
"CHG:2" would be something a textlist sends, not a table |
16:24 |
est31 |
kahrl, look at core.explode_textlist_event |
16:24 |
kahrl |
yeah, I see that now |
16:24 |
est31 |
aww |
16:24 |
kahrl |
tab_simple_main should call explode_table_event and not that |
16:24 |
sfan5 |
nrzkt: i rebased #958 |
16:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/958 -- Add player list, viewable by holding Tab by sfan5 |
16:24 |
est31 |
yup |
16:24 |
est31 |
thats the fix |
16:25 |
est31 |
man 2 hours searching in the dark and then a one liner ... |
16:25 |
nrzkt |
sfan5: thanks for the rebase, but the question was more: do we need this fix in core or use Lua ? i agree this function must be in minetest, core or Lua i don't care :) |
16:26 |
sfan5 |
nrzkt: which fix? |
16:26 |
nrzkt |
this PR* |
16:26 |
|
Tablet_One joined #minetest-dev |
16:26 |
sfan5 |
it would be easier to add it to core |
16:26 |
sfan5 |
but using lua would be better |
16:27 |
est31 |
so, I do a PR kahrl, or you fix it? |
16:27 |
est31 |
(#2497 that is) |
16:27 |
kahrl |
I'm a bit busy, so go ahead and make a PR |
16:27 |
kahrl |
you worked longer on it than I, you get the attribution :) |
16:28 |
nrzkt |
ok est31 as soon as you send it and i'm at home (in 1-2 hours) i test the build on my phone and if it's okay for Android and regular clients i push it to stable-0.4 and bump a new apk |
16:28 |
kahrl |
(also I can't test android at all :P) |
16:28 |
est31 |
dont forget to push it to master too |
16:29 |
nrzkt |
yes, i will do the two push |
16:29 |
|
luizrpgluiz left #minetest-dev |
16:32 |
|
Tablet_One joined #minetest-dev |
16:39 |
est31 |
wait thats not the fix |
16:39 |
est31 |
my pr |
16:39 |
est31 |
ill fix the fix pr :) |
16:44 |
est31 |
fixed |
17:00 |
|
iqualfragile joined #minetest-dev |
17:13 |
|
roniz joined #minetest-dev |
17:24 |
|
Hunterz joined #minetest-dev |
17:45 |
|
ElectronLibre joined #minetest-dev |
17:51 |
|
rubenwardy joined #minetest-dev |
18:01 |
|
iqualfragile joined #minetest-dev |
18:17 |
|
proller joined #minetest-dev |
18:18 |
|
fz72 joined #minetest-dev |
18:30 |
|
cib0 joined #minetest-dev |
18:32 |
|
nrzkt joined #minetest-dev |
18:33 |
|
Amaz joined #minetest-dev |
18:34 |
nrzkt |
~tell est31 now testing your PR on my phone and android emulator |
18:34 |
ShadowBot |
nrzkt: O.K. |
18:34 |
|
Aaron1011 joined #minetest-dev |
18:42 |
nrzkt |
~tell est31 your PR is okay and works perfect. I push it |
18:42 |
ShadowBot |
nrzkt: O.K. |
18:47 |
nrzkt |
i do a final apk test with release mode enabled in stable-0.4 and i push the modification on github on stable-0.4 and cherry pick into master |
19:08 |
|
cib0 joined #minetest-dev |
19:08 |
nrzkt |
hmmm |
19:08 |
nrzkt |
i found a throw which isn't catched on my server |
19:09 |
nrzkt |
Server::step => throw ServerError . This throw isn't catched by parents |
19:11 |
|
est31 joined #minetest-dev |
19:11 |
nrzkt |
i don't know if someone removed the try...catch somewhere but this is triggered by Lua here |
19:13 |
est31 |
nrzkt, servers dont have catch loops |
19:13 |
est31 |
they just crash in that case |
19:13 |
nrzkt |
yes |
19:13 |
est31 |
which is bad ofc |
19:13 |
nrzkt |
i make an assert |
19:13 |
est31 |
ummm dunno if zeno will like that |
19:14 |
nrzkt |
i do an errorstream and an assert(false). |
19:14 |
nrzkt |
it's due to a mod which crash my server |
19:14 |
nrzkt |
19:11:09: ERROR[main]: ...st/games/minetest_game/mods/mg_villages/map_of_world.lua:157: bad argument #1 to 'ipairs' (table expected, got nil) |
19:14 |
nrzkt |
but the error is not shown because we throw in the nether :p |
19:15 |
nrzkt |
est31 i committed your change and uploaded the updated apk to google play store. I'll do it on github when i fix this throw problem |
19:17 |
nrzkt |
thanks for the fix |
19:18 |
est31 |
if you have time, can you review #2460 ? |
19:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/2460 -- Optimize minetest.get_(all_)craft_recipe(s) by ShadowNinja |
19:18 |
est31 |
np |
19:19 |
nrzkt |
not atm, i fix the throw problem. |
19:19 |
nrzkt |
if(async_err != "") { |
19:19 |
nrzkt |
errorstream << "UNRECOVERABLE error occurred. Stopping server. " |
19:19 |
nrzkt |
<< "Please fix the following error:" << std::endl |
19:19 |
nrzkt |
<< async_err << std::endl; |
19:19 |
nrzkt |
assert(false); |
19:19 |
nrzkt |
} |
19:19 |
nrzkt |
replacing the throw by this, is this reasonable ? |
19:21 |
nrzkt |
this async_err comes from emergethread, which trigger this error from Lua or if network server port is already used |
19:22 |
|
cib0 joined #minetest-dev |
19:23 |
nrzkt |
i don't think there is other design for this. We have the error, we must show it and assert because there is a problem on network or in the Lua code. I commit that to master |
19:24 |
nrzkt |
atm we only have a throw segfault without knowing the error |
19:28 |
est31 |
lol "Please fix the following error:" truly open source |
19:29 |
nrzkt |
in fact this will add a Lua backtrace or a port binding error |
19:29 |
nrzkt |
then user must fix its addons or network :p |
19:31 |
nrzkt |
s/addons/mods/ |
19:31 |
|
Amaz joined #minetest-dev |
19:41 |
|
Wayward_One joined #minetest-dev |
19:42 |
|
Jordach joined #minetest-dev |
19:48 |
|
proller joined #minetest-dev |
20:17 |
|
iqualfragile_ joined #minetest-dev |
20:34 |
|
est31 joined #minetest-dev |
20:37 |
|
Robert_Zenz joined #minetest-dev |
20:41 |
|
Wayward_One joined #minetest-dev |
20:42 |
|
est31 joined #minetest-dev |
20:43 |
|
Tablet_One joined #minetest-dev |
20:47 |
|
iqualfragile joined #minetest-dev |
21:09 |
|
cib_ joined #minetest-dev |
21:30 |
|
iqualfragile joined #minetest-dev |
21:35 |
|
Tablet_One joined #minetest-dev |
21:46 |
|
ElectronLibre left #minetest-dev |
21:47 |
|
iqualfragile joined #minetest-dev |
22:02 |
|
iqualfragile_ joined #minetest-dev |
22:23 |
|
proller joined #minetest-dev |
22:31 |
|
iqualfragile joined #minetest-dev |
22:32 |
|
srifqi joined #minetest-dev |
22:56 |
|
srifqi joined #minetest-dev |
23:09 |
|
paramat joined #minetest-dev |
23:09 |
|
paramat left #minetest-dev |
23:14 |
|
cib0 joined #minetest-dev |
23:25 |
|
luizrpgluiz joined #minetest-dev |
23:27 |
|
Warr1024 joined #minetest-dev |
23:35 |
|
VargaD joined #minetest-dev |
23:59 |
|
Ritchie joined #minetest-dev |