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IRC log for #minetest-dev, 2015-01-30

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Time Nick Message
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00:08 acerspyro W31
00:08 acerspyro :P
00:30 kaeza you could theoretically run it under MS-DOS (there are versions of MesaGL and pthreads for MS-DOS, AfAIK)
00:31 acerspyro lol
00:31 acerspyro Would it run better?
00:31 acerspyro Since it's the only process on the CPU
00:31 kaeza dunno... would 640K be enough here? :P
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01:05 VanessaE hmmmm: I just realized, there are quite a few "milestone" issues for 0.4.12 also...
01:05 VanessaE in addition to those couple of "high priority" bugs
01:05 VanessaE some of these I recall were milestones for 0.4.11 and got pushed back
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06:19 Zeno` https://github.com/Zeno-/minetest/commit/18bc1a49289277844283c49faabf31122d759326
06:19 Zeno` fix one problem and create another
06:20 Zeno` local map saving for a local server is always going to overwrite the previous map/world save
06:21 Zeno` is there a way to robustly check if the server being connected to is local or not?
06:27 Zeno` oh, duh
06:30 sfan5 Zeno`: i gave you a patch
06:30 sfan5 didn't that one fix it?
06:30 Zeno` which one was that again?
06:30 sfan5 http://sprunge.us/HjZO?diff
06:30 Zeno` ugh, I'd forgotten about that... was 5AM at the time
06:31 sfan5 I'm pretty sure that one fixes it
06:31 sfan5 actually
06:31 sfan5 let me test it right now
06:33 Zeno` well, the question that leads on from that is "should local map saving be enabled for local servers?"
06:36 Zeno` https://github.com/Zeno-/minetest/commit/91e45dc8fda9c62cfcda672820ca6fe5fe77dcf4 <-- updated
06:36 Zeno` perhaps both our patches are necessary?
06:36 sfan5 it should probably not be enabled
06:37 Zeno` my newly updated patch fixes that
06:37 Zeno` I'll have to rename a few vars (just for nicety)
06:38 Zeno` var names*
06:38 sfan5 I'd say it's expected behaviour that it saves the local map in local server mode
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06:39 sfan5 (because the local server mode behaves just like a seperate server & client)
06:39 sfan5 the question is whether this makes sense to the users
06:40 sfan5 meh
06:40 sfan5 I have to go now
06:40 sfan5 bbl
06:42 Zeno` I dunno if it makes sense. The main problem is that if they join a different local game/server it's going to have the same name as any other saved map (e.g. server_127.0.0.1_port)
06:42 Zeno` so none of the local saves are going to really be valid
06:47 Zeno` will create PR anyway so it can be discussed
06:48 Zeno` @2234
06:48 Zeno` #2234
06:48 ShadowBot https://github.com/minetest/minetest/issues/2234 -- Fix local map saving when joining a local server from the server tab by Zeno-
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07:14 Zeno` Does anyone know what this line is for: https://github.com/minetest/minetest/blob/master/src/util/string.cpp#L100
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08:18 hmmmm > If max characters are successfully translated, the resulting string stored in dest is not null-terminated.
08:19 Zeno` Well, it's not possible in this case but I guess it can't hurt
08:19 hmmmm in any case I don't quite understand why it's assumed the wide string variant would be the same size as the narrow string
08:19 hmmmm oh nevermind, it's not
08:20 hmmmm ok gotta go
08:20 Zeno` O/
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09:07 celeron55 01:03:40 <+hmmmm> are you guys okay with dropping windows 2000 support?
09:07 celeron55 this is perfectly okay in my opinion
09:08 celeron55 i would be surprised if it worked on w2k to begin with; at least zlib's official windows builds don't support w2k
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09:39 twoelk there are probably still servers running w2k, the company I work at updated only a while ago, may not be the relevant user group though ;-P
09:41 celeron55 seriously, w2k is 15 years old
09:41 sfan5 wait what
09:41 celeron55 that's older than half of our users
09:41 sfan5 were we supporting w2k before?
09:42 celeron55 i dropped support for w2k years ago in minetest, but it might have come back in some builds that people have been making, i don't know
09:43 sfan5 i don't know whether my builds work in windows 2000 either
09:46 twoelk I would consider w2k a security risk, so don't support it :D
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09:47 twoelk I'm reluctant to say that of XP though although I should know better :(
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14:12 Zeno` sfan5 did you get a chance to look at my PR?
14:12 nrzkt release was delayed ?
14:12 sfan5 Zeno`: link again please
14:13 sfan5 nrzkt: it seemed that nobody wanted to releases yesterday, so i incremented the date
14:13 Zeno` I think maybe "Local map saving disabled for local server." should be ""Local map saving disabled because server is not remote"
14:13 Zeno` #2234
14:13 ShadowBot https://github.com/minetest/minetest/issues/2234 -- Fix local map saving when joining a local server from the server tab by Zeno-
14:13 nrzkt why wait ? there are no commit and nobody warns about a critical bug ?
14:13 nrzkt i think uses a jenkins to make the release can be helpful to evade those problems :)
14:13 sfan5 what?
14:13 Zeno` I think hmmmm wants to investigate the SP thing a bit more
14:14 nrzkt then all devel are blocked since 2 weeks because of a bug
14:14 nrzkt please branch a real devel version to accepting pull request or create a release branch on github
14:14 nrzkt :(
14:14 Zeno` a branch would be nice...
14:14 sfan5 Zeno`: IMO it doesn't need to log anything
14:15 Zeno` sfan5, so just return?
14:15 sfan5 nrzkt: there are still some things we want to get fixed
14:15 sfan5 Zeno`: yup
14:15 nrzkt fix in on a separated branch
14:15 nrzkt and accept pull requests for master :)
14:15 Zeno` ok, well I'll combine it with the previous conditional then
14:15 sfan5 nrzkt: that won't make any difference
14:16 nrzkt pull requests accepted, cleanup in the pr and issue tree
14:16 nrzkt and release not blocked because the state was saved
14:16 sfan5 it does not matter whether some pulls are merged today or tomorrow (after the release)
14:16 sfan5 Zeno`: //std::string world_gameid = getWorldGameId(world_path, false);    can be deleted
14:16 nrzkt in fact i'm waiting since two weeks because of the release, i'm working on networking rework and i'm blocked in my devel
14:16 Zeno` sfan5, yeah I wondered about that
14:16 nrzkt i can do more but PR must be done separate
14:17 sfan5 why can't you work on networking code just because we are in feature freeze?
14:17 nrzkt i work on it, but i need review
14:17 nrzkt and my first PR must be accepted to send my second because they are dependant
14:17 Zeno` ok, new version pushed
14:17 nrzkt and if i must do a third PR it will be unmaintanable
14:18 nrzkt i must rebase each branch to the next pr it's a pain
14:18 sfan5 so you suggest that we split the minimal amount of people that are here into "reviewing PRs for after-release" and "doing release"?
14:18 nrzkt nobody do nothing for release in fact, we are waiting hmmmm
14:18 Zeno` nrzkt, if we were not in a feature freeze I don't think this would be much of an issue
14:18 nrzkt and PR are increasing whereas many are accepted for release, and merge could be difficult because somes may conflict
14:19 Zeno` I'm not sure what we're waiting on though... the SP issue is a guess
14:19 nrzkt feature freeze  = release branch freeze :)
14:19 sfan5 if we merge PRs on a seperate branch we need to rebase that seperate branch then
14:19 nrzkt not, all devel must go to home, we don't want you :p
14:19 sfan5 will be difficult too
14:19 nrzkt no if the process is correct
14:20 nrzkt i must go home, have a nice day :p
14:20 sfan5 Zeno`: "address_name" what? the name of an address?
14:20 Zeno` couldn't think of a better name :)
14:21 Zeno` like.... freenode.net
14:21 sfan5 address_s (-> address as string)
14:21 Zeno` address only stores the resolved name
14:21 sfan5 hm
14:21 sfan5 does that matter?
14:21 sfan5 nvm
14:22 sfan5 Zeno`: maybe also s/is_local_server/is_local_game/
14:22 sfan5 hm
14:23 sfan5 s/is_local_server/local_server_mode/
14:23 sfan5 i think that would be clearer
14:24 Zeno` ok
14:25 Zeno` what about hostname instead of address_name
14:25 sfan5 it isn't guaranteed to be a hostname, but i guess that name is ok
14:26 Zeno` it's probably better than address_name, hehe
14:27 Zeno` new version pushed
14:28 Zeno` err wait
14:29 Zeno` ok, pushed
14:30 sfan5 you did the exact opposit of what i intended
14:30 Zeno` I did?
14:30 sfan5 Zeno`: s/is_local_server/local_server_mode/ in game.cpp, leave client.cpp alove
14:30 sfan5 alone*
14:31 sfan5 client.cpp gets whether the game is local
14:31 sfan5 the var. in game.cpp says whether it is a local_server (it's not true for simple singleplayer)
14:32 Zeno` well, it is in a way... but changing
14:33 Zeno` like that?
14:35 sfan5 yeah, thats what i meant
14:36 Zeno` cool
14:36 Zeno` that does make more sense actually
14:36 sfan5 looks good, merge it
14:40 Zeno` during feature freeze?
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14:40 sfan5 it's a bugfix
14:40 Zeno` hmm, yeah should be ok... it's a bug fix
14:40 Zeno` yep
14:40 Zeno` ok, merginf
14:41 Zeno` thanks
14:51 shadowzone Just curious, I didn't get a definitive yes or no on merging my commit.
14:56 Zeno` I don't think there will be a definitive yes or no until after the feature freeze
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15:00 Zeno` the feature freeze will be over before yesterday
15:02 shadowzone Okay
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15:22 kilbith forum table is fucked up when someone ignored has posted: https://lut.im/Qg7JjsiK/AThJFdbG
15:27 shadowzone <JohnWD> Do anyone know this mean? "AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80070490" Got it when launched MT 0.4.11
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15:48 kilbith [!] hmmmm: whenever you create a new world (random seed or not, whatever), the seed is always 0.
15:49 kilbith i'm up-to-date to git HEAD
15:51 hmmmm agh wtf
15:51 hmmmm it works for me and then it doesn't work for other people
15:51 hmmmm i did test this change for everyone's knowledge
15:53 kilbith i guess something broken with recent map_meta.txt fixes
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15:59 kilbith hmmmm: https://github.com/minetest/minetest/issues/2233
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16:34 nrzkt re !
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16:48 rubenwardy_ #2185
16:48 ShadowBot https://github.com/minetest/minetest/issues/2185 -- Fix NDT_GLASSLIKE normals by kahrl
16:48 rubenwardy_ Does that count as a bug fix? It has been approved by two core devs.
16:48 nrzkt it's a fix.
16:49 nrzkt then it's a bug fix
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16:50 kilbith rubenwardy, three even
16:50 kilbith but kahrl said after the freeze
16:52 rubenwardy Didn't know you could ignore people. Alt Tester does annoy me.
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16:54 Zeno` I don't even know what the feature freeze is for
16:54 kilbith rubenwardy, go into the profile, and "Add Foe" -> ignored
16:54 rubenwardy Excellent.
16:54 Zeno` lol
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16:55 Zeno` What I really meant was: what is the feature freeze trying to achieve?
16:56 rubenwardy It's supposed to stop big things being merged while bug checking is happening
16:56 Zeno` rubenwardy, I know. But what bugs?
16:56 rubenwardy ie: no optimisation added
16:56 Zeno` optimisation is not a feature :P
16:57 rubenwardy It means everything which isn't a bug fix. It could be better named.
16:58 Zeno` let me think of a better question
16:58 Zeno` What bugs needs to be fixed before the freeze is lifted?
16:59 rubenwardy https://github.com/minetest/minetest/issues?q=is%3Aopen+is%3Aissue+label%3A%22High+priority%22
16:59 rubenwardy No blockers, though
17:00 Zeno` #2023 should probably be closed
17:00 ShadowBot https://github.com/minetest/minetest/issues/2023 -- Schematic Crash
17:00 nrzkt 2023 isn't confirmed, no backtrace and no user answer.
17:00 nrzkt then the issue is dead
17:01 Zeno` hmmmm, closed a similar issue yesterday. I'm not sure it's still an issue
17:02 kilbith 2233 is obviously a blocker
17:02 rubenwardy #2233
17:02 ShadowBot https://github.com/minetest/minetest/issues/2233 -- Map Seed Default is Now Zero
17:02 shadowzone rubenwardy: I know Alt Tester
17:03 rubenwardy Yeah?
17:03 PilzAdam rubenwardy, #2185 can be merged before release
17:03 ShadowBot https://github.com/minetest/minetest/issues/2185 -- Fix NDT_GLASSLIKE normals by kahrl
17:03 rubenwardy What forum version does Minetest use? phpbb?
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17:03 Zeno` PilzAdam, kahrl said he didn't want to (for some reason)
17:03 shadowzone He's the type who thinks Minetest could use a whole bunch of stuff that isn't achievable.  (if that's a word)
17:04 nrzkt 2185 must be merged before release, it's a fix.
17:04 Zeno` well I'll merge it if PA agrees
17:04 Zeno` kahrl (from memory) didn't think it was suitable for merging during feature freeze
17:05 Zeno` I couldn't see why at the time, but *shrug*
17:05 Zeno` kahrl, speak now or forever be silent :P
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17:06 shadowzone He might be away from keyboard.
17:06 Zeno` that's ok... that's being silent
17:06 shadowzone Speak now or forever hold your peace
17:06 PilzAdam [17:56:19] <Zeno`> rubenwardy, I know. But what bugs? <- the feature freeze also serves as time to search for bugs
17:07 Zeno` the patch is good and has been approved by 3 coredevs (4 if you count kahrl as the author)
17:08 Zeno` PilzAdam, I know. But when do we stop searching for bugs. Stomping them all might take years :D
17:08 shadowzone Zeno`: Lol
17:13 Zeno` anyway, merged
17:13 nrzkt /clap
17:14 shadowzone <clap>*Clap*</clap>
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17:21 shadowzone Just git pulled, works real well.
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18:02 rubenwardy Tried fixing bug in forum theme, can't reproduce.
18:02 rubenwardy Lol
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18:14 sfan5 so, do we want to release today?
18:14 nrzkt go !
18:14 kilbith hmmmm must fix an important bug before
18:15 shadowzone Then we release?
18:19 hmmmm i can't release today
18:19 hmmmm i simply haven't been able to do the things i needed to do
18:19 hmmmm sometime over the weekend i'll be able to give minetest some love
18:19 nrzkt give it please.
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18:21 nrzkt or rollback https://github.com/minetest/minetest/commit/ad690c46b10423b23d515bda0e89228b51f5b5e9
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18:34 est31 VanessaE: is the issue with the hearts drawn over the inventory slots a core issue, or rather caused by non-updated lua?
18:35 VanessaE it's a core issue
18:36 est31 so I guess that should be fixed before 0.4.12.
18:36 * est31 is searching github for an according issue
18:36 VanessaE zeno and I figured it out that if you set hud_scaling to 0.70 it at least fixes it correctly for the default window size, but it doesn't auto-scale with the window when you e.g. maximize it
18:37 VanessaE 0.70 or perhaps a tiny bit smaller is the right size for 800x600, 1.0 is just about right for 1600x1200
18:37 VanessaE (with the smaller HUD, the hotbar doesn't overlap the hearts)
18:38 VanessaE however, the hearts not moving out of the way of the HUD, regardless of its size, is a different matter and I don't know if that's Lua or engine
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18:42 * est31 found #2222 and has a theory
18:42 ShadowBot https://github.com/minetest/minetest/issues/2222 -- minetest.get_craft_recipe occasionally returns wrong recipes
18:46 est31 theory confirmed.
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19:11 casimir Is there a chance in reverting #1707 after release?
19:11 ShadowBot https://github.com/minetest/minetest/issues/1707 -- Right mouse button behaviour for craft/inventory by Zeno-
19:16 PilzAdam it should drop single items into slots after the mouse button was released once and then re-pressed
19:17 PilzAdam this way Zeno can happily move his stacks while holding the right mouse button and everyone else can use the right mouse button to place multiple single items
19:21 casimir But this make the feature useless. In a 3x3 craft grid clicking twice to draw a line does not make much difference to click three times. The only case I use it in game it for chests and furnaces. The hold-down-and-draw behavior was very ergonomic for me. Shouldn't the bug with exchanging stacks be fixed instead? Is is annoying anyway.
19:24 VanessaE casimir: click, drag without a second click to initiate the "draw" action causes items to be dropped where you don't want them.,
19:25 VanessaE such as across regular inventory slots.
19:30 casimir no problem. I changed it locally.
19:45 T4im tbh if it were configurable, I would prefer the one-click-less, too… but one can get used to both I think
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22:41 VanessaE is there some reason why the daily builds PPA isn't creating builds for ubuntu 14.10?
22:42 VanessaE ( https://code.launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds/+packages )
22:42 kilbith the .deb for 14.04 is compat anyways
22:43 VanessaE fair enough
22:43 VanessaE but probably not good enough for the idiot brigade :P
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23:35 Wayward_One so, what's the status on the release?
23:38 est31 Wayward_One: http://irc.minetest.ru/minetest-dev/2015-01-30#i_4136413
23:51 Wayward_One ah, ok. thank you
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