Time |
Nick |
Message |
00:12 |
|
mint joined #minetest-dev |
00:12 |
|
luizrpgluiz joined #minetest-dev |
00:13 |
luizrpgluiz |
hi |
00:17 |
|
Ritchie joined #minetest-dev |
01:11 |
|
n4x joined #minetest-dev |
01:11 |
|
kaeza joined #minetest-dev |
01:37 |
|
Megaf joined #minetest-dev |
01:49 |
|
mrtux joined #minetest-dev |
02:05 |
|
electrodude512 joined #minetest-dev |
02:08 |
|
luizrpgluiz left #minetest-dev |
02:10 |
|
DFeniks joined #minetest-dev |
02:27 |
|
n4x joined #minetest-dev |
02:29 |
|
exio4 joined #minetest-dev |
03:06 |
|
electrodude512 joined #minetest-dev |
03:49 |
|
exio4 joined #minetest-dev |
04:15 |
|
n4x joined #minetest-dev |
04:19 |
|
Sokomine_ joined #minetest-dev |
04:23 |
|
Zeno` joined #minetest-dev |
04:45 |
|
MinerDad joined #minetest-dev |
05:09 |
|
exio4 joined #minetest-dev |
05:09 |
|
Guest38419 joined #minetest-dev |
05:47 |
|
paramat joined #minetest-dev |
05:56 |
paramat |
now that a default biome has been added to builtin, 'clear registered biomes' must be added to any mod that registers biomes, to avoid the builtin biome merging into the mod's biomes. i will announce this in the news thread |
05:59 |
hmmmm |
well |
05:59 |
hmmmm |
shouldn't they be doing that anyway? |
05:59 |
paramat |
yes |
05:59 |
hmmmm |
they have no idea if another mod was installed that registers biomes |
05:59 |
hmmmm |
do you agree with that behavior, though? |
06:00 |
paramat |
yes it's fine |
06:00 |
hmmmm |
should mods overwrite eachother's biomes, so effectively the one that has the most dependencies always wins? |
06:00 |
paramat |
yes |
06:01 |
hmmmm |
initially i just wanted to add the biome to minetest_game and minimal but that would have almost the same effect |
06:02 |
hmmmm |
i wish people would just stuff it and accept that they need to do a little legwork to get a good, playable minetest setup |
06:02 |
paramat |
its nice to have some grass, but prepare for the new whiny comments |
06:02 |
hmmmm |
i know |
06:02 |
hmmmm |
so much whine |
06:03 |
hmmmm |
i'm not a whine drinker |
06:03 |
hmmmm |
:\ |
06:04 |
hmmmm |
so I realized there's no good way to have a userdata object act like a plain old table |
06:04 |
paramat |
but then, i have to remind myself a player may be a 10 year old, you can never tell over the internet, so i try to be tolerant |
06:04 |
hmmmm |
the idea was to have something like |
06:04 |
hmmmm |
local vm = VoxelArea(nmin, nmax) |
06:04 |
hmmmm |
vm.emerged_min |
06:04 |
hmmmm |
etc. |
06:05 |
hmmmm |
to do that though i'd have to handle __index |
06:05 |
hmmmm |
which means it'd be the same lua->C->lua transition as it would if i were to just write vm:get_emerged_area() |
06:05 |
paramat |
ah this is for setting minp maxp without reading the map? |
06:05 |
hmmmm |
yeah |
06:06 |
hmmmm |
i've been struggling to dynamically set fields in a piece of userdata |
06:06 |
hmmmm |
it's not worth it though |
06:08 |
paramat |
not worth it for that feature alone certainly |
06:08 |
|
sol_invictus joined #minetest-dev |
06:09 |
paramat |
this news thread should stay up for a while https://forum.minetest.net/viewtopic.php?f=18&t=10621 lots of useful info. |
06:09 |
hmmmm |
you know what's interesting that i don't actually know the answer to |
06:09 |
hmmmm |
someone made a mega TNT mod right after i came out with luavoxelmanip |
06:10 |
hmmmm |
and their explosion attempted to carve chunks into blocks that weren't generated yet |
06:10 |
hmmmm |
but it failed for whatever reason |
06:10 |
hmmmm |
what's supposed to happen is that the block gets created with content_ignore, filled up with air, and then when the map generator goes to generate, it doesn't generate on top of the air |
06:12 |
hmmmm |
i'd like to get that working |
06:12 |
paramat |
their explosion extended beyond the shell of mapblocks around the mapchunk? |
06:13 |
hmmmm |
there is no concept of a chunk outside of map generation |
06:13 |
hmmmm |
this carving happens in the server thread |
06:13 |
hmmmm |
the mapgen is supposed to ignore the air that already exists.. even if this did work as intended, there'd be another problem |
06:14 |
hmmmm |
it would generate biomes on top of the stone of the non-existing areas |
06:14 |
|
twoelk|2 joined #minetest-dev |
06:16 |
paramat |
mmm .. guess i don't understand, seems expected for an overly-large lua LVM explosion to fail outside the shell |
06:16 |
paramat |
sorry |
06:17 |
paramat |
oops |
06:17 |
paramat |
TNT isnt on-gen |
06:17 |
paramat |
guess it used the non-mapgen LVM |
06:21 |
|
MinerDad joined #minetest-dev |
06:21 |
paramat |
a reason why i find IRC chat so difficult is i often need minutes or hours to reread and understand what was written. this is why email is easier for me |
06:23 |
paramat |
instant communication by text is certainly the most difficut way to communicate |
06:26 |
hmmmm |
really? |
06:27 |
hmmmm |
i've been a huge proponent of having an mt mailing list |
06:27 |
hmmmm |
nobody else likes those though |
06:27 |
paramat |
yes really, for me anyway |
06:27 |
paramat |
forum sort of replaces email |
06:28 |
paramat |
i would be described as having 'aspergers syndrome' |
06:29 |
hmmmm |
self-diagnosed? |
06:29 |
paramat |
yep so far |
06:30 |
paramat |
thats why modding is perfect for me =) |
06:30 |
paramat |
i have talents but outside those i can be exceedingly thick lol |
06:31 |
|
Guest38419 joined #minetest-dev |
06:32 |
|
exio4 joined #minetest-dev |
06:49 |
hmmmm |
you know |
06:50 |
hmmmm |
you're probably not a sperg at all |
06:50 |
hmmmm |
the threshhold for weird is weirder than you might think |
06:50 |
paramat |
hehe |
06:50 |
hmmmm |
in any case, i think a good interface for this would be like: |
06:51 |
hmmmm |
local emin, emax = vm:get_blank_area(nmin, nmax) |
06:51 |
hmmmm |
errm... local data, emin, emax = |
06:52 |
hmmmm |
data will be a table with all the elements preallocated and content_ignore'd out |
06:52 |
hmmmm |
nah |
06:53 |
hmmmm |
yeah |
06:53 |
paramat |
i now see the mystery of the TNT behaviour, understood |
06:54 |
hmmmm |
local vm = VoxelManip(nmin, nmax) == VoxelManip(nmin, nmax, false) == combines object creation and read_from_map all at once |
06:54 |
hmmmm |
and then if the third parameter is true, then it doesn't read from map and instead just allocates a blank piece of data |
06:55 |
hmmmm |
regardless, you get either your blank buffer or buffer with map read in with vm:get_data() like usual |
06:55 |
hmmmm |
i have to get this right otherwise we'll be stuck with a crappy interface in the name of reverse compatibility |
06:57 |
hmmmm |
also i'm going to add a convenience function, vm:commit(data) that does all steps of setting data/writing to map/updating map/updating liquids |
06:57 |
paramat |
ah nice |
06:58 |
hmmmm |
local vm = VoxelManip(nmin, nmax, true); local data = vm:get_data() <do loop here>; vm:commit(data); |
06:58 |
hmmmm |
comments? |
06:59 |
paramat |
both ideas seem good at the moment |
07:00 |
Zeno` |
That would solve an issue I have where I have to read from the map just to set it all blank |
07:00 |
paramat |
sometimes i like to write it all out to omit something that isn't needed, such as update liquids |
07:01 |
hmmmm |
maybe I could have a helper in builtin that'll create your VoxelArea for you |
07:02 |
Zeno` |
yes |
07:02 |
hmmmm |
i see mods that use LuaVoxelManip and they all have a lot of boilerplate code |
07:04 |
paramat |
personally i usually copypaste all the stuff that would be in vm:commit so can't get overly excited about it, it would shorten code though |
07:05 |
hmmmm |
long code is messy code |
07:05 |
Zeno` |
There doesn't seem to be a way to use the voxel manipulator in a way that doesn't care what the map is currently like though (although maybe there is and I just don't know it) |
07:06 |
Zeno` |
e.g. commit doesn't know where to put the data and I can't see a way to set the area without getting it from the map (which of course populates the array with the map data that is totally ignored in my abandoned mod) |
07:10 |
hmmmm |
that's the whole point of this feature |
07:10 |
Zeno` |
I thought so, which is why I keep saying I like it :) |
07:21 |
paramat |
mgv5 https://cdn.mediacru.sh/k/kveCYIY4lrHS.png |
07:23 |
paramat |
this screenshot made me realise a good characteristic of v5: flat buildable areas and epic mountains in close proximity |
07:24 |
paramat |
viewing mountains is more impressive when seen over a flat area |
07:26 |
paramat |
this is why v7 needs tuning, more verticality, flat areas and mountains in closer proximity |
07:27 |
paramat |
if v7 is trashed at least players can transfer to v5 easily |
07:33 |
Zeno` |
https://forum.minetest.net/viewtopic.php?f=18&t=10621&p=165334#p165320 please? |
07:33 |
Zeno` |
err, can you fix it please? |
07:34 |
Zeno` |
It makes it sound like minetest is trying to force people to use a permissive license |
07:39 |
paramat |
oops |
07:39 |
paramat |
will do |
07:42 |
Zeno` |
:) |
07:43 |
paramat |
i'm crazy |
07:43 |
Zeno` |
why? |
07:44 |
Zeno` |
I don't think you're crazy |
07:48 |
paramat |
just joking i do crazy things sometimes |
07:56 |
|
exio4 joined #minetest-dev |
08:02 |
|
kilbith joined #minetest-dev |
08:04 |
|
paramat left #minetest-dev |
08:08 |
|
MinerDad joined #minetest-dev |
08:09 |
hmmmm |
yeah paramat, you can probably tell i tried that by composing 3d noise and 2d noise |
08:10 |
|
Calinou joined #minetest-dev |
08:16 |
|
Hunterz joined #minetest-dev |
08:24 |
|
DuDraig joined #minetest-dev |
08:32 |
|
nore joined #minetest-dev |
08:37 |
|
Guest38419 joined #minetest-dev |
08:40 |
|
selat joined #minetest-dev |
08:48 |
|
Krock joined #minetest-dev |
08:54 |
|
DuDraig joined #minetest-dev |
08:58 |
|
CraigyDavi joined #minetest-dev |
09:22 |
|
exio4 joined #minetest-dev |
09:24 |
|
Guest38419 joined #minetest-dev |
09:41 |
|
jin_xi joined #minetest-dev |
09:59 |
jin_xi |
oh wow, another vote for a mailing list! yes please! |
10:11 |
|
prol joined #minetest-dev |
10:17 |
|
ImQ009 joined #minetest-dev |
10:36 |
|
roniz joined #minetest-dev |
10:47 |
|
VargaD joined #minetest-dev |
10:52 |
|
exio4 joined #minetest-dev |
10:53 |
|
Guest38419 joined #minetest-dev |
10:58 |
|
prol joined #minetest-dev |
10:58 |
|
Zeno` joined #minetest-dev |
11:02 |
Zeno` |
oh |
11:02 |
Zeno` |
I meant to see which unit test was failing when I was doing the Windows stuff :( |
11:10 |
|
MinerDad joined #minetest-dev |
11:14 |
|
casimir joined #minetest-dev |
11:21 |
|
gravgun joined #minetest-dev |
11:30 |
|
Zeno` joined #minetest-dev |
11:31 |
Zeno` |
https://github.com/minetest/minetest/blob/master/src/test.cpp#L2180 <--- Makes finding the source of which unit test failed using --info or debug_level=3 impossible |
11:33 |
Zeno` |
Anyway, after removing that line, this is what's failing on my Windows build: http://codepad.org/p9mGczvu |
12:11 |
kahrl |
Zeno`: can you uncomment the verbosestream line at test.cpp:298 and rerun? |
12:12 |
kahrl |
wtf is up with the comment at line 276 and 277, btw |
12:12 |
kahrl |
"2 = returns false on windows, false elsewhere"?? |
12:13 |
kahrl |
I must've been really drunk when I wrote that |
12:13 |
Zeno` |
kahrl, I'm back in Linux now :( |
12:13 |
kahrl |
oh |
12:14 |
Zeno` |
When I upgrade to f20 I'll fix wine etc |
12:14 |
Zeno` |
it's kind of broken atm so I have to physically reboot |
12:14 |
Zeno` |
and VM doesn't work so well on my computer for some reason |
12:20 |
|
GrimKriegor joined #minetest-dev |
12:21 |
|
exio4 joined #minetest-dev |
12:22 |
|
Guest38419 joined #minetest-dev |
12:30 |
|
rubenwardy joined #minetest-dev |
13:08 |
|
T4im joined #minetest-dev |
13:12 |
|
kilbith joined #minetest-dev |
13:15 |
|
Guest75583 joined #minetest-dev |
13:33 |
|
rubenwardy joined #minetest-dev |
13:46 |
|
Guest38419 joined #minetest-dev |
13:46 |
|
nore joined #minetest-dev |
14:13 |
|
hmmmm joined #minetest-dev |
14:14 |
|
MinerDad joined #minetest-dev |
14:26 |
|
proller joined #minetest-dev |
14:34 |
|
roniz joined #minetest-dev |
14:36 |
|
kilbith joined #minetest-dev |
14:37 |
|
casimir joined #minetest-dev |
14:44 |
|
prol joined #minetest-dev |
14:58 |
|
petrusd987 joined #minetest-dev |
15:08 |
|
exio4 joined #minetest-dev |
15:08 |
|
n4x joined #minetest-dev |
15:20 |
|
MinetestForFun joined #minetest-dev |
15:27 |
|
Calinou joined #minetest-dev |
15:34 |
|
luizrpgluiz joined #minetest-dev |
15:39 |
Zeno` |
#2000 |
15:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/2000 -- Large increase in performance by Zeno- |
15:40 |
luizrpgluiz |
I'm glad I have not abandoned the development of minetest |
15:40 |
Calinou |
issue 2000! |
15:41 |
Calinou |
how much more FPS, Zeno`? |
15:41 |
Calinou |
did you test by starting the game at least twice, before and after changing the code? |
15:41 |
Calinou |
(to reduce the margin of error) |
15:43 |
Zeno` |
I tested about 20 times |
15:44 |
Zeno` |
it's a horrible patch |
15:44 |
Calinou |
ah |
15:44 |
Zeno` |
but about 10 fps more |
15:44 |
Calinou |
that's cool |
15:45 |
Zeno` |
depends on what your FPS was before I guess |
15:45 |
Zeno` |
about a 5% speed increase |
15:45 |
Wayward_One |
is this *another* speed increase i hear?? |
15:47 |
luizrpgluiz |
but the frames per second depends on the hardware configuration and operating system also |
15:47 |
Zeno` |
the 5% increase is ignore fps |
15:48 |
Zeno` |
which is why I was hesitant in giving a number for fps increase |
15:48 |
luizrpgluiz |
I for one game in the minetest Linux Lubuntu and performance on Linux is much better compared to Windows |
15:48 |
Zeno` |
too many variables |
15:49 |
Zeno` |
i get way more than 10fps more |
15:49 |
Zeno` |
but it depends on the user's computer |
15:51 |
luizrpgluiz |
Zenp`: yes, 10 frames per second is very good for those on a simple computer also |
15:51 |
Wayward_One |
cd .. |
15:52 |
luizrpgluiz |
my computer is a simple notebook, and next year I will buy my new computer that will be better than my notebook |
15:52 |
Wayward_One |
oops, wrong window >.< |
15:55 |
gravgun |
#2000, heh so that's why POD structs are awesome kids |
15:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/2000 -- Large increase in performance by Zeno- |
15:55 |
gravgun |
No useless ctor crap when you don't want it |
15:58 |
Calinou |
POD, ctor? |
15:58 |
luizrpgluiz |
gravgun: you also are a developer or you are design? |
15:59 |
gravgun |
What do you mean by "design"? Code design? |
16:00 |
gravgun |
Calinou: POD = "Plain Old Data", id est C structs. "ctor" is short for "constructor" |
16:00 |
|
Amaz joined #minetest-dev |
16:01 |
Zeno` |
The problem, really, is the only ctor there has a bunch of default values; if they're going to be overwritten immediately 40% (or more) of the function is doing something utterly useless |
16:03 |
kahrl |
is this with or without optimization? |
16:03 |
Zeno` |
-O3 |
16:04 |
kahrl |
if an optimizing compiler doesn't optimize this stuff away... what a sad state C++ compilers are in |
16:04 |
Zeno` |
I only profile using -O3 |
16:04 |
Zeno` |
how can it? |
16:04 |
|
Taoki joined #minetest-dev |
16:05 |
kahrl |
by seeing it will be overwritten a few lines later |
16:05 |
Zeno` |
the "default" ctor initialises values because MapNode(content_t content = CONTENT_AIR, u8 a_param1=0, u8 a_param2=0) is effectively the default ctor |
16:05 |
gravgun |
kahrl: it is unlikely a compiler can optimize that, because construct-time initialization is done privately, i.e. one does not know which members are to be set or not |
16:05 |
kahrl |
gravgun: the constructor is defined in the header file |
16:06 |
kahrl |
in particular, it's inline |
16:06 |
gravgun |
Inlined is another deal tho :/ |
16:07 |
kahrl |
I guess the voxel area calculations in the loop below are too confusing for the compiler |
16:09 |
Zeno` |
new has to call the default ctor |
16:09 |
Zeno` |
it says so in the standard |
16:10 |
kahrl |
of course |
16:10 |
Zeno` |
and the default ctor in this case sets something that is not needed |
16:10 |
kahrl |
but there is also the as-if rule |
16:11 |
hmmmm |
#2000? |
16:11 |
Zeno` |
no, no, the ctor is setting param1 |
16:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/2000 -- Large increase in performance by Zeno- |
16:11 |
Zeno` |
when there is no need to |
16:11 |
hmmmm |
reading... kahrl said exactly what I would've said |
16:12 |
Zeno` |
sorry, param0 |
16:12 |
Zeno` |
param0(content) |
16:12 |
Zeno` |
how can the compiler possibly know it should not set that to CONTENT_AIR? |
16:12 |
hmmmm |
MapNode was always POD |
16:13 |
Zeno` |
the problem is that MapNode(content_t content = CONTENT_AIR, u8 a_param1=0, u8 a_param2=0) *is* the default constructor because default values are given for all parameters |
16:14 |
Zeno` |
without refactoring and checking about 20000 lines of code then... it's hard to avoid that being called |
16:14 |
gravgun |
hmmmm: it have a user-defined constructor AFAIK |
16:14 |
gravgun |
so it's not POD |
16:14 |
hmmmm |
definitely false |
16:14 |
gravgun |
default constructor* |
16:14 |
hmmmm |
this is not-C++11 by the way |
16:14 |
Zeno` |
no, this is c++98 |
16:14 |
hmmmm |
things are POD definitely when they have virtual members |
16:15 |
gravgun |
C++11 or not MapNode() resolves MapNode(content_t content = CONTENT_AIR, u8 a_param1=0, u8 a_param2=0) |
16:15 |
kahrl |
grep -R MapNode .|wc -l |
16:15 |
kahrl |
452 |
16:15 |
kahrl |
not *that* much |
16:15 |
hmmmm |
you're right |
16:15 |
gravgun |
noooo that's nothin' ;) |
16:15 |
hmmmm |
I thought it was just no user-defined copy ctor |
16:15 |
hmmmm |
damn |
16:15 |
gravgun |
no POD can have any other constructor |
16:15 |
gravgun |
just must not have user-defined default one |
16:16 |
gravgun |
or user-defined dereference operators |
16:16 |
hmmmm |
wait |
16:16 |
hmmmm |
no user-defined copy assignment operator, no user-defined DEstructor, and no non-static data members that are not themselves POD |
16:17 |
hmmmm |
ahhh |
16:17 |
kahrl |
looking over those 452 lines, I don't see many that could potentially rely on the default value being CONTENT_AIR |
16:17 |
gravgun |
"no POD can have any other constructor" oops, actually not |
16:17 |
hmmmm |
a type isn't considered an aggregate if it has at least one user-declared constructor, private or protected data, base class or virtual functions |
16:17 |
kahrl |
most call the constructor with at least 1 argument or immediately assign something else |
16:18 |
hmmmm |
type_traits has is_pod |
16:18 |
|
Krock joined #minetest-dev |
16:19 |
gravgun |
And as MT isn't C++11, no constructors are therefore allowed to make a struct POD. |
16:19 |
hmmmm |
yup... no matter how you look at it, according to the C++98 standard, MapNode is actually POD |
16:20 |
hmmmm |
non-POD i mean |
16:20 |
hmmmm |
if it were C++11 it would be POD |
16:20 |
gravgun |
heh |
16:20 |
gravgun |
Confusion \o/ |
16:20 |
hmmmm |
man that sucks |
16:20 |
gravgun |
C++11 is awesome, but C++'s memory and ctor/dtor model is still a huge mess |
16:21 |
gravgun |
(xvalues my beloved) |
16:21 |
hmmmm |
soo this sorta begs the question... |
16:21 |
hmmmm |
is it worth removing MapNode ctors |
16:21 |
Zeno` |
if removing them is a better option and someone wants to spend the time doing it, then of course |
16:22 |
Zeno` |
time doing it + testing it * |
16:23 |
kahrl |
well... that would for example make a lot of mapgen code much uglier |
16:23 |
kahrl |
stuff like MapNode n_dirt(c_dirt), n_gravel(c_gravel); |
16:24 |
hmmmm |
speed > pretty |
16:24 |
gravgun |
C++11 has struct brace-init *smirk* |
16:25 |
gravgun |
mai constructors? i haz no constructorz! i haz braces! |
16:25 |
gravgun |
but C++11 isn't an option here |
16:25 |
kahrl |
how about changing the default value from CONTENT_AIR to 0? |
16:26 |
hmmmm |
i would prefer for the default value to be CONTENT_IGNORE |
16:27 |
kahrl |
but with 0, when you do new MapNode[1337] just needs to set everything to zero |
16:27 |
kahrl |
must faster than any other value |
16:27 |
kahrl |
the compiler just* |
16:28 |
gravgun |
I know very few about MT's structure, but what advantages does CONTENT_IGNORE confer? |
16:28 |
gravgun |
over having CONTENT_AIR as default value (0)? |
16:28 |
|
n4x joined #minetest-dev |
16:28 |
kahrl |
well, it would allow the loop in MapBlock::reallocate() to be removed |
16:29 |
kahrl |
CONTENT_IGNORE I mean |
16:29 |
kahrl |
gravgun: CONTENT_AIR is actually 126 |
16:29 |
hmmmm |
it doesn't hide a mistake if somebody doesn't set content |
16:30 |
hmmmm |
so I don't get it |
16:30 |
hmmmm |
if I'm understanding this correctly, a type could be classified as being POD under C++98 if you can do brace initialization |
16:30 |
hmmmm |
e.g. MapNode foobar[] = {MapNode()}; |
16:31 |
Zeno` |
does POD vs. non-POD even matter since everything is being "initialised" via memcpy() anyway? |
16:31 |
hmmmm |
i would prefer if it didn't do any initialization at all |
16:31 |
Zeno` |
CONTENT_AIR is 126 I think |
16:32 |
Zeno` |
oh, kahrl already said that :) |
16:33 |
kahrl |
0 used to be CONTENT_STONE in 0.3 |
16:35 |
kahrl |
Zeno`: is memcpy() on a non-POD even legal? |
16:35 |
Zeno` |
kahrl, I'm not sure. But it's happening in the current code already |
16:36 |
gravgun |
kahrl: I doubt it might be undefined behaviour |
16:36 |
gravgun |
not on the call itself of couse |
16:36 |
gravgun |
but on copied object access |
16:36 |
gravgun |
course* |
16:37 |
|
kilbith joined #minetest-dev |
17:05 |
|
sapier joined #minetest-dev |
17:19 |
|
MinerDad joined #minetest-dev |
17:27 |
|
FR^2 joined #minetest-dev |
17:38 |
|
casimir joined #minetest-dev |
17:42 |
|
Calinou joined #minetest-dev |
17:44 |
|
kaeza joined #minetest-dev |
17:46 |
|
exio4 joined #minetest-dev |
17:46 |
|
exio4_ joined #minetest-dev |
18:19 |
|
thoughtjigs joined #minetest-dev |
18:21 |
|
gravgun joined #minetest-dev |
18:21 |
thoughtjigs |
on github what is the sapier fork of minetest used for? |
18:23 |
jin_xi |
its just how github works i think, you basically need to have a fork to submit pull requests |
18:27 |
thoughtjigs |
thanks |
18:54 |
|
prol joined #minetest-dev |
19:04 |
|
n4x joined #minetest-dev |
19:07 |
|
shadowzone joined #minetest-dev |
19:27 |
|
casimir joined #minetest-dev |
19:38 |
|
Wayward_One joined #minetest-dev |
19:39 |
|
proll joined #minetest-dev |
19:47 |
|
prol joined #minetest-dev |
19:48 |
|
Taoki joined #minetest-dev |
19:56 |
|
proll joined #minetest-dev |
19:58 |
|
RealBadAngel joined #minetest-dev |
20:04 |
|
prol joined #minetest-dev |
20:06 |
|
roniz joined #minetest-dev |
20:13 |
|
proll joined #minetest-dev |
20:35 |
|
exio4 joined #minetest-dev |
20:35 |
|
n4x joined #minetest-dev |
20:39 |
|
Taoki joined #minetest-dev |
20:46 |
|
paramat joined #minetest-dev |
20:47 |
|
y joined #minetest-dev |
20:50 |
|
MichaelRpdx joined #minetest-dev |
20:54 |
|
proll joined #minetest-dev |
20:57 |
|
MinerDad joined #minetest-dev |
21:05 |
|
PilzAdam joined #minetest-dev |
21:24 |
PilzAdam |
I'm going to merge this typo fix in a few minutes: https://github.com/minetest/minetest_game/pull/381 |
21:26 |
|
y joined #minetest-dev |
21:29 |
|
shadowzone joined #minetest-dev |
21:30 |
|
Selah joined #minetest-dev |
21:33 |
|
shadowzone joined #minetest-dev |
21:33 |
|
Selah joined #minetest-dev |
21:36 |
|
exio4 joined #minetest-dev |
21:59 |
|
MinerDad joined #minetest-dev |
22:27 |
|
luizrpgluiz joined #minetest-dev |
22:42 |
luizrpgluiz |
hi |
22:51 |
hmmmm |
yeah, that's not legal |
22:51 |
hmmmm |
to copy non-POD types we need to use std::copy |
22:51 |
hmmmm |
i think the smarter idea here would be to change MapNode to POD |
22:54 |
|
y joined #minetest-dev |
22:54 |
|
exio4 joined #minetest-dev |
23:07 |
|
kaeza joined #minetest-dev |
23:11 |
paramat |
hmmmm https://github.com/minetest/minetest/pull/2001 can the positional noiseparam format in .conf include lacunarity and flags? |
23:41 |
luizrpgluiz |
paramat: because you do not create Version 8 map generator in the new version of minetest, the 0.5.0? |
23:43 |
paramat |
i would like to code v8 or v9, we'll see |
23:47 |
luizrpgluiz |
:D |
23:48 |
|
roniz joined #minetest-dev |
23:52 |
|
shadowzone joined #minetest-dev |