Time |
Nick |
Message |
00:39 |
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00:56 |
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01:02 |
paramat |
hmmmm, testing 'clear registered biomes' i discovered that must be used inside 'register on mapgen init' because my set of MTgame biomes are registered inside 'register on mapgen init' see https://gist.github.com/paramat/95a024aa46a5f2166119 also, just realised we might need 'clear registered decorations' too? |
01:15 |
paramat |
the reason i used 'register on mapgen init' in default/mapgen.lua is because otherwise mgv6 on-gen griefs mgv5/v7 and any decos registered for mgv5/v7 grief mgv6 (because mgv6 has 'place registered decos') |
01:20 |
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02:03 |
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02:04 |
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02:19 |
hmmmm |
paramat, yeah, a lot of things dealing with the mapgen or biome system need to be done in the on_mapgen_init function |
02:19 |
hmmmm |
that's simply the only point at which you know the parameters of the mapgen that are going to run, and it hasn't begin to run |
02:20 |
hmmmm |
has there ever been a reported case of mods doing bad things to a person's server? |
02:20 |
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02:34 |
Tesseract |
hmmmm: datastorage's+UI have created hundreds of useless files in my world directory, but nothing malicious yet. |
02:34 |
Tesseract |
-'s |
02:35 |
Tesseract |
Better to act before there's an issue though. |
02:48 |
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03:04 |
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03:16 |
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03:30 |
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03:46 |
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03:56 |
hmmmm |
shoot |
03:56 |
hmmmm |
if an older version of minetest runs with a newer config file using groups it'll screw things up |
04:04 |
paramat |
you mean noise params in group format? on that subject, should there be commas after each line? there are no commas in minetest.conf.example (i can do the pull to fix) |
04:05 |
hmmmm |
no |
04:05 |
hmmmm |
i guess you can put them if you'd like... they'd all get ignored |
04:06 |
hmmmm |
except for fields interpeted as strings |
04:10 |
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04:27 |
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04:49 |
kahrl |
https://github.com/minetest/minetest/pull/1891#issuecomment-66568751 |
04:49 |
kahrl |
is that color scheme good? |
04:50 |
kahrl |
(I'm not an artist so I can't tell) |
04:51 |
kahrl |
note, usually it's not as busy as this ;) almost all the servers are green or white and maybe there's one yellor or orange |
04:51 |
kahrl |
yellow* |
04:54 |
paramat |
looks okay to me, perhaps the red numbers could be brighter/whiter for more contrast |
04:55 |
paramat |
but the red numbers are okay, they're readable to my eyes |
04:56 |
kahrl |
yeah, in my first recoloring attempt they were brighter |
04:56 |
kahrl |
but then they look too similar to the orange and I wanted to make it look a bit different when a server is full |
04:57 |
paramat |
ah i see, this is fine for me then |
04:57 |
kahrl |
great :) |
05:10 |
paramat |
hmmmm, another bug, sorry. i'm testing 'clear registered biomes' in a couple of mods, both of which register a biome. to test the various uses i'm commenting in/out the 'clear biomes' lines and setting dependancies to change the mod order. so far i get a game-freeze at 'creating server', have to close terminal to exit the game |
05:11 |
paramat |
the mods look like this https://gist.github.com/paramat/a08ffa9c2d23a00bae6c |
05:11 |
paramat |
'clear registered biomes' worked fine when used in 'register on mapgen init' though |
05:12 |
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05:18 |
paramat |
i'll try with verbose debug |
05:19 |
hmmmm |
very odd |
05:19 |
hmmmm |
it seems to be stuck waiting for data |
05:24 |
paramat |
last debug line is 'Loading and running script from /home/../../gitmods/minetest/bin/../mods/testbiome2/init.lua' so when loading the second mod |
05:25 |
hmmmm |
oh shoot |
05:25 |
hmmmm |
how am I so stupid |
05:25 |
hmmmm |
when i pushed this crap, how come nobody reviewed it and caught the really obvious error? |
05:25 |
hmmmm |
or the people who did review it said "yep looks great" |
05:26 |
hmmmm |
paramat, go to nodedef.cpp, cancelNode and tell me if you can find the problem :/.. |
05:26 |
paramat |
lol okay .. |
05:31 |
paramat |
i can't see the error :/ embarrassing |
05:31 |
hmmmm |
the loop never advances |
05:32 |
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05:55 |
kahrl |
#1936 |
05:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/1936 -- Ignore downloaded public serverlist if public_serverlist is false by kahrl |
05:56 |
kahrl |
^ might be trivial enough that I could just push it but I don't know the async system well enough to be certain |
05:56 |
kahrl |
so I'll leave it like that |
06:18 |
Tesseract |
kahrl: Looks O.K. (although I don't know much about the main menu API). |
06:19 |
Tesseract |
We should start a feature freeze or at least a "feature refrigeration" now... |
06:20 |
Tesseract |
The icons seems worth adding, but the rest is just bugs I think. |
06:26 |
Tesseract |
I want to delete the "Violates project design decisions" label because: 1. it's only added to #1689 2. sapier didn't actually give any reason for his opinion. 3. The feature has nothing to do with design, it's a simple utility. Yea/Nay? |
06:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/1689 -- Add version API by ShadowNinja |
06:38 |
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06:49 |
paramat |
clear registered biomes works now thanks. just noticed the wieldhand is fixed and has some nice top shading too |
06:57 |
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07:08 |
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07:10 |
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07:17 |
hmmmm |
I just noticed a very old bug |
07:18 |
kahrl |
why is the travis clang build failing? ("Unable to connect to us.archive.ubuntu.com:http: [IP: 91.189.91.14 80]") |
07:18 |
kahrl |
I can connect to there though |
07:18 |
hmmmm |
Mapgen V6 uses the Z component of the spread v3f for 2d noise |
07:18 |
hmmmm |
you know; speaking of which |
07:19 |
hmmmm |
has anybody actually set the spread factor vector members different from eachother? |
07:19 |
hmmmm |
i envisioned a situation in which you might want to make the vertical factor higher or something for taller structures |
07:20 |
kahrl |
hmmmm: I'm sure some people have experimented with that |
07:22 |
kahrl |
aren't X & Z the correct components to use for 2d noise? |
07:22 |
kahrl |
since Y is vertical |
07:23 |
hmmmm |
that's true with respect to the map |
07:23 |
hmmmm |
the concept of x y and z is a lot more abstract for pure noise |
07:24 |
hmmmm |
the problem here is that the noise implementations divide by the spread factor's Y component, but to adjust for that, I multiply by the same component so they cancel out |
07:24 |
hmmmm |
but I used the Z component instead of the Y component |
07:24 |
hmmmm |
if the Y component were set differently from Z, it'd get messed up |
07:25 |
hmmmm |
by policy, 2d noises uses X and Y components of the spread factor, and 3d uses X Y and Z |
07:25 |
hmmmm |
the correct parameters would be z + 0.5 * noiseparams->spread.Y |
07:28 |
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07:32 |
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07:34 |
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07:34 |
paramat |
'has anybody actually set the spread factor vector members different from eachother?' yeah guess who, i do that in my lua mapgens |
07:37 |
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07:37 |
paramat |
^ hmmmm . i use that a lot, can't do without it |
07:37 |
hmmmm |
good |
07:37 |
hmmmm |
i almost wanted to get rid of it |
07:38 |
paramat |
phew |
07:45 |
paramat |
O/ later |
07:46 |
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07:48 |
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09:18 |
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09:21 |
kilbith |
kahrl: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16-12.png |
09:22 |
kahrl |
kilbith: I added it already |
09:22 |
kahrl |
unless VanessaE changed it |
09:23 |
kilbith |
the pastel colors for clients are good btw |
09:28 |
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09:30 |
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09:30 |
kahrl |
the green is definitely easier on the eye than the old one |
09:31 |
kilbith |
yes, more comfortable |
09:41 |
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11:05 |
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11:05 |
ziggy909 |
how many players does the server support? |
11:05 |
ziggy909 |
say i have a nice hexacore xeon vps |
11:05 |
ziggy909 |
oh and how do i improve fps? |
11:23 |
sol_invictus |
ziggy909: no matter how much cores you have, minetest will run at the same speed |
11:27 |
ziggy909 |
ok so no multithreading |
11:27 |
ziggy909 |
so performance is the only real problem then |
11:28 |
ziggy909 |
i put min viewing range on 5 but fps doesnt change and i can still look into the distance |
11:28 |
ziggy909 |
am i doing something wrong? |
11:30 |
kilbith |
better to ask on #minetest - offtopic here |
12:08 |
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12:30 |
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12:34 |
sfan5 |
sol_invictus: minetest does have multithreading |
12:35 |
sol_invictus |
sfan5: I know and it's terrible. |
12:35 |
sfan5 |
no multithreading != bad multithreading |
12:37 |
sol_invictus |
I'm sure the person who asked wanted to know if he would benefit from many cores |
12:37 |
sol_invictus |
and my answer is correct. |
12:37 |
sfan5 |
not really |
12:54 |
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19:42 |
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19:44 |
paramat |
hi sfan5 please can you merge https://github.com/minetest/minetest_game/pull/366 ? it's approved by nore |
19:47 |
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19:49 |
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19:50 |
paramat |
it's 1 commit behind master but there's no conflict, however i'll rebase anyway now |
19:50 |
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19:54 |
paramat |
rebased |
20:08 |
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20:11 |
Megaf |
!1939 |
20:11 |
Megaf |
#1939 |
20:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/1939 -- Facedir value adjustment breaks Stairs+ nodes wall rotation |
20:11 |
VanessaE |
^^^^ added my comments. |
20:13 |
Megaf |
VanessaE: can you confirm #1934 ? |
20:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/1934 -- TAB auto complete will no longer work on console. |
20:15 |
VanessaE |
lemme check |
20:15 |
VanessaE |
what commit are you at? |
20:15 |
Megaf |
VanessaE: on the latest |
20:15 |
VanessaE |
define "latest" |
20:16 |
Megaf |
git pull = nothing to update |
20:16 |
VanessaE |
ok |
20:16 |
VanessaE |
lemme update. |
20:16 |
Megaf |
fb80a7c |
20:17 |
Megaf |
I noticed it sometime around fcb1ea9 |
20:22 |
VanessaE |
in the F10 console? |
20:22 |
Megaf |
yep |
20:22 |
Megaf |
client side |
20:22 |
Megaf |
you can no longer autocomplete players nicks |
20:22 |
VanessaE |
I cannot confirm. Works for me in current HEAD. Xubuntu 14.04 (XFCE 4.10) |
20:23 |
Megaf |
weird |
20:23 |
Megaf |
Debian and XFCE here |
20:23 |
Megaf |
are you using freetype? |
20:23 |
VanessaE |
yeah |
20:24 |
Megaf |
well, I will try to revert that commit kahrl suggested |
20:28 |
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20:45 |
VanessaE |
I do notice that my fonts are suddenly small again, even though zeno commented-out sapier's font changes pending a more permanent solution. |
20:46 |
VanessaE |
had to re-up their sizes in my config, but they're correct in-game so the relative size just changed is all. |
20:48 |
sapier |
I'll not be able to fix EVERYONES font issues. as I have told about a hundred times fixing it for one person will break same thing for someone else. That's nature of fixing inconsistent font sizes |
20:51 |
VanessaE |
sapier: it isn't an issue at all now |
20:51 |
VanessaE |
merely an observation. |
20:52 |
sapier |
ok sorry for missunderstanding |
20:53 |
VanessaE |
no worries |
20:53 |
VanessaE |
as it stands right now at HEAD, the fonts behave in a way that I'm at least happy with |
20:53 |
sapier |
I'm tying to check android build right now, hope those right mouse button changes didn't break it in total |
20:54 |
VanessaE |
I should install on my S4 and see how it behaves |
20:54 |
sapier |
what was changed since you haven't been happy? |
20:55 |
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20:59 |
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21:15 |
RealBadAngel |
PilzAdam, btw, plants facedir2 is in range 0-179 |
21:15 |
RealBadAngel |
not 0-23 |
21:16 |
VanessaE |
for something like rotating a plant, there needs to be sustained-punch detection |
21:16 |
VanessaE |
like a dig action, but while holding a screwdriver |
21:17 |
VanessaE |
so that you don't have to click it 99999 times |
21:17 |
VanessaE |
probably needs an engine change though |
21:18 |
VanessaE |
the same action could be extended to things like pulling back on a bow or something, I guess |
21:21 |
exio4 |
kilbith, ? |
21:23 |
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22:29 |
celeron55 |
what the fuck |
22:29 |
celeron55 |
the git repo has been bloated by 4.34 megabytes from a week ago |
22:30 |
celeron55 |
are you sure this is a good idea |
22:31 |
celeron55 |
actually from two weeks ago |
22:31 |
celeron55 |
there is now 4.34 megabytes of some arbitrary font in the repo that will never be removed and will always be cloned by everyone who clones the repo infinitely into the future |
22:32 |
celeron55 |
even if it is removed from the file tree |
22:32 |
celeron55 |
you better be goddamn sure that is the best font in the world |
22:33 |
celeron55 |
if not, rewrite the repo |
22:35 |
paramat |
^ i noticed that too, a few MB were added by one of the font commits, lots of fonts and xml files went in |
22:43 |
paramat |
this commit https://github.com/minetest/minetest/commit/dceb9f7d6058785cf60d9dbcc8eecdcee1053412 by sapier |
23:14 |
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