Time |
Nick |
Message |
00:01 |
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00:40 |
hmmmm |
wooh! |
00:40 |
hmmmm |
minetest is at 4000 commits |
00:47 |
hmmmm |
looking for some feedback from others on the design of NodeResolver |
00:48 |
hmmmm |
how can I make this a cancel-safe queue without adding lots of boilerplate code to object destructors? |
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04:49 |
paramat |
hmmmm i have a request for a feature before the freeze, if possible could you make biome heat and humidity noise parameters settable using .conf? |
04:50 |
hmmmm |
erm.. sure |
04:51 |
hmmmm |
i thought you had a patch that does that already |
04:51 |
hmmmm |
so did you want it per-biome or global? |
04:51 |
hmmmm |
global would definitely be cleaner |
04:51 |
hmmmm |
either way, you can set noiseparams through mods |
04:53 |
paramat |
well i tried to code it but had no idea what i was doing so trashed it |
04:55 |
hmmmm |
actually i wonder if anybody's actually ever used minetest.set_noiseparam_defaults() |
04:56 |
paramat |
'per biome'? you mean per mapgen? i think global is better |
04:56 |
hmmmm |
per-mapgen, yeah |
04:56 |
paramat |
that's so new i haven't used that yet |
04:56 |
hmmmm |
no, that's pretty old |
04:56 |
hmmmm |
it's been there for a couple versions |
04:56 |
paramat |
oh heh |
04:57 |
hmmmm |
that was my original "solution" to the problem of having messy noiseparams in config files |
04:57 |
hmmmm |
just have a default mod that'll set them! |
04:57 |
paramat |
nice |
04:58 |
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04:58 |
paramat |
so global yes, to set the heat/humidity params currently found at the top of mg_biome.cpp |
04:58 |
paramat |
thanks |
04:59 |
hmmmm |
the issue with this is the issue with all mapgen params |
04:59 |
hmmmm |
they need to be stored in map_meta.txt too so there are no inconsistencies if they get changed |
05:10 |
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05:23 |
hmmmm |
err.. okay.. lua is now consistently crashing a couple of seconds into a game |
05:24 |
hmmmm |
only on one specific world |
05:25 |
paramat |
:/ my request broke it |
05:25 |
paramat |
i guess heat/humidity noises should be settable in .conf because the other mapgen noises are, for consistency |
05:28 |
hmmmm |
completely flubbed |
05:28 |
hmmmm |
i have no idea |
05:29 |
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05:35 |
hmmmm |
welp |
05:35 |
hmmmm |
i really goofed up the last commit i did, didn't |
05:35 |
hmmmm |
i |
05:36 |
hmmmm |
having lacunarity greater than 2 creates memory corruption because i forgot something really important |
05:38 |
hmmmm |
https://github.com/minetest/minetest/commit/29b413b376d42c27bf1f7065c9f7c850b61f3f24 |
05:40 |
paramat |
thanks, now i can study where i went wrong |
05:42 |
paramat |
i can test this in 12hrs or so |
05:43 |
hmmmm |
hmm |
05:44 |
paramat |
today (9th) is possibly last day before freeze |
05:44 |
kahrl |
crap |
05:44 |
paramat |
i can't imagine what lacunarity broke.. |
05:45 |
kahrl |
I procrastinated and now I have so much stuff to do :( |
05:45 |
hmmmm |
noise buffer size |
05:45 |
hmmmm |
the good thing about minetest is that when you're corrupting memory, you notice really fast |
05:50 |
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06:02 |
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06:27 |
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06:36 |
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06:38 |
sfan5 |
https://github.com/minetest/minetest/pull/1925 |
06:38 |
sfan5 |
wat |
06:39 |
sfan5 |
did realbadangel remove a feature? |
06:39 |
VanessaE |
it's not a feature, it's a bug :) |
06:44 |
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06:51 |
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06:55 |
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07:01 |
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07:45 |
Zeno` |
#1931 |
07:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/1931 -- Increase performance of getLight() by approx. at least 100% by Zeno- |
07:47 |
hmmmm |
hmm. zeno`, did inlining that function not help much? |
07:47 |
Zeno` |
which function? |
07:48 |
hmmmm |
getLightNoChecks |
07:48 |
Zeno` |
CNodeDefManager is private |
07:50 |
Zeno` |
Although I did make it non-private and inlined it without much difference. The major increase comes from avoiding two extra calls to ndef->get(n); |
07:54 |
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07:54 |
Zeno` |
So even with inlining the const ContentFeatures &f = nodemgr->get(*this); in the original getLight() is still there and would still require another function |
07:56 |
Zeno` |
(without updating another 20-30 calls to that function that do not impact performance at all) |
08:08 |
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08:09 |
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08:29 |
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08:55 |
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08:59 |
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09:11 |
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09:13 |
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09:15 |
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09:27 |
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09:30 |
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09:35 |
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09:45 |
Zeno` |
Is #1873 ok to merge now SN agrees? |
09:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/1873 -- Temporary fix for irrlicht bug that cause MT not going to be compiled on BSD-like by neoascetic |
09:45 |
Zeno` |
I may adjust/expand the comment on line 23 as I merge |
09:45 |
Zeno` |
(if I get agreement) |
10:00 |
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10:21 |
Zeno` |
Since it's: a simple fix; kahrl and I spoke about it last night; and SN now agrees with the current patch I'lll mger 1873 in the next 30 minutes or so |
10:43 |
Zeno` |
merging |
10:55 |
Zeno` |
+1 for #1921 |
10:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/1921 -- Ignore .name directories and files by SmallJoker |
11:04 |
Zeno` |
kahrl, is there a solution for #1860 ? I don't really understand your comment |
11:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/1860 -- Wield item is always fully bright |
11:04 |
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11:13 |
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11:35 |
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11:50 |
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11:52 |
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12:05 |
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13:08 |
kahrl |
Zeno`: nope |
13:08 |
kahrl |
not yet at least |
13:09 |
kahrl |
the problem is that I enabled EMF_LIGHTING on the wield mesh to make it look a bit nicer, which worked fine until RBA enabled the shaders for it |
13:09 |
Zeno` |
hmm |
13:12 |
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13:12 |
Zeno` |
is there an easy fix? |
13:18 |
kahrl |
I could just disable EMF_LIGHTING |
13:18 |
Zeno` |
would that make it look horrible? |
13:18 |
kahrl |
not really |
13:19 |
kahrl |
just like it looks right now with shaders, but not always fully bright |
13:20 |
Zeno` |
what's the main issue then? |
13:20 |
kahrl |
I was waiting for RBA to comment |
13:20 |
Zeno` |
ahh ok |
13:20 |
Zeno` |
fair enough |
13:23 |
Zeno` |
I understand now; sometimes I'm a bit slow :) |
13:24 |
kahrl |
it does look better with lighting imo but since you don't look at your wield that often, it's fairly subtle |
13:24 |
Zeno` |
well to tell you the truth I didn't even notice until the issue was opened |
13:25 |
Zeno` |
now I notice it all the time, though |
13:25 |
Zeno` |
heh |
13:48 |
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13:59 |
Zeno` |
kahrl, #9131 |
13:59 |
ShadowBot |
Zeno`: Error: Delemiter not found in "HTTP Error 404: Not Found" |
13:59 |
Zeno` |
err #1931 |
13:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/1931 -- Increase performance of getLight() by at least 100% by Zeno- |
14:01 |
kahrl |
does a performance increase by 100% scale the time needed by 0.5 or 0? |
14:01 |
kahrl |
:P |
14:01 |
Zeno` |
hmm.. Self cost went from 3.11% (relative to whole program) to 0.00% (relative to whole program) |
14:02 |
Zeno` |
so it's probably 3x faster, not 2x faster but I didn't want to exaggerate |
14:02 |
kahrl |
nice |
14:05 |
kahrl |
I think there needs to be another @pre for getLightNoChecks: f == ndef->get(getContent()) |
14:05 |
kahrl |
or something like that |
14:05 |
kahrl |
with another & but you know what I mean |
14:05 |
Zeno` |
let me look |
14:06 |
kahrl |
maybe also write a comment in the .h that explains what it does (in particular, what checks are skipped) and that it's meant for performance critical code |
14:09 |
kahrl |
given the simplicity of this method I'd also move it fully to the .h so it can be inlined |
14:10 |
kahrl |
oh I see why you didn't do that |
14:10 |
kahrl |
because then you'd have to #include "nodedef.h" in mapnode.h |
14:15 |
kahrl |
are the VoxelManipulator changes meant to be included in this commit? |
14:17 |
Zeno` |
errr. maybe not (but maybe). I'll have to check that |
14:17 |
Zeno` |
* This function differs from getLight(enum LightBank bank, INodeDefManager *nodemgr) |
14:17 |
Zeno` |
* in in that the ContentFeatures of the node in question are retrived by |
14:17 |
Zeno` |
* the function itself. Thus, if you have already called nodemgr->get() to |
14:17 |
Zeno` |
* get the ContentFeatures you pass it to this function instead of this |
14:17 |
Zeno` |
* function getting ContentFeatures itself. Since INodeDefManager::get() |
14:17 |
Zeno` |
* is relatively expensive this can lead to significant performance |
14:17 |
Zeno` |
* improvements in some situations. Only call this function iff you have |
14:17 |
Zeno` |
* already retrieved the ContentFeatures by calling INodeDefManager::get() |
14:17 |
Zeno` |
* for the node you're working with and the following pre-conditions |
14:17 |
Zeno` |
* listed below are true. |
14:18 |
kahrl |
staaahp |
14:18 |
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14:19 |
kahrl |
yeah that seems good |
14:21 |
jin_xi |
Only call this function iff... -f |
14:21 |
Zeno` |
well iff is if and only if, but I'll change that |
14:22 |
jin_xi |
oh never seen that |
14:22 |
Zeno` |
sorry for flooding channel. Paste failure |
14:22 |
Zeno` |
kahrl, the VoxelManipulator changes are only for getSmoothLightCombined() |
14:23 |
Zeno` |
so it's only indirectly related and doesn't increase performance a lot anyway |
14:24 |
Zeno` |
I can remove them |
14:24 |
kahrl |
I don't think they would affect getSmoothLightCombined() in any way |
14:24 |
kahrl |
since it doesn't clear or delete a vmanip |
14:25 |
n4x |
iff is a common thing, I wouldn't change it |
14:25 |
kahrl |
n4x: but "only ... iff" doesn't really make sense |
14:25 |
kahrl |
"only if and only if"? |
14:25 |
n4x |
oh well, didn't see the only :P |
14:27 |
Zeno` |
:) |
14:27 |
Zeno` |
I've changed it |
14:30 |
kahrl |
I can't tell how safe making the vmanip destructor and clear() non-virtual is, but IIRC they are used polymorphically in a couple places |
14:30 |
kahrl |
so I wouldn't do it |
14:31 |
Zeno` |
yep |
14:36 |
Zeno` |
ok, changes pushed |
14:37 |
kahrl |
that looks good |
14:38 |
kahrl |
retrived -> retrieved |
14:38 |
Zeno` |
oops |
14:38 |
Zeno` |
fixing (thanks) |
14:38 |
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14:39 |
kahrl |
I agree with merging it |
14:39 |
Zeno` |
ok, thanks. I'll wait for travis. Just pushed the version with typo fixed |
14:40 |
kahrl |
oh, also s/in in/in/ |
14:41 |
kahrl |
and s/are/are not/ in the same line (197) |
14:42 |
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14:48 |
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14:50 |
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14:54 |
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14:58 |
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15:02 |
Zeno` |
merged |
15:05 |
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15:13 |
Zeno` |
Does anyone know if there is a purpose for: https://github.com/minetest/minetest/blob/master/src/nodedef.cpp#L738 |
15:16 |
Zeno` |
I've never seen that before but maybe it's something that does something that I'm not aware of |
15:17 |
celeron55 |
? |
15:17 |
celeron55 |
it's standard C++ code, what's the issue with it |
15:17 |
Zeno` |
celeron55, default: is at the start of the switch and falls through to the cases... I'm not sure of the purpose |
15:17 |
celeron55 |
that makes it handle unknown values as NDT_NORMAL |
15:18 |
celeron55 |
for example for the purpose of forward compatibility |
15:18 |
Zeno` |
ahh, ok |
15:19 |
celeron55 |
enums in C and C++ aren't restricted to the values known at compile time |
15:20 |
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15:21 |
Zeno` |
Yep, I know. I've just never seen default: used in that way before. I guess it makes sense now you've explained it |
15:25 |
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15:57 |
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16:09 |
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16:10 |
Zeno` |
is java worth learning? |
16:10 |
Zeno` |
ugh, ignore that (wrong channel) |
16:10 |
toshiba |
in a way yes |
16:10 |
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16:10 |
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16:15 |
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16:16 |
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16:18 |
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16:25 |
Zeno` |
Is #1921 ok? |
16:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/1921 -- Ignore .name directories and files by SmallJoker |
16:26 |
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16:27 |
PilzAdam |
Zeno`, if it works |
16:28 |
Zeno` |
well it works for me |
16:28 |
Zeno` |
and it works for Krock |
16:28 |
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16:29 |
Zeno` |
and I assume that since kahrl rewrote GetDirListing() it works for him as well |
16:32 |
Zeno` |
does it work for you, PilzAdam? |
16:32 |
PilzAdam |
haven't tested it |
16:33 |
hmmmm |
hrmm |
16:34 |
PilzAdam |
sfan5, https://github.com/minetest/minetest_game/pull/368 the textures are changed; that was the only thing that needed to be fixed for this; nore already agreed |
16:35 |
hmmmm |
I don't like the semantics of settings value/group |
16:35 |
hmmmm |
i think a setting should have one or the other |
16:35 |
Zeno` |
hmmmm, after you hrmm can you check 1921 as well please? |
16:38 |
sfan5 |
PilzAdam: can you merge it? |
16:38 |
PilzAdam |
sure |
16:38 |
hmmmm |
wow |
16:38 |
kilbith |
PilzAdam: in which way the header is used by the engine? |
16:39 |
hmmmm |
GetDirListing is a giant clusterfuck |
16:39 |
PilzAdam |
kilbith, textures/base/pack/menu_header.png is a copy of the one used in minetest_game |
16:39 |
PilzAdam |
sfan5, does this imply that I should merge it now? |
16:39 |
sfan5 |
PilzAdam: yes |
16:39 |
PilzAdam |
:D |
16:40 |
Zeno` |
hmmmm, now or then? |
16:40 |
hmmmm |
then especially |
16:40 |
kilbith |
oh yes, for minetest_minimal |
16:40 |
hmmmm |
now, i suppose you could remove that extra indentation in the else block by bailing out early in the invalid handle value case |
16:41 |
hmmmm |
otherwise it'd be as good as it can be i guess |
16:41 |
PilzAdam |
kilbith, no, it's used for all other menu tabs except singleplayer |
16:41 |
PilzAdam |
games only provide the header for the singleplayer tab |
16:41 |
PilzAdam |
(or if no game is selected) |
16:41 |
PilzAdam |
sfan5, do you have time to look at other pull requests, too? |
16:41 |
kilbith |
beside that, i'd be agree for giving a voice to engine devs in the game's decision process |
16:42 |
hmmmm |
guys |
16:42 |
hmmmm |
this goes for both Lua and C++ alike |
16:43 |
hmmmm |
if you have a function where there's an error and you don't execute the rest of the body, return from the function rather than encase the rest of the body in an else block (else not an error) |
16:43 |
hmmmm |
i keep seeing code like |
16:43 |
Zeno` |
hmmmm, I don't think it's worth quibbling about early bail outs and reducing levels and nesting right at this moment. It's better than before and fixes the Windows issue. |
16:44 |
Zeno` |
There are functions in MT that have 8 or more levels of nesting. It will take years to address them all |
16:44 |
hmmmm |
result = thingie(); if (result == ERROR) { print out error thing here } else { donextthingie(); result2 = foobar(); if (result2 == ERROR) { handle other error } else { do actual work here } } |
16:44 |
hmmmm |
and it drives me crazy |
16:44 |
hmmmm |
this goes for people writing new code though |
16:44 |
Zeno` |
Yeah, sure :) |
16:44 |
hmmmm |
it's very messy |
16:44 |
hmmmm |
and people keep doing it for some reason |
16:44 |
Zeno` |
I agree with that |
16:45 |
Zeno` |
But, we're going to block something because it annoys you? ;) |
16:45 |
PilzAdam |
hmmmm, add it to code style guidelines then |
16:45 |
hmmmm |
no.... |
16:45 |
hmmmm |
1921 is fine |
16:45 |
PilzAdam |
I have seen other code style guidelines that allow only 1 return per function |
16:45 |
Zeno` |
ok, will merge then |
16:46 |
hmmmm |
yeah, i know what you mean. |
16:46 |
hmmmm |
i think that's GNU standards or something |
16:46 |
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16:46 |
hmmmm |
single-point-of-return is just stupid in concept |
16:46 |
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16:46 |
hmmmm |
it makes things unnecessarily convoluted |
16:46 |
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16:47 |
sfan5 |
PilzAdam: no |
16:47 |
PilzAdam |
:-/ |
16:47 |
PilzAdam |
what about friday afternoon? or will there be a feature freeze then? |
16:47 |
hmmmm |
sure |
16:48 |
hmmmm |
i've got stuff to do within that time |
16:48 |
VanessaE |
the last suggestion I saw was actually for tomorrow as I recall |
16:48 |
VanessaE |
(i.e. the 10th) |
16:48 |
Zeno` |
I'll leave it as 2 commits as well |
16:48 |
VanessaE |
that gives ~2 weeks to get the release out the door, since the target was Christmas. |
16:51 |
Zeno` |
1921 merged |
16:52 |
PilzAdam |
filesys.cpp:217:22: warning: comparison with string literal results in unspecified behaviour [-Waddress] |
16:53 |
Zeno` |
ugh |
16:55 |
hmmmm |
5 minute rule |
16:55 |
PilzAdam |
I already pulled, but I know how to reset |
16:56 |
hmmmm |
nah |
16:56 |
hmmmm |
leave it there |
16:56 |
hmmmm |
fix that problem in a separate commit since it's an issue with the unix version |
16:56 |
PilzAdam |
also it's 10 minutes |
16:56 |
hmmmm |
did GetDirListing ever work...? |
16:56 |
hmmmm |
this is so FUBAR |
16:58 |
hmmmm |
move the check for "." or ".." to underneath node.name = dirp->d_name and then compare node.name with "." and ".." instead of dirp->d_name |
16:58 |
hmmmm |
also remove the "lol so epick failur" comment... it kind of strikes me as immature |
16:59 |
Zeno` |
anyway rewrote history |
17:00 |
Zeno` |
That warning was not a UNIX version issue |
17:00 |
hmmmm |
??? |
17:00 |
hmmmm |
line 217? |
17:00 |
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17:00 |
Zeno` |
yes |
17:00 |
hmmmm |
"#else // POSIX |
17:01 |
hmmmm |
that's clearly the UNIX version of the same function |
17:01 |
Zeno` |
no, it was comparing the addresses of two string literals |
17:01 |
hmmmm |
what? |
17:01 |
Zeno` |
sorry, one sting literal and an array |
17:01 |
hmmmm |
there are two versions of fs::getDirListing |
17:01 |
hmmmm |
one for windows and one for unix |
17:02 |
hmmmm |
the one kahrl rewrote is the windows one, unrelated to the issue mentioned in the warning |
17:02 |
Zeno` |
dirp->d_name is a char* |
17:02 |
hmmmm |
yeah |
17:02 |
hmmmm |
that doesn't make things okay |
17:02 |
Zeno` |
you can't do if (dirp->d_name == "..") { ... } |
17:03 |
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17:03 |
hmmmm |
I never said you could |
17:03 |
Zeno` |
<hmmmm> fix that problem in a separate commit since it's an issue with the unix version <--- I must be misunderstanding what that meant then |
17:04 |
hmmmm |
when pilzadam saw the warning produced by that file, i'm assuming he thought that it was caused by the most recent changes, when in fact it was not |
17:04 |
hmmmm |
this is why it should be done in a separate commit |
17:07 |
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17:10 |
Zeno` |
Can I revert both of those commits or is it too late? |
17:10 |
PilzAdam |
too late |
17:10 |
hmmmm |
what's wrong with them though |
17:10 |
Zeno` |
ok |
17:11 |
Zeno` |
Maybe nothing. It's probably better than before |
17:12 |
* Zeno` |
makes note to look at filesys.cpp more closely another time |
17:12 |
Zeno` |
maybe tomorrow, maybe next year |
17:12 |
Zeno` |
:) |
17:18 |
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17:19 |
hmmmm |
i dunno |
17:19 |
hmmmm |
so guys, before a new version hits and we have to support legacy things |
17:19 |
hmmmm |
should values and groups in Settings be mutually exclusive? |
17:21 |
Zeno` |
the Windows build is fine by the looks of it |
17:21 |
Zeno` |
I cannot test unfortunately |
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18:17 |
rubenwardy |
It makes sense for luaapi to be md. 1) You can link to lua api on the internet, and not worry about lines changing. 2) You could have links to other sections in the documentation. |
18:17 |
rubenwardy |
As for Windows, 1) Add note to readme.txt 2) move luaapi.md to .txt |
18:17 |
rubenwardy |
As a batch script |
18:17 |
rubenwardy |
/ shell |
18:18 |
sfan5 |
a batch script for what? |
18:18 |
rubenwardy |
move luaapi.md to .txt |
18:18 |
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18:18 |
rubenwardy |
Also, table of contents |
18:20 |
Krock |
Hi |
18:20 |
rubenwardy |
Also, you could output a github page for the documentation - but that's less important |
18:21 |
Calinou |
and .md is way prettier than .txt! |
18:23 |
rubenwardy |
I'd be willing to convert it and clean it |
18:23 |
Calinou |
me too, we could set up an Etherpad for this |
18:23 |
Krock |
Minetest's commit count is over 4k! |
18:23 |
Calinou |
eg. http://public.pad.fsfe.org/p/minetest-lua-api |
18:24 |
Calinou |
paste the whole lua_api.txt there |
18:24 |
Calinou |
then we edit it |
18:24 |
rubenwardy |
Is there a markdown rendering thing so I can test it? |
18:25 |
rubenwardy |
done |
18:25 |
PenguinDad |
Krock: come back when it's over 9000 :P |
18:25 |
Calinou |
no there isn't :/ |
18:26 |
Calinou |
Atom provides live .md preview if you need it |
18:26 |
Krock |
PenguinDad, #freeminr .. 6k commits |
18:26 |
rubenwardy |
ok |
18:27 |
rubenwardy |
Lag |
18:27 |
PenguinDad |
Krock: we can safely ignore that project |
18:34 |
rubenwardy |
Calinou: ## or ========== for headers? |
18:34 |
rubenwardy |
I suggest ======== |
18:35 |
Calinou |
====== |
18:35 |
Calinou |
use that |
18:35 |
Calinou |
(I don't know about how many of them) |
18:35 |
Calinou |
probably 8 to 12 |
18:35 |
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18:37 |
hmmmm |
so guys? |
18:38 |
hmmmm |
meh |
18:38 |
hmmmm |
no sense in asking people |
18:38 |
rubenwardy |
I use enough to match the fixed widthness of the title text |
18:38 |
rubenwardy |
Also, ```lua or ```Lua># |
18:40 |
Calinou |
I think GitHub uses ```Lua |
18:45 |
PilzAdam |
hmmmm, if you want more responses maybe create a github issue? |
18:50 |
hmmmm |
nah, i can't think of any arguments against changing it |
18:51 |
hmmmm |
makes the code simpler and therefore less error-prone, makes semantics easier to guess, behavior is more consistent |
18:52 |
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18:53 |
kilbith |
kahrl: https://mediacru.sh/wWET6VHP3IYJ |
18:53 |
kilbith |
the 'address/port/name/pwd' ought be placed in the fields and disappears on clicking (such as the HTML form value='') |
18:55 |
rubenwardy |
https://github.com/rubenwardy/mtluaapi/blob/master/lua_api.md |
18:56 |
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18:59 |
sfan5 |
kilbith: nice sketch butt the field for the description is likely too small |
18:59 |
sfan5 |
s/butt/but/ |
19:02 |
kaeza |
put them on separate lines. making the server list shorter is not a problem |
19:06 |
hmmmm |
also i noticed all my wacky minetest inventions have a "flags" field and never any boolean fields like other structures prefer |
19:06 |
hmmmm |
the boolean fields are a user's abstraction and I should be using those |
19:07 |
hmmmm |
ugh i see the err in all my ways far too late |
19:08 |
kilbith |
sfan5: the proportions are not respected in that sketch |
19:16 |
Krock |
kilbith, the idea is like mine but I failed at the formspec size |
19:17 |
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21:38 |
hmmmm |
jesus christ |
21:38 |
hmmmm |
-O1 optimizations made me waste like an hour boggling my mind on how something trivial couldn't work |
21:39 |
exio4 |
what happened? just curious |
21:39 |
hmmmm |
tracking down Assertion failed: (mutex_lock_retval == 0), function Lock, file /home/ryan/minetest/src/jthread/pthread/jmutex.cpp, line 47. |
21:39 |
hmmmm |
turns out it actually happened like... 30 lines later in the source file |
21:40 |
hmmmm |
just a use-after-free |
21:43 |
exio4 |
isn't that reason that people say that debugging with optimizations is a pain? |
21:44 |
hmmmm |
didn't ever think it'd be that ridiculous |
21:49 |
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22:13 |
paramat |
sfan5, PilzAdam, looks like i missed nore but https://github.com/minetest/minetest_game/pull/366 (lua pinetree gen, sapling growth) needs to be merged very soon as it's delaying pull 376 |
22:14 |
paramat |
AFAIK nore is okay with it but requested roots removed, now done |
22:46 |
paramat |
i was too late again, the nightshift has started :/ |
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