Time |
Nick |
Message |
00:20 |
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00:31 |
Sokomine |
paramat: that you-cant-build-where-you-stand could be solved with a single line i think...just add an option so that that particular check always returns true for people who want to build |
00:34 |
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01:12 |
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01:24 |
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01:25 |
Sokomine |
yes, a single config option would solve my problem (and that of other builders). can't that be added? it sounds...exaggerated...to start a pull request for a single line... |
01:32 |
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01:40 |
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01:46 |
pitriss |
Sokomine: i support your idea. |
02:01 |
Ritchie |
Sokomine: i support your idea too |
02:01 |
n4x |
nice one fn |
02:05 |
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03:03 |
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03:08 |
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03:09 |
Zeno` |
Megaf, do you still have a local copy of my repo? If so can you git pull and git checkout fix_ambient_occlusion and test again please? |
03:12 |
Zeno` |
Anyone else who wants to test: https://github.com/Zeno-/minetest/commit/fed354992ee5b16a2a4d6c8f66d07dccefe75853 |
03:15 |
VanessaE |
Zeno`: can't put my finger on it, but that seems a little different from before |
03:15 |
VanessaE |
(just tested) |
03:15 |
Zeno` |
great |
03:15 |
Zeno` |
:) |
03:15 |
VanessaE |
emphasis on "little" |
03:15 |
VanessaE |
might be imagining it? |
03:16 |
Zeno` |
Possibly |
03:16 |
Zeno` |
It's different to my fix at 3:30AM though |
03:16 |
Zeno` |
This way is correct and the same as before |
03:16 |
Zeno` |
well, it's the same as before |
03:17 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011212014%20-%2010%3a18%3a18%20PM.png |
03:17 |
Zeno` |
Looks right to me |
03:18 |
VanessaE |
note that the shading on the tops of the left/right parts of the _--_ structure on the right still reacts to placing a block under it |
03:18 |
VanessaE |
but I guess you weren't addressing that |
03:18 |
Zeno` |
No, I just wanted to get it back to how it was day before yesterday |
03:19 |
Zeno` |
Before tackling what is (I think?) a different issue |
03:19 |
VanessaE |
*nod* |
03:19 |
VanessaE |
just making sure we're talking about different issues. |
03:19 |
VanessaE |
so yeah, I guess if that screenshot is right, then you're good. |
03:19 |
VanessaE |
especially since you and I seem to be blind ;) |
03:20 |
Zeno` |
yep. So "on the tops of the left/right parts of the _--_ structure on the right still reacts to placing a block under it" is there before my previous commit? |
03:20 |
VanessaE |
yeah |
03:21 |
VanessaE |
that's an old issue. I just wanted to make sure that there wasn't any mixup between that and other shading glitches, since it's related |
03:21 |
VanessaE |
now for the inevitable Megaf test ;) |
03:21 |
Zeno` |
cool |
03:22 |
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03:24 |
Fritigern |
OMG It broke ALL of my worlds, impregnated my (male!) hamster and curdled my coffee!!! |
03:25 |
VanessaE |
Fritigern: you forgot about making kittens cry and creating black holes. |
03:25 |
Fritigern |
Oh yeah, that too! |
03:25 |
Fritigern |
sucked in my computer, so now i am using this crappy quantum computer. It's here, but it isn;t |
03:26 |
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shadowzone joined #minetest-dev |
03:36 |
Zeno` |
What does being assigned to an issue mean? |
03:36 |
Zeno` |
ShadowNinja, assigned me |
03:36 |
n4x |
that you are meant to fix it, so go work on it, slave developer! ;P |
03:36 |
Zeno` |
Aww, dat's not fair! |
03:38 |
ShadowNinja |
Zeno`: It means you're working on it or will be working on it. I set it because you said as much in a comment. |
03:38 |
Zeno` |
Thanks |
04:05 |
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04:15 |
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04:19 |
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04:19 |
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04:25 |
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04:36 |
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04:37 |
Jericho |
Can someone help me set up a local server for me and my little brother? Both laptops run ubuntu, if that means anything |
04:39 |
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04:42 |
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04:57 |
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05:48 |
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06:39 |
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07:11 |
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07:20 |
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07:35 |
RealBadAngel |
Jericho, better ask in #minetest |
08:02 |
Jericho |
Ok, thank you |
08:16 |
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08:18 |
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08:18 |
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08:21 |
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08:23 |
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08:43 |
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08:49 |
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08:51 |
Calinou |
https://github.com/minetest/minetest/issues/1865 → tag as enhancement (good for modding) |
08:51 |
Calinou |
hi Zeno` :) |
08:52 |
Zeno` |
hi Calinou |
08:53 |
Calinou |
I would like a “proposal†label for the issue tracker; basically enhancements or feature requests that are “explained†in the issue |
08:53 |
Calinou |
thus, already a part of the work is done (more or less) |
08:59 |
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08:59 |
Zeno` |
I proposal different than feature request? |
08:59 |
Zeno` |
Is* |
09:06 |
Calinou |
proposal = what should be done is accurately explained |
09:07 |
Calinou |
feature request = “Add curvable blocks pleaseâ€, proposal = “Add curvable blocks, such as, … here are models, … here are proposed recipes†|
09:07 |
Calinou |
so the proposal is potentially easier to implement |
09:07 |
Zeno` |
Yes. There is no proposal label, so I guess someone will have to add it |
09:38 |
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09:39 |
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10:10 |
Zeno` |
RealBadAngel, can you check #1864 please? |
10:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/1864 -- Fix smooth lighting regression by Zeno- |
10:11 |
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10:18 |
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10:20 |
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10:23 |
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10:35 |
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10:47 |
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11:10 |
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11:10 |
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11:10 |
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11:10 |
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11:10 |
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11:10 |
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11:10 |
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11:13 |
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11:13 |
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11:13 |
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11:13 |
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11:15 |
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11:19 |
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11:23 |
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11:48 |
Zeno` |
can anyone look at #1864? |
11:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/1864 -- Fix smooth lighting regression by Zeno- |
11:49 |
Zeno` |
also... hmm I can't connect to github |
11:49 |
sfan5 |
if it fixes the issue you have my approval |
11:49 |
Zeno` |
ah there it is. Also: 1864 |
11:50 |
Zeno` |
it fixes the issue :) |
11:50 |
Zeno` |
Been playing all day because it made me paranoid |
11:50 |
Zeno` |
I can't check #1863 directly although it looks right |
11:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/1863 -- Fix compiling if no endian.h found by neoascetic |
11:50 |
Zeno` |
Krock? |
11:51 |
Krock |
Zeno`, testing |
11:53 |
Krock |
Zeno`, client.cpp compiled fine |
11:53 |
Krock |
seems to work |
11:54 |
Zeno` |
thanks |
11:54 |
Zeno` |
sfan5, any comments on #1863? |
11:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/1863 -- Fix compiling if no endian.h found by neoascetic |
11:54 |
sfan5 |
again: if it fixes the issue you have my approval |
11:54 |
Zeno` |
Ok, I'll merge them both because they both fix bugs/regressions |
11:56 |
Zeno` |
Why is my internet so slow :/ |
11:59 |
Zeno` |
thanks |
12:09 |
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12:31 |
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12:53 |
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13:49 |
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14:02 |
Zeno` |
#1644 |
14:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/1644 -- Refactor main by Zeno- |
14:03 |
Zeno` |
yay, nay, undecided? |
14:03 |
kilbith |
amen |
14:03 |
PenguinDad |
*takes a deep breath* Yay ;) |
14:04 |
RealBadAngel |
just push a button |
14:06 |
RealBadAngel |
Zeno`, just for you: http://www.youtube.com/watch?v=mgeL5C1DmUw |
14:06 |
Zeno` |
nah, I'll do git apply --check at least :D |
14:07 |
Zeno` |
I love van halen |
14:08 |
RealBadAngel |
everybody... Fire in the Hole! |
14:08 |
Zeno` |
ok, so RBA agrees (?), Kahrl has looked at it many times. I think that the only way the PR can progress is if it's merged. |
14:08 |
Zeno` |
brb, finding some Bourbon |
14:10 |
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14:10 |
Zeno` |
$ git apply --check 1644.patch |
14:10 |
Zeno` |
[crobbinslocalhost minetest]$ |
14:10 |
Zeno` |
:-o |
14:10 |
Zeno` |
I still need that Bourbon or 2... bb very soon |
14:14 |
Zeno` |
Ok, this PR is too old and too much tested |
14:14 |
Zeno` |
I'll wait for RBA to come back but I'll merge it then |
14:19 |
Krock |
It would be cool if nodeboxes could be somehthing like glasslike_connected /Offtopic |
14:20 |
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14:22 |
Krock |
Zeno`, does it increase the gameplay speed somehow? |
14:23 |
Zeno` |
Krock, nope |
14:23 |
RealBadAngel |
but it allows the speedup changes easier |
14:23 |
Zeno` |
it makes it easier to maintain and add new features |
14:23 |
Zeno` |
yes, later |
14:24 |
Zeno` |
https://www.youtube.com/watch?v=9jK-NcRmVcw |
14:24 |
RealBadAngel |
:) |
14:27 |
Krock |
somehow it reminds me to this song: https://www.youtube.com/watch?v=SezoGW_z9w0 |
14:27 |
Zeno` |
hah |
14:28 |
Krock |
wrong link. https://www.youtube.com/watch?v=QkwgMMNXjTc |
14:28 |
Zeno` |
Will things ever be the same again? It's the Final Countdown |
14:28 |
Zeno` |
PSB are great |
14:30 |
Zeno` |
10...9...8...7...6...5...4...3...2... |
14:30 |
Krock |
1 0 |
14:31 |
Zeno` |
fuse was faulty |
14:32 |
RealBadAngel |
fire in the hole! |
14:32 |
* RealBadAngel |
hides |
14:32 |
Zeno` |
fire in the hole! |
14:33 |
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14:33 |
PenguinDad |
I prefer this Fire in the Hole ;) https://www.youtube.com/watch?v=irOuRCkO0nQ |
14:34 |
Zeno` |
err, I guess |
14:34 |
Zeno` |
lol |
14:36 |
RealBadAngel |
https://www.youtube.com/watch?v=28Cn-1hmOZQ |
14:36 |
Zeno` |
oh gawd |
14:36 |
RealBadAngel |
"gimme sip of vodka" ;) |
14:36 |
shadowzone |
Oh great |
14:37 |
RealBadAngel |
polish parody :) |
14:37 |
* Zeno` |
hands the bottle to RBA |
14:37 |
Zeno` |
sip away! |
14:37 |
RealBadAngel |
bottoms up! |
14:46 |
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14:49 |
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14:50 |
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15:03 |
sfan5 |
who broke the build? |
15:03 |
sfan5 |
Zeno` |
15:03 |
Zeno` |
The build is broken? |
15:03 |
sfan5 |
game_params.requested_world_path); |
15:03 |
sfan5 |
^ |
15:03 |
sfan5 |
owait |
15:04 |
sfan5 |
Zeno`: http://sprunge.us/gjGD |
15:06 |
Zeno` |
change line 1517 to game_params.world_path |
15:07 |
sfan5 |
that works |
15:07 |
sfan5 |
now push that fix to master |
15:07 |
Zeno` |
ok, I'll push a fix now |
15:07 |
Zeno` |
thank you |
15:09 |
sfan5 |
anyway |
15:10 |
sfan5 |
who enabled bi-/tri-linear filtering for hotbar items |
15:10 |
Zeno` |
not me |
15:12 |
PenguinDad |
sfan5: do you have intel graphics? |
15:13 |
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15:14 |
Zeno` |
sfan5, fixed in master/HEAD |
15:15 |
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15:15 |
sfan5 |
PenguinDad: yes and no |
15:16 |
sfan5 |
PenguinDad: dual gfx: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) + NVIDIA Corporation GF119M [GeForce GT 520M] (rev ff) |
15:23 |
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15:28 |
RealBadAngel |
sfan5, on which card its ok and wrong? |
15:38 |
sfan5 |
RealBadAngel: intel |
15:40 |
VanessaE |
so intel is both ok *and* wrong? :) |
15:40 |
n4x |
apparently |
15:42 |
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15:43 |
RealBadAngel |
sfan5, it looks like intel's opengl is fucked up then |
15:44 |
RealBadAngel |
im not sure what i should do in such situation |
15:44 |
RealBadAngel |
reversing working code is not a solution |
15:45 |
RealBadAngel |
imho rather filling bug report to Intel |
15:46 |
RealBadAngel |
i do have HD 4670 and GTX 500Ti here, not experiencing any problems |
15:46 |
RealBadAngel |
if those morons fucked up something let them fix it |
15:46 |
sfan5 |
RealBadAngel: https://github.com/kahrl/minetest/commit/4542f7736e947fc855495ce754c3af44984dab4c |
15:47 |
RealBadAngel |
that is not a solution |
15:47 |
sfan5 |
why not |
15:47 |
RealBadAngel |
its a workaround |
15:47 |
sfan5 |
it still solves the problem |
15:47 |
RealBadAngel |
im against it |
15:47 |
sfan5 |
and what would you rather have, complaining users or a workaround? |
15:47 |
RealBadAngel |
intel fucked up things, not us |
15:47 |
sfan5 |
correct |
15:48 |
sfan5 |
but users will complain that "minetest sucks" because it works everywhere else |
15:48 |
sfan5 |
because everyone else is using the workaround |
15:48 |
RealBadAngel |
hmm |
15:48 |
RealBadAngel |
im not sure |
15:48 |
RealBadAngel |
let other devs vote for it too |
15:49 |
RealBadAngel |
i would rather fill an issue and send it to Intel |
15:49 |
RealBadAngel |
theyre paid well enough to make their work |
15:50 |
RealBadAngel |
we dont have to fix their problems |
15:50 |
sfan5 |
adding a workaround does not prevent you from notifying intel |
15:50 |
VanessaE |
add the workaround. |
15:50 |
VanessaE |
you can always revert it in the future. |
15:50 |
RealBadAngel |
using workarounds is not safe, sooner or later it will crash again |
15:51 |
sfan5 |
it doesn't crash at all |
15:51 |
RealBadAngel |
they have to obey the rules and standards |
15:51 |
Zeno` |
I think we have to look at this from a user's perspective |
15:51 |
sfan5 |
adding a workaround does not make standard invalid either |
15:51 |
kahrl |
I fixed the whitespace error in that commit, here's the newest version: https://github.com/kahrl/minetest/commit/277d653cfe848fcfbdfea02afb48ea870f4cb852 |
15:52 |
Zeno` |
A user is not going give a shit whose problem it is |
15:52 |
sfan5 |
^ |
15:52 |
RealBadAngel |
if their implementation is wrong, community have to let them know bout it |
15:52 |
RealBadAngel |
and demand the solution |
15:52 |
VanessaE |
Zeno`: +1 |
15:53 |
VanessaE |
plus, what's the likelyhood of intel actually fixing the issue? |
15:53 |
RealBadAngel |
all of us are paying them, by buying their product, we do have right to demand it |
15:53 |
VanessaE |
yes, we have that right, but they have the claimed right to ignore us. |
15:53 |
VanessaE |
we're not Blizzard or Steam. |
15:54 |
RealBadAngel |
so we have the same right |
15:54 |
RealBadAngel |
and buy amd |
15:54 |
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15:54 |
RealBadAngel |
just follow Linus way, and show them a finger |
15:54 |
RealBadAngel |
nothin less, nothin more |
15:55 |
VanessaE |
yeah, that'll fly :) |
15:55 |
VanessaE |
users will just find other software, not change their hardware |
15:55 |
sfan5 |
but the user is going to say that minetest sucks because it has a graphics bug |
15:55 |
sfan5 |
<Zeno`> A user is not going give a shit whose problem it is |
15:55 |
kaeza |
yes, but in the meantime, I can has workaround? |
15:55 |
VanessaE |
remember, this is *integrated* chips in some cases. |
15:55 |
VanessaE |
users *can't* change |
15:55 |
RealBadAngel |
sure, we can make a workaround, but we should make a public statement thats only because Intel sucks |
15:56 |
sfan5 |
>public statement |
15:56 |
sfan5 |
lol |
15:56 |
sfan5 |
<VanessaE> we're not Blizzard or Steam. |
15:56 |
VanessaE |
RealBadAngel: as in sfan5's case, that's an integrated chip, so are you saying he has to unsolder his gfx chip and plunk an AMD chip on there? |
15:56 |
RealBadAngel |
lol |
15:56 |
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15:56 |
sfan5 |
VanessaE: it's in the cpu, I'd have to buy a pin-compat. AMD cpu which does not exist |
15:56 |
n4x |
basically, don't buy crappy overpriced hardware |
15:57 |
VanessaE |
sfan5: ah, even worse. I presumed a laptop with a separate GPU chip or so. I'm not used to these CPU/GPU combo chips |
15:57 |
RealBadAngel |
or rather choose what are you buying |
15:57 |
RealBadAngel |
and avoid the cheap crap |
15:58 |
RealBadAngel |
intel is good at makin CPUs but elsewhere sucks |
15:58 |
sfan5 |
VanessaE: the nvidia is a seperate chip |
15:58 |
sfan5 |
RealBadAngel: I'm not buying a laptop with AMD cpu just because 1 of the apps i use refuses to fix a bug with intel |
15:58 |
RealBadAngel |
i wont be buyin laptop in any case |
15:59 |
RealBadAngel |
laptops are not computers. theyre toys. |
16:00 |
RealBadAngel |
if something is workin on a laptop its just luck. |
16:01 |
RealBadAngel |
not to mention notebooks |
16:01 |
RealBadAngel |
then it would be a miracle |
16:02 |
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16:02 |
sfan5 |
what |
16:05 |
RealBadAngel |
ok ok, lets do workarounds |
16:06 |
RealBadAngel |
but anyway we should inform folks that best results will be get using real GPUs |
16:07 |
Calinou |
Intel IGPs are real GPUs |
16:07 |
Calinou |
recent ones are fine… |
16:07 |
sfan5 |
I was about to say that saying that will only start arguments |
16:08 |
RealBadAngel |
Calinou, fine? you meant as a joke, and fine in meaning causing good ammount of laugh? ;) |
16:08 |
RealBadAngel |
LPS (Laughs Per Second) ;) |
16:09 |
RealBadAngel |
Intel GPUs are worth shit |
16:09 |
Calinou |
Intel HD 4000/4400/4600 are fine, they can give you 30-60 FPS with proper settings |
16:09 |
RealBadAngel |
they just dont know how to do that |
16:09 |
Calinou |
(that is, usually, shaders off… I know you hate shader-less) |
16:09 |
Calinou |
they do know, and try to keep a reasonable TDP |
16:10 |
Calinou |
not 20 W |
16:10 |
Calinou |
200 W* |
16:10 |
RealBadAngel |
they try to hit different customers group |
16:10 |
RealBadAngel |
they dont care bout gamers in this case |
16:10 |
RealBadAngel |
this segment is just for office use and occasionaly video |
16:11 |
RealBadAngel |
but not games at all |
16:11 |
Zeno` |
and sometimes minetest :D |
16:11 |
gravgun |
RBA, if you want a real GPU, buy real GPUs. |
16:11 |
sfan5 |
Calinou: 60 fps, shaders on, no leaves in sight(that causes drops in fps) w/ my intel card |
16:11 |
gravgun |
^ same |
16:11 |
RealBadAngel |
dont follow them |
16:11 |
PenguinDad |
RealBadAngel: this could also simply be a mesa bug... |
16:11 |
sfan5 |
^ |
16:12 |
RealBadAngel |
we do have 2 major players there, AMD and NVIDIA |
16:12 |
sfan5 |
RealBadAngel: I can't choose not to have an intel card unless i use an amd cpu |
16:12 |
RealBadAngel |
what? |
16:12 |
RealBadAngel |
you can have amd cpu and nvidia card |
16:12 |
kaeza |
how would it sound if I told the Windows userbase "fuck you, we will intentionally break Minetest so it won't run on Windows. get a real OS loser"? |
16:12 |
RealBadAngel |
and vice versa |
16:13 |
RealBadAngel |
and btw, "windows" is not a real os |
16:13 |
RealBadAngel |
they are going to skip 9 and release 10 next yr |
16:13 |
kaeza |
you missed the point |
16:14 |
RealBadAngel |
im fixing a few computers each day, by fixing i mean format and clean install |
16:15 |
RealBadAngel |
make 50 installs per week and come back to the discussion |
16:15 |
gravgun |
RealBadAngel: me fixing mah computers: pacman -Syu. |
16:15 |
RealBadAngel |
windows + intel is ubeliveable SHIT |
16:15 |
gravgun |
Basically same |
16:15 |
gravgun |
Windows + Intel = Wintel? |
16:15 |
Calinou |
Intel's Windows drivers are not great, but are decent |
16:15 |
RealBadAngel |
but is should be greatefull on the hand |
16:15 |
Calinou |
please, stop dissing on drivers |
16:15 |
sfan5 |
RealBadAngel: (almost)all intel desktop cpus have graphics intregrated |
16:15 |
Calinou |
stuff also happens on your side, of your fault |
16:15 |
VanessaE |
RealBadAngel: shit they may or may not be, but as you can clearly see that's what customers have and they're not gonna change what they already have if, to them, it generalyl works. |
16:15 |
VanessaE |
generally* |
16:15 |
RealBadAngel |
thx to their shit i earn money |
16:16 |
sfan5 |
you can't buy an intel gfx card seperately |
16:16 |
Calinou |
this is very unprofessional |
16:16 |
Calinou |
dedicated cards are a burden to laptop (and some desktop) users, so don't expect them to get one |
16:16 |
Calinou |
(IMO, they should disappear) |
16:17 |
RealBadAngel |
i made once a mistake, for one of my clients i set xubuntu, on her laptop |
16:17 |
sfan5 |
Calinou: why? and every non-beginner laptop has a dedicated card by nvidia or amd |
16:17 |
RealBadAngel |
after that i got a few calls, how to do this and that |
16:17 |
RealBadAngel |
then she stop calling me at all |
16:17 |
y |
Calinou: yeah, they shouldn't exist, becausing upgrading hardware is a really dumb idea, lets buy a whole new cpu |
16:18 |
RealBadAngel |
so i decided to call her and ask how the things go |
16:18 |
RealBadAngel |
she answered it just works |
16:18 |
Calinou |
sfan5, suddenly: Ultrabooks |
16:18 |
RealBadAngel |
so i lost the customer |
16:18 |
sfan5 |
Calinou: im talking about the average laptop |
16:18 |
Calinou |
y, dedicated card is a cost, power, temperature, space and driver issue burden |
16:18 |
Calinou |
Intel's graphics market share keeps on growing |
16:19 |
y |
because you are forced to have one |
16:19 |
sfan5 |
ultrabooks are special |
16:19 |
sfan5 |
Calinou: intel cards don't even opencl iirc |
16:19 |
Calinou |
they can. |
16:19 |
y |
they do, but really crappy |
16:19 |
gravgun |
sfan5: Beignet |
16:19 |
Calinou |
both on Windows and GNU/Linux (using the controversial Beignet) |
16:20 |
gravgun |
Oh I have an idea |
16:20 |
gravgun |
lemme bring something even crappier |
16:20 |
gravgun |
SoC gpus! |
16:21 |
Calinou |
ARM SoC drivers are fast-food ones, that is well-known |
16:21 |
gravgun |
(PowerVR comes to mind) |
16:21 |
sfan5 |
gravgun: the intel gpu is in the cpu |
16:21 |
gravgun |
sfan5: I know |
16:21 |
sfan5 |
or at least on the same die |
16:21 |
gravgun |
I even know HD 3/4xxx interact with CPU though memory maps |
16:22 |
gravgun |
like most SoC GPUs |
16:22 |
gravgun |
so design is kinda the same I know |
16:22 |
gravgun |
but it's for actual desktop usage here |
16:25 |
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16:27 |
RealBadAngel |
so, i do agree on Kahrl's workaround |
16:27 |
* sfan5 |
agrees too |
16:28 |
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16:29 |
Calinou |
it gave me an idea |
16:29 |
Calinou |
detect hardware, disable some settings on slow hardware |
16:29 |
Calinou |
eg. Intel would have shaders off by default, no fancy trees |
16:30 |
Calinou |
to have better defaults |
16:30 |
Calinou |
same for view distance |
16:30 |
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16:31 |
Zeno` |
ok, well it should me merged then |
16:32 |
Calinou |
what is the workaround anyway? |
16:32 |
Zeno` |
Calinou, nobody knows now |
16:33 |
VanessaE |
[11-22 10:53] <kahrl> I fixed the whitespace error in that commit, here's the newest version: https://github.com/kahrl/minetest/commit/277d653cfe848fcfbdfea02afb48ea870f4cb852 |
16:33 |
Zeno` |
Oh yeah, /me remembers |
16:37 |
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16:42 |
ShadowNinja |
Sokomine: There is an option -- noclip. You'll probably have it on all creative servers. |
16:44 |
Zeno` |
so, umm, is anyone merging it after that conversation? :D |
16:45 |
Sokomine |
ShadowNinja: no. noclip is not a solution for this problem. noclip sometimes even makes placement of such nodes as i'm concerned about harder. same way as fly is not always the solution. there are situations where fly has to be turned off in order to achieve the desired outcome (i.e. shift+rightclick something). noclip is for entirely diffrent situations than "i want to build in a tight spot" |
16:49 |
VanessaE |
plus you don't always want to grant noclip |
16:49 |
ShadowNinja |
Sokomine: noclip is for passing through solid objects, which is what you're doing. |
16:49 |
Zeno` |
is this the "not place node inside player position" thing? |
16:49 |
VanessaE |
my FFA and Vanilla servers gives fly but not noclip |
16:49 |
VanessaE |
Zeno`: yeah |
16:50 |
VanessaE |
noclip+fly also allows players to break into restricted areas, which is why I don't grant the former. |
16:50 |
ShadowNinja |
Sokomine: If it's a nodebox and it's blocking the whole node then that should be fixed properly by checking the boxes. |
16:50 |
VanessaE |
ShadowNinja: why is there such a huge resistance to making the behavior configurable? |
16:51 |
Sokomine |
shadowninja: no, i'm not. what i'm placing are usually very small nodes. some have to be placed from the right direction in order to rotate accordingly. don't think about solid nodes here. think about thin nodeboxes - like those very slim panels that come out of the circular saw |
16:51 |
ShadowNinja |
VanessaE: Because it's weird to pass through solid objects -- especially if it's only ones you place while you're inside them. |
16:51 |
VanessaE |
ShadowNinja: weird to you, normal to everyone else :) |
16:52 |
Sokomine |
or signs for that matter. handrails. something like that. no problem of walking past it once its placed. placing it with that you-cant-build-where-you-stand-thing like in the current master is not possible |
16:52 |
VanessaE |
ShadowNinja: that's not a good enough argument for making that behavior configurable, and you know it. |
16:52 |
ShadowNinja |
Sokomine: Then the border checking has to be fixed, not the feature removed. |
16:52 |
VanessaE |
for not* making |
16:53 |
Sokomine |
ShadowNinja: many things are weired |
16:53 |
* Sokomine |
throws a look at the cobble in her inventory and wonders if she hasn't become a black hole a while ago |
16:53 |
ShadowNinja |
Sokomine: But we don't aim for it (unless it's necessary to make a good game) |
16:53 |
VanessaE |
Sokomine: not quite, you'll need a lot more mass yet :) |
16:53 |
VanessaE |
ShadowNinja: "unless necessary to make a good *game*" |
16:54 |
VanessaE |
ShadowNinja: in other words, let the game authors decide if that feature should be enabled or not |
16:54 |
VanessaE |
make. it. configurable. |
16:54 |
ShadowNinja |
Sokomine: If thin nodeboxes don't block the whole node your issue will be fixed. Make an issue for that on GitHub. |
16:54 |
Sokomine |
ShadowNinja: please don't confuse my complaint with "i want to see through the world like noclip when burried in nodes". even when placing of nodes is again possible, that the-screen-turns-black-entirely will remain - thus no breach of noclip privilege for those that are concerned about it |
16:55 |
Sokomine |
ShadowNinja: i was of the impression that the game is about building. you yourshelf did run a creative server. while that is not the ONLY way the game can be played, it is certainly one of its major features |
16:56 |
Sokomine |
VanessaE: hmm. with bags filled? still not enough for a black hole? :) |
16:56 |
VanessaE |
Sokomine: nope :) |
16:56 |
Zeno` |
What's wrong with burying yourself anyway? I do it all the time in real life |
16:56 |
ShadowNinja |
Sokomine: Yes, and the full-node checks are an annoying bug. |
16:56 |
VanessaE |
Sokomine: you'll need something like 5 times the mass of the sun :) |
16:56 |
Calinou_ |
in creative mode, I think you should always be able to place blocks in yourself |
16:56 |
Calinou_ |
makes sense |
16:56 |
ShadowNinja |
Sokomine: Proper checks would work just fine, right? |
16:57 |
Sokomine |
oh..ok. there might not be enough mass in the entire mt world for that |
16:57 |
Sokomine |
we're not talking about creative mode here. it does not even have much to do with how the game is |
16:59 |
Sokomine |
and then there's of course pillaring up. that means putting a node at your feet. usually a full node that can easily be digged up again. a cheap way of scaffolding |
16:59 |
Sokomine |
ShadowNinja: proper checks would help. yet they would be pretty complicated. you'd have to check if the player can still stand there once the node is placed |
17:00 |
Sokomine |
and even then - the player might be *slightly* off - because he was trying to get into the right position so that the node will adjust |
17:01 |
Sokomine |
a simple rule which will not cover all cases but ought to help a lot already would be the following rule: if it's at the feet of the player, allow placement anyway. if it's at eye level height, allow placement if it's got another drawtype than the normal cube |
17:01 |
VanessaE |
G*d people, just make the behavior critical. it'll take a few lines of code, default to "can't build at your feet", Sokomine and I (yeah, I don't like it either) can turn it back on in .conf, and everyone can be happy. |
17:01 |
VanessaE |
critical? |
17:01 |
VanessaE |
er |
17:01 |
VanessaE |
configurable! |
17:01 |
Calinou_ |
can be disabled client-side already :p server doesn't check |
17:02 |
Sokomine |
guess about half the players will turn it to the building-enabled version. there have been enough ones that complained about it in the past |
17:02 |
Calinou_ |
I'm tempted to fork client to add various features, but I'm afraid it'd run out of date |
17:02 |
Calinou_ |
VanessaE, do you think it is worth it? |
17:02 |
VanessaE |
Calinou_: nope. |
17:02 |
Sokomine |
Calinou_: yes, the client can be patched so that it is disabled. this does require editing the code. always. whenever there's a change to the sources. that is what i'm doing now for since that feature exists |
17:03 |
* Zeno` |
doesn't understand |
17:03 |
Zeno` |
Why is it such a big deal to make it configurable? |
17:05 |
Calinou_ |
we should be careful about not overloading minetest.conf |
17:06 |
Calinou_ |
(this is why I proposed namespaces: to make loading minetest.conf less troublesome) |
17:06 |
Zeno` |
it already is in a way |
17:06 |
Calinou_ |
we could have minetest-client.conf, minetest-common.conf minetest-server.conf perhaps |
17:06 |
Zeno` |
I don't think that's a good argument to put forward for being against an option |
17:07 |
Zeno` |
heck, look at Apache config files if you think minetest.conf is "heavy" :) |
17:07 |
Sokomine |
Zeno`: i guess some devs just never did build anything seriously with nodeboxes, so they don't understand the problem. or their buildings are more on a 3:1 scale so that there's so much room inside that it doesn't matter |
17:08 |
Zeno` |
(my comment has nothing to do with your proposal, btw, Calinou_ ... it's just an observation about adding things to .conf) |
17:09 |
Calinou_ |
yes |
17:09 |
Calinou_ |
it can be added |
17:12 |
Zeno` |
Anyway, this may make me unpopular, but I think we (devs) need to start listening to users more and not enforce *our* ideas on users unless there is a good reason to |
17:12 |
Zeno` |
And I really can't see a good reason to not make this configurable |
17:13 |
Calinou |
in doubt, make something configurable if it makes sense |
17:13 |
Zeno` |
AFAIC there is not strong argument to *not* make it configurable other than some strange sense of what's "right" |
17:15 |
VanessaE |
"right" and "good gameplay" can only be ascertained by the people who play the games or who maintain those games that are being played. |
17:15 |
Zeno` |
That's why I put "right" in quotes |
17:15 |
VanessaE |
maintainers of the engine, to be quite blunt, really are not the people to ask about gameplay unless they also fall within one of those two groups :) |
17:17 |
Calinou |
we don't have that much core developers too |
17:18 |
Zeno` |
Calinou, and that's why we should listen more to gamers and those who maintain those games (IMO) |
17:19 |
Zeno` |
TBH I don't care about this build inside yourself issue, but apparently others feel strongly about it |
17:19 |
kilbith |
some devs are like politics, not that aware of reality but dictate anyways |
17:19 |
Zeno` |
To me it's a a non-issue: just make it configurable |
17:19 |
Zeno` |
It's what... one line of code? |
17:20 |
Zeno` |
maybe two if you count braces |
17:20 |
Zeno` |
And then everyone is happy |
17:21 |
Calinou |
developers don't like listening to gamers |
17:21 |
kilbith |
like politicals with people |
17:22 |
Sokomine |
Zeno`: yes. one line of code (namely checking for that config value). plus maybe 2 lines added in the example config so that people know what it does |
17:23 |
Sokomine |
i havn't sent a pull request myshelf because i'd feel akward to post such a small request |
17:23 |
Calinou |
it is fine to post a PR for a few lines |
17:23 |
Calinou |
I've done so |
17:24 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1856 |
17:24 |
RealBadAngel |
ive pushed there mesh rotation helpers |
17:24 |
RealBadAngel |
any objections? |
17:25 |
Calinou |
does this let modders rotate meshes at load or runtime? |
17:25 |
Calinou |
would be great |
17:26 |
RealBadAngel |
this is just method, to be used later on |
17:27 |
RealBadAngel |
irrlicht provides method to rotate single vertice |
17:27 |
RealBadAngel |
ive implemented the same for whole mesh |
17:27 |
Calinou |
https://github.com/minetest/minetest_game/pull/312 |
17:27 |
Calinou |
can this be merged? |
17:28 |
RealBadAngel |
~~ idk, up to you |
17:28 |
RealBadAngel |
im neutral |
17:29 |
RealBadAngel |
need a voice, got it |
17:29 |
Calinou |
is neutral an approval? |
17:30 |
* Krock |
thinks, he should care a bit more about MTG |
17:30 |
Calinou |
that would make people care a lot more! |
17:31 |
Zeno` |
RBA, this PR will open up opportunities for improvement? |
17:32 |
Zeno` |
And it's currently unused? If so, I will agree. |
17:34 |
RealBadAngel |
Calinou,well, +1 |
17:34 |
RealBadAngel |
Zeno`, unused. those are methods i do need |
17:34 |
RealBadAngel |
will be used in next commits |
17:35 |
RealBadAngel |
just pushing them now because theyre too generic |
17:36 |
Zeno` |
Well, I don't know what the policies are regarding incorporating/porting irrlicht into minetest, but if there are no policies broken I say go |
17:36 |
RealBadAngel |
there was a case already, 1 yr ago |
17:36 |
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17:36 |
RealBadAngel |
ive copied over one fuction for use with l-systems |
17:37 |
RealBadAngel |
so its just a matter of style not the funcionality |
17:38 |
Zeno` |
I have no particular objection if license compliance and style are ok |
17:38 |
Calinou |
Irrlicht is zlib, so (L)GPL-compatible |
17:39 |
RealBadAngel |
i will squash the PR and will merge it then |
17:40 |
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18:24 |
paramat |
hi nore, sfan5, sorry to bother you again about this, please can https://github.com/minetest/minetest_game/pull/336 be merged? please read the last comment for details. if you want mgv5 biomes for 0.4.11 this needs to be merged very soon, the nodes need to be merged before i can make the pinetree schematics =) |
18:26 |
sfan5 |
paramat: can you consider a different leaves texture? does this pull take the recent texture changes into account? (aka are the texture modified new textures?) |
18:34 |
paramat |
sfan5 yes im fine with a new needles texture, if i can find one |
18:36 |
paramat |
sfan5 i don't think my pull is affected by the new MTG textures |
18:36 |
sfan5 |
didn't the wood texture change or smth.? |
18:37 |
paramat |
don't think so, can anyone correct me? |
18:37 |
sfan5 |
I'm not sure either |
18:37 |
paramat |
im looking through commits now |
18:37 |
sfan5 |
thats why I'm asking |
18:40 |
paramat |
checked back to July, no change to wood or tree textures. my textures were derived from default textures long after July |
18:41 |
paramat |
ah wood colours were changed in April |
18:42 |
paramat |
but thats before i created my textures so it's okay |
18:45 |
paramat |
you don't like the needles texture? i'll look for another, it can always be changed later, nore what do you think of the needles texture? seems okay to me, at least for the moment |
18:45 |
sfan5 |
it's okay |
18:45 |
sfan5 |
but I'd prefer a diff. one |
18:45 |
paramat |
i can edit it in GIMP |
18:45 |
nore |
well, I like the one in mg |
18:46 |
nore |
this one is a bit too light I reckon |
18:46 |
paramat |
okay i can make a darker one with more contrast, and show it to you later tonight/tomorrow? |
18:47 |
paramat |
oh hang on, i could just use the mg texture ... |
18:47 |
paramat |
it's up to you guys |
18:47 |
sfan5 |
the mg texture if based on the previous leaf texture in _game |
18:48 |
sfan5 |
if we use that w/o modifications it'll bring some variance |
18:48 |
paramat |
ah no good, needles need to look like needles, not leaves |
18:49 |
paramat |
i'll edit Splizard's texture and see what you think later or tomorrow |
18:49 |
paramat |
bbl |
18:54 |
paramat |
hm the mg pine leaves texture seems okay, it doesn't look like normal leaves, i think i'll use it in my commit, for now at least, i guess this is okay with you two? |
18:54 |
nore |
it is with me |
18:55 |
nore |
just don't forget to add it to the textures licenses file (it is CC-BY-SA by Zeg9 IIRC) |
18:55 |
paramat |
okay thanks |
18:56 |
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19:07 |
VanessaE |
strange issue with current HEAD... I seem to be jammed in all-view-range mode or at least my view range is stuck at a really high value when it should not be |
19:08 |
VanessaE |
yeah, it's just a long view range (almost 240), because fog is still visible in the distance. |
19:09 |
VanessaE |
weird. |
19:09 |
* VanessaE |
tries again. |
19:10 |
VanessaE |
hm, seems fine now. temporary glitch. |
19:10 |
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20:32 |
Krock |
sfan5, https://github.com/minetest/minetest/issues/1866 |
20:33 |
Krock |
It saves to much |
20:48 |
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20:50 |
RealBadAngel |
o! sapier is here |
20:51 |
RealBadAngel |
whats up buddy? |
20:57 |
RealBadAngel |
sfan5, you have commented irrlicht 1.8 code |
20:58 |
RealBadAngel |
i havent changed it at all |
20:58 |
Krock |
Is there already a request to make the view blurry near the borders of the window? |
20:59 |
Krock |
Fucus. ath might be the word for it |
20:59 |
RealBadAngel |
Krock, there is no possibility to add such effects atm |
20:59 |
Krock |
oke |
20:59 |
PenguinDad |
Krock: your eyes/brain already produce this effect |
21:00 |
RealBadAngel |
it can be done with specialized shader |
21:00 |
RealBadAngel |
but needs post processing shaders at all |
21:00 |
Krock |
PenguinDad, yes but videos and screenshots look amazing with blur |
21:00 |
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21:01 |
RealBadAngel |
and btw, i have tested this very effect in terasology, and found it extremaly annoying in real gameplay |
21:01 |
RealBadAngel |
but still nice ;) |
21:07 |
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21:07 |
RealBadAngel |
squashed #1856, going to merge it now if there are no objections |
21:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/1856 -- Port createForsythOptimizedMesh from Irrlicht 1.8 by RealBadAngel |
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21:21 |
Sokomine |
finally made the pull reqest: #1867 would be glad if it could be approved. and a lot of players would be glad as well |
21:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/1867 -- added enable_build_where_you_stand option by Sokomine |
21:21 |
paramat |
\O/ |
21:22 |
Krock |
Sokomine, lookup markdown and replace the code-codes :3 |
21:22 |
kilbith |
+1 Sokomine |
21:22 |
Krock |
but it looks good |
21:28 |
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21:30 |
paramat |
shorter is better, i think the word enable isnt needed ;] |
21:30 |
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21:33 |
Megaf |
+1 Sokomine |
21:35 |
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22:32 |
paramat |
sfan5 https://github.com/minetest/minetest_game/pull/336#issuecomment-64097813 new needles texture preview |
22:34 |
VanessaE |
paramat: -1, pine needles just aren't that dark |
22:34 |
VanessaE |
I ave tons of pines around me and none are anywhere near as dark as that |
22:34 |
VanessaE |
have* |
22:35 |
paramat |
i agree, but the darkness was requested |
22:36 |
VanessaE |
frankly, I like the lower texture better, but it's still too dark imho |
22:39 |
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22:42 |
paramat |
mg's texture was derived from the old leaves texture, looks too much like dark leaves to me, not needles |
22:43 |
kilbith |
paramat: also, let pass more space between the needles. there are not that 'tight' IRL... |
22:44 |
VanessaE |
bbl |
22:44 |
kilbith |
they* |
22:44 |
paramat |
hm could do. dense looks better to me |
22:46 |
kilbith |
unrealistic |
22:49 |
sfan5 |
paramat: please make it a bit lighter |
22:49 |
sfan5 |
not that dark |
22:49 |
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22:49 |
casimir |
I like splizard's needles texture the way it is. But make sure to add a dark green background colour, so they are not that ugly when fancy leaves are turned off. (Should be done for the other leaves too.) |
22:50 |
paramat |
okay, it matches your mg texture in darkness |
22:50 |
paramat |
ah a coloured background, yes |
22:51 |
paramat |
thanks, much to do then |
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22:53 |
paramat |
i'll update and rebase the commit ready for sunday |
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