Time |
Nick |
Message |
00:16 |
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03:16 |
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03:37 |
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03:45 |
VanessaE |
Zeno`: regression -- the F6 profiler displays don't periodically update anymore. |
03:46 |
VanessaE |
you have to cycle through the pages to get new data. |
03:47 |
Zeno` |
New feature! |
03:48 |
VanessaE |
heh |
03:50 |
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04:01 |
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04:33 |
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06:49 |
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08:25 |
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08:27 |
RealBadAngel |
kahrl, http://pastebin.com/3Si7Fx8m |
08:28 |
RealBadAngel |
i modified that code a bit, so removing a node can cause just a few mesh updates (now its always 13 block meshes updated, no matter what) |
08:29 |
RealBadAngel |
it was the reason for lags and fps drops |
08:30 |
RealBadAngel |
tested that for a while, cannot see any glitches, but it should be tested further |
08:33 |
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08:35 |
Zeno` |
I've been testing and profiling that all day so I'll test it as well |
08:38 |
RealBadAngel |
if that will be working ok, the same should be done to addNode |
08:39 |
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08:46 |
Zeno` |
and now it's heaps better |
08:47 |
Zeno` |
and now it's not |
08:47 |
Zeno` |
frustrating |
08:54 |
Zeno` |
better |
09:09 |
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09:14 |
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09:14 |
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09:21 |
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09:26 |
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10:01 |
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10:03 |
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10:31 |
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10:49 |
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10:53 |
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11:07 |
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11:25 |
Zeno` |
What's happening with paramat's mgv5? |
11:25 |
Amaz |
↑ |
11:29 |
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11:29 |
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15:40 |
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16:20 |
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17:40 |
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18:59 |
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19:00 |
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19:29 |
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19:45 |
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20:18 |
RealBadAngel |
kahrl, here? |
20:18 |
VanessaE |
greetz RBA |
20:18 |
RealBadAngel |
hi VE |
20:19 |
RealBadAngel |
theres somethin for you to test |
20:19 |
VanessaE |
? |
20:19 |
VanessaE |
uh oh... |
20:19 |
VanessaE |
:P |
20:19 |
RealBadAngel |
hold on |
20:19 |
RealBadAngel |
http://pastebin.com/3Si7Fx8m |
20:19 |
RealBadAngel |
thats a change in client.cpp |
20:20 |
VanessaE |
I saw mention of this earlier in the log |
20:20 |
RealBadAngel |
eliminates enourmous fps lags when removing the node |
20:21 |
RealBadAngel |
i tested it for a few hours, zeno was testing it on servers for quite longer |
20:35 |
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20:41 |
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21:07 |
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21:11 |
Fritigern |
Nerdy vandals... https://twitter.com/RachelAppel/status/530076036738719745/photo/1 |
21:33 |
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21:33 |
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21:55 |
RealBadAngel |
ShadowNinja? |
21:57 |
RealBadAngel |
thats was even older bug: https://github.com/minetest/minetest/pull/1812 |
21:59 |
RealBadAngel |
please also note the reverse order when removing the node |
22:00 |
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22:00 |
RealBadAngel |
first i do reqest for neighbour blocks to update, then the one with the node |
22:00 |
RealBadAngel |
this way fastfaces or invisible faces will get updated before |
22:00 |
RealBadAngel |
so no xray effect |
22:07 |
ShadowNinja |
RealBadAngel: Sounds good. |
22:08 |
RealBadAngel |
ShadowNinja, it works good. just test it |
22:09 |
RealBadAngel |
on my backend i do have cracks and highlighting temporarily disabled too |
22:09 |
RealBadAngel |
its blazing fast now |
22:09 |
VanessaE |
it is indeed quite fast |
22:10 |
RealBadAngel |
remove rollback for greater effect |
22:10 |
RealBadAngel |
hehe |
22:10 |
VanessaE |
rollback shouldn't even touch the client anyway |
22:10 |
RealBadAngel |
while playing singleplayer it does, a lot |
22:14 |
RealBadAngel |
ShadowNinja, same fix pattern should be applied to placin a node |
22:15 |
RealBadAngel |
but there order wont be changed, first the node with placed node, then necesary neighbours |
22:15 |
RealBadAngel |
*the block with |
22:16 |
RealBadAngel |
but the same result 1-2 meshes, max 4 (while in the corner of the block), instead of 13 full block meshes updates |
22:38 |
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23:37 |
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23:54 |
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