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IRC log for #minetest-dev, 2014-11-07

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All times shown according to UTC.

Time Nick Message
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03:45 VanessaE Zeno`: regression -- the F6 profiler displays don't periodically update anymore.
03:46 VanessaE you have to cycle through the pages to get new data.
03:47 Zeno` New feature!
03:48 VanessaE heh
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08:27 RealBadAngel kahrl, http://pastebin.com/3Si7Fx8m
08:28 RealBadAngel i modified that code a bit, so removing a node can cause just a few mesh updates (now its always 13 block meshes updated, no matter what)
08:29 RealBadAngel it was the reason for lags and fps drops
08:30 RealBadAngel tested that for a while, cannot see any glitches, but it should be tested further
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08:35 Zeno` I've been testing and profiling that all day so I'll test it as well
08:38 RealBadAngel if that will be working ok, the same should be done to addNode
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08:46 Zeno` and now it's heaps better
08:47 Zeno` and now it's not
08:47 Zeno` frustrating
08:54 Zeno` better
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11:25 Zeno` What's happening with paramat's mgv5?
11:25 Amaz ↑
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20:18 RealBadAngel kahrl, here?
20:18 VanessaE greetz RBA
20:18 RealBadAngel hi VE
20:19 RealBadAngel theres somethin for you to test
20:19 VanessaE ?
20:19 VanessaE uh oh...
20:19 VanessaE :P
20:19 RealBadAngel hold on
20:19 RealBadAngel http://pastebin.com/3Si7Fx8m
20:19 RealBadAngel thats a change in client.cpp
20:20 VanessaE I saw mention of this earlier in the log
20:20 RealBadAngel eliminates enourmous fps lags when removing the node
20:21 RealBadAngel i tested it for a few hours, zeno was testing it on servers for quite longer
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21:11 Fritigern Nerdy vandals... https://twitter.com/RachelAppel/status/530076036738719745/photo/1
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21:55 RealBadAngel ShadowNinja?
21:57 RealBadAngel thats was even older bug: https://github.com/minetest/minetest/pull/1812
21:59 RealBadAngel please also note the reverse order when removing the node
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22:00 RealBadAngel first i do reqest for neighbour blocks to update, then the one with the node
22:00 RealBadAngel this way fastfaces or invisible faces will get updated before
22:00 RealBadAngel so no xray effect
22:07 ShadowNinja RealBadAngel: Sounds good.
22:08 RealBadAngel ShadowNinja, it works good. just test it
22:09 RealBadAngel on my backend i do have cracks and highlighting temporarily disabled too
22:09 RealBadAngel its blazing fast now
22:09 VanessaE it is indeed quite fast
22:10 RealBadAngel remove rollback for greater effect
22:10 RealBadAngel hehe
22:10 VanessaE rollback shouldn't even touch the client anyway
22:10 RealBadAngel while playing singleplayer it does, a lot
22:14 RealBadAngel ShadowNinja, same fix pattern should be applied to placin a node
22:15 RealBadAngel but there order wont be changed, first the node with placed node, then necesary neighbours
22:15 RealBadAngel *the block with
22:16 RealBadAngel but the same result 1-2 meshes, max 4 (while in the corner of the block), instead of 13 full block meshes updates
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