Time |
Nick |
Message |
00:12 |
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02:10 |
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02:23 |
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02:32 |
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02:34 |
Zeno` |
What's wrong with node 0,0,0? |
02:35 |
Zeno` |
I didn't touch that code |
02:36 |
RealBadAngel |
highlighting again |
02:36 |
Zeno` |
I haven't changed the game.cpp, except in my PR. Strange |
02:36 |
RealBadAngel |
when player is not pointing anything it got highlighted again |
02:37 |
RealBadAngel |
ive eliminated that bug already but folks reporting it came back |
02:37 |
Zeno` |
ah ok |
02:37 |
RealBadAngel |
so my first thought it was you with "ok" for highlighting |
02:38 |
Zeno` |
There is no "ok" any more |
02:38 |
Zeno` |
That was changed/removed by Kahrl before he applied my PR |
02:38 |
kahrl |
for me 0,0,0 is blue (da ba dee) only if enable_node_highlighting = false |
02:39 |
RealBadAngel |
im trashing the cracks and highlighting code anyway so there will be no possibility for this bug to occur anymore |
02:39 |
Zeno` |
oh ok |
02:39 |
Zeno` |
eiffel65... yikes |
02:39 |
RealBadAngel |
im moving that outta mapblock mesh |
02:40 |
RealBadAngel |
keeping selections in sync is weird |
02:40 |
RealBadAngel |
and forced mesh updates are nonsense |
02:42 |
Zeno` |
I see the node 0,0,0 now. Thanks kahrl. Maybe that's a feature? :D |
02:42 |
RealBadAngel |
hehehe |
03:16 |
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12:07 |
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12:07 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
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13:01 |
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13:17 |
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13:28 |
iqualfragile |
sfan5: ShadowNinja one of the merges yesterday broke the build, but the guy provides a fix and says he is sorry: https://github.com/minetest/minetest/pull/1762 |
13:31 |
sfan5 |
I'll merge that |
13:31 |
sfan5 |
it falls into the small patch category, so.. |
13:31 |
sfan5 |
^ merging that in 5 minutes |
13:40 |
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16:57 |
Calinou |
my meshnode isn't properly rotated and positioned |
16:57 |
Calinou |
how to fix? |
16:57 |
VanessaE |
pray ;) |
16:57 |
Calinou |
:'( |
16:58 |
VanessaE |
really though, use coords in blender that are the same range as in a nodebox |
16:58 |
VanessaE |
-0.5 to +0.5 |
16:58 |
VanessaE |
so, center the node on the blender canvas |
16:58 |
VanessaE |
rotation is handled by telling blender which axis is up and which is forward when you export |
16:59 |
VanessaE |
when you go to export, lower right corner of the window are some options for that |
16:59 |
VanessaE |
(at least in .obj) |
16:59 |
Calinou |
doesn't work for me |
16:59 |
Calinou |
see #minetest for screenshot |
17:00 |
VanessaE |
I see. well I have models you can use for *that* particular thing if you want |
17:00 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=9&t=10428 |
17:00 |
VanessaE |
use the _onetexture versions |
17:01 |
VanessaE |
grab those and load into blender |
17:01 |
VanessaE |
I think ultimately what I did was rotate them in blender manually |
17:01 |
VanessaE |
so I guess the X axis is inverted now, and Y/Z are as minetest expects |
17:01 |
VanessaE |
(but for a slope object, that's fine) |
17:02 |
VanessaE |
anyway I'm just as green as anyone else here so maybe you can learn from my warped example ;) |
17:06 |
OldCoder |
Hm |
17:07 |
kilbith |
"I'm just as green" ? |
17:07 |
VanessaE |
kilbith: it means I am new at it |
17:08 |
VanessaE |
green like fresh-cut wood is green |
17:08 |
kilbith |
oh |
17:08 |
kilbith |
in france we said 'blue' lol |
17:08 |
kilbith |
say* |
17:16 |
Calinou |
“green†means angry in French somehow |
17:16 |
Calinou |
“banque écolo, clients verts†:D |
17:17 |
kilbith |
or the "yellow" for laught |
17:17 |
kilbith |
ok i stop my chit-chat :) |
17:29 |
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18:00 |
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18:03 |
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18:03 |
kilbith |
OldCoder ^ |
18:13 |
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18:24 |
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18:32 |
OldCoder |
Reviewing |
18:32 |
OldCoder |
kilbith, thank you. sapier and I have discussed the patch |
18:32 |
OldCoder |
I will be testing his version |
19:14 |
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19:22 |
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19:30 |
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19:45 |
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19:45 |
Miguel2706 |
Hello, Can I cross compile from linux to a Windows that not have mingw? thanks :) |
19:48 |
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19:50 |
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20:14 |
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20:16 |
OldCoder |
Miguel2706, most people use MinGW. To cross-compile without it, you can run VirtualBox and install a Microsoft 'C' compiler in Windows there. |
20:20 |
Miguel2706 |
Ok, thanks OldCoder |
20:24 |
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20:54 |
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21:04 |
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22:02 |
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22:20 |
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22:42 |
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23:45 |
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23:52 |
paramat |
hmmmm, my mgv5 branch is fixed, the problem was the noise 'scales' were being ignored and set to 1, then zeno spotted i had forgotten 'transform noisemaps'. in the latest commit i moved the 'float contour' noise function from noise.cpp to mapgen_v5.cpp in order to use it there, i couldn't work out how to access it where it was (i tried and failed). any harm in this? is there a way to access 'float contour' where it w |
23:52 |
paramat |
as? my commits: https://github.com/paramat/minetest/commits/mgv5 |
23:54 |
ShadowNinja |
paramat: Can your MGv5 be configured to produce a world identical to an 0.4.3 MGv5 world? |
23:57 |
ShadowNinja |
Comments on #1764 ? It seems good. |
23:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/1764 -- Remove mobs mod specific code by neoascetic |
23:58 |
ShadowNinja |
It's simple too, so I'll merge it in a little while if there are no objections. |
23:58 |
VanessaE |
*shoots shotgun in the air* "I OBJECT!" |