Time |
Nick |
Message |
01:18 |
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02:45 |
TheKingDoof |
later |
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03:15 |
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03:18 |
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03:40 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1754/ |
03:40 |
RealBadAngel |
^bunch of bugfixes for meshnodes |
03:41 |
RealBadAngel |
ShadowNinja, that solves most of the issues you had (excluding those with blender ;) ) |
03:45 |
ShadowNinja |
RealBadAngel: Seems good, although i'd add a `if def.drawtype == "mesh" and not def.mesh then error("Missing mesh for mesh drawtype!") end` somewhere on the server side so the modder knows what the error is. |
03:46 |
RealBadAngel |
getMesh reports the error |
03:47 |
RealBadAngel |
<ShadowNinja> 18:55:08: ERROR[main]: Client::getMesh(): Mesh not found: "3d_torch_wall.x" -- Segmentation fault (core dumped) |
03:47 |
RealBadAngel |
now it just wont crash |
03:47 |
ShadowNinja |
Ah, O.K., fine then. |
03:48 |
RealBadAngel |
btw, add paramtype = "light", |
03:49 |
RealBadAngel |
otherwise torch is pitch black |
03:49 |
Zeno` |
02:20 Zeno` ShadowNinja, is the change keys dialog not closing with escape like all the other dialogs intended or a bug? |
03:49 |
ShadowNinja |
RealBadAngel: Yep, figured that out already. |
03:50 |
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03:50 |
ShadowNinja |
Zeno`: Sounds like a bug. |
03:50 |
Zeno` |
Ok, I'll have a look at it later. I wondered because it's the only menu with Cancel / Save buttons as well |
03:50 |
Zeno` |
So it may have been a decision, I don't know |
03:50 |
Zeno` |
But it is kind of annoying |
04:01 |
VanessaE |
RealBadAngel: do any of those fixes include stopping a segfault if a mesh is missing at start? |
04:01 |
RealBadAngel |
yes |
04:01 |
VanessaE |
ok |
04:01 |
VanessaE |
I only just noticed that crash about 15 mins ago. |
04:02 |
VanessaE |
oh hell you just said it |
04:02 |
VanessaE |
I swear I must be blind. |
04:02 |
RealBadAngel |
hehe |
04:09 |
RealBadAngel |
kahrl, here? |
04:25 |
VanessaE |
RBA's patch works for me. model coords -0.5 to +0.5 produce node-sized objects, comparable to nodebox coords, lighting glitches seem to be fixed as well |
04:26 |
VanessaE |
that would be a no. |
04:27 |
RealBadAngel |
lol |
04:30 |
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05:06 |
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05:11 |
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05:11 |
* VanessaE |
sighs |
05:20 |
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06:05 |
OldCoder |
"Sapier, thy wit is a rapier. Sometime, my Sapier will come..." |
06:05 |
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06:05 |
* OldCoder |
has been waiting for Sapier for weeks |
06:12 |
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06:43 |
kilbith |
OldCoder : PM |
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06:48 |
OldCoder |
kilbith, kk |
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08:17 |
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08:27 |
Zeno` |
I'll probably make PR tonight: https://github.com/Zeno-/minetest/tree/refactor_the_game |
08:29 |
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09:04 |
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09:24 |
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09:28 |
kilbith |
nore: could you give your feedbacks about these textures please ? https://github.com/minetest/minetest_game/pulls |
09:39 |
nore |
kilbith, btw: why do you have 3 accounts for pull requests? |
09:39 |
ninnghazad |
better chances? |
09:39 |
ninnghazad |
like, 3 tickets |
09:39 |
nore |
no, it's 3 different pull requests |
09:39 |
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09:39 |
nore |
you can do 3 different ones with one account |
09:40 |
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09:41 |
ninnghazad |
maybe forgot to branch his fork like me =) |
09:49 |
kilbith |
nore: because I still not understand how to submit a new pull request without considering the previous commits |
09:50 |
nore |
do you use Linux? |
09:50 |
kilbith |
yes |
09:50 |
nore |
ok, then you first need to create a branch up-to-date with master |
09:50 |
nore |
for that, do: |
09:51 |
kilbith |
git checkout -b [new_branch] right ? |
09:51 |
nore |
git remote add upstream https://github.com/minetest/minetest_game |
09:51 |
kilbith |
I take note |
09:51 |
Zeno` |
Zeno- wants to merge 23 commits into LOL |
09:52 |
nore |
and then, git fetch upstream master:upstream |
09:52 |
nore |
(or upstream:master, I don't remember) |
09:52 |
nore |
only one will work though |
09:52 |
nore |
then: git checkout upstream |
09:52 |
nore |
git checkout -b new_branch |
09:52 |
nore |
then do your changes |
09:52 |
kilbith |
ok great ! |
09:53 |
kilbith |
will try that next time |
09:53 |
nore |
and when you're done: git push -u origin new_branch |
09:53 |
nore |
(where origin is your git repo) |
09:53 |
kilbith |
thanks |
09:54 |
nore |
np |
09:55 |
kilbith |
about the glass fragments, they don't represents a broken bottle |
09:55 |
kilbith |
just some random glass fragments |
09:56 |
nore |
well, the new textures looked like a broken bottle |
09:56 |
kilbith |
it's much symbolic than the pile of unseeable micro-fragments |
09:56 |
nore |
actually, looking again, they are not that |
09:57 |
nore |
hm... ok, you're right |
09:57 |
kilbith |
the current may be confused with another thing |
09:58 |
kilbith |
I'm wondering what should do I with the ladder... let that as it, or make it lighter |
09:59 |
nore |
Zeno`: you make so many changes that github doesn't want to show them :) |
10:01 |
Zeno` |
yeah, changed 3000 lines :( |
10:01 |
Zeno` |
But there was no way to avoid that :) |
10:07 |
Zeno` |
oops better get rid of changes to test.cpp |
10:09 |
Zeno` |
I think they should be commented out (or at least not default) but that's another story |
10:18 |
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10:31 |
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10:54 |
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11:00 |
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11:00 |
iqualfragile |
I need a place in the minetest code that is called every frame, only on client side and where the following information is avaviable: position, facing direction and servername&port, preferrably servername as dns name if possible |
11:09 |
Zeno` |
iqualfragile, if you can wait then that place would be here: https://github.com/Zeno-/minetest/blob/refactor_the_game/src/game.cpp#L2017 |
11:09 |
Zeno` |
hopefully the PR gets accepted at some point. the main reason for refactoring is to make additions like yours easier |
11:10 |
iqualfragile |
Zeno`: yes, i can wait |
11:10 |
iqualfragile |
i want to add mumble positional audio support |
11:10 |
Zeno` |
well, need to see what the core devs say about my PR first |
11:10 |
Zeno` |
iqualfragile, I know... I read that this morning :) |
11:15 |
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11:15 |
Zeno` |
iqualfragile, in the old game.cpp, somewhere between lines 1731 and 3493 |
11:15 |
iqualfragile |
oh, just 1500 lines to read through! |
11:15 |
iqualfragile |
or did you mean anywhere? |
11:16 |
Zeno` |
yeah.. somewhere in there |
11:16 |
Zeno` |
I'm not sure... probably after sounds have been updated |
11:17 |
Zeno` |
In the new version I would say just before https://github.com/Zeno-/minetest/blob/refactor_the_game/src/game.cpp#L2029 |
11:17 |
Zeno` |
or maybe after updateFrame() |
11:17 |
Zeno` |
anyway ;) |
11:21 |
Zeno` |
iqualfragile, before you do too much maybe it would be wise to ask the core devs what they think of "public domain" |
11:21 |
iqualfragile |
Zeno`: why? |
11:22 |
Zeno` |
I just read somewhere that there was an issue with "public domain". But, it may not be a problem. What's the LICENSE of the library overall? |
11:23 |
Zeno` |
The main license seems fine anyway... I don't know how you intend to link it though |
11:24 |
Zeno` |
oh, they've gone |
11:24 |
Zeno` |
or is it some kind of module? hmmm |
11:28 |
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11:30 |
Zeno` |
iqualfragile, I did check and it looks fine but you may want feedback anyhow |
11:31 |
DrPhilB |
Bit hit-and-run I'm afraid: you guys aware of current HEAD client segfaulting pretty reliably? e5652cb seems OK, so I'm guessing ae375cc is duff. Got a couple backtraces if you need them but it's happening almost instantly on connect for me, sometimes I get far enough to open a door, so should be easy to reproduce. |
11:34 |
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11:35 |
Zeno` |
DrPhilB, I think RBA fixed it with his latest PR |
11:35 |
Zeno` |
oh wait |
11:36 |
Zeno` |
ae375cc shouldn't be doing it... are you sure e5652cb is ok? |
11:37 |
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11:38 |
DrPhilB |
I have not observed the crash with e5652 |
11:38 |
DrPhilB |
Running it now |
11:39 |
Zeno` |
you could open an issue report if you have github, or I guess paste a link to backtraces here |
11:39 |
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11:40 |
Zeno` |
The only thing I do know is: https://github.com/minetest/minetest/pull/1754 which does address some segfault |
11:40 |
DrPhilB |
I'll file an issue report in a bit, then |
11:42 |
Zeno` |
Can you show backtrace before then? :) |
11:42 |
DrPhilB |
Sure, let me just pastebin it |
11:42 |
jin_xi |
vanessa e reported something here, maybe the same issue? https://forum.minetest.net/viewtopic.php?f=9&t=10428 |
11:43 |
DrPhilB |
http://pastebin.com/x9MyBXPc |
11:44 |
DrPhilB |
Sounds like it, jin_xi |
11:45 |
Zeno` |
jin_xi, that issue, then, is fixed by #1754 I believe |
11:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/1754 -- Recalculate normals for cached meshes. by RealBadAngel |
11:46 |
Zeno` |
yeah, I'd say that's it DrPhilB |
11:47 |
DrPhilB |
Cool |
11:50 |
Zeno` |
weird that I haven't experienced it |
11:50 |
Zeno` |
perhaps I have no cached whatever-it's-caching |
11:51 |
Zeno` |
not* |
11:51 |
DrPhilB |
Maybe. Tons of stairs and stuff around me. |
11:53 |
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12:08 |
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12:09 |
niebieski |
Hey guys, I'm looking forward helping out so someone on the forums told me to come here. |
12:10 |
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12:16 |
Zeno` |
hi niebieski |
12:16 |
niebieski |
Hey, Zeno. |
12:19 |
Zeno` |
most people are asleep; they should wake up soon I guess |
12:21 |
niebieski |
Alright then. |
12:22 |
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12:22 |
Zeno` |
What are you working on? |
12:24 |
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12:24 |
niebieski |
I'm not working on anything currently. |
12:24 |
Zeno` |
ok :) |
12:27 |
paramat |
nore, please could you look at my pull request for fixing boats mod? https://github.com/minetest/minetest_game/pull/328 i have approval from sfan5 and have re-added turn inversion on request from blockmen |
12:28 |
nore |
well, the code looks good |
12:28 |
nore |
didn't test it, but if you say it works, I'll trust you :) |
12:29 |
paramat |
thanks! i've tested and tuned it for hours |
12:29 |
Zeno` |
this mem leak is what I reported yesterday and it *seems* that adding stuff to the dtor to cleanup doesn't help |
12:29 |
Zeno` |
currently my client is using 1.2GB O.o |
12:30 |
Zeno` |
RealBadAngel *poke* |
12:31 |
paramat |
i'm still a newbie at pull requests so may need some guidance on 'squashing' and 'rebasing' my commits |
12:32 |
Zeno` |
paramat, I think they'll ask you to squash if they want you to |
12:32 |
Zeno` |
rebase is easy |
12:32 |
Zeno` |
update your master branch |
12:32 |
Zeno` |
checkout your working branch |
12:32 |
Zeno` |
git rebase master |
12:33 |
Zeno` |
if you're new to git I suggest making a backup of the minetest directory first |
12:34 |
Zeno` |
If it was me I wouldn't squash your work |
12:34 |
paramat |
thanks |
12:34 |
Zeno` |
Safer to make a whole new branch and cherry pick the commits in your mgv5 branch if they ask you to squash. That way you can keep your commit history as well |
12:35 |
Zeno` |
but rebase should not be an issue |
12:36 |
Megaf_ |
( ͡° ͜ʖ ͡°) |
12:37 |
Megaf_ |
(ノಠ益ಠ)ノ彡┻â”â”» |
12:37 |
Zeno` |
Oh also, after rebasing you will need to force push |
12:38 |
Megaf_ |
!server Megaf |
12:38 |
ShadowBot |
Megaf_: server [--{name,address,players,ping,port} <value>] |
12:38 |
Megaf_ |
what? |
12:38 |
PenguinDad |
Megaf_: wrong channel I guess |
12:39 |
Megaf_ |
oh |
12:39 |
Megaf_ |
sorry folks |
12:39 |
paramat |
okay. i won't rebase or squash until asked |
12:43 |
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14:23 |
paramat |
mgv5 is now working correctly with new noise functions, by using a temporary hack. the bug is the noise 'scale' parameter being ignored set to 1, this made the terrain very low and smooth and changed the shape of caves. now caves look right using the original cave threshold of 0.125 |
14:24 |
Zeno` |
How can it be ignored? |
14:24 |
Zeno` |
It's not a float/int error is it? |
14:25 |
paramat |
id like to fix the noise scale bug and perhaps get this into 0.4.11 =} |
14:25 |
paramat |
yes probably a silly mistake by a c++ newbie |
14:25 |
Zeno` |
comment the line where the hack is |
14:26 |
paramat |
the hacks are to multiply the noise in the code |
14:26 |
Zeno` |
If they're a hack they should be commented though :) |
14:27 |
paramat |
ah i see |
14:27 |
paramat |
okay |
14:27 |
Zeno` |
Otherwise how can others find what the hack actually is? :p |
14:29 |
paramat |
https://github.com/paramat/minetest/commits/mgv5 |
14:29 |
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14:32 |
Zeno` |
But... errr... what's the hack? |
14:34 |
paramat |
stuff like 'if(40 * n_ground * f < y - h) {' where i multiply the noise value |
14:35 |
paramat |
so fairly harmless, but of course it's hardcoded and can't be edited in minetest.conf by a player |
14:35 |
Zeno` |
so that should be preceded by something like // FIXME: multiplying by 40 because... |
14:35 |
Zeno` |
it's not harmless, because if you are not here the "hack"/workaround is not obvious at all |
14:36 |
paramat |
now doing |
14:36 |
Zeno` |
ok ;) |
14:37 |
Zeno` |
I'm not saying this to call you out or anything... it's just needed :) |
14:38 |
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14:41 |
proller |
paramat, but nobody edit noise params in mapgen.. |
14:41 |
paramat |
heh i did it now before i forgot. i need to rewrite some param code and try again ... |
14:41 |
proller |
in config ^ |
14:42 |
paramat |
they should do it more |
14:42 |
paramat |
that remiinds me it would be good to fix chunk glitch at y = 47 in mgv6 |
14:42 |
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14:42 |
paramat |
mgv5 goes above 47 with no problem |
14:48 |
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14:50 |
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14:51 |
niebieski |
I get errors frequently of "invalid something listener" and the server respawns me because I exceeded world limits. |
14:55 |
Amaz |
proller, I do :P |
14:57 |
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15:52 |
niebieski |
Guys, this TODO list http://dev.minetest.net/TODO#TODO_in_minetest_game, is done or not ? I'm thinking about doing the hurt sounds. |
15:52 |
niebieski |
zat, hey. :) |
15:54 |
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15:54 |
Zeno` |
I don't think it's done |
15:55 |
Zeno` |
certainly there is no PR saying that hurt sounds is done |
16:01 |
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16:20 |
niebieski |
I just found a not bad sound. :D |
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16:29 |
zat1 |
niebieski: lol hey |
16:30 |
RealBadAngel |
hmmm, nore, anything against my bugfixes? |
16:30 |
nore |
sorry, didn't look at them |
16:30 |
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16:31 |
nore |
well, it looks good |
16:32 |
RealBadAngel |
ok |
16:32 |
RealBadAngel |
those are small fixes anyway |
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18:31 |
niebieski |
Guys please tell me what you think of this http://five.vv.si/minetest.html |
18:31 |
niebieski |
I want to submit this as the hurt sound. |
18:31 |
sfan5 |
404 |
18:32 |
niebieski |
Ops, http://fife.vv.si/minetest.html |
18:32 |
sfan5 |
that sounds like a guy screaming |
18:32 |
sfan5 |
not that good for a hurt sound |
18:34 |
niebieski |
Hmmm. |
18:34 |
niebieski |
I think it's similar to MC's hurt sound. |
18:36 |
Amaz |
MT != MC/MC clone |
18:37 |
kahrl |
sounds more like a weird sneeze to me |
18:37 |
niebieski |
Alright then. |
18:46 |
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18:48 |
niebieski |
I feel like I want to submit it. xD |
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21:09 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1759 |
21:09 |
RealBadAngel |
fix for broken plantlike drawtype |
21:11 |
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