Time |
Nick |
Message |
00:15 |
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05:50 |
cg72 |
ok why does my new build not find my gpu drivers??????? |
05:55 |
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06:06 |
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06:19 |
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06:24 |
RealBadAngel |
cg72, video driver setting is now in menu |
06:24 |
cg72 |
is that why mine crash lol |
06:25 |
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06:25 |
RealBadAngel |
dunno, just guessing |
06:26 |
RealBadAngel |
https://github.com/minetest/minetest/commit/996ea60642c5d78fc915573af0641d78bc7e2d49 |
06:26 |
cg72 |
if i click on the settings tad it errors 'get_video_rdriver' = nil |
06:27 |
cg72 |
yup line 113 is my error |
06:28 |
RealBadAngel |
huh, that commit doesnt have such function |
06:29 |
cg72 |
i swear it hangs up on it every time i click settings tab |
06:30 |
cg72 |
have to go to .conf and change last tab |
06:43 |
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06:44 |
RealBadAngel |
idk whats going on, will check that |
06:47 |
cg72 |
thanks rba <2 |
06:48 |
cg72 |
<3 |
06:50 |
RealBadAngel |
./src/script/lua_api/l_mainmenu.cpp:1006:int ModApiMainMenu::l_get_video_drivers(lua_State *L) |
06:50 |
RealBadAngel |
do you have it in your copy? |
06:50 |
cg72 |
one sec |
06:51 |
cg72 |
yes i have it |
06:51 |
RealBadAngel |
you can grep for get_video_drivers, and should have 5 matches |
06:52 |
cg72 |
how? |
06:56 |
RealBadAngel |
idk how cmd line grep works, im using one geany built-in one |
07:00 |
RealBadAngel |
i just compiled fresh sources with that patch |
07:00 |
RealBadAngel |
i think i should kick some1 in the ass |
07:00 |
jin_xi |
are you all out of bubblegum? |
07:00 |
RealBadAngel |
that setting is completely useless in main menu |
07:01 |
RealBadAngel |
1st of all it requires restart of the game for changes to take effect |
07:01 |
RealBadAngel |
i do have 3 drivers aviable, software, burningsvideo (wtf is that shit??) and opengl |
07:01 |
RealBadAngel |
and only opengl is working |
07:02 |
RealBadAngel |
two others are badly fucked up |
07:02 |
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07:03 |
cg72 |
and it kills me any way i do it lol i commented that out of my menue and it works again |
07:03 |
cg72 |
rba can i ask you a question? |
07:03 |
RealBadAngel |
sure |
07:04 |
cg72 |
why is it that some of the code is from the first commit and is shit code but everyone wants to add new stuff not improve the old code |
07:04 |
cg72 |
just in gerenal |
07:05 |
RealBadAngel |
hmm, sometimes to be able to change the old code, first you have to understand what it does |
07:06 |
RealBadAngel |
maybe its easier to write something new? |
07:06 |
RealBadAngel |
im changing now the lighting code, its a pain in the ass to get how it all works |
07:06 |
cg72 |
well i have the method of perfect one thing before adding a new thing |
07:07 |
RealBadAngel |
even i when i need a break from something that pissed me off badly enough i take someting easier to make |
07:07 |
cg72 |
rba is there any way to have it compress or display far nodes at lower res? |
07:08 |
cg72 |
to help out fps but make it look like the distance blur in other games |
07:08 |
RealBadAngel |
there was such attempts, called farmesh |
07:08 |
RealBadAngel |
afaik freeminer have something like that |
07:08 |
cg72 |
atempts means it didnt work right lol |
07:09 |
RealBadAngel |
proller played with the idea further |
07:09 |
RealBadAngel |
you can check freeminer if it works |
07:10 |
RealBadAngel |
back to the drivers setting, that is not how it should be done |
07:10 |
RealBadAngel |
mt can only use opengl and directx (to some point) |
07:11 |
RealBadAngel |
theres absolutely no reason to make other non working modes be aviable for user |
07:12 |
RealBadAngel |
maybe if main modes are not aviable, then use software one to display nice window with info that right ones are needed and shut the engine down |
07:13 |
RealBadAngel |
but using modes that are not capable even to display main menu correctly is just plain dead stupid |
07:13 |
cg72 |
rba i 100% agree, whos code is that lol |
07:15 |
RealBadAngel |
sapier's (based uppon idea from webdesigner97) |
07:15 |
RealBadAngel |
so we do have two butts to kick |
07:15 |
cg72 |
i will get on sapier as it shows him as the ofender |
07:16 |
cg72 |
only win builds can use directX or opengl so i dont need that option at all ever |
07:20 |
RealBadAngel |
http://i.imgur.com/5hGuOUq.png |
07:21 |
RealBadAngel |
whoever thought adding such driver as aviable, had to be drunk or on high |
07:22 |
cg72 |
what the bloody hell? |
07:23 |
RealBadAngel |
thats software renderer |
07:23 |
cg72 |
thats utter rubbish |
07:24 |
RealBadAngel |
that commit has to reverted asap |
07:26 |
cg72 |
well i apearently suck at trying to be a dev and only a few even care to talk to me so ill leav thet bit to yuo lol |
07:45 |
casimir |
<cg72> well i have the method of perfect one thing before adding a new thing |
07:45 |
casimir |
I like that. |
07:45 |
cg72 |
to be honest sometimes i dont progress very fast hahaha |
08:25 |
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09:04 |
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09:35 |
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09:55 |
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10:00 |
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10:03 |
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10:03 |
Megaf |
Hi all |
10:04 |
Megaf |
kahrl: fantastic, now I can see why my server crashes |
10:04 |
Megaf |
It wasnt always a minetest core fault afterall |
10:04 |
Megaf |
https://github.com/Uberi/Minetest-WorldEdit/issues/58 |
10:04 |
Megaf |
there are a couple of misbehaving mods |
10:06 |
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10:20 |
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10:23 |
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10:46 |
Zeno` |
gosh I hate C++ exceptions |
10:46 |
Zeno` |
worst idea ever |
10:55 |
Megaf |
Zeno`: Are you talking about my issue? |
10:55 |
Megaf |
It was a /home/minetest/Server/src/main.cpp:1955: int main(int, char**): Assertion '0' failed. |
10:55 |
Zeno` |
no, just stuff in general |
10:55 |
Megaf |
hm, since kahrl’s fix I no longer get C++ exeptions, only old school mod errors |
10:56 |
Zeno` |
21:17:13: ERROR[main]: ERROR: An unhandled exception occurred: std::bad_alloc |
10:57 |
Megaf |
oh |
10:57 |
Megaf |
but I think that just a very generic message, isnt it? |
10:57 |
Zeno` |
not really |
10:58 |
Zeno` |
it's not a Lua message afaik |
10:58 |
Zeno` |
I could be wrong though |
10:59 |
Zeno` |
Uberi is pretty quick (in my limited experience) |
10:59 |
Zeno` |
hopefully you get an answer soon |
11:03 |
Megaf |
I think WorldEdit and Pipework have been causing crashes in my server for long now, but I could never figure that out because Mineteset would just hide the actual error |
11:29 |
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11:47 |
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11:48 |
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11:49 |
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11:57 |
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12:03 |
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12:17 |
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12:31 |
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13:01 |
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13:15 |
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14:13 |
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14:27 |
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14:30 |
ShadowNinja |
cg72, VanessaE, those interested: The structure of a mod depends on it's size and complexity. For something like hardened_clay more than one init.lua file is overkill, while for something like Technic multiple mods, with multiple levels of subfolders containing topical Lua files works well becuase there are so many different nodes, machines, tools, and utilities to support them. |
14:30 |
ShadowNinja |
It's not good to overdo it (which Mesecons may do) or underdo it (like default before it was split into multiple files) and you have to do it logically so that when you're looking for a piece of code you can follow the directory structure and find it without resorting to `grep -r <code> .`. |
14:30 |
ShadowNinja |
And for Lua codung style see http://dev.minetest.net/Lua_code_style_guidelines It's still a draft, so mention your concerns on the talk page if you have any. |
14:31 |
ShadowNinja |
''tell Zeno` std::bad_alloc is a C++-side memory allocation error. How much memory do you have and what were you doing at the time? How long was the server running? |
14:35 |
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15:37 |
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15:48 |
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16:03 |
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19:02 |
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20:08 |
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20:14 |
sapier |
ShadowNinja: that location we delete the player is destructor of playerobject. which is correct place because there's no readon to delete a active player object. The player object may not be deleted anytime except player disconnecting. We may have had player aos getting lost before, maybe the bugs resulting from it are less severe, e.g. player not beeing in world, not beeing accessible by lua, things like that. |
20:14 |
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20:15 |
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20:16 |
sapier |
hmm not exactly playersao destructor, let me check again |
20:16 |
Miner_48er |
what causes unknown players? |
20:23 |
sapier |
ok not in destructor, but along with removing player from environment ... well a player not being in environment doesn't have any reason to exist ;-) |
20:50 |
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