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IRC log for #minetest-dev, 2014-06-27

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All times shown according to UTC.

Time Nick Message
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01:41 ShadowNinja sfan5, Sokomine: The local client map would be great if it was used as a cache to reduce bandwidth.  But for that you'd have to add client_requests_blocks or at least send a list of cached blocks and their timestamps to the server.
01:42 ShadowNinja There's an issue for that.
01:49 ShadowNinja Also, xyz doesn't want to host the new server list, but he'll update DNS.  I'll look for a host...
01:51 ShadowNinja Oh, and IMO the server list should be moved to a seperate repo.  I don't want to have to pull the whole Minetest core for  a few kb of server list files.
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03:19 Sokomine currently, those mapblocks do not seem to have timestamps (at least not on database level - most likely serialized somewhere). i'd love to have timestamps, but they'll be a lot easier with sql-based databases with triggers
03:27 Sokomine no need for sending a list to the server either. the client could just read the blocks from its local cache (after the server tells it where the player is in the world) and update blocks whenever it receives a block from the server
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09:15 celeron55 ShadowNinja: i might want to host it, depending on what that requires
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14:10 Krock Player on my server notice, their player files do not save on server shutdown. I noticed this too when playing in a singleplayer world. Has this already been fixed in the last 3 days?
14:11 Krock need to highlight som1?
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14:18 celeron55 ShadowNinja: ^
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14:25 Krock k.
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15:46 sapier https://github.com/minetest/minetest/pull/1417 ShadowNinja have you read why I choose to make version a formspec field instead of server property?
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16:39 sfan5 sapier: when was the date you wanted to release 0.4.10?
16:40 sapier feature freeze was targeted at end of this weekend
16:40 sapier right after android port merge
16:41 sapier only things flagged for 0.4.10 have chance to be merged by that time (and bugfixes of course)
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16:45 * Krock points at his message, 2:30 hours ago. He's afraid from testing it
16:45 sfan5 Krock: just make a backup
16:45 Krock sfan5, the problem is not the data which could get removed. it doesn't/didn't save
16:46 Krock (server shut down with Ctrl+C)
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16:48 sapier Krock could you please write a issue for critical things like that?
16:49 Krock sapier, sorry for bugging around here with this but I really should look if the latest git still contains this bug. please wait
16:50 Krock damn this
16:50 Krock it sill exists
16:51 sapier no of course you're right to mention it here
16:51 sapier but do an issue too so everyone can see it
16:51 Krock I thought it has been fixed, interesting no one noticed it yet
16:51 Krock creating an issue now
16:54 RealBadAngel howdy
16:57 Krock https://github.com/minetest/minetest/issues/1421
17:05 sfan5 who will do the msvc build when 0.4.10 is released?
17:05 sapier not sure by now
17:05 Krock I can release x86 builds
17:06 sapier who did it last time?
17:06 sfan5 XYZ
17:06 sfan5 s/.+/xyz/
17:06 Krock blockmen could do it :3
17:06 sfan5 Krock: with sound & leveldb?
17:06 Krock sfan5, yes & no :(
17:07 Krock as soon I have a working library, I can compile it
17:14 sapier but without redis
17:14 sapier it's broken and noone seems to be interested in fixing it
17:15 RealBadAngel talkin bout databases, what about kv storage?
17:15 RealBadAngel cant some1 made something similar lookin at freeminer code?
17:15 sapier offtopic is minetest rba ;-P
17:16 sapier no kv storage in 0.4.10 ... so till then no need to discuss about it
17:16 RealBadAngel ok ok ;)
17:17 sfan5 sapier: redis is broken? ; libhiredis does not work on windows anyway IIRC
17:18 sapier there's an issue telling redis conversion segfaults ... to me that's broken (at least broken enough to not make it official)
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17:25 RealBadAngel sapier, https://www.youtube.com/watch?v=ZZV99d-XuVg
17:26 sfan5 !title
17:26 sfan5 oh
17:27 sapier nice
17:28 sapier still if that release is supposed to happen I need someone helping me to fix open bugs too ;-P
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17:28 RealBadAngel going to finish that drawtype thingy today, only minor issues are left
17:29 RealBadAngel then i could take some open bugs and work on them
17:30 sapier https://github.com/minetest/minetest/issues/1421 this one is for ShadowNinja guess he already know where to fix it on reading the bugreport
17:31 sapier https://github.com/minetest/minetest/issues/1413 this one is quite obscure maybe you can find out what's going on RealBadAngel
17:31 sapier wrong one
17:31 sapier https://github.com/minetest/minetest/issues/1412 meant that one
17:34 RealBadAngel ok
17:35 sapier I'm trying to catch 1413 right now
17:42 RealBadAngel i think i know what wrong with 1412
17:44 RealBadAngel https://github.com/minetest/minetest/blob/master/src/game.cpp#L3227
17:44 RealBadAngel why the heck in that rect guitext_chat->getTextWidth() is used?
17:45 sapier I added that to limit chat text to width of text
17:45 sapier until then it was full screen covering formspecs
17:46 RealBadAngel hold on, this is rect for status text
17:46 sapier for what I remember that one is used for chat too
17:46 sapier ahh no
17:47 sapier I just "fixed" it too ... why is this supposed to be wrong? .... lol copy n paste error
17:48 RealBadAngel propably in specific cases ie chat text too small, status text got cut
17:48 sapier well it obviously should be guitext_status to be checked
17:50 RealBadAngel yup
17:52 sapier I wonder how heli mod crashes minetest
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18:11 RealBadAngel sapier, any bug reports?
18:11 sapier that pure virtual call is strange
18:15 sapier hmm
18:15 sapier seems to be my fault
18:16 RealBadAngel as usual ;)
18:16 RealBadAngel push fix for #1412?
18:16 sapier yes
18:16 RealBadAngel ok
18:19 RealBadAngel whats next?
18:22 sapier what about that dll issue?
18:22 RealBadAngel that means winblows?
18:25 sapier actually it's cmake
18:31 RealBadAngel im not any good at it
18:35 sapier very strange ... that issue should've been in there for ages
18:38 sapier seems like the animated meshnode was never grabbed ... that's why helicopter mod causes the crash
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19:32 CraigyDavi I'm being a bit of a perfectionist but it should be "allocated to another client" rather than "allocated to an another client" https://github.com/minetest/minetest/blob/089fc010abe439aea154813e3e31bc9477a84308/src/server.cpp#L1586
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19:49 sfan5 Bareword "NI_NUMERICHOST" not allowed while "strict subs" in use at /var/www-serverlist/master.cgi line 206.
19:49 sfan5 Bareword "NIx_NOSERV" not allowed while "strict subs" in use at /var/www-serverlist/master.cgi line 206.
19:49 sfan5 ^ proller__
20:00 proller__ old perl ?
20:00 proller__ cpan Socket6
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20:19 VanessaE RealBadAngel: the video looks really good.  All that seems to remain now is auto-leveling of neighboring tanks
20:19 RealBadAngel that will be up to mods
20:19 RealBadAngel engine shouldnt handle that at all
20:19 VanessaE right
20:20 RealBadAngel you dont want engine playing with plasma lamps volume, do you? ;)
20:20 VanessaE no :)
20:21 RealBadAngel talkin bout plasma lamps, i may have something interestin for you
20:21 RealBadAngel hold on a few minutes
20:24 sfan5 proller__: did not help
20:24 proller__ зукд -м
20:24 proller__ perl -v
20:24 sfan5 This is perl 5, version 14, subversion 2 (v5.14.2) built for x86_64-linux-gnu-thread-multi
20:28 RealBadAngel https://www.youtube.com/watch?v=eTvpWxYLntA
20:29 sfan5 proller__: maybe you somehow need to import those constants first
20:29 proller__ maybe you need to update perl first
20:29 sfan5 pff
20:30 sfan5 debian is never up to date
20:31 proller__ use 'testing'
20:31 proller__ it have perl 5.18
20:32 sfan5 I think I'll just reinstall my vps
20:33 proller__ in 5.16+ all ipv6 stuff included by default
20:34 proller__ i dont want to rewrite this part of script for v4 only or old systems
20:34 proller__ and where is python version ?
20:34 VanessaE RealBadAngel: nice :)
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21:34 sfan5 k, serverlist works
21:34 sfan5 ^ proller
21:34 sfan5 thanks for helping
21:35 sfan5 ShadowNinja: I could host the server list on this one VPS I have
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21:52 kahrl can we make GUITable mousewheel scrolling a little bit faster? it's a bit annoyingly slow if e.g. there are lots of mods in the world configuration screen
21:53 kahrl I suggest replacing -1 and 1 by -3 and 3 in guiTable.cpp:836
21:53 sapier +1
21:53 sapier hmm
21:54 sapier that's been meant as agreement not as suggestion how to scroll
21:54 kahrl alright, I'll merge that then
22:02 Sokomine is there a way to get the names above players larger? it's sometimes difficult to make out who's standing in front of you
22:02 sapier I don't think so
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22:03 VanessaE yes, there is
22:03 VanessaE some, I don't remember who, gave me a patch ages ago that changes the in-game font from irrlight's default to freetype or ttf or some such
22:03 VanessaE made it use the same font the menu et al. uses.
22:04 Sokomine how can i do that? my version differs from the official version in two points already...so further hardcoded changes to the code wouldn't make much of a difference
22:04 VanessaE I've long since lost that patch but it was only like 2 lines or something
22:04 sapier that's gonna cause severe side effects to all formspecs
22:04 VanessaE sapier: what?  changing the player font?  how so?
22:05 VanessaE it had no side effects whatsoever in any part of the game.
22:05 sapier minetest doesn't have different fonts so if you change that one you change all
22:05 sapier that's not a irrlicht limitation it's just missing code
22:05 VanessaE nono it changed it in the engine for that one item, hard-coded.
22:06 VanessaE that's like saying that changing the drawtype used on cobble is gonna break the drawtype used on grass :P
22:06 VanessaE (it won't if you're redefining the cobble and not the drawtype :) )
22:06 sapier ok that'd be what I'd do too but if you want it in a clean (freetype and non freetype) mode without memory leeks it's a few minutes of work
22:06 VanessaE yeah, this was a non-clean way.  predates freetype entirely.
22:07 sapier if you change the cobble NODE the grass NODE will look different too yes
22:07 VanessaE sapier: bah, I was trying to make an example, just nevermind :P
22:07 realbadangel_ wowsers! im done with mergeing logic, that was tough
22:08 VanessaE the point is, yes the playername font can be changed.  it's not hard and it had no side effects at the time save for more clutter on the screen when there were enough players online.
22:08 sapier is it tap or tab ?
22:09 sapier (touching touchscreen)
22:09 VanessaE tap./
22:09 VanessaE to tap your finger on the screen.
22:09 VanessaE you tab ------->  across the page when you press the key on the left of the keyboard.
22:09 VanessaE :)
22:10 realbadangel_ http://pastebin.com/m0SjfWpA
22:11 realbadangel_ now glasslike framed nodes can be configured to merge horizontally, vertically, both directions or not at all
22:26 VanessaE for their contents, that is.
22:26 VanessaE not for the external frames/surfaces.
22:32 Sokomine vanessae: sounds good. i'd love to have that as well. player names are usually so tiny on my screen i can't figure out who's standing in front of me and trying to get my attention
22:32 Sokomine especially not if there's hardly any contrast between playername and background
22:34 realbadangel_ VanessaE, for everything
22:35 VanessaE Sokomine: same here.
22:35 VanessaE and the bigger your screen, the harder it is to make that out.
22:35 VanessaE if you have XFCE 4.10 and compositing turned on, you can zoom in with Alt-mouse wheel, but that's hacky
22:37 Sokomine hm. freeminer had such zooming in/out
22:38 VanessaE the thing I refer to is desktop-specific, outside of minetest.
22:39 Sokomine i see. but freeminer also had an ingame zooming in/out function last time i checked
22:42 realbadangel_ VanessaE, here are four possible cases: http://imgur.com/a/URAyp
22:43 VanessaE realbadangel_: hm, ok
22:44 realbadangel_ if frames for the greater volume, so interiors will merge
22:44 realbadangel_ *form

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