Time |
Nick |
Message |
00:02 |
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01:41 |
ShadowNinja |
sfan5, Sokomine: The local client map would be great if it was used as a cache to reduce bandwidth. But for that you'd have to add client_requests_blocks or at least send a list of cached blocks and their timestamps to the server. |
01:42 |
ShadowNinja |
There's an issue for that. |
01:49 |
ShadowNinja |
Also, xyz doesn't want to host the new server list, but he'll update DNS. I'll look for a host... |
01:51 |
ShadowNinja |
Oh, and IMO the server list should be moved to a seperate repo. I don't want to have to pull the whole Minetest core for a few kb of server list files. |
02:07 |
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03:19 |
Sokomine |
currently, those mapblocks do not seem to have timestamps (at least not on database level - most likely serialized somewhere). i'd love to have timestamps, but they'll be a lot easier with sql-based databases with triggers |
03:27 |
Sokomine |
no need for sending a list to the server either. the client could just read the blocks from its local cache (after the server tells it where the player is in the world) and update blocks whenever it receives a block from the server |
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09:15 |
celeron55 |
ShadowNinja: i might want to host it, depending on what that requires |
09:40 |
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14:05 |
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14:10 |
Krock |
Player on my server notice, their player files do not save on server shutdown. I noticed this too when playing in a singleplayer world. Has this already been fixed in the last 3 days? |
14:11 |
Krock |
need to highlight som1? |
14:17 |
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14:18 |
celeron55 |
ShadowNinja: ^ |
14:23 |
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14:25 |
Krock |
k. |
14:28 |
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15:43 |
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15:46 |
sapier |
https://github.com/minetest/minetest/pull/1417 ShadowNinja have you read why I choose to make version a formspec field instead of server property? |
16:03 |
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16:23 |
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16:29 |
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16:39 |
sfan5 |
sapier: when was the date you wanted to release 0.4.10? |
16:40 |
sapier |
feature freeze was targeted at end of this weekend |
16:40 |
sapier |
right after android port merge |
16:41 |
sapier |
only things flagged for 0.4.10 have chance to be merged by that time (and bugfixes of course) |
16:44 |
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16:45 |
* Krock |
points at his message, 2:30 hours ago. He's afraid from testing it |
16:45 |
sfan5 |
Krock: just make a backup |
16:45 |
Krock |
sfan5, the problem is not the data which could get removed. it doesn't/didn't save |
16:46 |
Krock |
(server shut down with Ctrl+C) |
16:47 |
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16:48 |
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16:48 |
sapier |
Krock could you please write a issue for critical things like that? |
16:49 |
Krock |
sapier, sorry for bugging around here with this but I really should look if the latest git still contains this bug. please wait |
16:50 |
Krock |
damn this |
16:50 |
Krock |
it sill exists |
16:51 |
sapier |
no of course you're right to mention it here |
16:51 |
sapier |
but do an issue too so everyone can see it |
16:51 |
Krock |
I thought it has been fixed, interesting no one noticed it yet |
16:51 |
Krock |
creating an issue now |
16:54 |
RealBadAngel |
howdy |
16:57 |
Krock |
https://github.com/minetest/minetest/issues/1421 |
17:05 |
sfan5 |
who will do the msvc build when 0.4.10 is released? |
17:05 |
sapier |
not sure by now |
17:05 |
Krock |
I can release x86 builds |
17:06 |
sapier |
who did it last time? |
17:06 |
sfan5 |
XYZ |
17:06 |
sfan5 |
s/.+/xyz/ |
17:06 |
Krock |
blockmen could do it :3 |
17:06 |
sfan5 |
Krock: with sound & leveldb? |
17:06 |
Krock |
sfan5, yes & no :( |
17:07 |
Krock |
as soon I have a working library, I can compile it |
17:14 |
sapier |
but without redis |
17:14 |
sapier |
it's broken and noone seems to be interested in fixing it |
17:15 |
RealBadAngel |
talkin bout databases, what about kv storage? |
17:15 |
RealBadAngel |
cant some1 made something similar lookin at freeminer code? |
17:15 |
sapier |
offtopic is minetest rba ;-P |
17:16 |
sapier |
no kv storage in 0.4.10 ... so till then no need to discuss about it |
17:16 |
RealBadAngel |
ok ok ;) |
17:17 |
sfan5 |
sapier: redis is broken? ; libhiredis does not work on windows anyway IIRC |
17:18 |
sapier |
there's an issue telling redis conversion segfaults ... to me that's broken (at least broken enough to not make it official) |
17:22 |
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17:25 |
RealBadAngel |
sapier, https://www.youtube.com/watch?v=ZZV99d-XuVg |
17:26 |
sfan5 |
!title |
17:26 |
sfan5 |
oh |
17:27 |
sapier |
nice |
17:28 |
sapier |
still if that release is supposed to happen I need someone helping me to fix open bugs too ;-P |
17:28 |
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17:28 |
RealBadAngel |
going to finish that drawtype thingy today, only minor issues are left |
17:29 |
RealBadAngel |
then i could take some open bugs and work on them |
17:30 |
sapier |
https://github.com/minetest/minetest/issues/1421 this one is for ShadowNinja guess he already know where to fix it on reading the bugreport |
17:31 |
sapier |
https://github.com/minetest/minetest/issues/1413 this one is quite obscure maybe you can find out what's going on RealBadAngel |
17:31 |
sapier |
wrong one |
17:31 |
sapier |
https://github.com/minetest/minetest/issues/1412 meant that one |
17:34 |
RealBadAngel |
ok |
17:35 |
sapier |
I'm trying to catch 1413 right now |
17:42 |
RealBadAngel |
i think i know what wrong with 1412 |
17:44 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/game.cpp#L3227 |
17:44 |
RealBadAngel |
why the heck in that rect guitext_chat->getTextWidth() is used? |
17:45 |
sapier |
I added that to limit chat text to width of text |
17:45 |
sapier |
until then it was full screen covering formspecs |
17:46 |
RealBadAngel |
hold on, this is rect for status text |
17:46 |
sapier |
for what I remember that one is used for chat too |
17:46 |
sapier |
ahh no |
17:47 |
sapier |
I just "fixed" it too ... why is this supposed to be wrong? .... lol copy n paste error |
17:48 |
RealBadAngel |
propably in specific cases ie chat text too small, status text got cut |
17:48 |
sapier |
well it obviously should be guitext_status to be checked |
17:50 |
RealBadAngel |
yup |
17:52 |
sapier |
I wonder how heli mod crashes minetest |
18:03 |
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18:10 |
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18:11 |
RealBadAngel |
sapier, any bug reports? |
18:11 |
sapier |
that pure virtual call is strange |
18:15 |
sapier |
hmm |
18:15 |
sapier |
seems to be my fault |
18:16 |
RealBadAngel |
as usual ;) |
18:16 |
RealBadAngel |
push fix for #1412? |
18:16 |
sapier |
yes |
18:16 |
RealBadAngel |
ok |
18:19 |
RealBadAngel |
whats next? |
18:22 |
sapier |
what about that dll issue? |
18:22 |
RealBadAngel |
that means winblows? |
18:25 |
sapier |
actually it's cmake |
18:31 |
RealBadAngel |
im not any good at it |
18:35 |
sapier |
very strange ... that issue should've been in there for ages |
18:38 |
sapier |
seems like the animated meshnode was never grabbed ... that's why helicopter mod causes the crash |
18:49 |
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18:51 |
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19:13 |
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19:27 |
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19:32 |
CraigyDavi |
I'm being a bit of a perfectionist but it should be "allocated to another client" rather than "allocated to an another client" https://github.com/minetest/minetest/blob/089fc010abe439aea154813e3e31bc9477a84308/src/server.cpp#L1586 |
19:42 |
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19:45 |
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19:49 |
sfan5 |
Bareword "NI_NUMERICHOST" not allowed while "strict subs" in use at /var/www-serverlist/master.cgi line 206. |
19:49 |
sfan5 |
Bareword "NIx_NOSERV" not allowed while "strict subs" in use at /var/www-serverlist/master.cgi line 206. |
19:49 |
sfan5 |
^ proller__ |
20:00 |
proller__ |
old perl ? |
20:00 |
proller__ |
cpan Socket6 |
20:18 |
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20:19 |
VanessaE |
RealBadAngel: the video looks really good. All that seems to remain now is auto-leveling of neighboring tanks |
20:19 |
RealBadAngel |
that will be up to mods |
20:19 |
RealBadAngel |
engine shouldnt handle that at all |
20:19 |
VanessaE |
right |
20:20 |
RealBadAngel |
you dont want engine playing with plasma lamps volume, do you? ;) |
20:20 |
VanessaE |
no :) |
20:21 |
RealBadAngel |
talkin bout plasma lamps, i may have something interestin for you |
20:21 |
RealBadAngel |
hold on a few minutes |
20:24 |
sfan5 |
proller__: did not help |
20:24 |
proller__ |
зукд -м |
20:24 |
proller__ |
perl -v |
20:24 |
sfan5 |
This is perl 5, version 14, subversion 2 (v5.14.2) built for x86_64-linux-gnu-thread-multi |
20:28 |
RealBadAngel |
https://www.youtube.com/watch?v=eTvpWxYLntA |
20:29 |
sfan5 |
proller__: maybe you somehow need to import those constants first |
20:29 |
proller__ |
maybe you need to update perl first |
20:29 |
sfan5 |
pff |
20:30 |
sfan5 |
debian is never up to date |
20:31 |
proller__ |
use 'testing' |
20:31 |
proller__ |
it have perl 5.18 |
20:32 |
sfan5 |
I think I'll just reinstall my vps |
20:33 |
proller__ |
in 5.16+ all ipv6 stuff included by default |
20:34 |
proller__ |
i dont want to rewrite this part of script for v4 only or old systems |
20:34 |
proller__ |
and where is python version ? |
20:34 |
VanessaE |
RealBadAngel: nice :) |
20:35 |
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21:33 |
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21:34 |
sfan5 |
k, serverlist works |
21:34 |
sfan5 |
^ proller |
21:34 |
sfan5 |
thanks for helping |
21:35 |
sfan5 |
ShadowNinja: I could host the server list on this one VPS I have |
21:51 |
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21:52 |
kahrl |
can we make GUITable mousewheel scrolling a little bit faster? it's a bit annoyingly slow if e.g. there are lots of mods in the world configuration screen |
21:53 |
kahrl |
I suggest replacing -1 and 1 by -3 and 3 in guiTable.cpp:836 |
21:53 |
sapier |
+1 |
21:53 |
sapier |
hmm |
21:54 |
sapier |
that's been meant as agreement not as suggestion how to scroll |
21:54 |
kahrl |
alright, I'll merge that then |
22:02 |
Sokomine |
is there a way to get the names above players larger? it's sometimes difficult to make out who's standing in front of you |
22:02 |
sapier |
I don't think so |
22:03 |
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22:03 |
VanessaE |
yes, there is |
22:03 |
VanessaE |
some, I don't remember who, gave me a patch ages ago that changes the in-game font from irrlight's default to freetype or ttf or some such |
22:03 |
VanessaE |
made it use the same font the menu et al. uses. |
22:04 |
Sokomine |
how can i do that? my version differs from the official version in two points already...so further hardcoded changes to the code wouldn't make much of a difference |
22:04 |
VanessaE |
I've long since lost that patch but it was only like 2 lines or something |
22:04 |
sapier |
that's gonna cause severe side effects to all formspecs |
22:04 |
VanessaE |
sapier: what? changing the player font? how so? |
22:05 |
VanessaE |
it had no side effects whatsoever in any part of the game. |
22:05 |
sapier |
minetest doesn't have different fonts so if you change that one you change all |
22:05 |
sapier |
that's not a irrlicht limitation it's just missing code |
22:05 |
VanessaE |
nono it changed it in the engine for that one item, hard-coded. |
22:06 |
VanessaE |
that's like saying that changing the drawtype used on cobble is gonna break the drawtype used on grass :P |
22:06 |
VanessaE |
(it won't if you're redefining the cobble and not the drawtype :) ) |
22:06 |
sapier |
ok that'd be what I'd do too but if you want it in a clean (freetype and non freetype) mode without memory leeks it's a few minutes of work |
22:06 |
VanessaE |
yeah, this was a non-clean way. predates freetype entirely. |
22:07 |
sapier |
if you change the cobble NODE the grass NODE will look different too yes |
22:07 |
VanessaE |
sapier: bah, I was trying to make an example, just nevermind :P |
22:07 |
realbadangel_ |
wowsers! im done with mergeing logic, that was tough |
22:08 |
VanessaE |
the point is, yes the playername font can be changed. it's not hard and it had no side effects at the time save for more clutter on the screen when there were enough players online. |
22:08 |
sapier |
is it tap or tab ? |
22:09 |
sapier |
(touching touchscreen) |
22:09 |
VanessaE |
tap./ |
22:09 |
VanessaE |
to tap your finger on the screen. |
22:09 |
VanessaE |
you tab -------> across the page when you press the key on the left of the keyboard. |
22:09 |
VanessaE |
:) |
22:10 |
realbadangel_ |
http://pastebin.com/m0SjfWpA |
22:11 |
realbadangel_ |
now glasslike framed nodes can be configured to merge horizontally, vertically, both directions or not at all |
22:26 |
VanessaE |
for their contents, that is. |
22:26 |
VanessaE |
not for the external frames/surfaces. |
22:32 |
Sokomine |
vanessae: sounds good. i'd love to have that as well. player names are usually so tiny on my screen i can't figure out who's standing in front of me and trying to get my attention |
22:32 |
Sokomine |
especially not if there's hardly any contrast between playername and background |
22:34 |
realbadangel_ |
VanessaE, for everything |
22:35 |
VanessaE |
Sokomine: same here. |
22:35 |
VanessaE |
and the bigger your screen, the harder it is to make that out. |
22:35 |
VanessaE |
if you have XFCE 4.10 and compositing turned on, you can zoom in with Alt-mouse wheel, but that's hacky |
22:37 |
Sokomine |
hm. freeminer had such zooming in/out |
22:38 |
VanessaE |
the thing I refer to is desktop-specific, outside of minetest. |
22:39 |
Sokomine |
i see. but freeminer also had an ingame zooming in/out function last time i checked |
22:42 |
realbadangel_ |
VanessaE, here are four possible cases: http://imgur.com/a/URAyp |
22:43 |
VanessaE |
realbadangel_: hm, ok |
22:44 |
realbadangel_ |
if frames for the greater volume, so interiors will merge |
22:44 |
realbadangel_ |
*form |