Time |
Nick |
Message |
02:22 |
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02:35 |
ShadowNinja |
~tell sapier ACTION[ServerThread]: <PlayerName> joins game. List of players: -- This used to have the new player list. |
02:35 |
ShadowBot |
ShadowNinja: O.K. |
03:07 |
VanessaE |
I wonder what effect ^^^^^ that has on my server stats. my stats scripts scrape the logs looking for those join/leave events. |
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08:12 |
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08:12 |
sapier |
Hello, can someone explain to me why base class GenericCAO contains code beeing specific e.g. for playercao? |
08:13 |
sapier |
~tell ShadowNinja: you're kidding? aren't you? fixing this bug would've been less work then writing the message |
08:13 |
ShadowBot |
sapier: O.K. |
08:29 |
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08:37 |
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08:40 |
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08:54 |
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08:55 |
BlockMen |
i gonna push this fix in 30 min if no one complains: https://github.com/BlockMen/minetest/commit/cfb26629bffa8732df5f860d493e5cb039c620dd |
08:55 |
BlockMen |
^ fixes #1251 |
08:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/1251 -- "default.player_set_animation()" doesnt affect animation in 3rd person view |
08:55 |
sapier |
I'm not sure if it's worth it I'm doing a complete refactoring of that file right now I can do it same time |
08:56 |
sapier |
I don't know who decided to create a header file without content |
08:56 |
BlockMen |
sapier, depends when you plan to push your refactored version |
08:57 |
sapier |
couple of hours, it's a syntactical fix only |
08:57 |
sapier |
well a big one true, but still there's no real code change |
08:58 |
sapier |
basicaly it's creating a header |
08:59 |
BlockMen |
umm...and how does my fiy affect you changes then? |
08:59 |
BlockMen |
*fix |
08:59 |
BlockMen |
+r |
08:59 |
sapier |
I'm moving around that code you fix |
08:59 |
sapier |
that's one of those changes git is unable to merge so I have to apply it manually anyway |
09:00 |
BlockMen |
then you can just copy the modified two function |
09:01 |
BlockMen |
"more" work of umm..1 min? |
09:01 |
sapier |
well do what you want, as I said I'm gonna apply it manually anyway |
09:02 |
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09:02 |
sapier |
the only difference is rebasing with this fix in is about 5-10 minutes more of work |
09:04 |
BlockMen |
well, since you said you gonna apply it manually anyway i will push it as planned then |
09:07 |
sapier |
I don't know what's worth a change that's gonna be reverted anyway ... you should check that it's in there after the refactoring too, manually applying is prone to errors |
09:12 |
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09:26 |
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09:26 |
BlockMen |
consindering the time it needs until you rewrites are merged i gonna push my fix now |
09:26 |
BlockMen |
done |
09:32 |
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09:42 |
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09:48 |
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09:51 |
Calinou |
# Experimental option, might cause visible spaces between blocks |
09:51 |
Calinou |
in minetest.conf.example. |
09:51 |
Calinou |
this is wrong, I never experienced any of this since 2013 |
09:51 |
Calinou |
it's no longer experimental |
09:52 |
Calinou |
however, 8× and 16× may look blurry |
09:52 |
sapier |
can you tell what option you're talking about too ? ;-) |
09:52 |
Calinou |
fsaa |
09:53 |
Calinou |
just state that 8× and 16× can be blurry |
09:53 |
Calinou |
2× and 4× are fine |
09:53 |
Calinou |
gui_scaling = 1.5 is nice on 1920 × 1080 screen |
10:04 |
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10:07 |
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10:10 |
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10:20 |
Calinou |
stars should be brighter and smaller |
10:23 |
CraigyDavi |
sapier, VanessaE. I updated my server yesterday as you suggested. It did nothing, except change what the error messages said. My server lagged out this morning again: http://pastie.org/pastes/9136222/text?key=wxgor7kpzzd8yavhqzzw |
10:23 |
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10:24 |
CraigyDavi |
At the top it's all going well. At the bottom I shut down the server because noone can join. |
10:25 |
sapier |
ok let's find out what happens there, the timeouts seem to be valid (guessing from the times they happen) |
10:26 |
sapier |
actually I'd guess those timeouts are aborted join requests |
10:27 |
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10:27 |
CraigyDavi |
Yes, probably |
10:28 |
sapier |
what's been the situation there, was server at high cpu load or idle? |
10:30 |
sapier |
#1269 contains two things first, cleanup content_cao.cpp, which now has a proper header file, and second refactor scene drawing code to a separate file in order to allow different draw modes, e.g. plain, anaglyph, or line3d |
10:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/1269 -- Scene draw cleanup by sapier |
10:31 |
CraigyDavi |
Well during that time I was away, and the server had been on overnight. |
10:31 |
CraigyDavi |
I don't know how I could check if there was high cpu load, but I highly doubt it. |
10:31 |
sapier |
game.cpp shrinks by 200 lines |
10:32 |
sapier |
did you manually restart? |
10:32 |
sapier |
what's been situation on restart? |
10:33 |
sapier |
how did Bob_Hovercraft manage to join? |
10:33 |
sapier |
he's been there for almost an hour |
10:34 |
CraigyDavi |
At the end, I got back on my computer and saw that there was noone online and saw all the error messages so I restarted the server by closing the server window. |
10:34 |
CraigyDavi |
I guess it was lag, he probably finally managed to join, then it took an hour for it to realise that he times out. |
10:35 |
Calinou |
setting an item's range to 128 slows down the game immensely :s |
10:36 |
sapier |
that's not really a surprise Calinou |
10:36 |
sapier |
CraigyDavi: why should it take so long for him if anyone else times out quick, that doesn't really fit |
10:37 |
CraigyDavi |
Bob probably was realising this took a long time so kept his window open adn trying to join for a very long time. Other people probably gave up after a couple mins. |
10:37 |
CraigyDavi |
Or it got laggier oper time |
10:38 |
sapier |
possibly ... do you know about cpu load when you did restart? |
10:38 |
CraigyDavi |
Unfortunatly not. |
10:39 |
sapier |
sad, I need more information to track this issue down, do you know how to use gdb? |
10:39 |
CraigyDavi |
Nope |
10:40 |
CraigyDavi |
Well it has happened sometime between January 19 and Now. At January 19 this did not happen. |
10:40 |
sapier |
that doesn't help anything ;-) |
10:40 |
CraigyDavi |
When did you add those "peer timeout" messages? |
10:41 |
sapier |
recently but it's just a symptom not source of error |
10:46 |
CraigyDavi |
My guess is that it was caused here: https://github.com/minetest/minetest/commit/e258675eabc874d31bc9c6cf49e4bbc1f7f3f417#diff-ad60d65b34e16a3319296bb5d683acd6 |
10:47 |
sapier |
possible but doesn't help locating the bug |
10:48 |
CraigyDavi |
Was that when the messages were added to show when someone times out? |
10:49 |
sapier |
no the message was added later when disabling the message that spammed you yesterday |
10:51 |
CraigyDavi |
No, I mean when was this added? ERROR[ServerThread]: Server::ProcessData(): Cancelling: peer # not found |
10:51 |
sapier |
but still the when doesn't help fixing it we need to find out what happens |
10:51 |
sapier |
that was added some time before |
10:53 |
CraigyDavi |
Would it help if I changed the debug log level to higher? That might give more info |
10:54 |
sapier |
possibly, but could be too much too ... are you on linux or windows? |
10:56 |
CraigyDavi |
Windows |
10:56 |
sapier |
ok that's going to be tough |
10:57 |
CraigyDavi |
I did it before, it seemed to be fine |
10:58 |
sapier |
the only way to track it down by logging would be switching connection to trace level but that's gonna cause GB of data, as it occurs very rare that's most likely way to much |
10:58 |
sapier |
tough to find the issue |
10:59 |
CraigyDavi |
Hmm. So debug_log_level = 4 would not help? |
10:59 |
sapier |
you can try it but I don't think so |
11:00 |
sapier |
that'd help only if the reason isn't related to those commits you mentioned |
11:01 |
CraigyDavi |
I think it is caused by that commit as it changed a huge amount of things related to server connection. |
11:01 |
CraigyDavi |
Ill try it though |
11:03 |
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11:04 |
sapier |
best thing would be finding a way to reproduce that issue, but I know that's not an easy task |
11:04 |
sapier |
reproduce without waiting a couple of hours ;) |
11:05 |
CraigyDavi |
Someone said it could be my internet connection timing out, but I dunno really. |
11:07 |
sapier |
did you change your ip ? |
11:08 |
CraigyDavi |
I have a dynamic IP but it has not changed. |
11:09 |
sapier |
ok then I don't see a reason why this should be related |
11:12 |
CraigyDavi |
Well a bad internet connection could cause it, right? |
11:16 |
sapier |
probably but it shouldn't result in permanent problems |
11:20 |
CraigyDavi |
Hmm |
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15:41 |
proller |
sapier, why your "cleanup" increase number of lines? +1,869 −1,506 |
15:42 |
Jordach |
cleanups might not have to remove lines, just make it easier to read |
15:45 |
proller |
no, here just change c55 style to sapier style, 1800 lines changed, nothing improved |
15:49 |
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15:50 |
sapier |
because that cleanup adds odd/even 3d line mode too ;-P check the commits in there |
15:50 |
sapier |
that's just the branch name |
15:51 |
rambomedic |
I'm trying to figure out the various licenses for Minetest (for packaging), and what I have thus far is Apache (because a droid font is included) CC-BY-SA 3 for the assets, LGPL 2 for code MIT for Jthread and Lua nd Zlib for Irrlicht |
15:51 |
rambomedic |
but my question is, do I even need to include the MIT and Zlib licenses, I know minecraft is dependent, but does it include any code or anything that would make it necessary to distribute that license with it? |
15:52 |
rambomedic |
are engine bindings/api calls restricted under those licenses? |
15:52 |
rambomedic |
I'm very new to understanding Free Software Licenses, and I'm trying to fix the AppData file for minetest because the spec is now asking for the license of the project. |
15:53 |
sapier |
rambomedic: you can discuss for hours about free/non-free licenses, simplest way to be on safe side is add all you find |
15:53 |
rambomedic |
upon doing "yum info minetest" it displays the licenses CC-BY-SA 3 LGPL and MIT |
15:54 |
sfan5 |
rambomedic: Irrlicht is not included within minetest -> no, Lua is included within minetest -> yes, jthread is included within minetest -> yes |
15:54 |
rambomedic |
jthread being included would explain why the yum repo has MIT as one of the licenses. |
15:54 |
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15:54 |
rambomedic |
So it's CC-BY-SA 3, LGPL, AND MIT. |
15:55 |
rambomedic |
But is that droid font packaged with minetest-game? |
15:55 |
rambomedic |
'DroidSansFallback' |
15:55 |
sfan5 |
yes, the font is packed with minetest |
15:55 |
sfan5 |
packaged* |
15:56 |
rambomedic |
so, Minecraft is also under Apache.... |
15:56 |
Calinou |
is DroidSansFallback the same as DroidSans? |
15:56 |
sfan5 |
yes |
15:56 |
Calinou |
they are different font files, at least in Android repository |
15:57 |
rambomedic |
I guess the fedora packagers made a mistake with not including that license, I'll file a bug there, and update the still unpulled appdata file. |
15:57 |
sfan5 |
rambomedic: no, Minecraft itself is propietary, including the font does not license the program under apache license |
15:58 |
rambomedic |
wait, but isn't that one of the licenses for a part of something that's distributed with the project? |
15:59 |
Calinou |
the whole program is not under Apache |
15:59 |
rambomedic |
I phrased it in a weird way, but what I meant was that the Apache License was distributed with minetest, because part of it was under minetest |
15:59 |
rambomedic |
I didn't mean to say that all of Minetest was Apache also, sfan5 did you just call minetest minecraft? |
16:00 |
sfan5 |
<rambomedic> so, Minecraft is also under Apache.... |
16:01 |
Calinou |
probably a typo |
16:01 |
rambomedic |
wait what? I'm trying to say that one part of minetest is Apache, therefore ONE of the many licenses, that should be packaged with minetest is apache, sorry if I'm coming off as saying all of minetest is apache, because that's not what I meant |
16:07 |
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16:07 |
BlockMen |
sapier, https://github.com/minetest/minetest/pull/1269#discussion-diff-12256943 |
16:10 |
sapier |
yes I already wanted to ask you where the model is hidden while you've been away |
16:11 |
sapier |
once you switch to 3rd person mode and back the model is hidden so initialization is missing or wrong |
16:11 |
rambomedic |
I've updated #1149 to reflect the changes |
16:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/1149 -- Add AppData file by davidgumberg |
16:11 |
BlockMen |
sapier, but not with current code |
16:12 |
BlockMen |
and what do you mean with "where the model is hidden"? |
16:12 |
sapier |
are you sure? wait I'm gonna push my current code I did some fixes for glitches happening in 3d mode too |
16:15 |
sapier |
that code makes player model dissapear for me once I've been to 3rd person view and back in 1st person mode |
16:15 |
sapier |
but I don't know why it's not this way from beginning |
16:17 |
BlockMen |
currently its done here https://github.com/minetest/minetest/blob/master/src/content_cao.cpp#L1147 |
16:17 |
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16:17 |
BlockMen |
so if player is not in thrid person its hidden |
16:17 |
sapier |
yes but that only set's m_is_visible it's supposed to be correct after init |
16:17 |
sapier |
well I should check this first |
16:18 |
sapier |
maybe someone resets it's value |
16:18 |
BlockMen |
sapier, it is always reset to true if mesh gets updated |
16:19 |
BlockMen |
and correct is what? visible or hidden? |
16:19 |
sapier |
initially it's supposed to be hidden |
16:19 |
sapier |
mesh update ... e.g. model sent from server? |
16:19 |
BlockMen |
yes |
16:20 |
sapier |
ok that's a point to check |
16:20 |
BlockMen |
but i think there are more ways |
16:20 |
BlockMen |
since the lighting fix there are often messages on console that it got updated |
16:21 |
BlockMen |
look for that, i guess you are on the right side then |
16:21 |
BlockMen |
*way |
16:21 |
sapier |
for what I know that's entity loading |
16:21 |
sapier |
each time a entity or player is activated the mesh is reloaded |
16:21 |
BlockMen |
well, m_is_visible seems to be set to true there |
16:23 |
celeron55 |
< rambomedic> -- sfan5 did you just call minetest minecraft? |
16:23 |
celeron55 |
i couldn't even tell what the discussion was about because rambomedic himself was talking about minecraft |
16:24 |
celeron55 |
i now assume he didn't mean minecraft at any point |
16:24 |
rambomedic |
oh wow |
16:24 |
rambomedic |
I didn't realize that I had said "Minecraft is also under Apache...." |
16:24 |
rambomedic |
my mistake |
16:24 |
rambomedic |
was talking about minetest |
16:28 |
sapier |
BlockMen do you think attached entities should be hidden in 3rd person view too? |
16:28 |
BlockMen |
sapier, no. why should they? |
16:28 |
sapier |
well they are right now |
16:29 |
BlockMen |
current code? |
16:29 |
sapier |
at least according to updateAttachements() all GenericCAO's attached to localplayer are set to invisible |
16:30 |
BlockMen |
are you sure, i think there was something like temporary hiding |
16:30 |
BlockMen |
i will take a look at |
16:30 |
sapier |
maybe you added a hack somewhere else to fix the bug caused by this code ;-) |
16:32 |
sapier |
ok that was the location causing player model to be initially drawn in 1st person mode |
16:33 |
sapier |
plz check latest code it's supposed to fix the issue |
16:33 |
BlockMen |
sapier, hmm...seems it get hidden (at least code says so) |
16:33 |
BlockMen |
and no, theres no hack for that |
16:34 |
BlockMen |
but i think we should show attachments in 3rd pv |
16:34 |
BlockMen |
ok, will do |
16:34 |
sapier |
me too that's why I did ask on reading this code |
16:36 |
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17:11 |
BlockMen |
sapier, seems to be fixed now |
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17:17 |
sapier |
good |
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rambomedic |
join ##minetest-next |
20:15 |
rambomedic |
sorry about that, forgot the / |
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VanessaE |
hmmmm: *poke* |
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VanessaE |
hmmmm: I believe you were much closer to the issue that you may have realize: https://github.com/minetest/minetest/issues/1270 |
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VanessaE |
realized* |
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sapier |
does anyone have a script to create normalmaps without using gimp? |
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