Time |
Nick |
Message |
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00:48 |
ShadowNinja |
Is JsonCPP, JThread, util, and the scriptAPI ALWAYS rebuilt? |
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04:48 |
Vanessa_E |
compile failure with latest git: |
04:48 |
Vanessa_E |
http://pastebin.ubuntu.com/7088312/ |
04:48 |
Vanessa_E |
ShadowNinja suggested some changes, but they did not help: |
04:48 |
Vanessa_E |
http://pastebin.ubuntu.com/7088322/ |
04:49 |
Vanessa_E |
(the added parenthesis around the "%" PRIxxx ", " parts) |
04:49 |
Vanessa_E |
works for him with GCC 4.8.2, but does not work for me (4.6.3) or cheapie (4.8.1) |
06:38 |
sfan5 |
~tell sapier how did you compile openal for android? It always says snprintf missing for me |
06:38 |
ShadowBot |
sfan5: O.K. |
07:25 |
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08:27 |
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09:39 |
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10:14 |
PilzAdam |
ShadowNinja, https://launchpadlibrarian.net/169452978/buildlog_ubuntu-saucy-i386.minetestc55_201403140411-0~2658~ubuntu13.10.1_FAILEDTOBUILD.txt.gz |
10:14 |
PilzAdam |
ShadowNinja, https://github.com/minetest/minetest/commit/875f1327a47f78d783c3abc7f7acc3977dc286ec#commitcomment-5674238 |
10:15 |
xyz |
lol |
10:15 |
xyz |
inttypes.h is c99 |
10:16 |
xyz |
and you code in c++ so you're supposed to use cinttypes right? |
10:23 |
xyz |
either way there's no inttypes.h in c++03 |
10:24 |
xyz |
so plzfix |
10:26 |
xyz |
and since this particular c++11 feature probably won't work on hmmmm's machine you're not allowed to use it |
10:43 |
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12:00 |
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12:29 |
xyz |
~tell sapier nice, I didn't expect this from that lib at all; have you fixed the issue already btw? |
12:29 |
ShadowBot |
xyz: O.K. |
12:39 |
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15:25 |
ShadowNinja |
I'll revert that commin and add the extra long long cast. (which doesn't officially exist in C++03 either, but is widely supported) |
15:29 |
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16:07 |
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16:17 |
proller |
ShadowNinja, https://github.com/freeminer/freeminer/issues/59 |
16:38 |
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16:52 |
ShadowNinja |
proller: Well? How is that helpfull? |
16:53 |
ShadowNinja |
I've made serializeStructToString use an std::ostringstream. Now to test... |
16:56 |
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17:10 |
ShadowNinja |
Works, thoughts? http://ix.io/b5d |
17:10 |
PilzAdam |
ShadowNinja, + /diff |
17:16 |
ShadowNinja |
PilzAdam: Right. |
17:24 |
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19:04 |
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19:07 |
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19:08 |
sapier |
~ tell sfan5 yes openal as well as vorbis and ogg work |
19:08 |
ShadowBot |
sapier: O.K. |
19:09 |
sfan5 |
sapier: my question was how not whether |
19:09 |
ShadowNinja |
sapier: You don't need tell when they're online and use a BNC. |
19:09 |
sapier |
I didn't encounter that issue |
19:09 |
sfan5 |
could you give me your compiled version then? |
19:10 |
sapier |
openal did build quite soon ... would've been a matter of minutes if I did realize sound_openal.cpp isn't part of library but part of minetest ;-) |
19:10 |
sapier |
I'm gonna push my branch in about 1 or two hours (needs a little bit of cleanup) |
19:13 |
sapier |
but may I ask why you continue to work in parallel as my branch is already feature complete? I'm gonna start merge reviews to master quite soon. I'd prefere to have a merged variant by then instead of having multiple half grown parallel versions fighting against each other :-( |
19:15 |
sapier |
I guess you've got some interesting things in your branch too so if you'd tell me where to look or even better if you did prepare them on your own we could have a android port ready for 0.4.10 |
19:17 |
sapier |
controls for example ... mine aren't perfect, yours aren't too so why not take best of both to get a really good control |
19:17 |
sfan5 |
you can't mix those two controls |
19:17 |
sfan5 |
well you can |
19:17 |
sapier |
but if I do it on my own I could accidently merge worst of both ;-= |
19:17 |
sfan5 |
but they are entirely different for selecting the node to point at |
19:17 |
sfan5 |
also I am not working in paralell |
19:17 |
sfan5 |
you use ndk-build as build system, right? |
19:18 |
sapier |
partial |
19:18 |
sfan5 |
what does 'partial' mean? |
19:18 |
sapier |
I use plain make to get library depencencys |
19:18 |
sapier |
as well as source code |
19:19 |
sfan5 |
so yes |
19:19 |
sfan5 |
I think it would be better if we use my solution |
19:19 |
sapier |
cmake isn't capable or at least way to limited to do things like that |
19:19 |
sapier |
well if you can explain to me how to use cmake to do those things I'm with oyu |
19:19 |
sapier |
you |
19:19 |
sfan5 |
that will make sure future build system changes (includes simple addition of .cpp files) works with android without extra things |
19:20 |
sfan5 |
cmake is not supposed to dl/build libraries |
19:20 |
sapier |
but we don't have just cpp files that's our problem |
19:20 |
sfan5 |
that is what an additional .sh in util/ could do for android |
19:20 |
sapier |
that's crap |
19:20 |
sapier |
.sh files don't handle dependencys |
19:20 |
sapier |
and are always broken if you need them |
19:20 |
sfan5 |
wat |
19:21 |
sfan5 |
your makefile is essentially a script too |
19:21 |
sapier |
I don't wanna write a shell script handling "build irrlicht; build openal; build ogg; build leveldb; build ..." ... and detect changed files in there and and and |
19:21 |
sapier |
that's what make is supposed to do |
19:22 |
sapier |
and I want to be able to build and clean them separate |
19:22 |
sfan5 |
>detect changes in there and and and |
19:22 |
sapier |
every makefile system is some sort of script |
19:22 |
sapier |
some provide more features others less |
19:23 |
sfan5 |
well |
19:23 |
sfan5 |
then use a makefile instead of a script |
19:23 |
sapier |
cmake is a great buildsystem but tageted at a closed source package |
19:23 |
sfan5 |
build systems are not supposed to download/build dependency libraries or have you ever seen autoconf downloading and building things for you? |
19:23 |
sapier |
which we don't have we basicaly have some libs completely separate which do have their own build systems ... integration to cmake is quite waste of time |
19:24 |
sapier |
yes :-) |
19:24 |
sfan5 |
ok |
19:24 |
sapier |
pciutils do so ;-) |
19:24 |
sfan5 |
show me the project that uses autoconf(!) to dl & build libs |
19:24 |
sapier |
the pci database |
19:25 |
sapier |
I don't deny this is a little bit of abuse of makefile system but scripts are just too limited to do so |
19:25 |
sfan5 |
! |
19:25 |
sfan5 |
pciutils does not even use a build system (not one like cmake or autoconf) |
19:25 |
sapier |
If you wanna implement all the dependency handling in your build script I'm fine with it too ;-) |
19:26 |
celeron55 |
i know the issues with cmake, and the issues with scripts; but is there an actual issue with make? |
19:26 |
sapier |
it's oldfashined |
19:26 |
sapier |
and to be honest makefile dependencys are horrible to debug :) |
19:27 |
sfan5 |
celeron55: would you prefer using cmake for the android port too? (or alternatively a makefile you need to manually update for each thing) |
19:28 |
celeron55 |
of course cmake, but i'm assuming there is something that it can't handle |
19:28 |
celeron55 |
what is that something? |
19:28 |
sapier |
I'd prefere to cmake too but I don't wanna replace build of irrlicht leveldb curl openal-soft and ogg-vorbis ... and without doing so it's not gonna be consistent anyway |
19:28 |
sfan5 |
sapier wants cmake to be like buildbot.sh |
19:29 |
sapier |
no I'd be perfektly ok if it did only check dependencys correct |
19:29 |
sapier |
but It can't even do that |
19:29 |
sfan5 |
'check dependencys correct' please explain |
19:29 |
sapier |
if we'd just have to do the download by script I'd instantly use cmake |
19:30 |
sapier |
e.g. if I change a file in irrlicht code I want "make" to detect that irrlicht has to be rebuilt |
19:30 |
sfan5 |
that is not what a build system is supposed to do |
19:30 |
sapier |
that's exactly what a buildsystem is supposed to do |
19:30 |
sfan5 |
no it isn't |
19:30 |
celeron55 |
is it too much overhead if the script just attempts to build everything and then the sub-buildsystems will just say "nothing to do here, go on" |
19:31 |
sfan5 |
a build system is supposed to configure the CURRENT project so that it will compile & work, it is not supposed to handle building every dependencie |
19:31 |
sfan5 |
dependency* |
19:31 |
sapier |
as of android port all of those libs are part of the CURRENT project none of them is really shared |
19:32 |
celeron55 |
at work i have a project that is completely built by make, which also builds a dependency that uses cmake... |
19:32 |
sapier |
I have already expressed my dislike of buildbot months ago because it doesn't build from source |
19:32 |
celeron55 |
it's not that hard to do but debugging it is a pain like sapier said |
19:32 |
sfan5 |
nonono |
19:32 |
sfan5 |
current project is minetest(server) |
19:32 |
sfan5 |
not a single other thing |
19:33 |
sapier |
well sfan you may have noticed you can't build android port without s bunch of specially modified libraries |
19:33 |
sapier |
so those special version get part of minetest |
19:33 |
sfan5 |
what is specifically modified? (except irrlicht) |
19:33 |
sfan5 |
which ones are* |
19:33 |
sapier |
you may try to persuade google to merge them to android but I don't expect you to succeed |
19:34 |
sfan5 |
??????? |
19:34 |
sapier |
irrlicht, leveldb openal-soft ogg vorbis |
19:34 |
sfan5 |
you needed to modify leveldb to make it build |
19:34 |
sapier |
none of them are either part of android nor are they the official versions |
19:34 |
sfan5 |
ogg and vorbis built fine for me too |
19:34 |
sfan5 |
all of them from official sources |
19:34 |
sapier |
at best you need only special versions prepared to use ndk build |
19:35 |
sfan5 |
well |
19:35 |
sfan5 |
I am not using ndk-build (aside from copying libminetest.so from ../bin to libs/armeabi) |
19:35 |
sapier |
I don't think you did rewrite ndk build in cmake for all of them ... and if you did you're choped from update branch |
19:36 |
sfan5 |
wat |
19:36 |
sapier |
and not using the supplied build usualy results in usage of old versions ... see sqlite, lua jthread |
19:36 |
sfan5 |
lemme explain: |
19:36 |
sfan5 |
1) cmake is configured like usual with -DANDROID=1 , activates creation of libminetest.so in bin/ |
19:37 |
sfan5 |
2) ndk-build copies libminetest.so to the place where it would end up if we were using ndk-build to build the src |
19:37 |
sfan5 |
3) ant debug can then make an .apk |
19:37 |
sapier |
and how do you add irrlicht? |
19:37 |
sfan5 |
by setting IRRLICHT_LIBRARY and IRRLICHT_INCLUDE_DIR? |
19:37 |
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xyz left #minetest-dev |
19:38 |
sapier |
ok so you basicaly only cmakified minetest build |
19:38 |
sfan5 |
yes.. well I stayed with cmake instead of using ndk-build |
19:39 |
sapier |
ok then it's gonna be really easy to merge |
19:39 |
sapier |
I'll just replace the minetest target in my makefile by your cmake build variant |
19:40 |
sfan5 |
the makefile will go to util/ then |
19:40 |
sapier |
so the outer makefile will take care about the dependencys and your cmake will build minetest package itself |
19:40 |
sapier |
and we get rid of that crazy build/android subfolder too |
19:40 |
sapier |
how do you build for different architectures in cmake? |
19:41 |
sfan5 |
just set the compile |
19:41 |
sapier |
can you do it at once? |
19:41 |
sfan5 |
cmake-gui also lets you input an architecture but I don't think that is of any use |
19:41 |
sfan5 |
yes |
19:41 |
sapier |
all architectures in a single pass? |
19:41 |
sfan5 |
see cmake command http://dev.minetest.net/Android#Minetest |
19:41 |
sfan5 |
.. |
19:41 |
sfan5 |
what? |
19:41 |
sfan5 |
oh right, you may want armv6 and armv7-a |
19:41 |
sfan5 |
no |
19:42 |
sapier |
"which arm-linux-androideabi-gcc" are you serious? |
19:42 |
sfan5 |
yes |
19:42 |
sapier |
imho that's way to dangerous |
19:42 |
sfan5 |
why? |
19:42 |
sapier |
because you'll run in a lot of trouble about different compilers |
19:43 |
sfan5 |
example please |
19:44 |
sapier |
you use the non versioned symlink name only if you have multiple versions installed you never can't be sure about the current environemnt |
19:44 |
sapier |
so sometimes this can be 4.6 4.4 4.8 ... |
19:44 |
sfan5 |
why would I care about the compiler version one uses? |
19:44 |
sapier |
imho you should exactly specify what ndk to use ... I've got 4 versions installed right now |
19:45 |
celeron55 |
because in certain cases there isn't gcc |
19:45 |
celeron55 |
there is only eg. gcc-4.8 |
19:45 |
sfan5 |
oh you mean that |
19:45 |
sapier |
that's another issue too we may build using clang too |
19:45 |
sfan5 |
sapier: I use the standalone toolchain |
19:45 |
celeron55 |
but anyway, that's not an issue; it's just a matter of adding lines at the top of the makefile or script for easy changing |
19:45 |
sapier |
well that's another point we shouldn't use a non official toolchain |
19:45 |
celeron55 |
if someone is going to build for android, it's not like they expect it to work without any tweaking |
19:46 |
sfan5 |
if you want clang set CC=clang CXX=clang++ and C_FLAGS=-arch armv6 -isysroot <sysroot> or something |
19:46 |
sfan5 |
sapier: did you read? http://dev.minetest.net/Android#Moving_away_from_Crystax_NDK |
19:46 |
sapier |
yes I know you already want to get away from it |
19:47 |
sapier |
well I really don't care what buildsystem is used for minetest engine as for android port minetest engine is just a subcomponent and not really usefull on it's own |
19:48 |
sapier |
as long as it works ;-) |
19:48 |
sapier |
I'm just gonna call make in minetest folder from a top makefile |
19:54 |
sapier |
but what I don't wanna do is write cmake for irrlicht & co ... their make system has to be done by those products, I don't wanna merge it on each of their updates |
19:56 |
sfan5 |
I'm not expecting you to do that |
19:57 |
sapier |
well I don't wanna do this anyone else too as it'd be wasted time |
19:57 |
sapier |
for minetest itself using cmake is perfectly fine |
19:57 |
sfan5 |
that wording was unfortane |
19:57 |
sfan5 |
I meant that it does not need to be done |
19:57 |
sapier |
well at least if you do it right, meaning it needs to be done with official google ndk |
19:58 |
sapier |
guess it's not gonna be to much of work to do so is it? |
19:59 |
sfan5 |
what do you mean? |
20:00 |
sapier |
right now you're still using crystax right? |
20:00 |
sfan5 |
I am |
20:01 |
sapier |
do you already have mixed java/c++ code for your branch? |
20:02 |
sfan5 |
no |
20:02 |
sapier |
hmm we should find how to do this with cmake first can you try it? |
20:03 |
sfan5 |
how to do what? |
20:03 |
sapier |
build a mixed apk ... I guess ant does this but I'm not sure about it |
20:04 |
sfan5 |
that'll work fine |
20:04 |
sfan5 |
I just need ndk-build to either cp to libminetest.so or libminetest-eabiv7.so |
20:05 |
sapier |
hmm so we need ndk-build to cp openal and libogg too? |
20:05 |
sfan5 |
no |
20:05 |
sfan5 |
.so's do not work out of the box |
20:05 |
sapier |
they do |
20:05 |
sfan5 |
you would need to load everthing step-for-step in java |
20:06 |
sfan5 |
I mean if libmintest.so depends on other .so's |
20:06 |
sfan5 |
that does not work |
20:06 |
sapier |
yes you need to load them but they do work |
20:06 |
sfan5 |
I tested it |
20:06 |
sfan5 |
well |
20:06 |
sfan5 |
I think that is inconvenient |
20:06 |
sapier |
that's the only way to go for openal-soft |
20:06 |
sfan5 |
and then we need another entry point to be called from hava |
20:06 |
sfan5 |
you can always use static libraries |
20:07 |
sapier |
they don't provide a static build ... and just to avoid a single System.LoadLib("openal") I'm not gonna rewrite their buldsys |
20:08 |
sfan5 |
that rewrite you're talking about is about as much work as sed -e 's/shared/static/' |
20:08 |
sapier |
nope |
20:08 |
sapier |
already tried doesn't work |
20:08 |
sfan5 |
doesn't |
20:08 |
sfan5 |
error please |
20:09 |
sfan5 |
s/doesn't/doesnt?/ |
20:09 |
sapier |
well the buildsys still tries to link something and fails due to unresolved symbols |
20:09 |
sfan5 |
I'll take a look at that |
20:10 |
sapier |
if it's not a one line change it's not worth the work as they most likely never will provide a static build ... they seem to believe their library is only meant to be used as shared lib |
20:11 |
sapier |
And I don't se a reason why we shouldn't provide shared libs too, if there's a static build it's prefered of course |
20:13 |
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20:13 |
sfan5 |
using shared libs adds trouble we won't have w/o them |
20:14 |
sapier |
we provide the shared libs in our apk I don't see a way how this may cause trouble |
20:14 |
sfan5 |
we need to load every lib using java |
20:14 |
sapier |
we need to use java anyway |
20:15 |
sfan5 |
no |
20:15 |
sapier |
of course we do |
20:15 |
sfan5 |
for what? |
20:15 |
sfan5 |
the software keyboard can be shown completly using C(++) |
20:15 |
sapier |
e.g. text input, asset copying, screen acces |
20:15 |
sfan5 |
no, no, ???? |
20:16 |
sapier |
yes of course you can write 100 codes of unreadable buggy c++ code to avoid 3 lines of readable java code |
20:16 |
sfan5 |
yeah .. mh |
20:17 |
sfan5 |
but just because we use java already doesn't mean we should use even more |
20:17 |
sapier |
jni is ugly as hell if you just pass parameters to java and code it in java it's at least readable ... if you read all those functions to c++ call them by textual names and anonymous parameters that's amost undebuggable |
20:19 |
sapier |
sfan5 it's a single line ... if you really have that much spare time to spend to avoid it do it ;-) I'm not really motivated to change it ;-) |
20:19 |
sfan5 |
I'll see whether it makes sense to do that or not |
20:19 |
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20:20 |
sapier |
I'm more interested in having a clean updateable build which doesn't require a lots of manual tuning on each update of a base library |
20:22 |
ShadowNinja |
If we have Java, I'd rather keep most of the Android-specific stuff like opening the keyboard in Java. |
20:22 |
sapier |
already done |
20:22 |
sapier |
I moved asset copying to java too |
20:23 |
ShadowNinja |
Yes, I know. Just stating my opinion of how it should be done. |
20:23 |
sapier |
and added delta detection (yet buggy by now need to fix it) |
20:26 |
celeron55 |
i also think android-specific things should be in java (note that android is not the only thing that has a touchscreen interface though) |
20:26 |
sapier |
It'd be perfect that way but I don't se a way to get this done in a consistent way while using irrlicht |
20:34 |
sapier |
celeron55 a full rebuild nothing to be done requires about 10 seconds with my top level buildfile where 8 seconds are spent for signing the apk ... no idea why this is always done |
20:53 |
sapier |
sfan5 I just pushed my sound supporting version ... still android_1 branch |
20:53 |
sfan5 |
ok |
20:57 |
sapier |
as I said if we can avoid the build/android folder I'd fully support it ... but I'll wait till you switched to official ndk as I don't wanna switch to crystax just to switch to official right after it |
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