Time |
Nick |
Message |
00:04 |
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00:19 |
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00:54 |
iqualfragile |
Exio4: depends, if it should stop mobs from spawning it shoudbe done serverside (atleast not only client side) then again there shouldnt be any mobs spawning that close to the player |
00:56 |
Exio4 |
mobs won't spawn near the player, and i still mean the light effect, should be like adding the light value to player's entity, not a hacky invisible torch where-the-player-is |
00:56 |
ShadowNinja |
The server can still predict the light, and light should really be client-side. |
00:56 |
ShadowNinja |
Of course that makes things like get_node_light difficult... |
01:05 |
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03:17 |
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03:33 |
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04:05 |
VanessaE |
23:04:50: ERROR[main]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-535,-433,-504) (block (-34,-28,-32)) |
04:05 |
VanessaE |
hand image appears as an entity in the world, this ^^^^ happens when it is disturbed. |
04:05 |
VanessaE |
(well maybe it's a node, I can't tell) |
04:06 |
VanessaE |
this area is definitely not new either. |
04:06 |
kahrl |
that's... creepy |
04:07 |
VanessaE |
yeah |
04:07 |
VanessaE |
mine's not the only server I've seen this on |
04:08 |
kahrl |
is the entity from a mod like wield3d? |
04:09 |
VanessaE |
nope |
04:10 |
VanessaE |
it's actually in the world, node-sized, and when I disturbed it by making some nearby gravel fall down, it disappeared nd the above message was generated |
04:10 |
VanessaE |
(got about ten such messages in total from about three hands) |
04:10 |
thexyz |
VanessaE: this happened to my server users, was fun |
04:11 |
thexyz |
and yes it disappears when digging under it iirc |
04:12 |
VanessaE |
meanwhile, some users are still getting corrupted player textures on my server. idk if this is the player_textures mod (which is up-to-date), or a bug, or what |
04:13 |
VanessaE |
the player texture issue started after the player.lua rewrite |
04:15 |
VanessaE |
hands, btw: http://i.imgur.com/llM4hvW.png |
04:15 |
VanessaE |
player skin: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011142013%20-%2011%3a21%3a32%20PM.png |
04:15 |
VanessaE |
only today, it's a different user who ended up with it |
04:16 |
VanessaE |
I'm pretty sure that's 'the green guy |
04:16 |
VanessaE |
' wrapped around the standard player model. |
04:18 |
VanessaE |
I use the player_textures mod, however both of the players whose skins are corrupted, have no skin even assigned by that mod, and the default SAM II skin still shows up on other players... it's totally random. |
04:29 |
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05:02 |
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05:03 |
VanessaE |
whoa, the player texture just went crazy. |
05:04 |
VanessaE |
now some players are coming up WITH 2D SPRITES |
05:04 |
VanessaE |
this must be that media fetch glitch |
05:04 |
VanessaE |
I wonder if the previous is also due to that |
05:05 |
VanessaE |
I asked the user whose skin went 2d to sign out/back in. It changed from the 0.3.3-esque 2d "green guy" to the 3d model with the green guy wrapped around it, similar to the screenshot. I did not sign out, mself. |
05:06 |
VanessaE |
myself* |
05:12 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_24197042.png |
05:12 |
VanessaE |
miner_48er captured this right after i signed on. |
05:12 |
VanessaE |
media fetch glitch? wraith reported I looked the same also |
05:19 |
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05:19 |
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05:30 |
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05:59 |
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06:11 |
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06:12 |
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06:24 |
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06:51 |
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07:10 |
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07:18 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=7828 |
07:26 |
VanessaE |
[11-25 02:26] <Menche> hmm, worked fine when i compiled it manually |
08:26 |
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09:07 |
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09:12 |
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09:12 |
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10:19 |
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10:48 |
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11:15 |
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11:24 |
RealBadAngel |
sfan5, are you here? |
11:36 |
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12:01 |
proller |
string http://paste.org.ru/?mkiiks |
12:03 |
proller |
http://paste.org.ru/?nyg2by |
12:10 |
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12:35 |
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12:38 |
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12:43 |
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12:48 |
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12:49 |
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12:55 |
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13:06 |
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14:33 |
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14:38 |
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14:39 |
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14:54 |
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15:13 |
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15:24 |
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15:40 |
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15:42 |
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16:06 |
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16:07 |
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17:07 |
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17:14 |
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17:15 |
qwrwed |
celeron55: about the "bad allocation" crashes, i tried adding "client_unload_unused_data_timeout=200" to minetest.conf. It postponed the error, but it did not prevent it. |
17:15 |
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17:17 |
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17:22 |
qwrwed |
does anyone know how i can stop minetest crashing with "Some exception: "bad allocation""? |
17:32 |
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17:34 |
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17:34 |
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17:35 |
sapier |
qwrwed I guess any known fix for this would've been added ;-) |
17:35 |
qwrwed |
damn |
17:37 |
rubenwardy |
How active is the lua main menu now? |
17:37 |
sapier |
what do you mean with "active"? |
17:39 |
rubenwardy |
As in pull requests, how many people working on it |
17:39 |
sapier |
async is probably biggest open change |
17:40 |
sapier |
and tables of course |
17:40 |
rubenwardy |
I would like to finish restructuring it, but I dont want to break anyones work. |
17:40 |
sapier |
you will allways break work if you change there ... do you have some docu how you intend to refactor it? |
17:41 |
rubenwardy |
https://gist.github.com/rubenwardy/d05011fb13ddb398bae6 |
17:42 |
rubenwardy |
But it wont be in this week |
17:42 |
rubenwardy |
I have other stuff to do. |
17:43 |
sapier |
despite of the terribly broken indentions I'd suggest not to define the functions within register tab call ... but it's a personal opinion that this isn't quite easy to read |
17:44 |
sapier |
i know indentions are most likely due to gist ;-) |
17:45 |
sapier |
I plan to merge texturepack and modstore till end of year so maybe you could skip those |
17:46 |
sapier |
but if I rememer correct modstore is already similar to this style |
17:46 |
sapier |
+b |
17:47 |
sapier |
what about fixing it tab by tab rubenwardy? |
17:47 |
rubenwardy |
Thats what I would do |
17:48 |
sapier |
I guess subfolders and separate files for each tab wont have much friends? |
17:48 |
rubenwardy |
Instead of "no screenshot available", it would be great to have an icon for mods |
17:49 |
rubenwardy |
It doesn't have to be separate folders |
17:49 |
sapier |
:-) as the name tells it's a spacer my design capabilitys are quite limited so everyone is welcome to create a better one |
17:51 |
sapier |
no of course not but if we split to separate files some way to distinguish between scriptapi files and mainmenu files might be usefull |
17:52 |
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17:58 |
celeron55 |
why not define functions within the register tab call? |
17:59 |
celeron55 |
that's like the best ever way of structuring programs where the only implicit state is a selection between the registered things |
17:59 |
sapier |
imho you loose overview what level of code you're atm ... of course not for small functions but we're talking about functions with multiple pages |
18:00 |
sapier |
if those functions are small I'm completely with you celeron55 but not for big ones |
18:01 |
celeron55 |
you can make them small by moving stuff from them to a separate bunch of code that you just call from there |
18:01 |
celeron55 |
but well yeah, anything sucks if used wrong |
18:02 |
sapier |
of course then it's a small function and is perfectly fine as parameter for a call |
18:02 |
sapier |
and in this special case there are even more than one big function as parameter for a call |
18:03 |
celeron55 |
but well, i'm not sure how this should be structured, i'll leave that to someone else 8) |
18:04 |
sapier |
btw should (mob) spawning be part of core or a separate mod? |
18:05 |
celeron55 |
by the way, if somebody feels adventurous, there's this MIT licensed C++/Lua based "cross-platform framework for creative code" which is currently very buggy: http://polycode.org/features/ |
18:05 |
celeron55 |
i have a feeling that minetest could jump onto that sometime in the far-ish future |
18:05 |
celeron55 |
it's not really usable for now though |
18:06 |
sapier |
at least the screenshots look quite promising |
18:06 |
celeron55 |
they have good marketing 8) |
18:07 |
sapier |
looking at apple good marketing might be (almost) enough |
18:22 |
NakedFury |
the license seems okay for minetest. |
18:22 |
sapier |
*g* NakedFury noone wants to port minetest right now :-) |
18:22 |
sapier |
at least I think so |
18:22 |
EvergreenTree |
There website looks really nice. It's simplistic. and I like simplistic |
18:22 |
EvergreenTree |
*their |
18:41 |
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18:44 |
celeron55 |
but anyway, polycode is a very small project and develops slowly |
18:54 |
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19:05 |
iqualfragile |
EvergreenTree: do you know what looks nice, too? |
19:07 |
sapier |
iqualfragile does mmdb support downloading texture packs via json interface yet? |
19:08 |
iqualfragile |
sapier: i do not think so |
19:08 |
iqualfragile |
EvergreenTree: this: http://minetest.ru/prowseed-minetest-net/ |
19:08 |
EvergreenTree |
I saw it already |
19:08 |
EvergreenTree |
That needs to be the main page |
19:09 |
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19:10 |
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19:12 |
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19:13 |
celeron55 |
it's a huge waste of space and the apple computers and other images in it are ridiculous |
19:13 |
celeron55 |
polycode's site is good though |
19:15 |
celeron55 |
i don't really like the current minetest.net though; i might end up switching to a more minimalist layout some day |
19:15 |
celeron55 |
(altough it's just a dokuwiki template, anyone can make one) |
19:19 |
iqualfragile |
i kind of dislkie the polycode page, they just put a ubuntu logo where the linux logo wouldbelong |
19:21 |
celeron55 |
the linux penguin isn't trendy and flat enough 8) |
19:28 |
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19:48 |
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19:53 |
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20:05 |
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20:14 |
proller |
best commit of month: https://github.com/proller/minetest/commit/8cebce8d372400aa67a9328b05a80f3e0ac77e8e |
20:18 |
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20:18 |
Exio4 |
proller: crash? |
20:19 |
proller |
most of lua mods have bugs |
20:20 |
Exio4 |
if they crash it means something went wrong |
20:22 |
proller |
yes, using mobs is wrong |
20:24 |
sapier |
lol ... mobs are just most complex mod out there ;-) they most likely have most bugs too ... but for pure statistical reasons ;-) |
20:27 |
proller |
even small mods have fatal errors :( |
20:27 |
sapier |
bumpmapping breaks inventorycbes |
20:27 |
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21:02 |
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21:31 |
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21:31 |
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21:38 |
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21:56 |
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22:38 |
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23:39 |
ShadowNinja |
Comments on minetest_game #201? (Caped player model + Sam II) |
23:42 |
ShadowNinja |
Also minetest #1001. (SQLite rollback) |
23:47 |
VanessaE |
I'm unclear if sqlite rollback functions 100% properly or not |
23:48 |
VanessaE |
I run it here, but I've run into one situation where it seems like it should have recorded an event but didn't. |
23:49 |
celeron55 |
comments on minetest.net? 8) |
23:51 |
VanessaE |
(I say unclear because the person who reported the event may have been in error, sqlite might not have actually been in place, and it was a custom game, so I have no idea whether the wayward objects were removed in a manner that can be recorded) |
23:52 |
pitriss |
celeron55: dropdown menus should be more wide.. |
23:53 |
celeron55 |
more wide? |
23:53 |
pitriss |
celeron55: in general I like that, but hmm hmm on other hand, people like pictures etc.. |
23:54 |
pitriss |
celeron55: yes I have in it multiline links.. |
23:54 |
celeron55 |
it works perfectly on my chromium and firefox |
23:54 |
celeron55 |
so you need to show screenshots |
23:55 |
celeron55 |
well if someone finds a suitable picture, such can be put there; the old ones didn't really suit that so i just threw them out |
23:57 |
pitriss |
http://chytrex.wjake.com/crap/mt-site.png |
23:57 |
celeron55 |
now that i think of it, there definitely should be a screenshot on the front page |
23:57 |
pitriss |
yeah screenshot is good idea |
23:58 |
celeron55 |
i guess that same bug occurred for you on the old layout? |