Minetest logo

IRC log for #minetest-dev, 2013-10-03

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:09 mrtux joined #minetest-dev
00:44 OWNSyouAll_DESKT joined #minetest-dev
01:47 Naked joined #minetest-dev
01:52 Fury joined #minetest-dev
02:04 mrtux joined #minetest-dev
03:12 kaeza joined #minetest-dev
03:30 kaeza joined #minetest-dev
03:36 ImQ009 joined #minetest-dev
04:21 Miner_48er joined #minetest-dev
05:58 jin_xi joined #minetest-dev
06:09 Ritchie joined #minetest-dev
06:32 proller joined #minetest-dev
06:39 proller joined #minetest-dev
06:43 Calinou joined #minetest-dev
07:14 darkrose joined #minetest-dev
08:01 Ritchie joined #minetest-dev
08:18 VanessaE fwiw:  kaeza and I are trying out a default save interval of 600 (=ten mins).
08:45 kaeza minor issue with the version tag: compiling fresh from git using gcc; version line in client reads "0.4.7-MSVC-..."
08:45 kaeza is this normal?
08:46 kaeza system is Ubuntu 12.04
09:18 Semilevel joined #minetest-dev
09:20 lanxu kaeza: It is just the latest tag used in the commits. Nothing to worry about. Some people just have worked on MSVC stuff which has been included into the project.
09:33 PilzAdam joined #minetest-dev
09:43 Semilevel joined #minetest-dev
09:51 Semilevel joined #minetest-dev
10:08 Akien joined #minetest-dev
10:21 proller joined #minetest-dev
10:49 jojoa1997 joined #minetest-dev
11:24 Semilevel joined #minetest-dev
12:05 hmmmm joined #minetest-dev
12:07 Ritchie joined #minetest-dev
12:51 ImQ009 joined #minetest-dev
12:52 salamanderrake joined #minetest-dev
13:01 werwerwer_ joined #minetest-dev
14:00 salamanderrake joined #minetest-dev
14:01 salamanderrake_ joined #minetest-dev
14:13 kaeza joined #minetest-dev
14:31 VanessaE can someone please fix the hard-coded length of the F5 debug display so i can see the whole thing?
14:31 VanessaE everything after dtime_jitter is being cropped, so no view range or RTT displays anymore
14:31 VanessaE and PLEASE move the FPS out of the title bar and into the F5 display
14:40 Zeitgeist_ joined #minetest-dev
14:49 BrandonReese joined #minetest-dev
14:59 BrandonReese_ joined #minetest-dev
14:59 Jordach joined #minetest-dev
15:00 Semilevel joined #minetest-dev
15:02 PilzAdam kahrl, I found the reason why the preselection in the world list was messed up for me; you need to click on the entry and not only press the first character of the worldname to select it
15:04 PilzAdam it also doesnt update the texture pack screenshot and description properly if you use characters to navigate
15:14 VanessaE also, what's the deal with the max number of nodes?  Are we going to settle that issue before 0.4.8 goes out?
15:33 kahrl PilzAdam: interesting, indeed the CHG events are quite buggy when navigating by keyboard
15:33 kahrl is this fixed in formspec_table?
15:36 kahrl VanessaE: I'd agree with setting it to 32768
15:36 VanessaE kahrl: imho higher would be better.
15:36 VanessaE I have it currently set to 0xf000
15:36 VanessaE but 0xc000 seems to make the most sense
15:37 VanessaE a quarter of the space allocated to unknown's is more than enough :P
15:38 kahrl I dunno, there might be some other use of dynamically allocated ids in the future
15:38 VanessaE perhaps, but 16k of them?
15:38 VanessaE if you exceed that, you've got bigger problems to deal with :P
15:39 PilzAdam kahrl, yes, it seems to be fixed
15:39 kahrl PilzAdam: tried it here as well and it seems to work
15:39 PilzAdam but pressing the same char multiple times to navigate through the entries with the same first char doesnt work anymore
15:39 kahrl hmm
15:40 PilzAdam also Esc doesnt work in singleplayer tab
15:41 PilzAdam hm.. seems like you need to click on the formspec to make Esc work after changing the selection of the list with a key
15:45 Calinou joined #minetest-dev
15:57 kahrl oh, key navigation is broken because 1. I forgot a line of code and 2. the timing code doesn't work when the gui element is regenerated on every button event
15:57 kahrl 2. should be fixable by adding the m_keynav_time to GUITable's dynamic data
15:59 Naked joined #minetest-dev
16:03 celeron55 kahrl: i agree with 2^15
16:04 celeron55 even 2^14 would make sense
16:04 celeron55 we're not taking anything away from anyone by reserving some bits for unpredictable future development
16:05 celeron55 it's beneficial for everybody
16:05 celeron55 and yes, we should be talking about bits here, not ids
16:05 kaeza joined #minetest-dev
16:06 celeron55 because if you don't reserve a single bit, then you can't have extra options per each allocated node, but you're left with extra options for only a subset of allocated nodes
16:07 VanessaE joined #minetest-dev
16:07 celeron55 or, well, 1 bit is 1 option in that regard (but it could mean "this node has extra options" for fast ignoring of those that don't have them, and then access those in some kind of extra data)
16:17 kahrl PilzAdam: added a fix to formspec_table, also rebased the branch to master
16:19 PilzAdam kahrl, works fine now
16:19 VanessaE joined #minetest-dev
16:19 rubenwardy joined #minetest-dev
16:40 proller https://github.com/minetest/minetest/pull/897/files
16:42 iqualfragile joined #minetest-dev
16:58 ImQ009 joined #minetest-dev
17:13 Semilevel joined #minetest-dev
17:28 jojoa1997 joined #minetest-dev
18:18 proller joined #minetest-dev
18:30 BrandonReese joined #minetest-dev
18:49 BrandonReese_ joined #minetest-dev
19:04 kaeza joined #minetest-dev
19:08 ecube joined #minetest-dev
20:39 iqualfragile joined #minetest-dev
20:51 Miner_48er joined #minetest-dev
20:58 Taoki joined #minetest-dev
21:01 Miner_48er joined #minetest-dev
21:43 jin_xi joined #minetest-dev
22:15 salamanderrake joined #minetest-dev
23:13 OWNSyouAll joined #minetest-dev
23:20 iqualfragile joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext