Time |
Nick |
Message |
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07:14 |
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08:01 |
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08:18 |
VanessaE |
fwiw: kaeza and I are trying out a default save interval of 600 (=ten mins). |
08:45 |
kaeza |
minor issue with the version tag: compiling fresh from git using gcc; version line in client reads "0.4.7-MSVC-..." |
08:45 |
kaeza |
is this normal? |
08:46 |
kaeza |
system is Ubuntu 12.04 |
09:18 |
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09:20 |
lanxu |
kaeza: It is just the latest tag used in the commits. Nothing to worry about. Some people just have worked on MSVC stuff which has been included into the project. |
09:33 |
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09:43 |
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09:51 |
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10:08 |
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10:49 |
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11:24 |
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12:07 |
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12:51 |
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13:01 |
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14:00 |
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14:01 |
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14:13 |
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14:31 |
VanessaE |
can someone please fix the hard-coded length of the F5 debug display so i can see the whole thing? |
14:31 |
VanessaE |
everything after dtime_jitter is being cropped, so no view range or RTT displays anymore |
14:31 |
VanessaE |
and PLEASE move the FPS out of the title bar and into the F5 display |
14:40 |
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14:49 |
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14:59 |
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14:59 |
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15:00 |
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15:02 |
PilzAdam |
kahrl, I found the reason why the preselection in the world list was messed up for me; you need to click on the entry and not only press the first character of the worldname to select it |
15:04 |
PilzAdam |
it also doesnt update the texture pack screenshot and description properly if you use characters to navigate |
15:14 |
VanessaE |
also, what's the deal with the max number of nodes? Are we going to settle that issue before 0.4.8 goes out? |
15:33 |
kahrl |
PilzAdam: interesting, indeed the CHG events are quite buggy when navigating by keyboard |
15:33 |
kahrl |
is this fixed in formspec_table? |
15:36 |
kahrl |
VanessaE: I'd agree with setting it to 32768 |
15:36 |
VanessaE |
kahrl: imho higher would be better. |
15:36 |
VanessaE |
I have it currently set to 0xf000 |
15:36 |
VanessaE |
but 0xc000 seems to make the most sense |
15:37 |
VanessaE |
a quarter of the space allocated to unknown's is more than enough :P |
15:38 |
kahrl |
I dunno, there might be some other use of dynamically allocated ids in the future |
15:38 |
VanessaE |
perhaps, but 16k of them? |
15:38 |
VanessaE |
if you exceed that, you've got bigger problems to deal with :P |
15:39 |
PilzAdam |
kahrl, yes, it seems to be fixed |
15:39 |
kahrl |
PilzAdam: tried it here as well and it seems to work |
15:39 |
PilzAdam |
but pressing the same char multiple times to navigate through the entries with the same first char doesnt work anymore |
15:39 |
kahrl |
hmm |
15:40 |
PilzAdam |
also Esc doesnt work in singleplayer tab |
15:41 |
PilzAdam |
hm.. seems like you need to click on the formspec to make Esc work after changing the selection of the list with a key |
15:45 |
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15:57 |
kahrl |
oh, key navigation is broken because 1. I forgot a line of code and 2. the timing code doesn't work when the gui element is regenerated on every button event |
15:57 |
kahrl |
2. should be fixable by adding the m_keynav_time to GUITable's dynamic data |
15:59 |
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16:03 |
celeron55 |
kahrl: i agree with 2^15 |
16:04 |
celeron55 |
even 2^14 would make sense |
16:04 |
celeron55 |
we're not taking anything away from anyone by reserving some bits for unpredictable future development |
16:05 |
celeron55 |
it's beneficial for everybody |
16:05 |
celeron55 |
and yes, we should be talking about bits here, not ids |
16:05 |
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16:06 |
celeron55 |
because if you don't reserve a single bit, then you can't have extra options per each allocated node, but you're left with extra options for only a subset of allocated nodes |
16:07 |
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16:07 |
celeron55 |
or, well, 1 bit is 1 option in that regard (but it could mean "this node has extra options" for fast ignoring of those that don't have them, and then access those in some kind of extra data) |
16:17 |
kahrl |
PilzAdam: added a fix to formspec_table, also rebased the branch to master |
16:19 |
PilzAdam |
kahrl, works fine now |
16:19 |
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16:19 |
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16:40 |
proller |
https://github.com/minetest/minetest/pull/897/files |
16:42 |
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17:13 |
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18:30 |
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19:04 |
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20:39 |
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20:58 |
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21:01 |
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21:43 |
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22:15 |
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23:13 |
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