Time |
Nick |
Message |
00:07 |
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00:51 |
VanessaE |
crash report for builtin/vector.lua: http://pastebin.com/NfbdHpXY |
00:51 |
VanessaE |
idk what mod triggered this, but some basic sanity checking is probably needed on the fields that code takes |
00:58 |
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01:01 |
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01:34 |
khonkhortisan |
yeah that's pretty normal |
02:53 |
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07:00 |
celeron55 |
http://lwn.net/Articles/529522/ |
07:00 |
celeron55 |
this explains why gnutls makes sense even while it has "gnu" in it's name |
07:24 |
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13:39 |
PilzAdam |
https://github.com/minetest/minetest/pull/911 |
13:39 |
PilzAdam |
this fixes all bugs and compatibility issues with liquid_range |
13:49 |
proller__ |
but not removes it |
13:50 |
PilzAdam |
proller__, why do you want to remove it? all bugs are fixed now |
13:50 |
PilzAdam |
and you need to adjust the drawtype for finite liquids anyway |
13:51 |
proller__ |
why? |
13:52 |
PilzAdam |
drawing the flowing texture even if the water doesnt move is wrong |
13:52 |
proller__ |
make big copypaste for not touching your changes in content_mapblock.cpp ? |
13:53 |
proller__ |
part of this fixed in liquid63 patch |
13:53 |
PilzAdam |
why copy paste? just if(finite_liquid) {} else {/*my code*/} |
13:55 |
proller__ |
in old liquids water never move, but drav moving texture |
13:58 |
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14:02 |
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14:03 |
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15:01 |
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15:03 |
PilzAdam |
is anything actually wrong with #911? |
15:05 |
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15:07 |
sfan5 |
maybe it explodes minetest... |
15:18 |
PilzAdam |
sfan5, nope, tested it |
15:18 |
sfan5 |
well then.. |
15:20 |
proller__ |
range must be removed, and used viscosity |
15:21 |
PilzAdam |
proller__, no, range=0 is useful |
15:21 |
PilzAdam |
I use it e.g. in Pilztest |
15:21 |
proller__ |
for what ? |
15:21 |
PilzAdam |
the whole game has only full nodes, I dont want flowing liquids thre |
15:21 |
PilzAdam |
*there |
15:22 |
proller__ |
why you use liquids? |
15:23 |
kahrl |
viscosity and range are orthogonal concepts |
15:23 |
kahrl |
why should the same parameter be used for both? |
15:23 |
PilzAdam |
proller__, to have the special movement handling in them |
15:25 |
proller__ |
im propose to patch liquid63 for old liquid and use levels instead range |
15:27 |
proller__ |
its more correct and less hacky |
15:28 |
PilzAdam |
how is range hacky? |
15:29 |
proller__ |
content_mapblock.cpp - it must not touch it |
15:33 |
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15:34 |
PilzAdam |
why shouldnt the drawtype be adjusted depending on the range? |
15:35 |
proller__ |
why should? |
15:35 |
proller__ |
when drawing it look around to other liquid nodes |
15:35 |
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15:36 |
PilzAdam |
it uses level / maxlevel to calculate the base height |
15:36 |
PilzAdam |
and maxlevel is different when range != 8 |
15:37 |
proller__ |
its hacky! |
15:37 |
proller__ |
why it different? |
15:38 |
PilzAdam |
maxlevel is the number of flowing nodes that surround the source |
15:38 |
PilzAdam |
so it equals range |
15:39 |
IceCraft |
Hello |
15:41 |
proller__ |
PilzAdam, ok, my solution change maxlevel and automaticaly works in transform/show without hacks |
15:41 |
PilzAdam |
yes, thats what range does |
15:42 |
proller__ |
and my levels already works for sand-gravel |
15:43 |
PilzAdam |
arent we talking about normal liquids? |
15:44 |
proller__ |
no problem to make it with normal |
15:46 |
proller__ |
but range must be removed |
15:46 |
PilzAdam |
what do you mean? do you want to add levels to normal liquids? |
15:47 |
proller__ |
yes |
15:47 |
PilzAdam |
how would that work? |
15:47 |
proller__ |
i dont want, but i can |
15:48 |
proller__ |
like variable LIQUID_LEVEL_MAX/LIQUID_LEVEL_MASK |
15:48 |
proller__ |
same as your range |
15:48 |
PilzAdam |
so its bascically exactly the same as range but called "level"? |
15:50 |
proller__ |
its change max level, and changed range is result |
15:50 |
PilzAdam |
that sounds good |
15:50 |
proller__ |
visually - same |
15:50 |
PilzAdam |
is it backwards compatible? |
15:51 |
proller__ |
maybe with minor glitches |
15:52 |
proller__ |
but smaller than current range bugs |
15:52 |
proller__ |
like node with 150% height |
15:53 |
PilzAdam |
with #911 there are no bugs left |
15:53 |
proller__ |
^^ and glithes only when levels changed |
15:53 |
PilzAdam |
the only glitch is that on old servers the flowing liquids are at 50% |
15:53 |
proller__ |
by default no glithes |
15:53 |
PilzAdam |
150% height nodes sounds rather not "minor" to me |
15:55 |
proller__ |
its possible bugs, not current |
15:56 |
PilzAdam |
can you just implement that so we can test it? |
15:57 |
proller__ |
yes |
15:57 |
proller__ |
^^ bugs possible now between current git- and liquid63 branch |
15:58 |
proller__ |
old client-server with new must works correctly, or with minor level lowering on flowing nodes |
16:05 |
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16:11 |
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16:12 |
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16:17 |
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16:20 |
thexyz |
I think #910 is a blocker |
16:20 |
PilzAdam |
thexyz, I guess we are not supposed to translate that: https://github.com/minetest/minetest/blob/master/src/main.cpp#L1412 ? |
16:22 |
kahrl |
any idea what could cause #910? |
16:22 |
kahrl |
or what introduced it? |
16:22 |
celeron55 |
PilzAdam: read the log |
16:28 |
pitriss |
sfan5: hi, please, did you compiled that localsave client for windows? |
16:28 |
sfan5 |
pitriss: I'll do that now |
16:28 |
thexyz |
kahrl: dunno, but I bet on "Made the main menu Lua based" |
16:30 |
pitriss |
sfan5: thank you very much. |
16:30 |
PilzAdam |
ah, so I just translate it with "no" for german |
16:31 |
kahrl |
korrekt |
16:34 |
thexyz |
PilzAdam: or you just don't touch it |
16:34 |
PilzAdam |
I want that the german translation is 100% |
16:34 |
PilzAdam |
otherwise others might write something invalid into it |
16:47 |
sfan5 |
thexyz: leveldb updated to use STL containers |
16:48 |
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16:51 |
thexyz |
great |
16:51 |
thexyz |
sfan5: did you test migrations? |
16:51 |
thexyz |
both ways |
16:52 |
kahrl |
what is different about gettext in windows that could cause #910? |
16:53 |
kahrl |
I tested the 3 languages in linux and they work (well japanese is missing some translations) |
16:54 |
thexyz |
kahrl: we need to bisect it, it worked fine in the past, even with Japanese |
16:54 |
thexyz |
(though I had to replace the font) |
17:02 |
sfan5 |
thexyz: yes |
17:03 |
thexyz |
okay, then what are objections to merging it? |
17:05 |
* sfan5 |
would merge it |
17:05 |
sfan5 |
(maybe in this case more than 1 core dev needs to agree) |
17:07 |
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17:10 |
ShadowNinja |
When I tested the levedb pull I noticed that loading singleplayer worlds took a lot longer, particularly the "Item Definitions..." step. Has anyone else noticed that? |
17:10 |
sfan5 |
nope |
17:10 |
celeron55 |
i'd say that is impossible to happen |
17:11 |
celeron55 |
hmm, well, it could be possible if opening a leveldb world takes long |
17:11 |
celeron55 |
does it fully index it somehow each time? |
17:12 |
celeron55 |
sqlite does practically nothing if time is considered |
17:12 |
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17:13 |
thexyz |
meh who cares |
17:15 |
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17:17 |
PilzAdam |
sfan5, I cant create a world in the leveldb branch |
17:17 |
PilzAdam |
terminate called after throwing an instance of 'BaseException' |
17:17 |
PilzAdam |
what(): Unknown map backend |
17:18 |
sfan5 |
"backend =" line of world.mt? |
17:18 |
PilzAdam |
backend = sqlite3load_mod_basejump = false |
17:19 |
PilzAdam |
I guess a \n is missing there |
17:19 |
sfan5 |
yep |
17:19 |
celeron55 |
how is that possible |
17:19 |
sfan5 |
map.cpp forgets to write std::endl |
17:19 |
celeron55 |
wat |
17:19 |
sfan5 |
s/map.cpp/whatever-file/ |
17:20 |
sfan5 |
subgame.cpp:245:ss<<"gameid = "<<gameid<<"\nbackend = sqlite3"; |
17:20 |
sfan5 |
this |
17:21 |
sfan5 |
fix pushed! |
17:22 |
celeron55 |
so what did you fix? that has a newline already |
17:23 |
celeron55 |
ah, at the end |
17:24 |
PilzAdam |
that works |
17:24 |
celeron55 |
one thing is for sure: it NOTHING should rely on having a newline at the end |
17:24 |
celeron55 |
that must be fixed |
17:24 |
celeron55 |
-it |
17:25 |
thexyz |
not in leveldb branch |
17:25 |
sfan5 |
thats fault of the lua code that handles the configure menu IIRC |
17:25 |
celeron55 |
this bug is made by sapier in builtin |
17:25 |
sfan5 |
s/fault/the fault/ |
17:26 |
sapier |
subgame.cpp? |
17:26 |
sfan5 |
subgame.cpp writes world.mt on creation |
17:26 |
celeron55 |
sapier: modmgr.lua is buggy |
17:27 |
celeron55 |
it fails to create a valid file if world.mt does not have a newline at the end |
17:27 |
celeron55 |
results in stuff like "backend = sqlite3load_mod_basejump = false" |
17:27 |
sapier |
I'll have a look |
17:27 |
celeron55 |
it should work in any case regardless of newline |
17:28 |
PilzAdam |
AFAIK there were also issues with a blank line before the mod list, maybe look at that too |
17:32 |
thexyz |
so are we merging it? |
17:32 |
PilzAdam |
thexyz, Im testing currently |
17:32 |
thexyz |
ok |
17:36 |
PilzAdam |
how is --migrate supposed to work? |
17:37 |
PilzAdam |
$ bin/minetest --world worlds/DB/ --migrate leveldb just starts Minetest for me |
17:37 |
kahrl |
what was the consensus on bundling leveldb? |
17:37 |
sfan5 |
add --server |
17:38 |
sfan5 |
the --migrate command only works when using minetestserver or minetest --server because it needs a server instance to convert the world |
17:38 |
PilzAdam |
sfan5, why? doesnt make sense to me |
17:38 |
thexyz |
leveldb is not advised to be used on client |
17:38 |
PilzAdam |
it should be at least documented |
17:38 |
PilzAdam |
(in --help or so) |
17:38 |
sfan5 |
fine |
17:38 |
PilzAdam |
also, "Don't forget to update your world.mt backend setting!" why doesnt Minetest do that for me? |
17:38 |
sfan5 |
well it should actually do that |
17:40 |
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17:40 |
thexyz |
PilzAdam: it's a bad idea |
17:41 |
sapier |
I can't reproduce your issue if I create a line at end of world.mt without newline it's still working |
17:41 |
PilzAdam |
thexyz, hm? |
17:41 |
sfan5 |
sapier: create a new world, remove the newline at the end of world.mt, use the configure menu |
17:42 |
sapier |
that's what I did no problem |
17:42 |
thexyz |
example: you're a server owner, you use leveldb; you also want to export map to sqlite (you want to email it to your friend who uses windows and has no leveldb support); you run --migrate, minetest changes backend to sqlite, whoops |
17:42 |
sapier |
only open the configure menu or do something in there? |
17:43 |
PilzAdam |
ah, migrate just copies the world to another format |
17:44 |
PilzAdam |
so the disk space usages doubles |
17:44 |
thexyz |
yes |
17:44 |
sapier |
I guess it's relate to backend, I didn't know about any backend key within world.mt when writing that code |
17:44 |
thexyz |
yea, it's ~doubles |
17:44 |
thexyz |
s/'s// |
17:44 |
PilzAdam |
I guess "migrate" is the wrong word then |
17:45 |
thexyz |
why are you so picky today? |
17:45 |
thexyz |
suggest something, at the very least |
17:45 |
PilzAdam |
at least in --help you should write "copies map into another format" |
17:45 |
PilzAdam |
^ this is a suggestion |
17:45 |
sapier |
why is converting a map called migration? |
17:46 |
sfan5 |
what about we have --convert and --migrate? |
17:46 |
sapier |
what's the difference? |
17:46 |
thexyz |
because you migrate from one map backend to another one |
17:46 |
sfan5 |
convert just converts, migrate actually updates world.mt |
17:47 |
sapier |
to me migration is something on the fly while conversion is something done offline |
17:47 |
sapier |
but maybe this is my personal interpretation |
17:48 |
sapier |
sfan5 can you give more details to your newline issue? |
17:48 |
sfan5 |
PilzAdam was having the newline issue |
17:49 |
PilzAdam |
sapier, subgame.cpp:245 if you remove the "\n" there then it adds the first mod in the same line |
17:49 |
sapier |
celeron55 it's not missing newline but missing value |
17:50 |
sfan5 |
can we merge leveldb now? |
17:50 |
sapier |
backend = <something missing here!> |
17:50 |
PilzAdam |
sfan5, --migrate should also delete the old format |
17:50 |
sfan5 |
sapier: not possible |
17:50 |
sapier |
btw there's no support for "backend" keyword in modmgr too as that parameter wasn't there by now |
17:51 |
sfan5 |
modmgr filters the values in world.mt by name instead of just keeping the old ones, bad idea |
17:51 |
sfan5 |
s/,/? / |
17:52 |
PilzAdam |
"migrate" means to me: move away from something to something else |
17:52 |
thexyz |
sure |
17:52 |
sapier |
modmgr rewrites the whole file so no filtering at all |
17:52 |
PilzAdam |
and the "move away" part is currently missing in the --migrate command |
17:52 |
thexyz |
so let's delete old map |
17:52 |
thexyz |
and if new one doesn't work then well |
17:52 |
thexyz |
bad luck |
17:53 |
sapier |
I guess we have another "world.mt" could be lost issue here |
17:53 |
PilzAdam |
thexyz, people make backups anyway |
17:53 |
thexyz |
lol |
17:53 |
thexyz |
PilzAdam: nice world you live in |
17:53 |
PilzAdam |
Minetest isnt very friendly to world data anyway |
17:53 |
thexyz |
so let's make it even more unfriendly |
17:53 |
thexyz |
because people are used to it |
17:54 |
sapier |
if you want to merge the leveldb support you need to add support to modmgr to this too |
17:54 |
thexyz |
how about a vote? I'm against old world deletion |
17:54 |
* sfan5 |
too |
17:54 |
PilzAdam |
I think it should be optional |
17:55 |
thexyz |
okay, let me rephrase |
17:55 |
sfan5 |
anyway how is deleting the old format supposed to work? there is no function for that in the Database class |
17:55 |
thexyz |
I'm against old world deletion and there shouldn't be an option for it because every sane human can execute rm by hand |
17:55 |
sfan5 |
^ |
17:55 |
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17:56 |
PilzAdam |
if you want to migrate a 10GiB map then you need another 10 GiB free disk space |
17:56 |
PilzAdam |
would it be possible to remove the blocks that are converted from the old database while converting? |
17:57 |
sapier |
are you really complaining about 10gb of disk space ? :-) |
17:57 |
PilzAdam |
so you basically move them, instead of copying |
17:57 |
thexyz |
meh |
17:57 |
thexyz |
okay |
17:57 |
ShadowNinja |
PilzAdam: The code deletes the blocks in memory I beleive, but doesn't save. |
17:57 |
sfan5 |
doesn't this delete it? https://github.com/sfan5/minetest/blob/leveldb/src/main.cpp#L1260 |
17:57 |
sapier |
nobody sane will risk complete loss of map due to on the fly deletion |
17:57 |
PilzAdam |
--migrate <value> <copy/move> would be ok to me |
17:58 |
thexyz |
now I shall rephrase again |
17:58 |
thexyz |
I'm against old world deletion and there shouldn't be an option for it because every sane human can execute rm by hand and there shouldn't be an option for on-fly chunks deletion |
17:58 |
thexyz |
sfan5: it unloads them from memory |
18:01 |
PilzAdam |
imagine a server admin having a VPS with 15 GiB disk space and a 9 GiB Minetest world; he isnt able to migrate to leveldb because there is simply not enough disk space |
18:02 |
thexyz |
PilzAdam: I think leveldb should be merged in its current state and only then options like this should be implemented |
18:03 |
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18:03 |
PilzAdam |
it isnt something that blocks a merge |
18:04 |
thexyz |
okay, so you're not against it |
18:04 |
PilzAdam |
but as kahrl said, do we really need to bundle leveldb? |
18:04 |
thexyz |
do we really need to bundle sqlite |
18:04 |
thexyz |
do we really need to bundle lua |
18:05 |
thexyz |
do we really need to bundle jthread |
18:05 |
PilzAdam |
jthread: yes, we modified it |
18:05 |
PilzAdam |
lua: yes, we need to be sure that 5.1 is used |
18:05 |
PilzAdam |
sqlite: would it work on windos without it bundled? |
18:05 |
thexyz |
modifying jthread was a bad idea |
18:05 |
thexyz |
it should be renamed, at least |
18:06 |
PilzAdam |
all the other optional libaries are not bundled: gettext, luajit, freetype |
18:06 |
thexyz |
meh |
18:06 |
thexyz |
I'm officially giving up |
18:07 |
sfan5 |
well |
18:08 |
sfan5 |
if we merge leveldb sqlite could be an optional library too |
18:08 |
sfan5 |
so we don't need to bundle sqlite |
18:08 |
PilzAdam |
sfan5, will this be good for windows? |
18:08 |
sfan5 |
can someone test this? https://github.com/sfan5/minetest/commit/5f6f395d10ef15b950f2095ec5229d3734c11c5e |
18:08 |
sfan5 |
dunno |
18:09 |
sfan5 |
who agrees with merging leveldb in its current state? who disagrees with merging leveldb in its current state? |
18:13 |
sfan5 |
thexyz: ubuntu only has a highly outdated version of leveldb in its repos, is that a reason for bundling leveldb? |
18:16 |
thexyz |
I'm all for merging it |
18:17 |
* sfan5 |
is too |
18:17 |
thexyz |
maybe without last commit |
18:17 |
thexyz |
but it's not too bad |
18:17 |
thexyz |
so I'm ok with it |
18:17 |
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18:18 |
sfan5 |
personally I expect of a "migration" to update the settings |
18:19 |
sfan5 |
no other coredev wants to comment? |
18:19 |
PilzAdam |
what about the thing with modmgr thtat sapier mentioned? |
18:20 |
sfan5 |
apparently we need to tell modmgr not to delete the setting when rewriting the config file |
18:23 |
sfan5 |
https://github.com/minetest/minetest/blob/master/builtin/modmgr.lua#L514 |
18:27 |
sfan5 |
sapier1: could you please rewrite the code to preserve all non load_<modname> keys? |
18:27 |
sfan5 |
PilzAdam: fix pushed |
18:29 |
sfan5 |
can we merge leveldb now? |
18:30 |
sapier1 |
https://github.com/minetest/minetest/pull/912 |
18:31 |
sapier1 |
fix bug with textures in main menu |
18:31 |
sapier1 |
yes but the problem is still you have a invalid line in your config |
18:32 |
sapier1 |
key = (nothing) isn't a valid line ;-) |
18:32 |
sfan5 |
the line was "backend = sqlite3load_mod_basejump = false" not "backend = " |
18:33 |
sapier1 |
and your "backend = " line isn't a line with missing value? |
18:33 |
sfan5 |
also according to settings.h "foobar = " is a vaild value |
18:33 |
sapier1 |
to me it isn't |
18:34 |
thexyz |
it is |
18:34 |
thexyz |
it's a setting with empty value |
18:34 |
sapier1 |
so what should a mod be set if it's set to "load_mod_something =" |
18:34 |
sfan5 |
fals |
18:34 |
sfan5 |
*false |
18:34 |
sfan5 |
also if you have any question about the config file ask PilzAdam, he was having the problem |
18:34 |
sapier1 |
that's a convention ... and not a very sane one |
18:36 |
sfan5 |
what about merging leveldb now? |
18:36 |
sapier1 |
and yes it could be rewritten ... I'm just reluctant to fix any bug in mainmenu just because someone adds new features the original code wasn't designed to support ... of course it would've been better if it was designed that way ... it just wasn't necessary by that time |
18:36 |
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18:36 |
PilzAdam |
sfan5, is there conseus on bundling leveldb? |
18:37 |
sfan5 |
I guess bo |
18:37 |
sfan5 |
*no |
18:38 |
sfan5 |
what about making a vote whether we should bundle leveldb? |
18:38 |
thexyz |
PilzAdam: what are other options? |
18:40 |
thexyz |
why shouldn't we use bundled leveldb? |
18:40 |
thexyz |
afaik chromium does that |
18:40 |
PilzAdam |
thexyz, read the logs, all the arguments are there |
18:41 |
thexyz |
what date? |
18:41 |
PilzAdam |
today |
18:42 |
sapier1 |
I'll add a feature to preserve lines not starting wit load_mod but everything else is up to the one adding new features |
18:42 |
sapier1 |
and of course you have to test that thing I don't have time to evaluate leveldb branch |
18:43 |
PilzAdam |
sapier1, wouldnt it be better to give Lua a way to create a Settings object from core? |
18:43 |
sapier1 |
I don't se how this is related to worldconfig |
18:44 |
thexyz |
I'm against using distro library because 1) we can't update those 2) having map backend up-to-date is very important 3) users with different versions of leveldb may (or may not) experience different errors, it's easier to handle when there's only one version |
18:44 |
sapier1 |
btw I already have pull request with something very similar that was never added |
18:45 |
sapier1 |
it's within the secure file access api |
18:46 |
PilzAdam |
sapier1, the Settings object does exactly what the worldconfig reader should do |
18:46 |
ShadowNinja |
IMO we should have something like mods = moretrees, moreores, areas... If the setting didn't exist all mods would be added to it, but any new mods wouldn't. |
18:46 |
sapier1 |
no it doesn't |
18:46 |
sapier1 |
unless there's a way to traverse all settings |
18:46 |
ShadowNinja |
load_mod_<modname> Is ugly and takes up a lot more space in the file. |
18:47 |
sapier1 |
ok guys do you want a fix or a redesign? |
18:47 |
PilzAdam |
sapier1, as far as I can see world.mt has the same format as minetest.conf |
18:47 |
sapier1 |
that's not the point |
18:48 |
PilzAdam |
what do you mean by "traverse all settings"? |
18:48 |
sapier1 |
in settings you already know the key for world config you generaly don't know the key names |
18:48 |
ShadowNinja |
Creating your own settings objects in lua would be nice for this and mod confihuration files. |
18:48 |
sfan5 |
hmmmm: did this ever come to an use? https://github.com/minetest/minetest/blob/master/src/settings.h#L581 |
18:49 |
sapier1 |
Shadow try secure file api there's opening file in settings mode support |
18:49 |
ShadowNinja |
sapier1: mods = modname, modname2... Would fix the key issue. Although settingsLto_table() would be nice. |
18:49 |
PilzAdam |
sapier1, I dont get it |
18:49 |
ShadowNinja |
s/L/:/ |
18:49 |
sapier1 |
yes it would but you'd have to convert on the fly |
18:49 |
PilzAdam |
why not simply settings:get("load_mod_"..modname) ? |
18:49 |
sapier1 |
you don't have the modname |
18:50 |
PilzAdam |
ah |
18:50 |
sapier1 |
of course you could try all available mods but this way you couldn't disable a mod that was already deleted |
18:53 |
PilzAdam |
sapier1, Settings::getNames() returns all keys |
18:53 |
ShadowNinja |
local worldmt = Settings(worldpath.."/world.mt") local worldmt_table = worldmt:to_table() |
18:53 |
PilzAdam |
you can simply go through them and pick the mods |
18:54 |
sapier1 |
ok who is going to extract the settings support from secure file api (or rewrite it)? |
18:58 |
ShadowNinja |
^ You wrote it... |
18:58 |
sapier1 |
you want it |
18:59 |
sapier1 |
https://github.com/sapier/minetest/tree/Add_support_for_preserving_unknown_world.mt_lines |
18:59 |
sapier1 |
can someone try if this solves your issues? |
19:01 |
sapier1 |
PilzAdam I don't see a big benefit of settings in this very special case |
19:03 |
sapier1 |
ok no one ... I'll create a pull request if someone wants to try it later |
19:04 |
PilzAdam |
I can look into that Settings thing |
19:04 |
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19:04 |
sapier1 |
it's not a big deal it's just a lot of compatibility code and different usecases you have to handle |
19:06 |
sapier1 |
ok no compatibility code as format is same |
19:06 |
sapier1 |
so only some c++ code and some modmgr code to be rewritten |
19:07 |
thexyz |
PilzAdam: are we merging leveldb? |
19:08 |
PilzAdam |
thexyz, there is still no decision on leveldb inclusion |
19:08 |
PilzAdam |
*bundling |
19:09 |
PilzAdam |
btw, I vote for no |
19:09 |
* sfan5 |
has a cmake file ready w/o bundeled leveldb |
19:09 |
PilzAdam |
the other devs should vote too |
19:09 |
sapier1 |
is there a documentation what will be better with leveldb? |
19:09 |
thexyz |
I vote for yes |
19:09 |
sfan5 |
sapier1: no 4GB limit, faster, DB doesn't break so easily |
19:10 |
sfan5 |
I vote for yes |
19:10 |
sapier1 |
any proof for this? |
19:10 |
* Jordach |
votes for yes |
19:10 |
sfan5 |
4GB limit, yes; others, no |
19:11 |
Jordach |
it's also takes 30% less space than a normal sqlite3 map |
19:11 |
sfan5 |
Jordach: the vote is not about whether we should merge leveldb, it is about whether we should include the leveldb source code in minetest/minetest or not |
19:11 |
Jordach |
oh |
19:12 |
sfan5 |
merging leveldb is already accepted |
19:12 |
thexyz |
kahrl: http://irc.minetest.ru/minetest-dev/2013-09-09#i_3310465 |
19:14 |
sapier1 |
does leveldb really not support sql? |
19:14 |
thexyz |
yes, it's key-value storage |
19:14 |
thexyz |
sql is overkill for minetest |
19:15 |
thexyz |
because it uses sqlite as a key-value storage |
19:15 |
thexyz |
and leveldb is a key-value storage |
19:15 |
thexyz |
what a great coincidence |
19:15 |
sfan5 |
sqlite is designed for databases with multiple fields, not for key-value things |
19:15 |
sapier1 |
so we can't switch e.g. to a mysql db without reverting that changes? |
19:16 |
thexyz |
what changes? |
19:16 |
sfan5 |
you can just --migrate sqlite3 |
19:16 |
thexyz |
you can write a mysql backend (and there was one) but it's pointless |
19:17 |
sapier1 |
ok so you want to maintain multiple db interfaces within minetest ? |
19:17 |
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19:17 |
thexyz |
explain |
19:18 |
sapier1 |
I'm not against leveldb I just want to know what the benefits are and what we have to give to get them |
19:18 |
thexyz |
this pull request was created 9 months ago |
19:18 |
thexyz |
the commit is dated 11 months ago |
19:18 |
sapier1 |
and it didn't seem to be merged anytime soon (at least to me) ;-) |
19:18 |
thexyz |
it still applies fine |
19:19 |
thexyz |
what are those "maintain multiple db" problems you're imagining? |
19:19 |
sfan5 |
the benefits again (mainly for big servers): no 4GB limit, faster, DB doesn't break so easily, less disk space usage |
19:19 |
sapier1 |
nothing was changed in map structure for good reason |
19:19 |
sfan5 |
define "map structure" |
19:19 |
sfan5 |
nothing was changed within MapBlock serialization |
19:19 |
sfan5 |
it completely downwards-compatible |
19:19 |
thexyz |
sapier1: okay, what could change? |
19:19 |
sfan5 |
*it's |
19:20 |
sapier1 |
I don't believe genereal "faster" ... first benchmark I had a look tells general benefits for leveldb but there are some scenarios where sqlite is faster too |
19:20 |
thexyz |
sapier1: I don't think sql will ever be faster for what we're using it |
19:20 |
sapier1 |
I don't know |
19:20 |
thexyz |
again |
19:20 |
thexyz |
you're comparing different things |
19:20 |
sapier1 |
sqlite3 is faster for random reads |
19:21 |
thexyz |
okay |
19:21 |
thexyz |
it is, I'll believe you |
19:21 |
thexyz |
now what? |
19:21 |
thexyz |
this doesn't help this 4gb issue |
19:21 |
sapier1 |
at least if that benchmark is correct ... as it's official leveldb benchmark I assume they don't make them worse than they are http://leveldb.googlecode.com/svn/trunk/doc/benchmark.html |
19:22 |
sapier1 |
most time they are way better than sqlite3 |
19:22 |
sapier1 |
yes it doesn't help for 4gb issue |
19:22 |
thexyz |
now, what are your reasons to not merge it? |
19:23 |
sapier1 |
so we have loss of sql compatibility and (possible) minor performance degration against 4gb fix ... (for now) |
19:23 |
sapier1 |
that could be worth the swicht |
19:23 |
thexyz |
or, more likely, performance increase |
19:23 |
sfan5 |
<sapier1> so we have loss of sql compatibility |
19:23 |
sfan5 |
no? |
19:24 |
thexyz |
okay, so you're fine with it |
19:24 |
sapier1 |
maybe but I'd expect minetest to do more random operations than sequential ones ... but I don't have a proof for that |
19:24 |
sapier1 |
btw leveldb suffers from ext4 |
19:25 |
thexyz |
not much |
19:25 |
thexyz |
or whatever |
19:25 |
sapier1 |
by now I'm pair neither leveldb nor sqlite3 fully convince me |
19:25 |
thexyz |
are you ok with merging it? |
19:26 |
thexyz |
are you against it? |
19:26 |
thexyz |
no, wait, merging is decided already |
19:26 |
sapier1 |
If I had to decide I wouldn't merge it due to lack of obvious benefits |
19:26 |
thexyz |
> 4gb |
19:27 |
sapier1 |
is equalized by proprietary api and unknown performance impac |
19:27 |
thexyz |
obvious benefit, delivered |
19:27 |
sapier1 |
at least to me |
19:27 |
thexyz |
okay |
19:27 |
sfan5 |
thexyz: what about asking celr*n55 about merging leveldb? |
19:27 |
thexyz |
I've spend so much time on this shit |
19:27 |
thexyz |
it's not fun anymore |
19:27 |
thexyz |
so please decide it without me |
19:28 |
sfan5 |
:-/ |
19:28 |
sapier1 |
sfan5 I'm not a core developer so for formal merge decision you can just ignore my opinion |
19:28 |
sfan5 |
I'm also annoyed and want to get this merged |
19:28 |
pitriss |
i don't want to mess into discussion too much but sql backend could be fine too, just because lot of ppl have mysql/pgsql already installed.. |
19:29 |
sfan5 |
it is not like the leveldb pull removed the sql way of doing things |
19:29 |
sapier1 |
thexyz I can imagine how much work this was as switching db api is always a big issue |
19:29 |
sfan5 |
sql will probably be the default backend for windows users until someone gets proper win32 support for leveldb done |
19:29 |
sapier1 |
sfan5 we don't have capacity to maintain both mid term one of those will have to die |
19:30 |
sapier1 |
or die slowly because noone is interested in fixing bugs |
19:31 |
sfan5 |
leveldb won't die because it doesn't have the 4gb limit which is very helpful for big servers and SQLite3 won't die because it will be the default backend for windows users |
19:31 |
sapier1 |
imho thats worst option as this will bind capacitys to fix issues |
19:33 |
sapier1 |
do we have any way to record a typical minetest db operation profile? maybe performance is really that much better for us than sqlite3? |
19:35 |
sfan5 |
add some printf statements in map.cpp (master) or database-sqlite3.cpp (sfan5/minetestleveldb) |
19:35 |
proller__ |
much easier skip saving not changed blocks |
19:36 |
proller__ |
and reaching 4g will be impossible |
19:37 |
sfan5 |
reaching 4GB is NOT impossible |
19:37 |
sapier1 |
at cost of cpu power to recreate it any time |
19:37 |
proller__ |
for 10+ years ? |
19:37 |
sfan5 |
on servers like redcrab's it's definetly not impossible to reach 4GB |
19:38 |
sfan5 |
even if unchanged blocks are not saved |
19:38 |
proller__ |
sapier1, cpu now fast |
19:39 |
sapier1 |
proller you know how slow map generation is so not sure if this is really true for minetest |
19:39 |
proller__ |
i now have 1438M |
19:39 |
proller__ |
sapier1, not much slower than loading |
19:40 |
sapier1 |
I don't know I have to believe that |
19:40 |
proller__ |
sapier1, now you can fall at speed 100nodes per second with map generation without stuck * |
19:40 |
proller__ |
* - with my ppull |
19:40 |
sapier1 |
and I'm with sfan5 4gb limit is that near we can't ignore it |
19:41 |
sapier1 |
proller I guess you haven't added mods by now? ;-) |
19:41 |
proller__ |
without mods |
19:42 |
sapier1 |
you should try if it's worth to optimize further as mods using on_generated may cause a lot of additional load |
19:43 |
thexyz |
sapier1: do you have any idea? https://github.com/minetest/minetest/issues/910 |
19:45 |
sapier1 |
I didn't even know chinese is supported ;-) |
19:46 |
sapier1 |
and I have no idea why this doesn't work |
19:46 |
thexyz |
it's 90% translated; having i18n is very important |
19:46 |
thexyz |
we need a "blocker" tag, opinions? |
19:46 |
thexyz |
err, label |
19:46 |
sapier1 |
yes |
19:47 |
sapier1 |
I'm absolutly positive |
19:47 |
sapier1 |
still I don't know why this happens there are others using utf8 too with no issues |
19:47 |
thexyz |
okay, done |
19:47 |
thexyz |
only happens on Windows, reproduces in Wine |
19:48 |
sapier1 |
maybe a general gettext issue? |
19:48 |
thexyz |
worked fine before |
19:48 |
thexyz |
I think formspec menu is the culprit |
19:48 |
sapier1 |
gettext wasn't used in formspec menu before |
19:48 |
thexyz |
but I didn't test it since I have no mingw setup |
19:49 |
thexyz |
I'm talking about pre-formspec-menu era |
19:49 |
thexyz |
okay, let's say it's related to this |
19:49 |
sapier1 |
yes so there has to be a difference between the new added formspec gettext support and the way it was used before |
19:50 |
sapier1 |
didn't someone switch to translate a text in core send it to lua and send then back to core? |
19:51 |
thexyz |
https://github.com/minetest/minetest/blob/master/src/gettext.h#L43 |
19:52 |
thexyz |
oh, no, it should be fine |
19:52 |
thexyz |
I have no idea how does gettext<->lua work |
19:56 |
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20:02 |
thexyz |
ideas? |
20:02 |
sapier1 |
yes but I can't test |
20:03 |
sapier1 |
my first guess is to try what happens if text isn't transfered from core to lua and back |
20:03 |
sapier1 |
btw does localization work in linux? |
20:04 |
thexyz |
yes |
20:04 |
sapier1 |
so a windows only issue? |
20:04 |
sapier1 |
what's the internal charset used for windows builds? |
20:04 |
thexyz |
http://i.imgur.com/Ox1tgmn.png |
20:04 |
thexyz |
I have no idea |
20:05 |
thexyz |
but it was ok before |
20:05 |
sapier1 |
half translated? |
20:05 |
thexyz |
half translated is not a bug, it's how it is |
20:05 |
sapier1 |
ok thats linux |
20:06 |
sapier1 |
do you have a windows testenv? |
20:06 |
thexyz |
I can't compile for windows, ask sfan5 |
20:07 |
sfan5 |
are you able to install mingw toolchain? |
20:07 |
sapier1 |
sfan5 could you try if 910 is in https://github.com/sapier/minetest/commits/add_lua_mainmenu_gettext too? this way we could rule out that string conversion from core to lua and back are an issue |
20:08 |
sapier1 |
able yes but it won't be a quick task so if you have everything ready we could have a result in half an our if I need to to it it's most likely by friday |
20:08 |
sfan5 |
depending on the os that just a matter of "<packagemanager> install mingw32" |
20:09 |
thexyz |
we need to make something like minetest translation marathon; like it was with the wiki |
20:09 |
sfan5 |
the rest is right here: https://dl.dropboxusercontent.com/u/30267315/Minetest/minetest-buildbot.zip |
20:09 |
sapier1 |
it's not setting up a full new toolchain including all libs etc is usualla a daytime task |
20:09 |
sapier1 |
I don't use that script |
20:09 |
sfan5 |
why not? |
20:10 |
sfan5 |
oh... |
20:10 |
sfan5 |
no |
20:10 |
sapier1 |
I already told that when you added additional binary libraries to that thing last time ;-) |
20:11 |
sapier1 |
but you don't need to compile it it's just been a question |
20:11 |
sfan5 |
all you need to do to build for windows install mingw and fire up the script in the zipfile, nothing more |
20:11 |
sfan5 |
I can build, but I will go to sleep soon |
20:12 |
sapier1 |
no problem I guess that issue will be here tomorrow too |
20:12 |
sapier1 |
I'll try myself once I have time but I can't promise when this will be ... and no I wont run that script |
20:13 |
thexyz |
I wonder what does this script contain |
20:13 |
sapier1 |
some download and install mechanisms for binary code from various locations |
20:14 |
sapier1 |
I haven't evaluated this in detail and I wont do that thats why I don't use it |
20:16 |
sfan5 |
umm |
20:17 |
sfan5 |
that script does not run any downloaded binary |
20:17 |
thexyz |
paranoia ;) |
20:17 |
sfan5 |
it only downloads libraries needed and builds minetest from the official sources |
20:17 |
sapier1 |
I'm not half as paranoid prooven to be necessary |
20:17 |
sfan5 |
it also doesn't install anything |
20:17 |
celeron55 |
one is allowed to wear a tinfoil hat, but i think it is utterly impolite to request others to do work for oneself because of that hat |
20:18 |
sfan5 |
celeron55: since you are here now, would you include the libleveldb source code in the repository? |
20:19 |
celeron55 |
btw, does sapier1 know this problem? http://cm.bell-labs.com/who/ken/trust.html |
20:19 |
sapier1 |
celeron55 Die Aktion lässt sich nicht ausführen |
20:19 |
sapier1 |
Unbekannter Rechner |
20:19 |
celeron55 |
the problem of bootstrapping compilers with precompiled version of the same compiler |
20:19 |
celeron55 |
and how they can contain injected code buried deep within |
20:19 |
sapier1 |
--> can't open that link ;-) |
20:20 |
sapier1 |
still it's even more impolite to push any bug related to scriptapi mainmenu whatever to me ;-P |
20:20 |
thexyz |
didn't you code it? |
20:21 |
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20:21 |
sapier1 |
chances are high that this bug is in my code but as i18n wasn't added the way I suggested there's a way more than zero chance it's not my fault too |
20:23 |
sapier1 |
but if you want to start the "you did it wrong fix it"-game I'll investigate this one as soon as possible and drop any fix as soon as I prooven it's not my fault |
20:23 |
sapier1 |
or fix it if it was my fault of course |
20:25 |
thexyz |
no one told you have to fix that |
20:26 |
sfan5 |
apparently nobody wants to say their opinion about the conflicts that is holding back leveldb from merge |
20:26 |
sfan5 |
-s |
20:26 |
thexyz |
I'm for merging it |
20:26 |
sapier1 |
"(22:20:54) celeron55: one is allowed to wear a tinfoil hat, but i think it is utterly impolite to request others to do work >>>for oneself <<< because of that hat" correct me if this isn't meant as fixing this issue is my work |
20:27 |
thexyz |
just forget it |
20:27 |
celeron55 |
sfan5: my take on leveldb is that get the abstraction layer in ASAP |
20:28 |
celeron55 |
stuff other than that is much less important |
20:28 |
sfan5 |
yeah, but there has been a recent argument whether leveldb source code should be included in the main repository |
20:28 |
thexyz |
how could other stuff be less important |
20:28 |
thexyz |
there's no point in having good abstraction layer without having actual backends |
20:29 |
sfan5 |
(we somehow decided that we want more than 2 coredevs agreeing...) |
20:29 |
sfan5 |
which is currently not the case |
20:29 |
celeron55 |
because including leveldb is easy after that; spreading decisions over time makes stuff easier for people to handle |
20:29 |
thexyz |
because PilzAdam disagreed which makes 1+1-1=1 |
20:29 |
sapier1 |
lol you should start politics celeron ;-) |
20:30 |
thexyz |
right, right |
20:30 |
thexyz |
it will only take another year |
20:30 |
sapier1 |
but at least at that point you're right |
20:31 |
celeron55 |
i really don't want to dig up what actual issues leveldb has |
20:31 |
celeron55 |
if it has none, then just throw it in |
20:31 |
celeron55 |
but i think i've heard something else |
20:32 |
PilzAdam |
sapier1, is from_table() needed for settings? |
20:32 |
PilzAdam |
I think its not that useful |
20:32 |
sapier1 |
not for settings but it's required for worldconfig |
20:32 |
sapier1 |
if you wanna use it there |
20:32 |
PilzAdam |
I already have to_table() |
20:33 |
sapier1 |
so why do you ask? ;-) you need a way to get all keys if you wanna use settings for worldconfig ... what way isn't that important |
20:33 |
PilzAdam |
hmm.. I either need to add is_yes() or add to_bool_table() |
20:33 |
celeron55 |
also, if leveldb is not default on some platform, then it must be non-default on all platforms so that regular players can interchange worlds; owners of huge servers know what they're doing and can use leveldb as they see needed |
20:33 |
sapier1 |
as modname is mixed up to key there |
20:34 |
PilzAdam |
sapier1, I asked about from_table(), its different from to_table() |
20:34 |
sfan5 |
sqlite3 is tt default for creating worlds |
20:34 |
sfan5 |
the default backend* |
20:34 |
sapier1 |
oops |
20:35 |
sapier1 |
sorry no we don't need a way to make a setting element from a table ... I guess this wouldn't even be possible for all tables |
20:35 |
celeron55 |
sfan5: so does leveldb work at the moment as a default-to-disabled build-time option which uses a system-installed leveldb? |
20:35 |
PilzAdam |
currently in to_table() all values are strings; should I add an is_yes()? |
20:36 |
sapier1 |
if you do so you should cleanup mainmenu code wich uses it's own code at some locations (as far as I know) |
20:37 |
PilzAdam |
so add minetest.is_yes() ? |
20:38 |
sapier1 |
why not settings:get_bool() |
20:38 |
PilzAdam |
its not useful for to_table() |
20:38 |
celeron55 |
sfan5: if so, then throw it in |
20:38 |
sapier1 |
oh ok you're right |
20:39 |
sapier1 |
I guess it'd be enough to have this as builtin |
20:40 |
PilzAdam |
wouldnt it be better to use is_yes() from string.h, to be sure to have exactly same results? |
20:41 |
PilzAdam |
meh, Ill just copy it to builtin |
20:42 |
sfan5 |
celeron55: it currently uses a bundled leveldb, this is what we were aruguing about; you are against a bundled leveldb? |
20:42 |
sapier1 |
string.h the system header or do we have a name collision within minetest? |
20:42 |
PilzAdam |
util/string.h |
20:43 |
sapier1 |
funny of course we shouldn't add a inconsistency chance so if we already have a is_yes we should use it |
20:44 |
celeron55 |
sfan5: we really only bundle for windows, and leveldb is available as distro package on linux |
20:45 |
celeron55 |
which is yes, i am against bundling it unless it works directly on windows |
20:45 |
sfan5 |
I guess we'll use a sytem-wide leveldb then |
20:46 |
PilzAdam |
sapier1, indeed minetest.is_yes("") fails the assert() from test.cpp (I ported it to Lua)) |
20:46 |
PilzAdam |
so Ill use the one from the core |
20:46 |
celeron55 |
we need to make sure server maintainers get to know about leveldb somehow; probably mention it on a wiki page or something |
20:47 |
sfan5 |
|#| Merge of LevelDB pull incoming |
20:49 |
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20:50 |
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20:54 |
PilzAdam |
has someone added src/leveldb/CMakeFiles/ to .gitignore? |
20:55 |
sfan5 |
not necessary |
20:55 |
sfan5 |
leveldb sourcode was not included |
20:55 |
PilzAdam |
ah, (havent read the logs yet) |
20:55 |
* sfan5 |
will go to sleep now |
20:56 |
PilzAdam |
I have finished the Settings interface for Lua: https://github.com/PilzAdam/minetest/commits/LuaSettings |
20:57 |
Exio4 |
is the commit flood that is on upstream right now ok? |
20:57 |
PilzAdam |
... and I forgot lua-api.txt |
21:05 |
sfan5 |
maybe someone should write a news topic about LevelDB? </I'm now really going to sleep> |
21:05 |
PilzAdam |
https://github.com/PilzAdam/minetest/commits/LuaSettings <- updated |
21:06 |
ShadowNinja |
Compiler warnings after updating, second seems related to the leveldb pull. http://pastebin.ubuntu.com/6085179/ |
21:10 |
ShadowNinja |
PilzAdam: l_settings.ccp line 179: No closing brace |
21:11 |
PilzAdam |
ShadowNinja, good catch |
21:12 |
PilzAdam |
fixed |
21:12 |
ShadowNinja |
The rest looks good, although the result of get_names can be determined by to_table. |
21:12 |
PilzAdam |
yea, I thought about that too |
21:14 |
Exio4 |
how do i switch to leveldb-by-default? |
21:14 |
Exio4 |
i don't see any option for that |
21:15 |
ShadowNinja |
default_db = {sqlite3,leveldb,dummy) in minetest.conf would be good... |
21:36 |
PilzAdam |
thexyz, http://translate.minetest.ru/projects/minetest/core/fr/translate/?sid=ddfac3be-1997-11e3-b981-5404a6b201f0&offset=220 |
21:38 |
Exio4 |
just got http://dpaste.com/1372626/ |
21:38 |
PilzAdam |
Exio4, debug build and gdb |
21:39 |
Exio4 |
will |
21:42 |
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21:49 |
iqualfragile_ |
i want to test leveldb, instructions? |
21:51 |
Exio4 |
i used default_db = leveldb and a new world |
21:55 |
PilzAdam |
Exio4, there is no default_db option in minetest.conf |
21:55 |
Exio4 |
there isn't? |
21:56 |
Exio4 |
so my overclock works |
21:59 |
iqualfragile_ |
PilzAdam: then: what to do/where are the instructions? |
22:03 |
PilzAdam |
you run bin/minetest --server --world worlds/whatever/ --migrate leveldb |
22:03 |
PilzAdam |
then you have map.db and map.sqlite in the world directory, and can choose the backend via "backend" in world.mt |
22:04 |
iqualfragile_ |
but they to get out of sync |
22:04 |
PilzAdam |
yes |
22:05 |
iqualfragile_ |
so is there a --migrate sqlite ? |
22:05 |
PilzAdam |
yes |
22:07 |
iqualfragile_ |
great |
22:20 |
ShadowNinja |
--migrate sqlite3 actually, but you normally delete the old DB. |