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10:19 |
kahrl |
I'll just leave this here because I've gotta go |
10:20 |
kahrl |
https://github.com/kahrl/minetest/commit/05cd13312d2c480d3c9fa50cf8a61255d2596d1f <-- fixes several problems related (or unrelated) to formspec focus |
10:21 |
kahrl |
- focus is no longer reset when formspec fields are submitted (e.g. when clicking some item in some list in the main menu) |
10:21 |
kahrl |
- notably scrolling lists with the wheel works again |
10:22 |
kahrl |
- scrolls the hovered gui element instead of the focused one when using the mouse wheel |
10:23 |
celeron55 |
what kind of sc |
10:23 |
kahrl |
- some random improvements to the world configuration screen, e.g. don't try to put two colors when a mod is both a game mod and a modpack |
10:23 |
celeron55 |
*sorcery is this |
10:23 |
kahrl |
not even black magic this time :P |
10:24 |
kahrl |
well I guess it could be called that |
10:24 |
kahrl |
the event receiver in main.cpp checks if there is any modal menu active and calls its preprocessEvent method |
10:25 |
celeron55 |
it looks like you hijack input events and handle them by yourself 8) |
10:25 |
kahrl |
only sane (?) way to do it |
10:25 |
celeron55 |
we need to get the irrlicht people look at this some day, they'll expolode |
10:25 |
celeron55 |
-o |
10:28 |
celeron55 |
it looks good enough to me |
10:58 |
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12:10 |
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12:23 |
kahrl |
fix for minetest_game mods not appearing in the world config dialog: https://github.com/kahrl/minetest/commit/0ecc443c3d870e00b831e39783c3c47a4ee3142e |
12:24 |
sfan5 |
they aren't supposed to appear there, are they? |
12:24 |
kahrl |
they are if you uncheck the "hide game" checkbox |
12:26 |
kahrl |
it didn't work before because the code checked in games/<gameid> which is games/minetest |
12:26 |
sfan5 |
commit seems fine |
12:56 |
kahrl |
Allow SIGINT to kill mainmenu again: https://github.com/kahrl/minetest/commit/594d5d74dfb04d09ea83b7176ca051efb2e83b65 |
13:13 |
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13:42 |
PilzAdam |
kahrl, all these commits work fine |
13:42 |
PilzAdam |
feel free to push them |
13:50 |
kahrl |
PilzAdam: should I squash them? |
13:50 |
PilzAdam |
no |
13:51 |
PilzAdam |
they all have a reasonable size and content |
13:54 |
PilzAdam |
2 things left: https://github.com/minetest/minetest/issues/814 :-) |
13:54 |
PilzAdam |
Ill merge https://github.com/minetest/minetest/pull/877, its needed for mingw too |
13:55 |
kahrl |
sure |
13:56 |
kahrl |
is the original code there actually invalid C++ or this just windows being stupid? |
13:58 |
PilzAdam |
dunno |
14:01 |
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15:41 |
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15:41 |
sapier |
https://github.com/minetest/minetest/commit/8548bb75b66f871d1b6941ca9b79012e88274799 ??? Focus fixes?? |
15:43 |
kahrl |
sapier: iirc I had to fix the color thing to actually be able to test some focus stuff with the world configuration dialog |
15:44 |
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15:45 |
sapier |
maybe I'm blind but I don't see any color fix? |
15:46 |
kahrl |
before that commit, when you have a game mod that was also a modpack it was displayed as a blue "#0000DD ..." |
15:46 |
kahrl |
had* |
15:46 |
sapier |
is it reasonable for a gamemod to be a modpack too? |
15:47 |
kahrl |
I also removed the checkbox to enable/disable a game mod because it was useless |
15:47 |
kahrl |
sure |
15:48 |
sapier |
wasn't there a one fix per commit policy once? |
15:48 |
ShadowNinja |
I need the ability to enable nested mods. Currently I can't enable modpacks from the menu because it enables the modpack name(Which is invalid) instead of all of the mods in the modpack. |
15:48 |
kahrl |
sapier: tell that to omnicleanup |
15:48 |
sapier |
I'm not talking about things that depend on each other kahrl |
15:48 |
sapier |
those will be special of course |
15:49 |
sapier |
it's lua shadow so you can have a look at it and fix it too shadow ;-) |
15:49 |
kahrl |
well I'm not aware of such a policy |
15:49 |
kahrl |
but of course it's nice to do it anyway |
15:49 |
sapier |
and comments about what's included too would be nice too ;-P |
15:51 |
sapier |
https://github.com/minetest/minetest/commit/ade70fe4b92202065c17d04f21415848b2c6d419 did anyone try this out? |
15:51 |
kahrl |
http://irc.minetest.ru/minetest-dev/2013-08-19#i_3272417 |
15:51 |
sapier |
especialy the l_mainmenu.cpp changes? |
15:51 |
kahrl |
it's too late to change the commit message |
15:52 |
kahrl |
yeah |
15:53 |
sapier |
I hope this is going to work without crash closing menu was done this way on purpose |
15:54 |
sapier |
btw using a unprotected variable from different threads is very bad style even if it's most likely no issue in this cas |
15:54 |
sapier |
e |
15:54 |
kahrl |
different threads? |
15:55 |
sapier |
I guess kill passed to GUIEngine will not be set from it's own thread |
15:56 |
kahrl |
what thread is there other than main |
15:57 |
sapier |
I hope none otherwise my assumption "it's no issue" will be false |
15:57 |
kahrl |
hope is a bad thing in concurrent programming :P |
16:03 |
kahrl |
sapier: do you happen to know what broke the "Rename modpack" feature of the modmgr? |
16:03 |
kahrl |
it seems the modlist is nil |
16:03 |
sapier |
ok quitMenu is called implicite when exiting run loop so this is was redundant hmm no actually I wonder why this didn't crash? |
16:03 |
kahrl |
should it be global_mods? |
16:04 |
kahrl |
I stumbled over quitMenu too |
16:04 |
sapier |
maybe the path fixes? |
16:04 |
sapier |
oh it doesn't crash because it's just quit not deleted ... no idea what's difference |
16:05 |
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16:05 |
sapier |
btw kahrl did you read my comment about os.clock()? |
16:05 |
kahrl |
quitMenu is a delete, or did something else grab another reference? |
16:06 |
sapier |
no opposit delete isn't same as quit |
16:06 |
kahrl |
I read the os.clock comments but wasn't sure what they were about |
16:06 |
sapier |
drop isn't delete too .. just decrement use count |
16:06 |
kahrl |
well yeah |
16:06 |
sapier |
os.clock() was suggested as timesource for profiling |
16:07 |
sapier |
but it's accuracy is 10ms only so it's not very usefull ... functions requireing <10ms already may be a problem |
16:07 |
sapier |
and thouse would be counted as 0ms |
16:07 |
kahrl |
well I didn't suggest it I just was talking about what some profiling library used |
16:08 |
sapier |
I know, I didn't know about it's lack of accuracy by that time too ... at least I didn't remember it that time |
16:09 |
sapier |
has on_shutdown been fixed for singleplayer by now? |
16:11 |
kahrl |
don't think so |
16:11 |
PilzAdam |
sapier, I think https://github.com/minetest/minetest/issues/420 can be closed |
16:11 |
PilzAdam |
since technically the client doesnt quit but rather the server shuts down |
16:12 |
sapier |
no |
16:12 |
sapier |
this can't be closed |
16:12 |
sapier |
the map is shut down if you need to do cleanup you can do this on server but not in singleplayer |
16:13 |
sapier |
oops different case |
16:13 |
sapier |
mixed up two issues |
16:13 |
sapier |
the issue with on leaveplayer is similar |
16:14 |
sapier |
in mobf you can ride ostriches, if you ride one your saddle is put to ostrich |
16:14 |
sapier |
on server as soon as you leave you take it with you and the ostrich is freed |
16:14 |
sapier |
in singleplayer this can't be done because no on_leaveplayer is called |
16:15 |
kahrl |
I don't think a (multiplayer) server calls on_leaveplayer when you do a /shutdown, though |
16:15 |
PilzAdam |
on_leaveplayer() isnt called for players that are connected while the server shuts down, so you have to do it on on_shutdown() |
16:15 |
PilzAdam |
(which is broken in singleplayer ;-)) |
16:15 |
sapier |
and it'd be not a big deal to call the onleaveplayer in destructor |
16:16 |
sapier |
can we just fix both issues? actually a player needs to leave the server on shutdown or don't we even send a quit message to client? |
16:17 |
BlockMen |
ok, i have changed #880 now. should i squash the commits? |
16:19 |
kahrl |
BlockMen: don't you have to add 1 to wlabel.length()? |
16:19 |
kahrl |
for the null terminator |
16:22 |
BlockMen |
kahrl, idk. but if you are asking this way i guess i have to ;) |
16:24 |
kahrl |
actually sprintf(..."%ls"...) converts to multibyte according to my manpage so even that is probably not enough |
16:25 |
kahrl |
any code like that should certainly use snprintf |
16:28 |
sapier |
<ironic>I thought all mt programmers where as good as knowing instantly when sprintf is enough?</ironic> |
16:30 |
kahrl |
BlockMen: any reason you didn't use wide_to_narrow? |
16:32 |
BlockMen |
kahrl, nope. im still kinda noob i guess... |
16:33 |
kahrl |
well it could've been due to another msvc stupidism, to be fair ;) |
16:34 |
sapier |
BlockMen simple rule (even if some ppl don't accept it) wherever memory or strings are copied or written and a snprintf() ... mention the N is available use it |
16:34 |
sapier |
in worst case it doesn't harm in best case it protects buffer overflows |
16:35 |
kahrl |
it harms the performance! |
16:35 |
sapier |
if you copy strings you already did harm performance ;-P |
16:36 |
sapier |
and gues how harmfull a buffer overflow will be to performance |
16:37 |
kahrl |
no but seriously I wonder why people didn't invent a memncpy yet |
16:37 |
sapier |
but I know we add on step on the fly rotation features to avoid lazzy modders need to fix their models |
16:37 |
sapier |
because memcopy already contains a size ;-P they just forgot the n when creating the function |
16:38 |
kahrl |
but it's so insecure without the n! |
16:38 |
sapier |
#define memncpy memcpy |
16:38 |
sapier |
done |
16:38 |
sapier |
add this to your code and it will be safe |
16:39 |
sapier |
this would have prevented titanic from sink too |
16:39 |
sapier |
sink is wrong am I right? |
16:39 |
kahrl |
it would have protected the world from a bad movie |
16:40 |
sapier |
there have been worse |
16:42 |
sapier |
still using n functions everytime and think about using a non-n function in performance critical functions where possible is much more sane behaviour than the other way round |
16:45 |
kahrl |
there aren't really any strcpy/strcat/sprintf calls in minetest thanks to std::string and util/string.h |
16:45 |
kahrl |
there is exactly one sprintf call (in filesys.cpp), and it looks like it has a buffer overflow |
16:46 |
sapier |
really? so we have 100% error occurance? |
16:46 |
kahrl |
guess so |
16:46 |
sapier |
I couldn't have given a better proof ;-P |
16:47 |
kahrl |
it only affects windows though so everyone sane is safe |
16:47 |
sapier |
doesn't make a difference |
16:47 |
kahrl |
windows is already compromised anyway |
16:48 |
sapier |
*smile* nice to read you finding excuses ;-P |
16:49 |
kahrl |
eh, when someone uses sprintf you recommend snprintf, I recommend ostringstream or some util function, where's the difference? |
16:50 |
sapier |
I don't have any problem with ostringstream or other (prooven) utils ... as long as it's not sprintf ;-) |
16:51 |
sapier |
just if you feel you have to use a function where a n version exists use it |
16:52 |
sapier |
do flowers really need to spawn that dense? |
16:52 |
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16:53 |
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16:54 |
kahrl |
anyway using your recommendation to replace sprintf with snprintf in BlockMen's code we would have had code without a buffer overflow (presumably), but which cuts off certain strings |
16:54 |
kahrl |
that's why I don't like the strn functions, they hide programming errors |
16:54 |
sapier |
I prefere cut strings to buffer overflows but I'd even prefer not having both ;-) |
16:55 |
kahrl |
if they threw an assert in the debug build when the buffer runs full, fine |
16:55 |
sapier |
the error is already hidden ... don't talk to me about debug builds while debug build is built -O1 |
16:56 |
kahrl |
... |
16:57 |
kahrl |
anyway, gotta run |
16:59 |
BlockMen |
should i use snprintf now or not? |
17:00 |
sapier |
if you don't find a better solution yes |
17:02 |
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17:03 |
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17:04 |
BlockMen |
hmm...why does this let mt crash? 'snprintf (str, (int)wlabel.length(), "%ls", wlabel.c_str());' |
17:05 |
sfan5[Mac] |
why do you cast wlabel.length() to int? |
17:05 |
sfan5[Mac] |
that should not be necessary if you do everything right |
17:06 |
BlockMen |
that was just a try..it also crashes without (int) |
17:06 |
sapier1 |
you should cast to size_t |
17:06 |
sapier1 |
what error is thrown? |
17:07 |
sapier1 |
it's fine as long as str is valid |
17:07 |
BlockMen |
none, just the windows error screen |
17:07 |
BlockMen |
i will try with cast to size_t |
17:08 |
sapier1 |
yes but sfan is right if you do everything right this shouldn't be a difference |
17:11 |
BlockMen |
thats correct, because it still crashes |
17:11 |
sapier1 |
do you have a debugger at hands? |
17:12 |
sapier1 |
most time reproducable crashes are quite easy to be found with debugger |
17:19 |
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17:21 |
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17:26 |
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17:36 |
BlockMen |
no, MSVC crashes when debuging |
17:36 |
BlockMen |
but it works with wide_to_narrow() |
17:37 |
BlockMen |
could someone with linux test that -> http://pastebin.com/5iMErqRg ? |
17:40 |
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17:47 |
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18:26 |
andersje |
BlockMen: if it'd help, I could give you a linux VM and ssh access for testing. |
18:28 |
BlockMen |
thanks andersje!, but there are enough devs around here and theres no need to hurry ;) |
18:29 |
andersje |
okay. I've got a couple of decent sized servers I used to use for an inhouse VM farm, so if you'd _like_ a linux VM (your distro of choice!), I'd be happy to give you one. just let me know :) |
18:32 |
proller |
want to commit: better heat calc : https://github.com/proller/minetest/compare/heat |
18:32 |
BlockMen |
andersje, thats cool. i will keep in mind and adress you in case i need one ;) |
18:34 |
kahrl |
BlockMen: seems to work here (tried de_DE) |
18:39 |
BlockMen |
kahrl, ok. then i will change my commit to that |
18:40 |
kahrl |
tiny nitpick: the variable wlabel should probably be renamed |
18:40 |
kahrl |
perhaps wtext |
18:42 |
BlockMen |
sure, sounds good |
18:45 |
BlockMen |
kahrl, more suggestions? otherwise i would squash the commits then |
18:46 |
kahrl |
maybe check the return value of luaL_checkstring |
18:46 |
BlockMen |
check on what? |
18:47 |
kahrl |
null pointer |
18:48 |
kahrl |
I know few places in the mod api code check it, but strictly speaking it must be checked |
18:50 |
kahrl |
or does luaL_checkstring never return NULL? I can't find that guarantee anywhere right now |
18:51 |
BlockMen |
dunno, where is luaL_checkstring defined? |
18:51 |
kahrl |
lauxlib.h |
18:53 |
kahrl |
ah, yeah, it (= luaL_checklstring) actually checks the return value of lua_tolstring and throws an error if it is 0 |
18:53 |
kahrl |
so the return value of luaL_checkstring can't be 0 |
18:53 |
kahrl |
everything is good :) |
18:54 |
kahrl |
(I'll assume luajit doesn't do it differently) |
18:55 |
BlockMen |
ok, then i will squash it |
18:55 |
BlockMen |
:) |
19:09 |
BlockMen |
squashed, maybe another dev want take a look at #880? |
19:10 |
kahrl |
looks good, if another dev approves it can be pushed |
19:10 |
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19:12 |
kahrl |
suggestion for fixing the buffer overflow in GetDirListing: https://gist.github.com/kahrl/6272842 |
19:12 |
kahrl |
(completely untested, don't even know if it compiles) |
19:29 |
celeron55 |
oh, that ancient code gets a rework 8) |
19:30 |
celeron55 |
had to actually look this up |
19:31 |
Miner_48er |
minetest.conf.example "num_emerge_threads = " slightly buggy caves mean? |
19:31 |
celeron55 |
it stems up from some overenthusiastic RPG project that i and some others started and ended in... 2007 |
19:32 |
kahrl |
heh, neat little trivia of minetest archeology |
19:34 |
proller |
want to commit: better heat calc : https://github.com/proller/minetest/compare/heat |
19:34 |
proller |
and this https://github.com/proller/minetest/compare/liquid63 |
19:39 |
ShadowNinja |
proller: Some lines look too long. |
19:41 |
proller |
will cut them... |
19:46 |
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20:00 |
proller |
in firs only comments too long |
20:07 |
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20:12 |
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20:27 |
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20:28 |
PilzAdam |
#880 works fine on Linux and with mingw |
20:30 |
PilzAdam |
I merge it then |
21:01 |
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21:04 |
proller |
cutted: https://github.com/proller/minetest/compare/heat |
21:11 |
ShadowNinja |
proller: Also liquid63. |
21:12 |
proller |
in progress |
21:18 |
proller |
80 chars in fullhd age too low 8( |
21:27 |
Exio4 |
it is guideline |
21:29 |
proller |
fixed |
21:29 |
Exio4 |
s/g/a &/ |
21:57 |
proller |
PilzAdam, box for liquid seems fixed here - https://github.com/proller/minetest/compare/liquid63 |
22:02 |
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22:02 |
proller |
and bucket works ok |
22:03 |
proller |
https://gist.github.com/PilzAdam/5687050 -- 1 ok, 2 ok in ^^, 3 ok in ^^, 4 - maybe fixed in v7 |
23:27 |
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