Time |
Nick |
Message |
00:01 |
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salamanderrake joined #minetest-dev |
00:01 |
kahrl |
hmmmm: I don't know if there really are those spikes, I haven't tested it |
00:02 |
kahrl |
I share PilzAdam's fear, too |
00:49 |
Exio4 |
what if we 'wait' for sapier's "client-side lua"? |
00:49 |
Exio4 |
iirc it was the next thing in his todo queue/list |
00:51 |
kahrl |
really? |
00:51 |
Exio4 |
he said that :P |
00:51 |
kahrl |
I thought it was a distant goal |
00:52 |
Exio4 |
we need a 4days rain over sapier's city |
00:52 |
Exio4 |
that is how the formspec menu was born! |
00:52 |
kahrl |
hehe |
00:54 |
Exio4 |
i don't think pushing 'features' to upstream, when they aren't like .. super optimized and "working".. sounds pretty nice, unless it is something that everybody agrees or needs lot of testing because huge code change (the scriptapi / formspec menu, we all knew it had "its bugs" but pushing it ended with it getting more testers!) |
00:55 |
kahrl |
exactly... and that won't happen with weather if most leave it disabled (like it happened with finite liquids) |
00:56 |
Exio4 |
the "final solution" should be good enough that it could be used by default and you won't see any "big performance degradation" when having the features :P |
00:58 |
sokomine |
doesn't look like it. right now, it's extremly hot. got a bit colder this evening but tomorrow's expected to be over 30 degrees :-( |
00:58 |
Exio4 |
what? :P |
00:58 |
sokomine |
weather over sapiers town :-) |
00:59 |
kahrl |
I wish you could disable weather like that in RL |
00:59 |
Exio4 |
ah |
00:59 |
Exio4 |
kahrl: i would like a force-weather option |
01:01 |
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01:01 |
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01:25 |
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01:33 |
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01:44 |
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02:45 |
Mallot1 |
ok soo i might add cavegen v1 to minetest v0.4.8 |
03:11 |
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04:31 |
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04:45 |
proller |
Ñ… |
04:50 |
diemartin |
y |
05:53 |
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05:56 |
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06:05 |
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06:05 |
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06:17 |
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06:17 |
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06:45 |
celeron55 |
z |
06:46 |
celeron55 |
i guess proller needs to figure out how to turn his thing into more of a mod and put only really required stuff in the engine |
06:47 |
celeron55 |
or at least attempt that, so that it is found out why it isn't possible, if it isn't |
07:12 |
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07:26 |
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08:08 |
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08:37 |
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08:38 |
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08:42 |
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09:08 |
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09:23 |
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09:29 |
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09:47 |
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10:04 |
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10:20 |
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11:52 |
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11:52 |
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12:22 |
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13:05 |
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13:08 |
proller |
celeron55, already in engine minimal needed for weather |
13:08 |
proller |
leveled api for increasing snow-water level for rain& snow |
13:09 |
proller |
heat and humidity fast generating with cache and sending to client (for future fog-cloud) |
13:09 |
proller |
and fast freeze-melt abm |
13:15 |
proller |
there is try to make something in lua - https://forum.minetest.net/viewtopic.php?id=5245 https://forum.minetest.net/viewtopic.php?id=2290&p=5 |
13:18 |
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13:24 |
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13:46 |
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13:47 |
proller |
trivial singleplayer fix - https://github.com/proller/minetest/commit/d6404f89d5e653806c0d13118c64e405ac5c636d |
13:48 |
PilzAdam |
seems good |
13:49 |
Exio4 |
Don't? |
13:51 |
proller |
? |
13:52 |
Exio4 |
the commit message :P |
13:52 |
Exio4 |
whatever, it was for correcting the "Dont" to "Don't" |
14:05 |
proller |
ups, too late 8) |
14:06 |
Exio4 |
i said it before you commited it though |
14:12 |
celeron55 |
forum ban complaint: http://paste.dy.fi/EXA |
14:12 |
PilzAdam |
celeron55, see #minetest |
14:13 |
celeron55 |
what time? |
14:13 |
Calinou |
ban was removed |
14:13 |
Exio4 |
10 seconds ago celeron55 |
14:13 |
PilzAdam |
http://irc.minetest.ru/minetest/2013-07-27#i_3220265 |
14:13 |
Exio4 |
14 by now |
14:13 |
Exio4 |
;P |
14:14 |
celeron55 |
wait what |
14:18 |
celeron55 |
haha, i find it very interesting that this popped up just when the menu was made lua-based |
14:19 |
celeron55 |
in any case, if it's up to me, we allow publishing such projects on the forum only if they properly mention Minetest in both in-game credits and on their website, and don't do any virus stuff (and follow any licenses appropriately) |
14:20 |
celeron55 |
and if they do, then there's nothing against it |
14:20 |
Exio4 |
they are using the official 0.4.7 minetest.exe + textures + mods |
14:20 |
thexyz |
well they did nothing wrong |
14:21 |
celeron55 |
it's no ban then |
14:21 |
Exio4 |
as long as they don't make a mod for removing C:\Windows i don't think there is anything wrong |
14:21 |
PilzAdam |
they still promote it as "their" game, and mention Minetest only somwhere hidden at the about tab |
14:21 |
thexyz |
http://i.imgur.com/GueUrSV.png |
14:22 |
thexyz |
isn't that how lgpl works? |
14:23 |
thexyz |
all mods' sources are here, minetest source is not changed, so what's wrong? |
14:24 |
Calinou |
PilzAdam: it makes you childish to call it "stupid" and a "piece of shit" |
14:24 |
celeron55 |
this seems okay to me |
14:26 |
sfan5 |
"Electroware has also merged servers with Minetest-c55" that sound like Minetest and Crevis are different games |
14:26 |
sfan5 |
*sounds |
14:27 |
celeron55 |
hmm |
14:29 |
celeron55 |
well okay, it seems they aren't really going to do anything on their own, just rebrand our stuff |
14:29 |
celeron55 |
they aren't an author of eg. any mod, right? |
14:31 |
celeron55 |
if they were, i think it'd be fair to let them have one topic on the forum on this; but as it seems, the world isn't going to gain anything from that project so let's disallow it on our forum until it proves not worthless |
14:31 |
celeron55 |
right? |
14:31 |
PilzAdam |
seems good |
14:32 |
celeron55 |
i think the account could be unbanned with the message that until they actually do anything useful, posting about their project is disallowed |
14:32 |
celeron55 |
^ moderators |
14:33 |
celeron55 |
(oh it actually was unbanned already... well whatever) |
14:35 |
sfan5 |
although it doesn't violate any license it's not nice to just copy some mods and act like its your own game and game engine |
14:36 |
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14:37 |
celeron55 |
sfan5: our forum doesn't need to be ruled based on licenses |
14:39 |
celeron55 |
http://paste.dy.fi/6oK |
14:39 |
celeron55 |
the reply |
14:39 |
* celeron55 |
the politician |
14:40 |
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NakedFury joined #minetest-dev |
14:40 |
celeron55 |
i mean, it'd be fucking great if people made forks that combine minetest with their own substantial work |
14:41 |
celeron55 |
but that seems to be too hard to reach for many 8) |
14:42 |
sfan5 |
celeron55: do you try to make the last part of the main valid C code? |
14:42 |
celeron55 |
wut? |
14:43 |
sfan5 |
*mail |
14:43 |
sfan5 |
god damnit |
14:43 |
sfan5 |
I think I should take a break... |
14:43 |
celeron55 |
do you mean the //? |
14:43 |
sfan5 |
ye |
14:43 |
sfan5 |
*yes |
14:44 |
celeron55 |
well, it obviously is inspired by C |
14:45 |
celeron55 |
i like to set the tone of the message with that; it kind of says "this is a programmer you're talking to" |
14:46 |
sfan5 |
I'm not sure everyone will understand that.. |
14:48 |
celeron55 |
as if you could make everyone understand something |
14:49 |
sfan5 |
just write printf(wgettext("I'm a programmer!")) there |
14:51 |
Exio4 |
tell people you are a hacker because you can do double rot13! |
14:51 |
celeron55 |
"Thanks bro. I hear you. The team and I will work harder to respect your game." |
14:51 |
sfan5 |
^ is that the reply? |
14:52 |
celeron55 |
yes |
14:52 |
sfan5 |
seems like he doesn't quite get what he did wrong |
14:53 |
celeron55 |
i'm pessimistic about what that means, but it could mean they'll actually put some of their own effort to it and actually care about whether we like it or not |
14:53 |
celeron55 |
time will tell |
14:54 |
celeron55 |
(i think he gets; it's really a lot about respect, as long as one understand how you get and lose respect around here) |
14:55 |
celeron55 |
understands* |
14:55 |
sfan5 |
time tells me "real0m0.000s" </badjoke whereitdoesntbelong="#minetest-dev" yesthisisvalidxml="1"> |
14:58 |
celeron55 |
but guys; this gives a hint that there could be an actual market for an engine that you can just bundle as an exe with one's game content without actually compiling it, to achieve an end product |
14:59 |
sfan5 |
-> Minetest will be commercial now |
15:00 |
celeron55 |
(well, "market" doesn't necessarily mean money) |
15:00 |
sfan5 |
when people start talking about markets it goes commercial (usually) |
15:00 |
celeron55 |
demand is a better word |
15:00 |
celeron55 |
when it comes to minetest, i have simply decided to not care about money |
15:01 |
sfan5 |
you don't care about donations or do you mean that you decided to not make money off Minetest? |
15:02 |
celeron55 |
i have decided to not make money off minetest |
15:02 |
celeron55 |
i handle donations in a non-profit way |
15:03 |
celeron55 |
(that went awfully offtopic though) |
15:03 |
proller |
celeron55, my core changes for weather now minimal reasonable |
15:07 |
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15:07 |
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15:08 |
celeron55 |
proller: that isn't english; but in any case, if you think the changes really add the smallest possible amount to the engine, then i have to believe you |
15:09 |
celeron55 |
keep in mind these things to work towards: there will be game modes which want to completely disable weather, but weather should be usable and desired in most |
15:11 |
celeron55 |
you can merge it when you think it's good |
15:12 |
PilzAdam |
ehm |
15:12 |
PilzAdam |
http://irc.minetest.ru/minetest-dev/2013-07-26#i_3219672 |
15:12 |
proller |
its now completely disabled by default |
15:13 |
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15:14 |
celeron55 |
proller: that's not good |
15:14 |
proller |
i will look at this |
15:14 |
proller |
before merge |
15:14 |
celeron55 |
most code should be enabled, otherwise it will just rot |
15:16 |
celeron55 |
or, not always enabled, but in such a way that *someone* will be using it |
15:19 |
celeron55 |
we have too little active people here at the moment; it's hard to reach a believable consensus |
15:19 |
NakedFury |
I would use weather and the other stuff proller will add |
15:20 |
celeron55 |
what kind of harm can it do if it's enabled by default? |
15:20 |
PilzAdam |
"grief" peoples maps? |
15:20 |
proller |
melts ice castles |
15:21 |
proller |
or freeze water lifts |
15:21 |
proller |
elevators |
15:21 |
proller |
but it needs liquid_finite |
15:21 |
celeron55 |
i think it could be optimal to disable it for old worlds and enable it for new worlds |
15:21 |
celeron55 |
by default |
15:22 |
celeron55 |
oh and that leads to the fact that finite liquids should be configurable per-world too |
15:23 |
celeron55 |
can you do that? |
15:24 |
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15:25 |
proller |
yes |
15:26 |
proller |
but i think to merge it disabled, and enable by default with mapgen v7 |
15:27 |
celeron55 |
moving to finite liquids with that really freaks me out though |
15:27 |
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15:28 |
proller |
with mapgen v7 ice areas will be more consistent |
15:28 |
celeron55 |
but as long as this turns out well, it can allow interesting new mechanics... like collecting water with various ways, right? |
15:29 |
proller |
yes, its already works with rain-snow mod |
15:29 |
celeron55 |
i feel it will be difficult to make well-working large-scale things possible though |
15:30 |
celeron55 |
people might expect that they can make a river and a waterfall of flowing water |
15:30 |
celeron55 |
while that's quite out of scope of this |
15:30 |
celeron55 |
how can you defend yourself in that? |
15:30 |
celeron55 |
8) |
15:31 |
proller |
rivers now works with high placed water springs |
15:31 |
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15:31 |
proller |
waterfalls now tooo slow, it needs to make water falling |
15:32 |
proller |
but lua falling too strange or slow for big amounts of water |
15:32 |
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15:32 |
proller |
it works in my "waterfall" branch, but needs much more work |
15:33 |
proller |
maybe new c++ falling code with queues |
15:33 |
celeron55 |
anyway, merge it and continue perfecting it; there's much to gain and not that much to lose |
15:34 |
proller |
ok, will test fps peaks and.. |
16:07 |
proller |
curl resolver have not configurable timeouts :( |
16:09 |
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16:26 |
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16:36 |
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16:41 |
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16:46 |
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17:17 |
proller |
getHeat, getHumidity take 0.001s for 1000+ calls |
17:35 |
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17:42 |
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17:49 |
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18:07 |
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18:13 |
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18:20 |
proller |
PilzAdam, https://github.com/proller/minetest_game/compare/weather ! |
18:21 |
sokomine |
rl not working right now. want a bugfix for that! :-) |
18:23 |
PilzAdam |
I think we should release 0.4.8 before weather |
18:24 |
proller |
weather dont broke anything |
18:25 |
proller |
these flags in minetest_game not used without weather |
18:26 |
sokomine |
...regardless of rl weather, it's nice that we'll eventually get weather in mt |
18:38 |
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18:40 |
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18:51 |
proller |
sometimes all abms called with chance=1 |
19:19 |
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19:20 |
proller |
ready, steady .... |
19:22 |
proller |
GO! |
19:39 |
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19:51 |
celeron55 |
*BOOOM* |
20:11 |
PilzAdam |
hmmmm, Im played arround with v7 a bit and I have to say that I dont like the rivers |
20:11 |
PilzAdam |
they destroy the terrain too much |
20:11 |
PilzAdam |
especially when they cut through mountains |
20:12 |
PilzAdam |
I think the problem is that you generate the water always at y=0 |
20:12 |
PilzAdam |
it would make more sense if its only about 3 nodes lower than the surrounding terrain |
20:14 |
proller |
3-10 |
20:19 |
celeron55 |
on the other hand, there should be canyon-like rivers too |
20:19 |
PilzAdam |
but not so many |
20:20 |
Jordach |
1/50 chance of ravine rivers |
20:20 |
Jordach |
1/35 chance of y=-1 / -3 rivers |
20:21 |
PilzAdam |
the other thing that destroys the landscape is the cavegen, it creates ~5 nodes deep holes in the ground |
20:22 |
Jordach |
imho, that makes the game seem alive due to meseor impacts |
20:22 |
PilzAdam |
you can see the result of cavegen cutting out the dirt_with_grass here: http://mg.viewskew.com/mgoblin_media/media_entries/64/MapgenV7map1.png |
20:22 |
PilzAdam |
there are many brown spots all other the terrain |
20:23 |
Jordach |
at least it isnt like the v6 cliffs :> |
20:23 |
nalkri |
is v6 the current? |
20:23 |
nalkri |
I like building houses into the silly cliffs >.> |
20:23 |
Jordach |
yes |
21:06 |
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21:16 |
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22:12 |
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22:34 |
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22:57 |
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23:19 |
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23:40 |
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