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14:04 |
RealBadangel |
hi all |
14:24 |
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20:47 |
proller |
MOBF: no pathfinding support/ no path found directly setting targetpos as path |
20:47 |
proller |
trying to find path to: (27997.201171875,960,28356.216796875) |
20:47 |
proller |
load: 3.15 cmd: minetestserver 34521 [running] 438.58r 353.60u 2.11s 100% 114568k |
20:47 |
proller |
100% cpu and no responce |
21:28 |
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21:37 |
Taoki |
http://forum.minetest.net/viewtopic.php?pid=97642#p97642 ---- https://github.com/minetest/minetest/pull/799 Fixed the cloud color issues and all other problems reported |
21:37 |
Taoki |
(intensity and fog color != problems, they're intentional) |
21:51 |
hmmmm |
taoki, do you need your villages to be spawned completely predictably? |
21:51 |
Taoki |
hmmmm: They're spawned using a fixed formula which arranges everything |
21:51 |
Taoki |
Though the order is random |
21:52 |
hmmmm |
right, nevermind, you can pass your own rotation parameter |
21:52 |
hmmmm |
i have ROTATE_0, 90, 180, 270, and ROTATE_RAND which randomly chooses the rotation |
21:55 |
Taoki |
Sure. The rotation parameter is fully needed in my case |
21:56 |
Taoki |
Also because I spawn buildings with the structure manager, where I want to manually specify a rotation from the formspec (like I do currently) |
21:56 |
Taoki |
Will wait for the rotation parameter to be in upstream to fix it |
21:56 |
hmmmm |
to make mods not break, i made the last parameter of place_structure (rotation) optional |
21:57 |
Taoki |
Sure |
21:57 |
Taoki |
Is that upstream? |
21:57 |
hmmmm |
about to be in a minute |
21:57 |
hmmmm |
i am writing the documentation |
21:57 |
Taoki |
ok. I'll adapt my mod do it soon |
22:08 |
hmmmm |
https://github.com/minetest/minetest/commit/dd6d1afd8e0ded779fd004f4e83888985cba2102 |
22:45 |
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22:47 |
Taoki |
Awesome, thanks! |
22:48 |
PilzAdam |
hmmmm, we could use the decoration system to spawn grass, flowers, papyrus and cacti when indev mapgen places them too |
22:48 |
PilzAdam |
*in minetest_game |
22:53 |
hmmmm |
yeah, we could |
22:56 |
Taoki |
PilzAdam: I fixed the cloud colors and transition ranges for the point-colored fog like you suggested |
22:57 |
PilzAdam |
Taoki, have you seen my latest comment? |
22:57 |
Taoki |
Ah, I will |
23:02 |
Taoki |
PilzAdam: Replied. That's not something I believe can be fixed, but I don't think it's an issue more than 5% of the players would notice and more than 5% of those 5% would care about :P |
23:03 |
PilzAdam |
oh, I am one of the 0.25% |
23:05 |
Taoki |
Well, what fix would you suggest? If I use pitch to cut the color blending, it would be very ugly and obvious that when you look up the fog goes away |
23:05 |
Taoki |
I'd say that's something we can ignore. Since logically I see no solution |
23:06 |
PilzAdam |
maybe make it like the clouds were before: independent from the yaw |
23:07 |
Taoki |
Hmm... so mix both colors when looking up? |
23:07 |
Taoki |
Would still look weird, but it's a possibility |
23:08 |
VanessaE |
can you reduce the intensity of the effect as you approach the center/"top" of the sky? |
23:10 |
Taoki |
VanessaE: If I do that it will look wrong |
23:10 |
VanessaE |
hrm |
23:10 |
Taoki |
Instead I could blend both the sun and moon colors together when you look up |
23:11 |
Taoki |
And maybe disable them as you look down |
23:20 |
Taoki |
So I can try to fix this tonight, and not spend 2 hours on figuring out a simple line of code: What would be a one line formula to make a number (ranging from 0 to 1) center toward 0.5 as another number goes from 0 to 1? |
23:21 |
Taoki |
x (the first number) is the color blend value. y (the pitch) is the second number. When y is 0, x must be uninflienced (goes from 0 to 1 freely). As y gets to 1, x must be slowly constrained toward 0.5. When y is 1, x is 0.5 |
23:21 |
Taoki |
eg: At 0.5 y, x would only range between 0.25 and 0.75 where when y is 0 it ranges between 0 and 1 |
23:22 |
PilzAdam |
x += (0.5-x)*y; ? |
23:22 |
Taoki |
I'll try it |
23:22 |
Taoki |
As simple as it is, it would have taken me at best one hour to figure it out, and since I'm going to bed soon I'd rather post the code tonight |
23:25 |
Taoki |
Works, thanks. Will try to optimize it a bit and push again |
23:27 |
Taoki |
Seems to look fine when looking up |
23:55 |
hmmmm |
68 pull requests |
23:55 |
hmmmm |
has everybody just given up? |
23:56 |
hmmmm |
am i the only person on this project? if i don't do pull requests, nothing ever gets done? |
23:59 |
hmmmm |
looking at https://github.com/minetest/minetest/pull/782 - the results are good, but it's too slow. you do *NOT* put Settings calls in such a hot function. NO. |
23:59 |
hmmmm |
fix that, and it'll be okay. |