Time |
Nick |
Message |
00:00 |
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iqualfragile joined #minetest-dev |
00:25 |
VanessaE |
can someone please do something about the mouse not "detatching" from the game world when the F10 screen is open? |
00:25 |
VanessaE |
(in linux) |
01:23 |
ShadowNinja |
celeron55: I think that it would look nicer if the globe icon next to every link was removed. Or is there a way to disable it for specific links? |
01:50 |
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02:16 |
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02:24 |
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04:11 |
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04:52 |
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06:11 |
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06:13 |
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06:20 |
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07:11 |
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07:44 |
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09:01 |
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09:14 |
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10:21 |
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10:25 |
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12:48 |
sfan5 |
when did this happen? http://i.imgur.com/Ock09LO.png |
13:37 |
PilzAdam |
since the news section is created |
13:37 |
PilzAdam |
"Developers" can create topics there |
14:23 |
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14:32 |
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14:34 |
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hmmmm joined #minetest-dev |
14:37 |
RealBadAngel |
hi all |
14:37 |
RealBadAngel |
hmmmm, how far are you with decorationsdefs? |
14:38 |
hmmmm |
still stuck on figuring out a good way to deal with cutoffs |
14:38 |
hmmmm |
what i originally had wouldn't work if you approach the ground being generated from above |
14:39 |
RealBadAngel |
looks like most of developing time here is finding a way ;) |
14:39 |
hmmmm |
? |
14:39 |
hmmmm |
oh |
14:39 |
hmmmm |
well i haven't been working on it much either, i've been busy with other RL things |
14:39 |
hmmmm |
not school though, job stuff |
14:40 |
RealBadAngel |
me too |
14:40 |
RealBadAngel |
thats why i can look like "slowed down" a bit |
14:40 |
hmmmm |
i think everybody slowed down |
14:41 |
RealBadAngel |
but when you will need data (trees) for decorations just let me know |
14:41 |
hmmmm |
sure |
14:42 |
RealBadAngel |
next few days, maybe week or two i would like to solve lights problem |
14:42 |
RealBadAngel |
because all of my shaders work is hittin a wall |
14:44 |
RealBadAngel |
i learned irrlicht and shaders enough to bring to mt all that fancy shaders stuff |
14:44 |
RealBadAngel |
but cant without proper lighting |
14:45 |
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ImQ009 joined #minetest-dev |
14:45 |
hmmmm |
yeah, proper lighting is long overdue |
14:46 |
RealBadAngel |
we have a few such steps we need to make |
14:46 |
RealBadAngel |
lights, tcp/ip, more client side predictions |
14:47 |
RealBadAngel |
the stuff can bring us to next level |
14:47 |
RealBadAngel |
and cause mt lookin more as game than a test |
14:49 |
RealBadAngel |
about shaders, funny fact |
14:49 |
RealBadAngel |
there are great shaders out there for minecraft |
14:49 |
RealBadAngel |
but very hard to install and use |
14:50 |
RealBadAngel |
i had many problems trying them |
14:50 |
RealBadAngel |
guys from mojang tried to buy the work, but author refused (not sure why, propably they offered too less) |
14:51 |
hmmmm |
hrmm |
14:51 |
hmmmm |
yeah, i recall there was that shaders mod |
14:52 |
hmmmm |
they probably had to use real lighting as well |
14:52 |
RealBadAngel |
it is still |
14:52 |
RealBadAngel |
yes |
14:52 |
sfan5 |
RealBadAngel: are talking about the sonic shaders? |
14:52 |
RealBadAngel |
yes |
14:52 |
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kahrl joined #minetest-dev |
14:52 |
PilzAdam |
<hmmmm> i think everybody slowed down <- nope |
14:53 |
RealBadAngel |
im not sure how the situation looks atm, since i havent run mc for months |
14:53 |
PilzAdam |
RealBadAngel, reminder: you still need to fix the lighting bug with facedir nodes |
14:53 |
RealBadAngel |
yes, i remember |
14:53 |
RealBadAngel |
but i would like to do that when we fix the LIGHTS |
14:54 |
PilzAdam |
dont throw new code in if the old code doesnt work |
14:54 |
RealBadAngel |
and then PROPABLY i wont have to do anything ;) |
14:55 |
RealBadAngel |
im not throwing anythin new there |
14:55 |
RealBadAngel |
my latest work are shaders |
14:55 |
PilzAdam |
dont avoid fixing bugs by saying: "we will use something different in the future" |
14:56 |
RealBadAngel |
hrmmm |
14:56 |
RealBadAngel |
if we could have real lighting this wont be a bug |
14:56 |
RealBadAngel |
so: do you want me to adapt my code for old lighting system |
14:56 |
RealBadAngel |
wait for proper lighting |
14:57 |
RealBadAngel |
and reverse the changes? |
14:57 |
RealBadAngel |
for sake of what? |
14:57 |
RealBadAngel |
art of coding? |
14:58 |
RealBadAngel |
sorry, i will rather spend a few extra days to make right lights |
14:59 |
PilzAdam |
the new lighting is something in the future and it takes work to code, while the little lighting bug you produced with your facedir could be fixed right now |
14:59 |
PilzAdam |
(I guess it can be fixed without that much work) |
15:00 |
PilzAdam |
we are talking about weeks/months vs. days |
15:00 |
RealBadAngel |
ok, heres the promise. if i wont make new light system by sunday evening |
15:00 |
RealBadAngel |
i will make patch for old code |
15:00 |
RealBadAngel |
deal? |
15:00 |
PilzAdam |
I dont want to tell you what you have to do; just what I think how it should be |
15:01 |
RealBadAngel |
we are talkin a few days now |
15:01 |
RealBadAngel |
sunday evening cet |
15:01 |
RealBadAngel |
then expect one or another |
15:11 |
RealBadAngel |
do we have a deal? |
15:12 |
PilzAdam |
you can do what you want :-) |
15:12 |
PilzAdam |
but it sounds good |
15:12 |
RealBadAngel |
we are a team |
15:13 |
RealBadAngel |
and we shall agree (at least most of the time ;) |
15:15 |
RealBadAngel |
sidenote: i like the thing i noticed last month or two |
15:15 |
RealBadAngel |
we have taken our niches in the engine |
15:17 |
RealBadAngel |
i realized that when some1 posted in the forums something about model textures |
15:17 |
RealBadAngel |
and reading hmmms commits too |
15:18 |
RealBadAngel |
i know everything bout irrlicht models but have no glue what and why hmmm is commiting |
15:19 |
RealBadAngel |
even his namespace remains mystery to me |
15:26 |
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15:37 |
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15:39 |
kahrl |
anyone opposed to changing the delay at test.cpp:1455 to 100? |
15:40 |
PilzAdam |
what does this do? |
15:40 |
kahrl |
this causes the asserts below not to fail (on my computer at least) |
15:41 |
kahrl |
because somehow the connect message takes more than 50ms to arrive |
15:41 |
PilzAdam |
why not test it in steps, like 10, 20, 30.. 100ms and fail after the last test failed? |
15:42 |
PilzAdam |
or maybe 20ms steps |
15:42 |
kahrl |
I didn't want to overcomplicate the code |
15:43 |
PilzAdam |
run_tests() is already slow |
15:43 |
PilzAdam |
and there are more sleep_ms(50), do they need to be increased too? |
15:43 |
kahrl |
at least not here |
15:43 |
kahrl |
the asserts below 1455 are the only ones that fail |
15:44 |
kahrl |
not sure why that is |
15:44 |
hmmmm |
oh |
15:44 |
hmmmm |
i know why |
15:44 |
hmmmm |
the default server step was increased from 0.05 to 0.10 |
15:45 |
hmmmm |
connections are only serviced every step, so it makes sense for the latency of connection to be equal to at least one server step |
15:45 |
kahrl |
this test doesn't use the server, only Connection |
15:45 |
hmmmm |
mm. |
15:45 |
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15:46 |
hmmmm |
well, minetest got slower, i guess that's just how it is |
15:46 |
PilzAdam |
yea, the same asserts fail here too |
15:47 |
PilzAdam |
(they fail not always, though) |
15:47 |
kahrl |
PilzAdam: yep |
15:48 |
PilzAdam |
100ms seems to work fine |
15:48 |
kahrl |
as I said yesterday an ultimately better solution might be to abandon UDP for local connections and pass the messages directly in-process |
15:48 |
kahrl |
then all of the delays in this test function could be removed |
15:49 |
kahrl |
although it wouldn't test the same thing anymore |
15:50 |
PilzAdam |
how much work would that need? |
15:50 |
kahrl |
I don't think very much, but I don't want to do it before ipv6 is merged |
15:53 |
PilzAdam |
someone tested the IPv6 patch some weeks ago and it seems to work fine |
15:53 |
PilzAdam |
only the checkbox in the menu has to be removed |
15:54 |
proller |
and not working on my arm |
15:56 |
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15:56 |
kahrl |
not working in what sense? |
15:59 |
proller |
server listen nothing |
15:59 |
proller |
but maybe it my bug |
16:00 |
proller |
lets merge and fix if it real problem |
16:01 |
kahrl |
has it been tested on windows? |
16:01 |
proller |
and after merge need to patch masterserver script |
16:16 |
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16:17 |
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16:28 |
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16:48 |
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17:01 |
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17:08 |
celeron55 |
kahrl: can you make a pull request of the updated scriptapi_separation branch? it'll just get forgotten otherwise |
17:08 |
celeron55 |
(as far as i can see) |
17:09 |
celeron55 |
(or could somebody please just merge it) |
17:10 |
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17:39 |
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17:56 |
kahrl |
celeron55: last I heard sapier disagreed with the use of metatables |
17:56 |
kahrl |
because it makes it harder to sandbox lua |
17:57 |
kahrl |
brb |
17:59 |
celeron55 |
umm |
17:59 |
celeron55 |
how is that a problem in builtin? |
18:00 |
celeron55 |
it's not like you can pull setmetatable out your ass if you hide it after builtin has run |
18:01 |
celeron55 |
sapier's security thinking seems to sometimes consist more of fear than reason 8) |
18:07 |
kahrl |
I said the same thing :) http://irc.minetest.ru/minetest-dev/2013-05-12 |
18:08 |
kahrl |
well I didn't really say it as much as think it |
18:08 |
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18:10 |
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18:22 |
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18:37 |
PilzAdam |
this seems to be fine: https://github.com/minetest/minetest/pull/734 |
18:38 |
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18:40 |
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18:44 |
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18:45 |
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18:58 |
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19:04 |
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19:07 |
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19:11 |
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19:27 |
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19:40 |
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19:56 |
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20:03 |
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20:08 |
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20:34 |
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20:52 |
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20:54 |
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21:21 |
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21:21 |
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21:34 |
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22:04 |
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23:20 |
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23:44 |
PilzAdam |
https://github.com/PilzAdam/minetest/commits/predict |
23:44 |
PilzAdam |
comments? |
23:46 |
* Exio |
likes it ;P |
23:54 |
kahrl |
PilzAdam: great |
23:54 |
PilzAdam |
ok, I merge it then |
23:55 |
kahrl |
hmm I could see some ways to make the code shorter |
23:55 |
PilzAdam |
how? |
23:55 |
kahrl |
instead of the switch I'd use a static v3s16[] |
23:56 |
kahrl |
and the if in line 873 can be removed if you create the MapNode before it and use MapNode::getWallMounted() |
23:57 |
kahrl |
both things are not a big deal though, feel free to merge as is if you don't want to change them |