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xubuntu |
hi |
01:02 |
Guest98355 |
wut? im xubuntu? lmao |
01:03 |
RealBadAngel |
sup? |
01:04 |
kaeza |
sky |
01:04 |
kaeza |
:D |
01:06 |
kaeza |
actually, skydome |
01:06 |
kaeza |
*SOON* |
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03:46 |
hmmmmm |
ahhhhhh! |
03:46 |
hmmmmm |
done with classes! |
03:46 |
hmmmmm |
...that is... until grad school happens. |
03:47 |
hmmmmm |
just one more large paper to go, all my finals, and three other assignments, and then i'm totally finished. i can't wait to dive back into minetest, there's so much that needs to be done |
03:47 |
hmmmmm |
also, realbadangel, that is pretty epic |
05:29 |
celeron55 |
sapier's branch doesn't seem to rebase on upstream nicely at all |
05:30 |
celeron55 |
i don't even undestand what the hell these conflicts are; it's like what they contain isn't even contained in the branch |
05:31 |
celeron55 |
is this some kind of merge shit once again |
05:46 |
celeron55 |
it is |
05:46 |
* celeron55 |
cries |
05:48 |
celeron55 |
okay, i am not going to do this |
05:48 |
celeron55 |
this is fucked up |
05:48 |
* VanessaE |
patiently waits for sapier to pull a cornernote. ;) |
05:49 |
celeron55 |
why do people fuck up their branches to the point of being completely unusable |
05:50 |
celeron55 |
it isn't very, i mean, useful |
05:50 |
* ShadowNinja |
has trouble visualizing celeron55 crying |
05:53 |
celeron55 |
here's an answer to a question: |
05:53 |
celeron55 |
"do i use merge or rebase?" - REBASE |
05:54 |
celeron55 |
▌ ▌▞▀▖▌ ▌ ▌ ▌▞▀▖▛▀▘ ▛▀▖▛▀▘▛▀▖▞▀▖▞▀▖▛▀▘ |
05:54 |
celeron55 |
â–â–ž â–Œ ▌▌ â–Œ â–Œ ▌▚▄ ▙▄ ▙▄▘▙▄ ▙▄▘▙▄▌▚▄ ▙▄ |
05:54 |
celeron55 |
▌ ▌ ▌▌ ▌ ▌ ▌▖ ▌▌ ▌▚ ▌ ▌ ▌▌ ▌▖ ▌▌ |
05:54 |
celeron55 |
â–˜ â–â–€ â–â–€ â–â–€ â–â–€ ▀▀▘ â–˜ ▘▀▀▘▀▀ â–˜ â–˜â–â–€ ▀▀▘ |
05:54 |
VanessaE |
heh |
05:54 |
celeron55 |
now i hope it's clear |
05:54 |
VanessaE |
ShadowNinja: I dunno, do you think he wants people to rebase..? |
05:56 |
ShadowNinja |
Well I don't understand those messages, but I would say yes. |
05:57 |
VanessaE |
celeron55: now, send a nastygram to github and tell them to remove their automerge function and replace it with something that does an auto-rebase. |
05:57 |
celeron55 |
i don't think it's because of anything github does; or at least i hope they don't have a button that merges upstream into a fork automatically |
05:57 |
celeron55 |
...i seriously hope |
05:58 |
VanessaE |
they have the reverse. |
05:58 |
VanessaE |
pull request -> "this can be automatically merged" -> click the button. and people seem to rather hate all the merge commits that get added to the history because of it |
05:58 |
celeron55 |
well it's the only thing merge is useful for, if one wants to manage contributions in such way |
05:59 |
celeron55 |
for anything else, merge is useful only for breaking everything horribly |
06:00 |
VanessaE |
to be fair, I'm also guilty of occasionally merging master into some other branch - but only on my own repositories. But then, in such cases I don't care too much how messy the commit history is |
06:01 |
VanessaE |
(of course, I'm still learning the subtleties of git) |
06:01 |
celeron55 |
it *may* work if you have zero conflicts in the merge |
06:02 |
celeron55 |
if you do have any conflicts, stop the merge and _rebase_ your stuff on upstream instead (which you should be doing in the first place anyway; please don't consider merge an option) |
06:04 |
celeron55 |
there's no reason for doing it other than being a noob and thinking git will do stuff right automatically for you based on the vague word "merge" you have in your mind |
06:04 |
VanessaE |
this is what I usually do actually. |
06:04 |
VanessaE |
rebase + cherry pick whenever I get some kind of weird conflict. |
06:04 |
VanessaE |
or I just go "fuck it" and re-clone first. |
06:05 |
VanessaE |
(or when I expect a potential conflict) |
06:08 |
celeron55 |
actually wtf |
06:08 |
VanessaE |
? |
06:09 |
celeron55 |
hell, i have two versions of this branch in here, i think i may have attempted to use the old one |
06:09 |
VanessaE |
oops |
06:09 |
VanessaE |
celeron55: care to retract your previous statements? ;) |
06:09 |
celeron55 |
omg, this actually works |
06:10 |
VanessaE |
heh |
06:10 |
celeron55 |
well that was unexpected |
06:10 |
celeron55 |
the stuff about rebase vs .merge is still valid, the applicability to this branch may be not true |
06:10 |
celeron55 |
-. |
06:10 |
VanessaE |
you suck :D |
06:11 |
celeron55 |
of course i suck; who doesn't? |
06:12 |
VanessaE |
that could be taken multiple ways :) |
06:12 |
sfan5 |
*cough* |
06:14 |
celeron55 |
whaaat |
06:14 |
celeron55 |
sapier has included some cmake build files into here |
06:16 |
celeron55 |
https://github.com/sapier/minetest/blob/087873490a9c74fb49a4cf08b47a4baa9f84125e/src/script/CMakeFiles/CMakeDirectoryInformation.cmake |
06:16 |
celeron55 |
looks legit |
06:16 |
celeron55 |
>SET(CMAKE_RELATIVE_PATH_TOP_SOURCE "/home/sapier/minetest.folder/minetest_core_contributions/minetest") |
06:47 |
celeron55 |
i made appropriate updates (and some clean-up) to lua_api.txt |
06:48 |
celeron55 |
so... i guess i don't have much to ask about this |
06:49 |
celeron55 |
i have seen quite little discussion about the minetest.env: -> minetest. transition, but as it still is completely compatible, i guess that's not to be worried about |
06:49 |
celeron55 |
but what i think needs comments is how to represent that in lua_api.txt |
06:51 |
celeron55 |
my modified lua_api.txt now says minetest.env and EnvRef are deprecated with a long support period and makes the listing of EnvRef members just list the names of the functiones there and points to the global function reference for descriptions |
06:51 |
celeron55 |
-e |
06:52 |
kahrl_ |
does it even have to list the functions? I thought you could do minetest.env:register_node(...) now |
06:53 |
celeron55 |
how will one know what functions are also found in minetest.env otherwise? |
06:53 |
ShadowNinja |
kahrl_: The oposite. |
06:53 |
VanessaE |
use that features list thing you recently added. |
06:53 |
celeron55 |
we can't really point them to an old version of the .txt for that info |
06:53 |
celeron55 |
VanessaE: that's not usable nor meaningful at all here |
06:53 |
VanessaE |
damn. |
06:55 |
kahrl_ |
ah, I thought minetest.env was now defined in builtin with a metatable with __index defined to create any function automatically |
06:55 |
celeron55 |
kahrl_: sapier implemented this in such a way that the EnvRef functions are specifically registered in the C++ code |
06:55 |
celeron55 |
well that's what i suggesteed too |
06:56 |
celeron55 |
-e |
06:56 |
celeron55 |
(what's with this e key?!) |
06:56 |
kahrl_ |
it doesn't feel loved enough. e wants to be the most common letter |
06:57 |
celeron55 |
kahrl_: do you want to implement that if i push this branch to somewhere for you to get? |
06:57 |
kahrl_ |
sure |
06:57 |
kahrl_ |
did sapier say why he didn't it that way? |
06:58 |
kahrl_ |
*do it |
06:58 |
celeron55 |
https://github.com/celeron55/minetest/tree/scriptapi_separation |
06:58 |
celeron55 |
no |
06:59 |
celeron55 |
or umm... hmm |
06:59 |
kahrl_ |
I see one problem with the metatable approach |
06:59 |
celeron55 |
i'm not actually sure what this does |
06:59 |
kahrl_ |
some mods check 'if minetest.env.somefunction then' to see if some feature is supported |
07:00 |
kahrl_ |
that would always return true with the metatable thingy, which I guess is fine |
07:01 |
kahrl_ |
new mods would have to check 'if minetest.somefunction' instead |
07:01 |
celeron55 |
well, that's reasonable, altough a bit confusing |
07:02 |
celeron55 |
does it always have to return true with the metatable thing though? can't it return nil if it's not found? |
07:02 |
kahrl_ |
ah, I'll make it do that |
07:03 |
celeron55 |
s/true/a value that isn't false/ |
07:04 |
celeron55 |
i guess you could implement all of it in C++ at l_env.cpp:710 |
07:05 |
kahrl_ |
mmh, I fear I'll mess something up then |
07:06 |
kahrl_ |
I prefer to do stuff like that in lua |
07:07 |
celeron55 |
i wonder if it'll be considerably slower that way |
07:07 |
celeron55 |
probably not |
07:09 |
kahrl_ |
I'll make __index set the field in minetest.env so that it won't be regenerated on each call |
07:10 |
celeron55 |
you have plenty of lines to remove from l_env.{h,cpp}, which is good 8) |
07:13 |
kahrl_ |
I can't build that branch, irrlichttypes.h: No such file or directory |
07:14 |
ShadowNinja |
Why does it need to do that? This version will support all env functions up to this point. |
07:15 |
kahrl_ |
ShadowNinja: simplifying the code, making sure less things have to get adjusted if something changes in the server interface |
07:15 |
celeron55 |
ShadowNinja: to make less code and make documentation trivial |
07:16 |
kahrl_ |
is there any particular reason to have CMakeLists.txt in the new subdirectories? |
07:16 |
celeron55 |
it's a pain to describe what functions specifically are in minetest.env, and that has to be done because some people want to support older versions with their new mods too |
07:16 |
ShadowNinja |
Hmmm, I thought it would be more code. |
07:16 |
celeron55 |
ShadowNinja: it's like 10 lines compared to 100 |
07:17 |
celeron55 |
kahrl_: not anything that i know of |
07:18 |
kahrl_ |
it isn't done with util/ and I think it is what causes my build errors |
07:19 |
celeron55 |
maybe you need to add an -I flag for the scriptapi build to point to the src/ directory |
07:19 |
celeron55 |
i wonder why it works for me; do you use a separate build directory? |
07:19 |
celeron55 |
or something else that might cause that |
07:20 |
kahrl_ |
yeah, I build in ~/minetest/build |
07:20 |
celeron55 |
that's probably the cause; fix it somehow :P |
07:20 |
celeron55 |
(or ask sapier to fix it) |
07:24 |
kahrl_ |
hmm, moving the subdirectory CMakeLists.txt to src/CMakeLists.txt didn't fix it |
07:26 |
kahrl_ |
I added ${PROJECT_SOURCE_DIR} to include_directories and now it seems to work |
07:32 |
kahrl_ |
got it built now but it segfaults on exit |
07:33 |
kahrl_ |
main.cpp:2066: delete font; <-- seems to be the culprit |
07:35 |
kahrl_ |
well this is unrelated to the branch |
07:38 |
kahrl_ |
anyway the font should only deleted (via ->drop()) when created by gui::CGUITTFont::createTTFont |
07:38 |
VanessaE |
*** Error in `minetest': corrupted double-linked list: 0x000000000a0c4840 *** |
07:38 |
VanessaE |
there's the error I get, if it's helpful. |
07:38 |
VanessaE |
(I just reproduced the crash on exit) |
07:39 |
kahrl_ |
VanessaE: am I right that you are not using freetype? |
07:39 |
VanessaE |
correct. |
07:40 |
kahrl_ |
why does the font have to be deleted? the program is about to exit |
07:41 |
kahrl_ |
I'd say get rid of the delete font; anything else is too complicated |
07:41 |
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08:14 |
kahrl_ |
this seems to work http://paste.dy.fi/4gK |
08:52 |
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09:31 |
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09:40 |
kahrl_ |
celeron55: https://github.com/kahrl/minetest/commits/scriptapi_separation |
09:40 |
kahrl_ |
this was tough to test because the client kept crashing due to font issues |
09:45 |
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13:14 |
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13:20 |
PilzAdam |
any objections? https://github.com/minetest/minetest/pull/701 |
13:45 |
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14:10 |
PilzAdam |
what about this: https://github.com/PilzAdam/minetest/commits/gamefilter ? |
14:11 |
VanessaE |
seems fair to me |
14:11 |
* VanessaE |
checks it out |
14:14 |
VanessaE |
PilzAdam: yeah, that seems good. |
14:14 |
VanessaE |
what do we do about theming the rest of the UI though? |
14:16 |
PilzAdam |
clouds? |
14:16 |
VanessaE |
well for example, if someone wants to place a generic overlay over the clouds |
14:17 |
VanessaE |
like what we had before the per-game-filter themes |
14:17 |
VanessaE |
I might want, for example, to display this: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2005052013%20-%2009:51:55%20PM.png |
14:18 |
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14:18 |
VanessaE |
but switch to something more specific to minetest_game when that one is selected on the singleplayer tab (or the theme for my game, etc) |
14:20 |
hmmmm |
kahrl, the font (amongst other things) is deleted in order to satisfy valgrind |
14:20 |
hmmmm |
although i agree, it's in bad taste that applications do resource cleanup right before exit |
14:21 |
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14:22 |
sapier |
http://ompldr.org/vaWRkcA/initial_menu.png |
14:23 |
VanessaE |
:P |
14:23 |
sapier |
that's new startup screen |
14:23 |
PilzAdam |
sapier, 3 and 4 are same |
14:24 |
sapier |
once you've selected who you are .. you probably get here: http://ompldr.org/vaWRkcw/singleplayer.png |
14:24 |
sapier |
http://ompldr.org/vaWRkdA/client.png |
14:24 |
sapier |
http://ompldr.org/vaWRkdQ/server.png |
14:25 |
sapier |
http://ompldr.org/vaWRkdg/settings.png |
14:25 |
sapier |
what do you think about it? |
14:25 |
PilzAdam |
where is the advanced tab? |
14:25 |
sapier |
it's now server |
14:26 |
VanessaE |
aside from that silly "startup" screen, I like the idea. |
14:27 |
sapier |
if you dislike the startup screen just change the formspec provided in mainmenu.lua |
14:27 |
VanessaE |
formspec? lua? in the menu? o.O |
14:28 |
rubenwardy |
wow |
14:28 |
rubenwardy |
cool |
14:28 |
sapier |
did I forget to mention everything you see is renderd throug formspec? and of course fully operational ... except of configure button not doing anything usefull before |
14:28 |
rubenwardy |
double wow |
14:28 |
rubenwardy |
I thought about doing this ages ago, but I did not see the point |
14:29 |
sapier |
if it's not possible to create one menu to fit for everyone you have to drop the old design |
14:29 |
rubenwardy |
yeah |
14:30 |
sapier |
I still have to do some cleanup and maybe some special features of old mainmenu aren't completely implemented ... e.g. missing version string topleft |
14:31 |
Zeg9 |
What about the tabs |
14:31 |
sapier |
have been replaced by buttons |
14:31 |
Zeg9 |
IMHO the tabs look a lot better, even if it would need a new formspec element... |
14:32 |
sapier |
as you can see it's not a big difference |
14:32 |
sapier |
if you want to create it you can do it but there's not even a piece of container support within current formspec |
14:32 |
sapier |
without containers you can't do tabs |
14:33 |
Zeg9 |
Maybe it would be possible to have "fake tabs", e.g. a skin for buttons |
14:33 |
Zeg9 |
Doubt this is possible with irrlicht though... |
14:33 |
sapier |
build your own menu with imagebuttons ;-) it's formspec |
14:33 |
Zeg9 |
Imagebuttons have the button background :/ |
14:34 |
Zeg9 |
But well, that could be implemented later anyway |
14:34 |
sapier |
I think 3 new formspec elements are enough for one commit |
14:35 |
sapier |
still they won't work for in game usage by now that's to be done later too |
14:36 |
Zeg9 |
Is the "even handling" of the menu done in lua or in cpp ? |
14:36 |
Zeg9 |
event* |
14:36 |
sapier |
lua |
14:36 |
sapier |
it's completely based uppon formspec and lua |
14:46 |
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14:49 |
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14:49 |
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14:50 |
PilzAdam |
VanessaE, https://github.com/PilzAdam/minetest/commit/57b2bbb53cb28573f8ec623105c2409a295d595d |
14:51 |
sapier |
convert it to formspec ;-) |
14:51 |
VanessaE |
checking.. |
14:52 |
PilzAdam |
put menu_background.png in textures/all and it will be used in all tabs except singleplayer |
14:53 |
VanessaE |
right, lemme try it out |
14:53 |
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14:53 |
PilzAdam |
sapier, except for the filter buttons everything is behind your formspecs |
14:54 |
sapier |
no |
14:54 |
sapier |
you didn't understand what those screenshots mean |
14:54 |
sapier |
there's no guiMainMenu any longer |
14:55 |
PilzAdam |
yes |
14:55 |
PilzAdam |
but the clouds and possible overlaying textures are still drawn by the engine |
14:55 |
PilzAdam |
I doubt you can render clouds in Lua formspecs ;-) |
14:55 |
VanessaE |
hm... |
14:55 |
sapier |
overlay is one of the parts not completely done |
14:56 |
sapier |
and main.cpp looses about 500 lines |
14:56 |
VanessaE |
PilzAdam: doesn't seem to work here. |
14:56 |
sapier |
might be some more I'm still cleaning dead code |
14:56 |
PilzAdam |
VanessaE, hm? |
14:57 |
VanessaE |
wait... |
14:57 |
VanessaE |
nope. |
14:57 |
VanessaE |
the alternate background isn't being displayed in the other tabs. |
14:57 |
PilzAdam |
where did you placed it? |
14:58 |
VanessaE |
minetest_engine/textures/all/menu_background.png |
14:58 |
VanessaE |
(I use run-in-place builds for local testing) |
14:58 |
VanessaE |
matter of fact, the clouds aren't being shown on the other pages either. |
14:59 |
PilzAdam |
is your texture completly transparent? |
14:59 |
VanessaE |
part of it is. |
14:59 |
PilzAdam |
try a different texture |
14:59 |
VanessaE |
it's similar the others I use - part of it is opaque, part is transparent, however all I am seeing on the other tabs is a flat, blue field. |
15:00 |
PilzAdam |
I use the bucket from your 512px TP |
15:00 |
PilzAdam |
and everything works fine |
15:01 |
VanessaE |
wait a sec, maybe I need to revert that other commit first? |
15:01 |
PilzAdam |
yes |
15:01 |
PilzAdam |
my new one includes the old one |
15:01 |
PilzAdam |
and the old ones disables drawing of the new textures |
15:01 |
VanessaE |
ok, let's give that a try |
15:02 |
VanessaE |
ah yes |
15:02 |
VanessaE |
that's got it |
15:04 |
VanessaE |
yes, I think we could go with this/. |
15:05 |
VanessaE |
maybe this is a good time to revive those "example" images that were tossed around when this was first being added? |
15:05 |
VanessaE |
(you know, the white, blocky "MINETEST" logo) |
15:06 |
VanessaE |
(unless those are being used in some places and I just never see 'em :) ) |
15:06 |
PilzAdam |
should menu_background.png be used if game_menu_background.png is not found? |
15:06 |
VanessaE |
hmm.. |
15:07 |
VanessaE |
no, I think now |
15:07 |
VanessaE |
not* |
15:07 |
sapier |
https://github.com/sapier/minetest/tree/next_gen_main_menu |
15:07 |
PilzAdam |
sapier, can you wait until my thing is finished? |
15:07 |
sapier |
no |
15:08 |
sapier |
it's just completely unrelated |
15:08 |
rubenwardy |
sapier, does that delete the mod manager? |
15:10 |
VanessaE |
ok, menu_overlay.png also works as expected in the other tabs, use that filename and clouds show through. |
15:10 |
VanessaE |
PilzAdam: I think this is good to merge |
15:10 |
PilzAdam |
cleaned up the code a bit |
15:10 |
PilzAdam |
now I need a core dev to agree too |
15:10 |
sapier |
no it add whatever you can imagine to do with formspecs and lua |
15:12 |
PilzAdam |
crafting in the main menu? oO |
15:12 |
sapier |
currently there may be some bugs and things I forgot to add that's wjy it's no pull request ... if you test it it's going to be way faster |
15:12 |
PilzAdam |
good for tutorials |
15:12 |
sapier |
no crafting api isn't supported within mainmenu |
15:12 |
PilzAdam |
but you can set lists of inventories and do the crafting manually |
15:12 |
sapier |
main menu lua has nothing in common with scripting api except of beeing lua too |
15:13 |
PilzAdam |
does the client even compile Lua? |
15:13 |
sapier |
seams to |
15:13 |
sapier |
-a+e |
15:13 |
rubenwardy |
it is the same program |
15:13 |
sapier |
if not that's an easy task |
15:14 |
PilzAdam |
well, its rather not good if you force clients to compile Lua just for the main menu |
15:15 |
sapier |
keep on talking pilzadam ... if you want to have a menu fitting for all your needs you need to add a scripting language |
15:15 |
VanessaE |
PilzAdam: for those games without proper image overlays, how difficult would it be to "fake it"? You know, like display the game name in big text above the menu or something |
15:15 |
PilzAdam |
celeron55, what do you think about using game filter only in singleplayer tab and use different overlay textures for the other tabs? |
15:15 |
PilzAdam |
https://github.com/PilzAdam/minetest/commit/6d72f1870617ca0b9330030c77a40f64f42588e3 |
15:15 |
PilzAdam |
^ basically this |
15:17 |
PilzAdam |
VanessaE, wut? |
15:17 |
VanessaE |
PilzAdam: you asked if the "default" menu overlay/bg/etc should be shown in the singleplayer game filter for games that don't have their own overlays. |
15:18 |
sapier |
adding overlay support to formspec menu will give lua part freedom do do whatever it wants for whatever "tab" it wants |
15:18 |
VanessaE |
I was reconsidering it. |
15:18 |
PilzAdam |
VanessaE, not every game wants it name to be displayed like this |
15:19 |
VanessaE |
PilzAdam: I was thinking, in the absence of proper menu overlay/bg/etc graphics for some game or another, display the clouds like now, but print the game name at the top in big letters |
15:20 |
VanessaE |
ok |
15:20 |
VanessaE |
fair enough |
15:20 |
VanessaE |
just thinking of a way to "fill in" the missing data with something reasonable |
15:20 |
PilzAdam |
something reasonable == clouds :-) |
15:20 |
VanessaE |
heh |
15:20 |
VanessaE |
well yeah |
15:21 |
PilzAdam |
its not like that system in my commit is illogical or something |
15:21 |
VanessaE |
nono |
15:21 |
VanessaE |
what you've got is good |
15:21 |
VanessaE |
I'm just talking about your specific "what if" from earlier. |
15:22 |
VanessaE |
but if we leave it the way you have it now, that's perfectly workable |
15:25 |
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VanessaE |
afternoon, kahrl |
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sapier |
did anyone have a look at formspec based main menu? |
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arsdragonfly |
http://imgur.com/mkdkq5K |
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